mod save_window_size; mod build_ui; mod config; use config::{*}; use std::env; use std::collections::HashMap; use std::process::Command; use std::thread; use gtk::prelude::*; use gtk::*; use gtk::prelude::*; use glib::*; use adw::*; use gdk::Display; use adw::prelude::*; #[derive(PartialEq, Debug, Eq, Hash, Clone, Ord, PartialOrd)] pub struct DriverPackage { driver: String, version: String, device: String, description: String, icon: String, experimental: bool, } use build_ui::build_ui; use std::boxed::Box; // Init translations for current crate. #[macro_use] extern crate rust_i18n; i18n!("locales", fallback = "en_US"); /// main function fn main() { let current_locale = match env::var_os("LANG") { Some(v) => v.into_string().unwrap(), None => panic!("$LANG is not set"), }; rust_i18n::set_locale(current_locale.strip_suffix(".UTF-8").unwrap()); let application = adw::Application::new( Some(APP_ID), Default::default(), ); application.connect_startup(|app| { // The CSS "magic" happens here. let provider = CssProvider::new(); provider.load_from_string(include_str!("style.css")); // We give the CssProvided to the default screen so the CSS rules we added // can be applied to our window. gtk::style_context_add_provider_for_display( &Display::default().expect("Could not connect to a display."), &provider, STYLE_PROVIDER_PRIORITY_APPLICATION, ); app.connect_activate(build_ui); }); application.run(); }