// GTK crates mod config; use adw::prelude::*; use adw::*; use gdk::Display; /// Use all gtk4 libraries (gtk4 -> gtk because cargo) /// Use all libadwaita libraries (libadwaita -> adw because cargo) use gtk::*; use single_instance::SingleInstance; use std::env; use config::APP_ID; use std::boxed::Box; // application crates mod build_ui; use crate::build_ui::build_ui; mod save_window_size; /// first setup crates mod welcome_content_page; // Init translations for current crate. #[macro_use] extern crate rust_i18n; i18n!("locales", fallback = "en_US"); /// main function fn main() { let current_locale = match env::var_os("LANG") { Some(v) => v.into_string().unwrap(), None => panic!("$LANG is not set"), }; rust_i18n::set_locale(current_locale.strip_suffix(".UTF-8").unwrap()); let application = adw::Application::new(Some(APP_ID), Default::default()); application.connect_startup(|app| { // The CSS "magic" happens here. let provider = CssProvider::new(); provider.load_from_string(include_str!("style.css")); // We give the CssProvided to the default screen so the CSS rules we added // can be applied to our window. gtk::style_context_add_provider_for_display( &Display::default().expect("Could not connect to a display."), &provider, STYLE_PROVIDER_PRIORITY_APPLICATION, ); app.connect_activate(build_ui); }); let instance = SingleInstance::new(APP_ID).unwrap(); assert!(instance.is_single()); application.run(); }