gamescope/patches/chimeraos.patch

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2024-07-28 19:28:08 +02:00
From c06cdd847679c930ee6197514970bc21f523e853 Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Fri, 17 May 2024 19:43:49 -0500
Subject: [PATCH 01/22] Add touch-gestures to open up Steam menus
---
src/main.cpp | 5 +++++
src/wlserver.cpp | 28 ++++++++++++++++++++++++++++
src/wlserver.hpp | 1 +
3 files changed, 34 insertions(+)
diff --git a/src/main.cpp b/src/main.cpp
index cd4aeca..4b91c97 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -108,6 +108,8 @@ const struct option *gamescope_options = (struct option[]){
// wlserver options
{ "xwayland-count", required_argument, nullptr, 0 },
+ { "touch-gestures", no_argument, nullptr, 0 },
+
// steamcompmgr options
{ "cursor", required_argument, nullptr, 0 },
@@ -185,6 +187,7 @@ const char usage[] =
" -T, --stats-path write statistics to path\n"
" -C, --hide-cursor-delay hide cursor image after delay\n"
" -e, --steam enable Steam integration\n"
+ " --touch-gestures enable touch gestures for Steam menus\n"
" --xwayland-count create N xwayland servers\n"
" --prefer-vk-device prefer Vulkan device for compositing (ex: 1002:7300)\n"
" --force-orientation rotate the internal display (left, right, normal, upsidedown)\n"
@@ -734,6 +737,8 @@ int main(int argc, char **argv)
g_bDebugLayers = true;
} else if (strcmp(opt_name, "disable-color-management") == 0) {
g_bForceDisableColorMgmt = true;
+ } else if (strcmp(opt_name, "touch-gestures") == 0) {
+ cv_touch_gestures = true;
} else if (strcmp(opt_name, "xwayland-count") == 0) {
g_nXWaylandCount = atoi( optarg );
} else if (strcmp(opt_name, "composite-debug") == 0) {
diff --git a/src/wlserver.cpp b/src/wlserver.cpp
index ee6891d..62da656 100644
--- a/src/wlserver.cpp
+++ b/src/wlserver.cpp
@@ -73,6 +73,7 @@
static LogScope wl_log("wlserver");
//#define GAMESCOPE_SWAPCHAIN_DEBUG
+gamescope::ConVar<bool> cv_touch_gestures( "enable_touch_gestures", false, "Enable/Disable the usage of touch gestures" );
struct wlserver_t wlserver = {
.touch_down_ids = {}
@@ -2568,6 +2569,33 @@ void wlserver_touchmotion( double x, double y, int touch_id, uint32_t time, bool
if ( bAlwaysWarpCursor )
wlserver_mousewarp( tx, ty, time, false );
+
+ if (cv_touch_gestures) {
+ bool start_gesture = false;
+
+ // Round the x-coordinate to the nearest whole number
+ uint32_t roundedCursorX = static_cast<int>(std::round(tx));
+ // Grab 2% of the display to be used for the edge range
+ uint32_t edge_range = static_cast<uint32_t>(g_nOutputWidth * 0.02);
+
+ // Determine if the gesture should start
+ if (roundedCursorX <= edge_range || roundedCursorX >= g_nOutputWidth - edge_range) {
+ start_gesture = true;
+ }
+
+ // Handle Home gesture
+ if (start_gesture && roundedCursorX >= edge_range) {
+ wlserver_open_steam_menu(0);
+ start_gesture = false;
+ }
+
+ // Handle QAM gesture
+ if (start_gesture && roundedCursorX >= g_nOutputWidth - edge_range && roundedCursorX <= g_nOutputWidth) {
+ wlserver_open_steam_menu(1);
+ start_gesture = false;
+ }
+ }
+
}
else if ( eMode == gamescope::TouchClickModes::Disabled )
{
diff --git a/src/wlserver.hpp b/src/wlserver.hpp
index db7d491..da67bf7 100644
--- a/src/wlserver.hpp
+++ b/src/wlserver.hpp
@@ -291,6 +291,7 @@ void wlserver_x11_surface_info_finish( struct wlserver_x11_surface_info *surf );
void wlserver_set_xwayland_server_mode( size_t idx, int w, int h, int refresh );
extern std::atomic<bool> g_bPendingTouchMovement;
+extern gamescope::ConVar<bool> cv_touch_gestures;
void wlserver_open_steam_menu( bool qam );
--
2.45.2
From 34f22c6a52dbed8662132e4bdfd8a29dd1b7825c Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Fri, 17 May 2024 20:16:20 -0500
Subject: [PATCH 02/22] Add bypass_steam_resolution to workaround the 720p/800p
restrictions Steam has for games
---
src/main.cpp | 3 +++
src/steamcompmgr.cpp | 11 +++++++++++
2 files changed, 14 insertions(+)
diff --git a/src/main.cpp b/src/main.cpp
index 4b91c97..3d1057a 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -129,6 +129,8 @@ const struct option *gamescope_options = (struct option[]){
{ "fade-out-duration", required_argument, nullptr, 0 },
{ "force-orientation", required_argument, nullptr, 0 },
{ "force-windows-fullscreen", no_argument, nullptr, 0 },
+ { "bypass-steam-resolution", no_argument, nullptr, 0 },
+
{ "disable-color-management", no_argument, nullptr, 0 },
{ "sdr-gamut-wideness", required_argument, nullptr, 0 },
@@ -187,6 +189,7 @@ const char usage[] =
" -T, --stats-path write statistics to path\n"
" -C, --hide-cursor-delay hide cursor image after delay\n"
" -e, --steam enable Steam integration\n"
+ " --bypass-steam-resolution bypass Steam's default 720p/800p default resolution\n"
" --touch-gestures enable touch gestures for Steam menus\n"
" --xwayland-count create N xwayland servers\n"
" --prefer-vk-device prefer Vulkan device for compositing (ex: 1002:7300)\n"
diff --git a/src/steamcompmgr.cpp b/src/steamcompmgr.cpp
index 9ee265d..bec4268 100644
--- a/src/steamcompmgr.cpp
+++ b/src/steamcompmgr.cpp
@@ -349,6 +349,8 @@ bool g_bForceHDR10OutputDebug = false;
gamescope::ConVar<bool> cv_hdr_enabled{ "hdr_enabled", false, "Whether or not HDR is enabled if it is available." };
bool g_bHDRItmEnable = false;
int g_nCurrentRefreshRate_CachedValue = 0;
+gamescope::ConVar<bool> cv_bypass_steam_resolution{ "bypass_steam_resolution", false, "Workaround the 720p/800p limits Steam uses for games" };
+
static void
update_color_mgmt()
@@ -5320,6 +5322,13 @@ handle_property_notify(xwayland_ctx_t *ctx, XPropertyEvent *ev)
size_t server_idx = size_t{ xwayland_mode_ctl[ 0 ] };
int width = xwayland_mode_ctl[ 1 ];
int height = xwayland_mode_ctl[ 2 ];
+
+ if ( g_nOutputWidth != 1280 && width == 1280 && cv_bypass_steam_resolution )
+ {
+ width = g_nOutputWidth;
+ height = g_nOutputHeight;
+ }
+
bool allowSuperRes = !!xwayland_mode_ctl[ 3 ];
if ( !allowSuperRes )
@@ -7166,6 +7175,8 @@ steamcompmgr_main(int argc, char **argv)
bForceWindowsFullscreen = true;
} else if (strcmp(opt_name, "hdr-enabled") == 0) {
cv_hdr_enabled = true;
+ } else if (strcmp(opt_name, "bypass_steam_resolution") == 0) {
+ cv_bypass_steam_resolution = true;
} else if (strcmp(opt_name, "hdr-debug-force-support") == 0) {
g_bForceHDRSupportDebug = true;
} else if (strcmp(opt_name, "hdr-debug-force-output") == 0) {
--
2.45.2
From 4c5657cca9a37fee0eee1d86ef3c2a6e5acef09c Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Wed, 26 Jul 2023 20:46:29 -0500
Subject: [PATCH 03/22] Add force external orientation.
Co-authored-by: Bouke Sybren Haarsma <boukehaarsma23@gmail.com>
---
src/Backends/DRMBackend.cpp | 5 +++++
src/main.cpp | 25 ++++++++++++++++++++++++-
src/main.hpp | 1 +
src/wlserver.cpp | 23 +++++++++++++++++++++++
4 files changed, 53 insertions(+), 1 deletion(-)
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index 92f01ca..4c72dc1 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -536,6 +536,7 @@ bool g_bSupportsSyncObjs = false;
extern gamescope::GamescopeModeGeneration g_eGamescopeModeGeneration;
extern GamescopePanelOrientation g_DesiredInternalOrientation;
+extern GamescopePanelOrientation g_DesiredExternalOrientation;
extern bool g_bForceDisableColorMgmt;
@@ -2023,6 +2024,10 @@ namespace gamescope
{
m_ChosenOrientation = g_DesiredInternalOrientation;
}
+ else if ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredExternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO )
+ {
+ m_ChosenOrientation = g_DesiredExternalOrientation;
+ }
else
{
if ( this->GetProperties().panel_orientation )
diff --git a/src/main.cpp b/src/main.cpp
index 3d1057a..fac3df2 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -128,6 +128,7 @@ const struct option *gamescope_options = (struct option[]){
{ "disable-xres", no_argument, nullptr, 'x' },
{ "fade-out-duration", required_argument, nullptr, 0 },
{ "force-orientation", required_argument, nullptr, 0 },
+ { "force-external-orientation", required_argument, nullptr, 0 },
{ "force-windows-fullscreen", no_argument, nullptr, 0 },
{ "bypass-steam-resolution", no_argument, nullptr, 0 },
@@ -194,6 +195,7 @@ const char usage[] =
" --xwayland-count create N xwayland servers\n"
" --prefer-vk-device prefer Vulkan device for compositing (ex: 1002:7300)\n"
" --force-orientation rotate the internal display (left, right, normal, upsidedown)\n"
+ " --force-external-orientation rotate the external display (left, right, normal, upsidedown)\n"
" --force-windows-fullscreen force windows inside of gamescope to be the size of the nested display (fullscreen)\n"
" --cursor-scale-height if specified, sets a base output height to linearly scale the cursor against.\n"
" --hdr-enabled enable HDR output (needs Gamescope WSI layer enabled for support from clients)\n"
@@ -289,6 +291,8 @@ bool g_bOutputHDREnabled = false;
bool g_bFullscreen = false;
bool g_bForceRelativeMouse = false;
+bool g_bExternalForced = false;
+
bool g_bGrabbed = false;
float g_mouseSensitivity = 1.0;
@@ -362,7 +366,24 @@ static GamescopePanelOrientation force_orientation(const char *str)
} else if (strcmp(str, "upsidedown") == 0) {
return GAMESCOPE_PANEL_ORIENTATION_180;
} else {
- fprintf( stderr, "gamescope: invalid value for --force-orientation\n" );
+ fprintf( stderr, "gamescope: invalid value for given for --force-orientation\n" );
+ exit(1);
+ }
+}
+
+GamescopePanelOrientation g_DesiredExternalOrientation = GAMESCOPE_PANEL_ORIENTATION_AUTO;
+static GamescopePanelOrientation force_external_orientation(const char *str)
+{
+ if (strcmp(str, "normal") == 0) {
+ return GAMESCOPE_PANEL_ORIENTATION_0;
+ } else if (strcmp(str, "right") == 0) {
+ return GAMESCOPE_PANEL_ORIENTATION_270;
+ } else if (strcmp(str, "left") == 0) {
+ return GAMESCOPE_PANEL_ORIENTATION_90;
+ } else if (strcmp(str, "upsidedown") == 0) {
+ return GAMESCOPE_PANEL_ORIENTATION_180;
+ } else {
+ fprintf( stderr, "gamescope: invalid value for --force-external-orientation\n" );
exit(1);
}
}
@@ -755,6 +776,8 @@ int main(int argc, char **argv)
g_eGamescopeModeGeneration = parse_gamescope_mode_generation( optarg );
} else if (strcmp(opt_name, "force-orientation") == 0) {
g_DesiredInternalOrientation = force_orientation( optarg );
+ } else if (strcmp(opt_name, "force-external-orientation") == 0) {
+ g_DesiredExternalOrientation = force_external_orientation( optarg );
} else if (strcmp(opt_name, "sharpness") == 0 ||
strcmp(opt_name, "fsr-sharpness") == 0) {
g_upscaleFilterSharpness = atoi( optarg );
diff --git a/src/main.hpp b/src/main.hpp
index 8cfe629..5492cae 100644
--- a/src/main.hpp
+++ b/src/main.hpp
@@ -28,6 +28,7 @@ extern bool g_bGrabbed;
extern float g_mouseSensitivity;
extern const char *g_sOutputName;
+extern bool g_bExternalForced;
enum class GamescopeUpscaleFilter : uint32_t
{
diff --git a/src/wlserver.cpp b/src/wlserver.cpp
index 62da656..2998aed 100644
--- a/src/wlserver.cpp
+++ b/src/wlserver.cpp
@@ -2530,6 +2530,29 @@ static void apply_touchscreen_orientation(double *x, double *y )
break;
}
+ // Rotate screen if it's forced with --force-external-orientation
+ switch ( GetBackend()->GetConnector( gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL )->GetCurrentOrientation() )
+ {
+ default:
+ case GAMESCOPE_PANEL_ORIENTATION_AUTO:
+ case GAMESCOPE_PANEL_ORIENTATION_0:
+ tx = *x;
+ ty = *y;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_90:
+ tx = 1.0 - *y;
+ ty = *x;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_180:
+ tx = 1.0 - *x;
+ ty = 1.0 - *y;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_270:
+ tx = *y;
+ ty = 1.0 - *x;
+ break;
+ }
+
*x = tx;
*y = ty;
}
--
2.45.2
From 897032bb4b8d8d5c11d67f9844a09a604b2c4333 Mon Sep 17 00:00:00 2001
From: Bouke Sybren Haarsma <boukehaarsma23@gmail.com>
Date: Tue, 12 Mar 2024 00:07:57 +0100
Subject: [PATCH 04/22] implement force-panel-type
---
src/backend.h | 3 +++
src/gamescope_shared.h | 1 +
src/main.cpp | 16 ++++++++++++++++
3 files changed, 20 insertions(+)
diff --git a/src/backend.h b/src/backend.h
index 9c2db15..046eb10 100644
--- a/src/backend.h
+++ b/src/backend.h
@@ -17,6 +17,7 @@ struct wlr_buffer;
struct wlr_dmabuf_attributes;
struct FrameInfo_t;
+extern gamescope::GamescopeScreenType g_ForcedScreenType;
namespace gamescope
{
@@ -213,6 +214,8 @@ namespace gamescope
// Dumb helper we should remove to support multi display someday.
gamescope::GamescopeScreenType GetScreenType()
{
+ if (g_ForcedScreenType != GAMESCOPE_SCREEN_TYPE_AUTO)
+ return g_ForcedScreenType;
if ( GetCurrentConnector() )
return GetCurrentConnector()->GetScreenType();
diff --git a/src/gamescope_shared.h b/src/gamescope_shared.h
index f34174e..ed30d8c 100644
--- a/src/gamescope_shared.h
+++ b/src/gamescope_shared.h
@@ -22,6 +22,7 @@ namespace gamescope
{
GAMESCOPE_SCREEN_TYPE_INTERNAL,
GAMESCOPE_SCREEN_TYPE_EXTERNAL,
+ GAMESCOPE_SCREEN_TYPE_AUTO,
GAMESCOPE_SCREEN_TYPE_COUNT
};
diff --git a/src/main.cpp b/src/main.cpp
index fac3df2..8bea38c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -129,6 +129,7 @@ const struct option *gamescope_options = (struct option[]){
{ "fade-out-duration", required_argument, nullptr, 0 },
{ "force-orientation", required_argument, nullptr, 0 },
{ "force-external-orientation", required_argument, nullptr, 0 },
+ { "force-panel-type", required_argument, nullptr, 0 },
{ "force-windows-fullscreen", no_argument, nullptr, 0 },
{ "bypass-steam-resolution", no_argument, nullptr, 0 },
@@ -196,6 +197,7 @@ const char usage[] =
" --prefer-vk-device prefer Vulkan device for compositing (ex: 1002:7300)\n"
" --force-orientation rotate the internal display (left, right, normal, upsidedown)\n"
" --force-external-orientation rotate the external display (left, right, normal, upsidedown)\n"
+ " --force-panel-type force gamescope to treat the display as either internal or external\n"
" --force-windows-fullscreen force windows inside of gamescope to be the size of the nested display (fullscreen)\n"
" --cursor-scale-height if specified, sets a base output height to linearly scale the cursor against.\n"
" --hdr-enabled enable HDR output (needs Gamescope WSI layer enabled for support from clients)\n"
@@ -387,6 +389,18 @@ static GamescopePanelOrientation force_external_orientation(const char *str)
exit(1);
}
}
+gamescope::GamescopeScreenType g_ForcedScreenType = gamescope::GAMESCOPE_SCREEN_TYPE_AUTO;
+static gamescope::GamescopeScreenType force_panel_type(const char *str)
+{
+ if (strcmp(str, "internal") == 0) {
+ return gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL;
+ } else if (strcmp(str, "external") == 0) {
+ return gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL;
+ } else {
+ fprintf( stderr, "gamescope: invalid value for --force-panel-type\n" );
+ exit(1);
+ }
+}
static enum GamescopeUpscaleScaler parse_upscaler_scaler(const char *str)
{
@@ -778,6 +792,8 @@ int main(int argc, char **argv)
g_DesiredInternalOrientation = force_orientation( optarg );
} else if (strcmp(opt_name, "force-external-orientation") == 0) {
g_DesiredExternalOrientation = force_external_orientation( optarg );
+ } else if (strcmp(opt_name, "force-panel-type") == 0) {
+ g_ForcedScreenType = force_panel_type( optarg );
} else if (strcmp(opt_name, "sharpness") == 0 ||
strcmp(opt_name, "fsr-sharpness") == 0) {
g_upscaleFilterSharpness = atoi( optarg );
--
2.45.2
From 2178f85676ba25434e8c39adc3848e3f7355acec Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Fri, 17 May 2024 21:11:34 -0500
Subject: [PATCH 05/22] wlserver: Fix an issue that would cause gamescope to
crash when the touchscreen was used
---
src/wlserver.cpp | 23 -----------------------
1 file changed, 23 deletions(-)
diff --git a/src/wlserver.cpp b/src/wlserver.cpp
index 2998aed..62da656 100644
--- a/src/wlserver.cpp
+++ b/src/wlserver.cpp
@@ -2530,29 +2530,6 @@ static void apply_touchscreen_orientation(double *x, double *y )
break;
}
- // Rotate screen if it's forced with --force-external-orientation
- switch ( GetBackend()->GetConnector( gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL )->GetCurrentOrientation() )
- {
- default:
- case GAMESCOPE_PANEL_ORIENTATION_AUTO:
- case GAMESCOPE_PANEL_ORIENTATION_0:
- tx = *x;
- ty = *y;
- break;
- case GAMESCOPE_PANEL_ORIENTATION_90:
- tx = 1.0 - *y;
- ty = *x;
- break;
- case GAMESCOPE_PANEL_ORIENTATION_180:
- tx = 1.0 - *x;
- ty = 1.0 - *y;
- break;
- case GAMESCOPE_PANEL_ORIENTATION_270:
- tx = *y;
- ty = 1.0 - *x;
- break;
- }
-
*x = tx;
*y = ty;
}
--
2.45.2
From 261124a5a85ad80b0d7b15926f230bacbca21b22 Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Fri, 17 May 2024 21:56:55 -0500
Subject: [PATCH 06/22] Add --custom-refresh-rates
---
src/Backends/DRMBackend.cpp | 4 ++++
src/main.cpp | 30 ++++++++++++++++++++++++++++++
src/main.hpp | 2 ++
3 files changed, 36 insertions(+)
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index 4c72dc1..e4caebb 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -2125,6 +2125,10 @@ namespace gamescope
( m_Mutable.szMakePNP == "VLV"sv && m_Mutable.szModel == "Jupiter"sv ) ||
( m_Mutable.szMakePNP == "VLV"sv && m_Mutable.szModel == "Galileo"sv );
+ if ( g_customRefreshRates.size() > 0 ) {
+ m_Mutable.ValidDynamicRefreshRates = std::span(g_customRefreshRates);
+ return;
+ }
if ( bSteamDeckDisplay )
{
static constexpr uint32_t kPIDGalileoSDC = 0x3003;
diff --git a/src/main.cpp b/src/main.cpp
index 8bea38c..a9e1969 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -132,6 +132,7 @@ const struct option *gamescope_options = (struct option[]){
{ "force-panel-type", required_argument, nullptr, 0 },
{ "force-windows-fullscreen", no_argument, nullptr, 0 },
{ "bypass-steam-resolution", no_argument, nullptr, 0 },
+ { "custom-refresh-rates", required_argument, nullptr, 0 },
{ "disable-color-management", no_argument, nullptr, 0 },
@@ -210,6 +211,7 @@ const char usage[] =
" --hdr-itm-target-nits set the target luminace of the inverse tone mapping process.\n"
" Default: 1000 nits, Max: 10000 nits\n"
" --framerate-limit Set a simple framerate limit. Used as a divisor of the refresh rate, rounds down eg 60 / 59 -> 60fps, 60 / 25 -> 30fps. Default: 0, disabled.\n"
+ " --custom-refresh-rates Set custom refresh rates for the output. eg: 60,90,110-120\n"
" --mangoapp Launch with the mangoapp (mangohud) performance overlay enabled. You should use this instead of using mangohud on the game or gamescope.\n"
"\n"
"Nested mode options:\n"
@@ -462,6 +464,32 @@ static enum gamescope::GamescopeBackend parse_backend_name(const char *str)
fprintf( stderr, "gamescope: invalid value for --backend\n" );
exit(1);
}
+
+std::vector<uint32_t> g_customRefreshRates;
+// eg: 60,60,90,110-120
+static std::vector<uint32_t> parse_custom_refresh_rates( const char *str )
+{
+ std::vector<uint32_t> rates;
+ char *token = strtok( strdup(str), ",");
+ while (token)
+ {
+ char *dash = strchr(token, '-');
+ if (dash)
+ {
+ uint32_t start = atoi(token);
+ uint32_t end = atoi(dash + 1);
+ for (uint32_t i = start; i <= end; i++)
+ {
+ rates.push_back(i);
+ }
+ }
+ else
+ {
+ rates.push_back(atoi(token));
+ }
+ token = strtok(nullptr, ",");
+ }
+ return rates;
}
struct sigaction handle_signal_action = {};
@@ -794,6 +822,8 @@ int main(int argc, char **argv)
g_DesiredExternalOrientation = force_external_orientation( optarg );
} else if (strcmp(opt_name, "force-panel-type") == 0) {
g_ForcedScreenType = force_panel_type( optarg );
+ } else if (strcmp(opt_name, "custom-refresh-rates") == 0) {
+ g_customRefreshRates = parse_custom_refresh_rates( optarg );
} else if (strcmp(opt_name, "sharpness") == 0 ||
strcmp(opt_name, "fsr-sharpness") == 0) {
g_upscaleFilterSharpness = atoi( optarg );
diff --git a/src/main.hpp b/src/main.hpp
index 5492cae..0207a51 100644
--- a/src/main.hpp
+++ b/src/main.hpp
@@ -3,6 +3,7 @@
#include <getopt.h>
#include <atomic>
+#include <vector>
extern const char *gamescope_optstring;
extern const struct option *gamescope_options;
@@ -29,6 +30,7 @@ extern bool g_bGrabbed;
extern float g_mouseSensitivity;
extern const char *g_sOutputName;
extern bool g_bExternalForced;
+extern std::vector<uint32_t> g_customRefreshRates;
enum class GamescopeUpscaleFilter : uint32_t
{
--
2.45.2
From db4804880ea0fdf810979aea3153e2f45dc97bfe Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Sat, 18 May 2024 08:44:38 -0500
Subject: [PATCH 07/22] Add rotation gamescope_control command
---
protocol/gamescope-control.xml | 18 ++++++++++++
src/Backends/DRMBackend.cpp | 23 +++++++++++++++-
src/gamescope_shared.h | 10 +++++++
src/main.cpp | 1 +
src/wlserver.cpp | 50 ++++++++++++++++++++++++++++++++++
5 files changed, 101 insertions(+), 1 deletion(-)
diff --git a/protocol/gamescope-control.xml b/protocol/gamescope-control.xml
index 012c48c..eab8a84 100644
--- a/protocol/gamescope-control.xml
+++ b/protocol/gamescope-control.xml
@@ -99,5 +99,23 @@
<arg name="path" type="string" summary="Path to written screenshot"></arg>
</event>
+
+ <enum name="display_rotation_flag" bitfield="true" since="2">
+ <entry name="normal" value="1"/>
+ <entry name="left" value="2"/>
+ <entry name="right" value="3"/>
+ <entry name="upsidedown" value="4"/>
+ </enum>
+
+ <enum name="display_target_type" since="2">
+ <entry name="internal" value="1"/>
+ <entry name="external" value="2"/>
+ </enum>
+
+ <request name="rotate_display" since="2">
+ <arg name="orientation" type="uint" enum="display_rotation_flag" summary="Set the orientation of the display output."/>
+ <arg name="target_type" type="uint" enum="display_target_type" summary="Internal (1) or External (2) target type."/>
+ </request>
+
</interface>
</protocol>
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index e4caebb..70d5cdf 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -2020,7 +2020,9 @@ namespace gamescope
void CDRMConnector::UpdateEffectiveOrientation( const drmModeModeInfo *pMode )
{
- if ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO )
+ if ( this->GetScreenType() == ( GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO )
+ || ( GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredExternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO
+ && g_bExternalForced ) )
{
m_ChosenOrientation = g_DesiredInternalOrientation;
}
@@ -2935,6 +2937,25 @@ bool drm_update_color_mgmt(struct drm_t *drm)
return true;
}
+void drm_set_orientation( struct drm_t *drm, bool isRotated)
+{
+ int width = g_nOutputWidth;
+ int height = g_nOutputHeight;
+ g_bRotated = isRotated;
+ if ( g_bRotated ) {
+ int tmp = width;
+ width = height;
+ height = tmp;
+ }
+
+ if (!drm->pConnector || !drm->pConnector->GetModeConnector())
+ return;
+
+ drmModeConnector *connector = drm->pConnector->GetModeConnector();
+ const drmModeModeInfo *mode = find_mode(connector, width, height, 0);
+ update_drm_effective_orientations(drm, mode);
+}
+
static void drm_unset_mode( struct drm_t *drm )
{
drm->pending.mode_id = 0;
diff --git a/src/gamescope_shared.h b/src/gamescope_shared.h
index ed30d8c..d04a907 100644
--- a/src/gamescope_shared.h
+++ b/src/gamescope_shared.h
@@ -62,6 +62,16 @@ enum GamescopePanelOrientation
GAMESCOPE_PANEL_ORIENTATION_AUTO,
};
+enum GamescopePanelExternalOrientation
+{
+ GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_0, // normal
+ GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_270, // right
+ GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_90, // left
+ GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_180, // upside down
+
+ GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_AUTO,
+};
+
// Disable partial composition for now until we get
// composite priorities working in libliftoff + also
// use the proper libliftoff composite plane system.
diff --git a/src/main.cpp b/src/main.cpp
index a9e1969..4469ac1 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -397,6 +397,7 @@ static gamescope::GamescopeScreenType force_panel_type(const char *str)
if (strcmp(str, "internal") == 0) {
return gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL;
} else if (strcmp(str, "external") == 0) {
+ g_bExternalForced = true;
return gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL;
} else {
fprintf( stderr, "gamescope: invalid value for --force-panel-type\n" );
diff --git a/src/wlserver.cpp b/src/wlserver.cpp
index 62da656..96bb7fc 100644
--- a/src/wlserver.cpp
+++ b/src/wlserver.cpp
@@ -1101,6 +1101,55 @@ static void gamescope_control_take_screenshot( struct wl_client *client, struct
} );
}
+static void gamescope_control_rotate_display( struct wl_client *client, struct wl_resource *resource, uint32_t orientation, uint32_t target_type )
+{
+ bool isRotated = false;
+ if (target_type == GAMESCOPE_CONTROL_DISPLAY_TARGET_TYPE_INTERNAL )
+ {
+ switch (orientation) {
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_NORMAL:
+ //m_ChosenOrientation = GAMESCOPE_PANEL_ORIENTATION_0;
+ break;
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_LEFT:
+ //m_ChosenOrientation = GAMESCOPE_PANEL_ORIENTATION_90;
+ isRotated = true;
+ break;
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_RIGHT:
+ //m_ChosenOrientation = GAMESCOPE_PANEL_ORIENTATION_270;
+ isRotated = true;
+ break;
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_UPSIDEDOWN:
+ //m_ChosenOrientation = GAMESCOPE_PANEL_ORIENTATION_180;
+ break;
+ default:
+ wl_log.errorf("Invalid target orientation selected");
+ }
+ }
+ else if (target_type == GAMESCOPE_CONTROL_DISPLAY_TARGET_TYPE_EXTERNAL )
+ {
+ switch (orientation) {
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_NORMAL:
+ //m_ChosenOrientation = GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_0;
+ break;
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_LEFT:
+ //m_ChosenOrientation = GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_90;
+ isRotated = true;
+ break;
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_RIGHT:
+ //m_ChosenOrientation = GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_270;
+ isRotated = true;
+ break;
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_UPSIDEDOWN:
+ //m_ChosenOrientation = GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_180;
+ break;
+ default:
+ wl_log.errorf("Invalid target orientation selected");
+ }
+ }
+ //drm_set_orientation(&g_DRM, isRotated);
+ //g_DRM.out_of_date = 2;
+}
+
static void gamescope_control_handle_destroy( struct wl_client *client, struct wl_resource *resource )
{
wl_resource_destroy( resource );
@@ -1110,6 +1159,7 @@ static const struct gamescope_control_interface gamescope_control_impl = {
.destroy = gamescope_control_handle_destroy,
.set_app_target_refresh_cycle = gamescope_control_set_app_target_refresh_cycle,
.take_screenshot = gamescope_control_take_screenshot,
+ .rotate_display = gamescope_control_rotate_display,
};
static uint32_t get_conn_display_info_flags()
--
2.45.2
From ef9f07b932c8be1d391b9688b1b31edbb73e86ce Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Sat, 18 May 2024 11:54:50 -0500
Subject: [PATCH 08/22] Fix an issue that caused force-panel to not work
---
protocol/gamescope-control.xml | 1 -
src/Backends/DRMBackend.cpp | 3 +
src/gamescope_shared.h | 10 ---
src/wlserver.cpp | 145 ++++++++++++++++++++-------------
4 files changed, 90 insertions(+), 69 deletions(-)
diff --git a/protocol/gamescope-control.xml b/protocol/gamescope-control.xml
index eab8a84..7f5578b 100644
--- a/protocol/gamescope-control.xml
+++ b/protocol/gamescope-control.xml
@@ -99,7 +99,6 @@
<arg name="path" type="string" summary="Path to written screenshot"></arg>
</event>
-
<enum name="display_rotation_flag" bitfield="true" since="2">
<entry name="normal" value="1"/>
<entry name="left" value="2"/>
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index 70d5cdf..7af994e 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -318,6 +318,9 @@ namespace gamescope
GamescopeScreenType GetScreenType() const override
{
+ if ( g_ForcedScreenType != GAMESCOPE_SCREEN_TYPE_AUTO )
+ return g_ForcedScreenType;
+
if ( m_pConnector->connector_type == DRM_MODE_CONNECTOR_eDP ||
m_pConnector->connector_type == DRM_MODE_CONNECTOR_LVDS ||
m_pConnector->connector_type == DRM_MODE_CONNECTOR_DSI )
diff --git a/src/gamescope_shared.h b/src/gamescope_shared.h
index d04a907..ed30d8c 100644
--- a/src/gamescope_shared.h
+++ b/src/gamescope_shared.h
@@ -62,16 +62,6 @@ enum GamescopePanelOrientation
GAMESCOPE_PANEL_ORIENTATION_AUTO,
};
-enum GamescopePanelExternalOrientation
-{
- GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_0, // normal
- GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_270, // right
- GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_90, // left
- GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_180, // upside down
-
- GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_AUTO,
-};
-
// Disable partial composition for now until we get
// composite priorities working in libliftoff + also
// use the proper libliftoff composite plane system.
diff --git a/src/wlserver.cpp b/src/wlserver.cpp
index 96bb7fc..959f63b 100644
--- a/src/wlserver.cpp
+++ b/src/wlserver.cpp
@@ -74,6 +74,8 @@ static LogScope wl_log("wlserver");
//#define GAMESCOPE_SWAPCHAIN_DEBUG
gamescope::ConVar<bool> cv_touch_gestures( "enable_touch_gestures", false, "Enable/Disable the usage of touch gestures" );
+extern GamescopePanelOrientation g_DesiredInternalOrientation;
+extern GamescopePanelOrientation g_DesiredExternalOrientation;
struct wlserver_t wlserver = {
.touch_down_ids = {}
@@ -1107,43 +1109,43 @@ static void gamescope_control_rotate_display( struct wl_client *client, struct w
if (target_type == GAMESCOPE_CONTROL_DISPLAY_TARGET_TYPE_INTERNAL )
{
switch (orientation) {
- case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_NORMAL:
- //m_ChosenOrientation = GAMESCOPE_PANEL_ORIENTATION_0;
- break;
- case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_LEFT:
- //m_ChosenOrientation = GAMESCOPE_PANEL_ORIENTATION_90;
- isRotated = true;
- break;
- case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_RIGHT:
- //m_ChosenOrientation = GAMESCOPE_PANEL_ORIENTATION_270;
- isRotated = true;
- break;
- case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_UPSIDEDOWN:
- //m_ChosenOrientation = GAMESCOPE_PANEL_ORIENTATION_180;
- break;
- default:
- wl_log.errorf("Invalid target orientation selected");
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_NORMAL:
+ g_DesiredInternalOrientation = GAMESCOPE_PANEL_ORIENTATION_0;
+ break;
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_LEFT:
+ g_DesiredInternalOrientation = GAMESCOPE_PANEL_ORIENTATION_90;
+ isRotated = true;
+ break;
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_RIGHT:
+ g_DesiredInternalOrientation = GAMESCOPE_PANEL_ORIENTATION_270;
+ isRotated = true;
+ break;
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_UPSIDEDOWN:
+ g_DesiredInternalOrientation = GAMESCOPE_PANEL_ORIENTATION_180;
+ break;
+ default:
+ wl_log.errorf("Invalid target orientation selected");
}
}
else if (target_type == GAMESCOPE_CONTROL_DISPLAY_TARGET_TYPE_EXTERNAL )
{
switch (orientation) {
- case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_NORMAL:
- //m_ChosenOrientation = GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_0;
- break;
- case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_LEFT:
- //m_ChosenOrientation = GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_90;
- isRotated = true;
- break;
- case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_RIGHT:
- //m_ChosenOrientation = GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_270;
- isRotated = true;
- break;
- case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_UPSIDEDOWN:
- //m_ChosenOrientation = GAMESCOPE_PANEL_EXTERNAL_ORIENTATION_180;
- break;
- default:
- wl_log.errorf("Invalid target orientation selected");
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_NORMAL:
+ g_DesiredExternalOrientation = GAMESCOPE_PANEL_ORIENTATION_0;
+ break;
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_LEFT:
+ g_DesiredExternalOrientation = GAMESCOPE_PANEL_ORIENTATION_90;
+ isRotated = true;
+ break;
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_RIGHT:
+ g_DesiredExternalOrientation = GAMESCOPE_PANEL_ORIENTATION_270;
+ isRotated = true;
+ break;
+ case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_UPSIDEDOWN:
+ g_DesiredExternalOrientation = GAMESCOPE_PANEL_ORIENTATION_180;
+ break;
+ default:
+ wl_log.errorf("Invalid target orientation selected");
}
}
//drm_set_orientation(&g_DRM, isRotated);
@@ -2554,34 +2556,61 @@ const std::shared_ptr<wlserver_vk_swapchain_feedback>& wlserver_surface_swapchai
/* Handle the orientation of the touch inputs */
static void apply_touchscreen_orientation(double *x, double *y )
{
- double tx = 0;
- double ty = 0;
+ double tx = 0;
+ double ty = 0;
- // Use internal screen always for orientation purposes.
- switch ( GetBackend()->GetConnector( gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL )->GetCurrentOrientation() )
- {
- default:
- case GAMESCOPE_PANEL_ORIENTATION_AUTO:
- case GAMESCOPE_PANEL_ORIENTATION_0:
- tx = *x;
- ty = *y;
- break;
- case GAMESCOPE_PANEL_ORIENTATION_90:
- tx = 1.0 - *y;
- ty = *x;
- break;
- case GAMESCOPE_PANEL_ORIENTATION_180:
- tx = 1.0 - *x;
- ty = 1.0 - *y;
- break;
- case GAMESCOPE_PANEL_ORIENTATION_270:
- tx = *y;
- ty = 1.0 - *x;
- break;
- }
+ // Use internal screen always for orientation purposes.
+ if ( g_ForcedScreenType == gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL || g_ForcedScreenType == gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL )
+ {
+ switch ( g_DesiredInternalOrientation )
+ {
+ default:
+ case GAMESCOPE_PANEL_ORIENTATION_AUTO:
+ case GAMESCOPE_PANEL_ORIENTATION_0:
+ tx = *x;
+ ty = *y;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_90:
+ tx = 1.0 - *y;
+ ty = *x;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_180:
+ tx = 1.0 - *x;
+ ty = 1.0 - *y;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_270:
+ tx = *y;
+ ty = 1.0 - *x;
+ break;
+ }
+ }
+ else if (g_ForcedScreenType == gamescope::GAMESCOPE_SCREEN_TYPE_AUTO)
+ {
+ switch (GetBackend()->GetConnector(gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL)->GetCurrentOrientation())
+ {
+ default:
+ case GAMESCOPE_PANEL_ORIENTATION_AUTO:
+ case GAMESCOPE_PANEL_ORIENTATION_0:
+ tx = *x;
+ ty = *y;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_90:
+ tx = 1.0 - *y;
+ ty = *x;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_180:
+ tx = 1.0 - *x;
+ ty = 1.0 - *y;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_270:
+ tx = *y;
+ ty = 1.0 - *x;
+ break;
+ }
+ }
- *x = tx;
- *y = ty;
+ *x = tx;
+ *y = ty;
}
void wlserver_touchmotion( double x, double y, int touch_id, uint32_t time, bool bAlwaysWarpCursor )
--
2.45.2
From 8950969d8c62982f03bf8452a503276960f2fa33 Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Sat, 18 May 2024 13:50:57 -0500
Subject: [PATCH 09/22] Fix an arithmetic error
---
src/Backends/DRMBackend.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index 7af994e..30150fb 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -2023,9 +2023,9 @@ namespace gamescope
void CDRMConnector::UpdateEffectiveOrientation( const drmModeModeInfo *pMode )
{
- if ( this->GetScreenType() == ( GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO )
- || ( GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredExternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO
- && g_bExternalForced ) )
+ if ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO
+ || GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredExternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO
+ && g_bExternalForced )
{
m_ChosenOrientation = g_DesiredInternalOrientation;
}
--
2.45.2
From 3e51d6f0ae7603e322024783143329dc46835901 Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Sat, 18 May 2024 19:04:48 -0500
Subject: [PATCH 10/22] Rework the touch gestures to be more smooth
---
src/wlserver.cpp | 90 +++++++++++++++++++++++++++++++++++++-----------
1 file changed, 69 insertions(+), 21 deletions(-)
diff --git a/src/wlserver.cpp b/src/wlserver.cpp
index 959f63b..131cd72 100644
--- a/src/wlserver.cpp
+++ b/src/wlserver.cpp
@@ -71,7 +71,8 @@
#include <set>
static LogScope wl_log("wlserver");
-
+bool pending_gesture = false;
+bool pending_osk = false;
//#define GAMESCOPE_SWAPCHAIN_DEBUG
gamescope::ConVar<bool> cv_touch_gestures( "enable_touch_gestures", false, "Enable/Disable the usage of touch gestures" );
extern GamescopePanelOrientation g_DesiredInternalOrientation;
@@ -421,6 +422,39 @@ void wlserver_open_steam_menu( bool qam )
XTestFakeKeyEvent(server->get_xdisplay(), XKeysymToKeycode( server->get_xdisplay(), XK_Control_L ), False, CurrentTime);
}
+void wlserver_open_steam_osk(bool osk)
+{
+ gamescope_xwayland_server_t *server = wlserver_get_xwayland_server( 0 );
+ if (!server)
+ return;
+
+ uint32_t osk_open = osk;
+
+ if (osk_open)
+ {
+ const char *command = "xdg-open steam://open/keyboard?";
+ int result = system(command);
+ if (result == 0) {
+ printf("Command executed successfully.\n");
+ } else {
+ printf("Error executing command.\n");
+ }
+ pending_osk = false;
+ }
+ else
+ {
+ const char *command = "xdg-open steam://close/keyboard?";
+ int result = system(command);
+ if (result == 0) {
+ printf("Command executed successfully.\n");
+ } else {
+ printf("Error executing command.\n");
+ }
+ pending_osk = false;
+ }
+
+}
+
static void wlserver_handle_pointer_button(struct wl_listener *listener, void *data)
{
struct wlserver_pointer *pointer = wl_container_of( listener, pointer, button );
@@ -2649,32 +2683,46 @@ void wlserver_touchmotion( double x, double y, int touch_id, uint32_t time, bool
if ( bAlwaysWarpCursor )
wlserver_mousewarp( tx, ty, time, false );
- if (cv_touch_gestures) {
- bool start_gesture = false;
-
- // Round the x-coordinate to the nearest whole number
+ if ( cv_touch_gestures )
+ {
uint32_t roundedCursorX = static_cast<int>(std::round(tx));
- // Grab 2% of the display to be used for the edge range
- uint32_t edge_range = static_cast<uint32_t>(g_nOutputWidth * 0.02);
-
- // Determine if the gesture should start
- if (roundedCursorX <= edge_range || roundedCursorX >= g_nOutputWidth - edge_range) {
- start_gesture = true;
- }
-
- // Handle Home gesture
- if (start_gesture && roundedCursorX >= edge_range) {
+ uint32_t roundedCursorY = static_cast<int>(std::round(ty));
+ uint32_t edge_range_x = static_cast<uint32_t>(g_nOutputWidth * 0.02);
+ uint32_t edge_range_y = static_cast<uint32_t>(g_nOutputWidth * 0.02);
+ uint32_t gesture_limits_x = edge_range_x * 2;
+ uint32_t gesture_limits_y = edge_range_y * 2;
+
+ // Left to Right and Right to Left
+ if (!pending_gesture && roundedCursorX >= 1 && roundedCursorX < edge_range_x ||
+ !pending_gesture && roundedCursorX >= g_nOutputWidth - edge_range_x )
+ pending_gesture = true;
+
+ //left
+ if (pending_gesture && roundedCursorX >= edge_range_x && roundedCursorX < gesture_limits_x) {
wlserver_open_steam_menu(0);
- start_gesture = false;
+ pending_gesture = false;
}
-
- // Handle QAM gesture
- if (start_gesture && roundedCursorX >= g_nOutputWidth - edge_range && roundedCursorX <= g_nOutputWidth) {
+ //right
+ if (pending_gesture && roundedCursorX <= g_nOutputWidth - edge_range_x && roundedCursorX > g_nOutputWidth - gesture_limits_x) {
wlserver_open_steam_menu(1);
- start_gesture = false;
+ pending_gesture = false;
+ }
+ // Top to Bottom and Bottom to Top
+ if (!pending_gesture && roundedCursorY >= 1 && roundedCursorY < edge_range_y ||
+ !pending_gesture && roundedCursorY >= g_nOutputHeight - edge_range_y )
+ pending_gesture = true;
+ // Top
+ if (pending_gesture && roundedCursorY >= edge_range_y && roundedCursorY < gesture_limits_y) {
+ pending_gesture = false;
+ // Top to Bottom function to add
+ }
+ // Bottom
+ if (pending_gesture && !pending_osk && roundedCursorY <= g_nOutputWidth - edge_range_y && roundedCursorY > g_nOutputHeight - gesture_limits_y) {
+ pending_gesture = false;
+ pending_osk = true;
+ //wlserver_open_steam_osk(1);
}
}
-
}
else if ( eMode == gamescope::TouchClickModes::Disabled )
{
--
2.45.2
From d25a36dabc8e1d8144413980d915d0e71d313434 Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Sun, 19 May 2024 08:55:28 -0500
Subject: [PATCH 11/22] Fix a typo for --bypass-steam-resolution
---
src/steamcompmgr.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/steamcompmgr.cpp b/src/steamcompmgr.cpp
index bec4268..10c0a75 100644
--- a/src/steamcompmgr.cpp
+++ b/src/steamcompmgr.cpp
@@ -7175,7 +7175,7 @@ steamcompmgr_main(int argc, char **argv)
bForceWindowsFullscreen = true;
} else if (strcmp(opt_name, "hdr-enabled") == 0) {
cv_hdr_enabled = true;
- } else if (strcmp(opt_name, "bypass_steam_resolution") == 0) {
+ } else if (strcmp(opt_name, "bypass-steam-resolution") == 0) {
cv_bypass_steam_resolution = true;
} else if (strcmp(opt_name, "hdr-debug-force-support") == 0) {
g_bForceHDRSupportDebug = true;
--
2.45.2
From 6d6afedd56a3f7b578cac1af7eaf93af931e0500 Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Sun, 19 May 2024 11:48:52 -0500
Subject: [PATCH 12/22] Handle gesture cases better to prevent unexpected
behavior
---
src/wlserver.cpp | 63 +++++++++++++++++++++++++++++++++---------------
1 file changed, 43 insertions(+), 20 deletions(-)
diff --git a/src/wlserver.cpp b/src/wlserver.cpp
index 131cd72..9afe488 100644
--- a/src/wlserver.cpp
+++ b/src/wlserver.cpp
@@ -71,7 +71,8 @@
#include <set>
static LogScope wl_log("wlserver");
-bool pending_gesture = false;
+bool pending_gesture_x = false;
+bool pending_gesture_y = false;
bool pending_osk = false;
//#define GAMESCOPE_SWAPCHAIN_DEBUG
gamescope::ConVar<bool> cv_touch_gestures( "enable_touch_gestures", false, "Enable/Disable the usage of touch gestures" );
@@ -2647,6 +2648,16 @@ static void apply_touchscreen_orientation(double *x, double *y )
*y = ty;
}
+void wlserver_gesture_flush()
+{
+ pending_gesture_x = false;
+ pending_gesture_y = false;
+}
+
+// Variables to track the direction of the touch motion
+uint32_t previous_tx = 0;
+uint32_t previous_ty = 0;
+
void wlserver_touchmotion( double x, double y, int touch_id, uint32_t time, bool bAlwaysWarpCursor )
{
assert( wlserver_is_lock_held() );
@@ -2685,43 +2696,55 @@ void wlserver_touchmotion( double x, double y, int touch_id, uint32_t time, bool
if ( cv_touch_gestures )
{
- uint32_t roundedCursorX = static_cast<int>(std::round(tx));
- uint32_t roundedCursorY = static_cast<int>(std::round(ty));
- uint32_t edge_range_x = static_cast<uint32_t>(g_nOutputWidth * 0.02);
- uint32_t edge_range_y = static_cast<uint32_t>(g_nOutputWidth * 0.02);
+ uint32_t rounded_tx = static_cast<int>(std::round(tx));
+ uint32_t rounded_ty = static_cast<int>(std::round(ty));
+ uint32_t edge_range_x = static_cast<uint32_t>(g_nOutputWidth * 0.05);
+ uint32_t edge_range_y = static_cast<uint32_t>(g_nOutputWidth * 0.05);
uint32_t gesture_limits_x = edge_range_x * 2;
uint32_t gesture_limits_y = edge_range_y * 2;
+ uint32_t threshold_distance_x = gesture_limits_x;
+ uint32_t threshold_distance_y = gesture_limits_y;
// Left to Right and Right to Left
- if (!pending_gesture && roundedCursorX >= 1 && roundedCursorX < edge_range_x ||
- !pending_gesture && roundedCursorX >= g_nOutputWidth - edge_range_x )
- pending_gesture = true;
+ if (!pending_gesture_x && ((rounded_tx >= 1 && rounded_tx < edge_range_x) || (rounded_tx >= g_nOutputWidth - edge_range_x))) {
+ // Check if the distance moved is greater than the threshold
+ if (rounded_tx - previous_tx > threshold_distance_x) {
+ pending_gesture_x = true;
+ }
+ }
+
+ // Top to Bottom and Bottom to Top
+ if (!pending_gesture_y && ((rounded_ty >= 1 && rounded_ty < edge_range_y) || (rounded_ty >= g_nOutputHeight - edge_range_y))) {
+ // Check if the distance moved is greater than the threshold
+ if (rounded_ty - previous_ty > threshold_distance_y) {
+ pending_gesture_y = true;
+ }
+ }
//left
- if (pending_gesture && roundedCursorX >= edge_range_x && roundedCursorX < gesture_limits_x) {
+ if (pending_gesture_x && previous_tx < rounded_tx && rounded_tx >= edge_range_x && rounded_tx < gesture_limits_x) {
wlserver_open_steam_menu(0);
- pending_gesture = false;
+ wlserver_gesture_flush();
}
//right
- if (pending_gesture && roundedCursorX <= g_nOutputWidth - edge_range_x && roundedCursorX > g_nOutputWidth - gesture_limits_x) {
+ if (pending_gesture_x && previous_tx > rounded_tx && rounded_tx <= g_nOutputWidth - edge_range_x && rounded_tx > g_nOutputWidth - gesture_limits_x) {
wlserver_open_steam_menu(1);
- pending_gesture = false;
+ wlserver_gesture_flush();
}
- // Top to Bottom and Bottom to Top
- if (!pending_gesture && roundedCursorY >= 1 && roundedCursorY < edge_range_y ||
- !pending_gesture && roundedCursorY >= g_nOutputHeight - edge_range_y )
- pending_gesture = true;
+
// Top
- if (pending_gesture && roundedCursorY >= edge_range_y && roundedCursorY < gesture_limits_y) {
- pending_gesture = false;
+ if (pending_gesture_y && previous_ty < rounded_ty && rounded_ty >= edge_range_y && rounded_ty < gesture_limits_y) {
+ wlserver_gesture_flush();
// Top to Bottom function to add
}
// Bottom
- if (pending_gesture && !pending_osk && roundedCursorY <= g_nOutputWidth - edge_range_y && roundedCursorY > g_nOutputHeight - gesture_limits_y) {
- pending_gesture = false;
+ if (pending_gesture_y && previous_ty > rounded_ty && !pending_osk && rounded_ty <= g_nOutputWidth - edge_range_y && rounded_ty > g_nOutputHeight - gesture_limits_y) {
+ wlserver_gesture_flush();
pending_osk = true;
//wlserver_open_steam_osk(1);
}
+ previous_tx = rounded_tx;
+ previous_ty = rounded_ty;
}
}
else if ( eMode == gamescope::TouchClickModes::Disabled )
--
2.45.2
From 58e24b2f2ac33eb2388ef734835c6b02e437e563 Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Sun, 19 May 2024 18:14:23 -0500
Subject: [PATCH 13/22] Add references to drm_set_orientation() and g_drm in
wlserver for rotation gamescope-control
---
src/wlserver.cpp | 5 +++--
src/wlserver.hpp | 3 ++-
2 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/wlserver.cpp b/src/wlserver.cpp
index 9afe488..e963bea 100644
--- a/src/wlserver.cpp
+++ b/src/wlserver.cpp
@@ -1183,8 +1183,9 @@ static void gamescope_control_rotate_display( struct wl_client *client, struct w
wl_log.errorf("Invalid target orientation selected");
}
}
- //drm_set_orientation(&g_DRM, isRotated);
- //g_DRM.out_of_date = 2;
+ drm_set_orientation(&g_DRM, isRotated);
+ GetBackend()->DirtyState( true, true );
+
}
static void gamescope_control_handle_destroy( struct wl_client *client, struct wl_resource *resource )
diff --git a/src/wlserver.hpp b/src/wlserver.hpp
index da67bf7..688d05c 100644
--- a/src/wlserver.hpp
+++ b/src/wlserver.hpp
@@ -294,7 +294,8 @@ extern std::atomic<bool> g_bPendingTouchMovement;
extern gamescope::ConVar<bool> cv_touch_gestures;
void wlserver_open_steam_menu( bool qam );
-
+extern void drm_set_orientation( struct drm_t *drm, bool isRotated);
+extern drm_t g_DRM;
uint32_t wlserver_make_new_xwayland_server();
void wlserver_destroy_xwayland_server(gamescope_xwayland_server_t *server);
--
2.45.2
From 768e5689e12c2f57766d27d72b4fad03d54fc01c Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Mon, 20 May 2024 07:02:52 -0500
Subject: [PATCH 14/22] Fix an issue where forced panel type orientations
weren't being applied
---
src/Backends/DRMBackend.cpp | 15 ++++++++-------
1 file changed, 8 insertions(+), 7 deletions(-)
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index 30150fb..1a2668f 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -2023,20 +2023,19 @@ namespace gamescope
void CDRMConnector::UpdateEffectiveOrientation( const drmModeModeInfo *pMode )
{
- if ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO
- || GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredExternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO
- && g_bExternalForced )
- {
+ if ((this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO) ||
+ (this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO && g_bExternalForced)) {
+ drm_log.infof("We are rotating the orientation of the internal or faked external display")
m_ChosenOrientation = g_DesiredInternalOrientation;
- }
- else if ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredExternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO )
- {
+ } else if (this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredExternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO) {
+ drm_log.infof("We are rotating the orientation of an external display");
m_ChosenOrientation = g_DesiredExternalOrientation;
}
else
{
if ( this->GetProperties().panel_orientation )
{
+ drm_log.infof("We are using a kernel orientation quirk to rotate the display");
switch ( this->GetProperties().panel_orientation->GetCurrentValue() )
{
case DRM_MODE_PANEL_ORIENTATION_NORMAL:
@@ -2058,6 +2057,7 @@ namespace gamescope
if ( this->GetScreenType() == gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL && pMode )
{
+ drm_log.infof("We are using legacy code to rotate the display");
// Auto-detect portait mode for internal displays
m_ChosenOrientation = pMode->hdisplay < pMode->vdisplay
? GAMESCOPE_PANEL_ORIENTATION_270
@@ -2065,6 +2065,7 @@ namespace gamescope
}
else
{
+ drm_log.infof("No orientation quirks have been applied");
m_ChosenOrientation = GAMESCOPE_PANEL_ORIENTATION_0;
}
}
--
2.45.2
From d6e4cf239f0f2113d1f3071a8d4766a810497617 Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Mon, 20 May 2024 07:25:29 -0500
Subject: [PATCH 15/22] add missing curly bracket...
---
src/Backends/DRMBackend.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index 1a2668f..825812e 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -2025,7 +2025,7 @@ namespace gamescope
{
if ((this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO) ||
(this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO && g_bExternalForced)) {
- drm_log.infof("We are rotating the orientation of the internal or faked external display")
+ drm_log.infof("We are rotating the orientation of the internal or faked external display");
m_ChosenOrientation = g_DesiredInternalOrientation;
} else if (this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredExternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO) {
drm_log.infof("We are rotating the orientation of an external display");
--
2.45.2
From 8983b3621dd81d4633a50a798b7794c6ae9d693b Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Mon, 20 May 2024 10:17:55 -0500
Subject: [PATCH 16/22] Fix case where real externals were rotated with faked
external panels
---
src/Backends/DRMBackend.cpp | 21 +++++++----
src/wlserver.cpp | 72 +++++++++++++++++++++++++------------
2 files changed, 64 insertions(+), 29 deletions(-)
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index 825812e..2668ad7 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -318,13 +318,20 @@ namespace gamescope
GamescopeScreenType GetScreenType() const override
{
- if ( g_ForcedScreenType != GAMESCOPE_SCREEN_TYPE_AUTO )
- return g_ForcedScreenType;
-
if ( m_pConnector->connector_type == DRM_MODE_CONNECTOR_eDP ||
m_pConnector->connector_type == DRM_MODE_CONNECTOR_LVDS ||
m_pConnector->connector_type == DRM_MODE_CONNECTOR_DSI )
- return GAMESCOPE_SCREEN_TYPE_INTERNAL;
+ {
+ if ( g_bExternalForced )
+ {
+ return g_ForcedScreenType;
+ }
+ else
+ {
+ return GAMESCOPE_SCREEN_TYPE_INTERNAL;
+ }
+ }
+
return GAMESCOPE_SCREEN_TYPE_EXTERNAL;
}
@@ -2023,11 +2030,11 @@ namespace gamescope
void CDRMConnector::UpdateEffectiveOrientation( const drmModeModeInfo *pMode )
{
- if ((this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO) ||
- (this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO && g_bExternalForced)) {
+ if ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO ) {
drm_log.infof("We are rotating the orientation of the internal or faked external display");
m_ChosenOrientation = g_DesiredInternalOrientation;
- } else if (this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredExternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO) {
+ }
+ else if (this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredExternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO) {
drm_log.infof("We are rotating the orientation of an external display");
m_ChosenOrientation = g_DesiredExternalOrientation;
}
diff --git a/src/wlserver.cpp b/src/wlserver.cpp
index e963bea..74d8209 100644
--- a/src/wlserver.cpp
+++ b/src/wlserver.cpp
@@ -2596,29 +2596,57 @@ static void apply_touchscreen_orientation(double *x, double *y )
double ty = 0;
// Use internal screen always for orientation purposes.
- if ( g_ForcedScreenType == gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL || g_ForcedScreenType == gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL )
+ if ( g_ForcedScreenType != gamescope::GAMESCOPE_SCREEN_TYPE_AUTO )
{
- switch ( g_DesiredInternalOrientation )
- {
- default:
- case GAMESCOPE_PANEL_ORIENTATION_AUTO:
- case GAMESCOPE_PANEL_ORIENTATION_0:
- tx = *x;
- ty = *y;
- break;
- case GAMESCOPE_PANEL_ORIENTATION_90:
- tx = 1.0 - *y;
- ty = *x;
- break;
- case GAMESCOPE_PANEL_ORIENTATION_180:
- tx = 1.0 - *x;
- ty = 1.0 - *y;
- break;
- case GAMESCOPE_PANEL_ORIENTATION_270:
- tx = *y;
- ty = 1.0 - *x;
- break;
- }
+ if ( g_ForcedScreenType == gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL )
+ {
+ switch (GetBackend()->GetConnector(gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL)->GetCurrentOrientation())
+ {
+ default:
+ case GAMESCOPE_PANEL_ORIENTATION_AUTO:
+ case GAMESCOPE_PANEL_ORIENTATION_0:
+ tx = *x;
+ ty = *y;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_90:
+ tx = 1.0 - *y;
+ ty = *x;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_180:
+ tx = 1.0 - *x;
+ ty = 1.0 - *y;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_270:
+ tx = *y;
+ ty = 1.0 - *x;
+ break;
+ }
+ }
+ else
+ {
+ switch (GetBackend()->GetConnector(gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL)->GetCurrentOrientation())
+ {
+ default:
+ case GAMESCOPE_PANEL_ORIENTATION_AUTO:
+ case GAMESCOPE_PANEL_ORIENTATION_0:
+ tx = *x;
+ ty = *y;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_90:
+ tx = 1.0 - *y;
+ ty = *x;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_180:
+ tx = 1.0 - *x;
+ ty = 1.0 - *y;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_270:
+ tx = *y;
+ ty = 1.0 - *x;
+ break;
+ }
+ }
+
}
else if (g_ForcedScreenType == gamescope::GAMESCOPE_SCREEN_TYPE_AUTO)
{
--
2.45.2
From 57057c9e5dc4ac026259726145d5b6e480368699 Mon Sep 17 00:00:00 2001
From: Matthew Anderson <ruinairas1992@gmail.com>
Date: Mon, 20 May 2024 16:30:47 -0500
Subject: [PATCH 17/22] Add verbose panel logs and attempt to address all
orientation issues
---
src/Backends/DRMBackend.cpp | 18 ++++++++++++++--
src/wlserver.cpp | 41 ++++++++++++++++++++-----------------
src/wlserver.hpp | 1 +
3 files changed, 39 insertions(+), 21 deletions(-)
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index 2668ad7..9df20ae 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -56,6 +56,7 @@ static constexpr bool k_bUseCursorPlane = false;
extern int g_nPreferredOutputWidth;
extern int g_nPreferredOutputHeight;
+bool panelTypeChanged = false;
gamescope::ConVar<bool> cv_drm_single_plane_optimizations( "drm_single_plane_optimizations", true, "Whether or not to enable optimizations for single plane usage." );
@@ -324,6 +325,7 @@ namespace gamescope
{
if ( g_bExternalForced )
{
+ panelTypeChanged = true;
return g_ForcedScreenType;
}
else
@@ -332,7 +334,7 @@ namespace gamescope
}
}
-
+ panelTypeChanged = false;
return GAMESCOPE_SCREEN_TYPE_EXTERNAL;
}
@@ -2030,7 +2032,19 @@ namespace gamescope
void CDRMConnector::UpdateEffectiveOrientation( const drmModeModeInfo *pMode )
{
- if ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO ) {
+
+ if ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && panelTypeChanged )
+ drm_log.infof("Display is internal faked as external");
+ if ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && !panelTypeChanged )
+ drm_log.infof("Display is real internal");
+ if (panelTypeChanged){
+ drm_log.infof("Panel type was changed");
+ }
+
+ if (( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO ) ||
+ ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO
+ && panelTypeChanged)) {
+
drm_log.infof("We are rotating the orientation of the internal or faked external display");
m_ChosenOrientation = g_DesiredInternalOrientation;
}
diff --git a/src/wlserver.cpp b/src/wlserver.cpp
index 74d8209..3d4b239 100644
--- a/src/wlserver.cpp
+++ b/src/wlserver.cpp
@@ -2600,26 +2600,29 @@ static void apply_touchscreen_orientation(double *x, double *y )
{
if ( g_ForcedScreenType == gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL )
{
- switch (GetBackend()->GetConnector(gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL)->GetCurrentOrientation())
+ if(panelTypeChanged)
{
- default:
- case GAMESCOPE_PANEL_ORIENTATION_AUTO:
- case GAMESCOPE_PANEL_ORIENTATION_0:
- tx = *x;
- ty = *y;
- break;
- case GAMESCOPE_PANEL_ORIENTATION_90:
- tx = 1.0 - *y;
- ty = *x;
- break;
- case GAMESCOPE_PANEL_ORIENTATION_180:
- tx = 1.0 - *x;
- ty = 1.0 - *y;
- break;
- case GAMESCOPE_PANEL_ORIENTATION_270:
- tx = *y;
- ty = 1.0 - *x;
- break;
+ switch (GetBackend()->GetConnector(gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL)->GetCurrentOrientation())
+ {
+ default:
+ case GAMESCOPE_PANEL_ORIENTATION_AUTO:
+ case GAMESCOPE_PANEL_ORIENTATION_0:
+ tx = *x;
+ ty = *y;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_90:
+ tx = 1.0 - *y;
+ ty = *x;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_180:
+ tx = 1.0 - *x;
+ ty = 1.0 - *y;
+ break;
+ case GAMESCOPE_PANEL_ORIENTATION_270:
+ tx = *y;
+ ty = 1.0 - *x;
+ break;
+ }
}
}
else
diff --git a/src/wlserver.hpp b/src/wlserver.hpp
index 688d05c..ae55963 100644
--- a/src/wlserver.hpp
+++ b/src/wlserver.hpp
@@ -296,6 +296,7 @@ extern gamescope::ConVar<bool> cv_touch_gestures;
void wlserver_open_steam_menu( bool qam );
extern void drm_set_orientation( struct drm_t *drm, bool isRotated);
extern drm_t g_DRM;
+extern bool panelTypeChanged;
uint32_t wlserver_make_new_xwayland_server();
void wlserver_destroy_xwayland_server(gamescope_xwayland_server_t *server);
--
2.45.2
From 41242b5ee7fa33cae22f30f5bcf5e27169bd8145 Mon Sep 17 00:00:00 2001
From: Bouke Sybren Haarsma <boukehaarsma23@gmail.com>
Date: Tue, 28 May 2024 21:56:47 +0200
Subject: [PATCH 18/22] add closing bracket
---
src/main.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/main.cpp b/src/main.cpp
index 4469ac1..e455225 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -465,6 +465,7 @@ static enum gamescope::GamescopeBackend parse_backend_name(const char *str)
fprintf( stderr, "gamescope: invalid value for --backend\n" );
exit(1);
}
+}
std::vector<uint32_t> g_customRefreshRates;
// eg: 60,60,90,110-120
--
2.45.2
From e528844eb590f8183fdfffaf9a7af39f33dc2213 Mon Sep 17 00:00:00 2001
From: Bouke Sybren Haarsma <boukehaarsma23@gmail.com>
Date: Wed, 3 Jan 2024 17:03:04 +0100
Subject: [PATCH 19/22] remove hacky texture
This will use more hardware planes, causing some devices to composite yeilding lower framerates
---
src/steamcompmgr.cpp | 62 ++++++++++++--------------------------------
1 file changed, 17 insertions(+), 45 deletions(-)
diff --git a/src/steamcompmgr.cpp b/src/steamcompmgr.cpp
index 10c0a75..1bc9008 100644
--- a/src/steamcompmgr.cpp
+++ b/src/steamcompmgr.cpp
@@ -1579,7 +1579,7 @@ bool MouseCursor::getTexture()
{
pixels[i * image->width + j] = image->pixels[i * image->width + j];
}
- }
+ }
std::vector<uint32_t> resizeBuffer( nDesiredWidth * nDesiredHeight );
stbir_resize_uint8_srgb( (unsigned char *)pixels.data(), image->width, image->height, 0,
(unsigned char *)resizeBuffer.data(), nDesiredWidth, nDesiredHeight, 0,
@@ -2257,7 +2257,7 @@ paint_all(bool async)
}
}
}
-
+
int nOldLayerCount = frameInfo.layerCount;
uint32_t flags = 0;
@@ -2265,7 +2265,7 @@ paint_all(bool async)
flags |= PaintWindowFlag::BasePlane;
paint_window(w, w, &frameInfo, global_focus.cursor, flags);
update_touch_scaling( &frameInfo );
-
+
// paint UI unless it's fully hidden, which it communicates to us through opacity=0
// we paint it to extract scaling coefficients above, then remove the layer if one was added
if ( w->opacity == TRANSLUCENT && bHasVideoUnderlay && nOldLayerCount < frameInfo.layerCount )
@@ -2278,7 +2278,7 @@ paint_all(bool async)
float opacityScale = g_bPendingFade
? 0.0f
: ((currentTime - fadeOutStartTime) / (float)g_FadeOutDuration);
-
+
paint_cached_base_layer(g_HeldCommits[HELD_COMMIT_FADE], g_CachedPlanes[HELD_COMMIT_FADE], &frameInfo, 1.0f - opacityScale, false);
paint_window(w, w, &frameInfo, global_focus.cursor, PaintWindowFlag::BasePlane | PaintWindowFlag::FadeTarget | PaintWindowFlag::DrawBorders, opacityScale, override);
}
@@ -2352,34 +2352,6 @@ paint_all(bool async)
if ( overlay == global_focus.inputFocusWindow )
update_touch_scaling( &frameInfo );
}
- else if ( !GetBackend()->UsesVulkanSwapchain() && GetBackend()->IsSessionBased() )
- {
- auto tex = vulkan_get_hacky_blank_texture();
- if ( tex != nullptr )
- {
- // HACK! HACK HACK HACK
- // To avoid stutter when toggling the overlay on
- int curLayer = frameInfo.layerCount++;
-
- FrameInfo_t::Layer_t *layer = &frameInfo.layers[ curLayer ];
-
-
- layer->scale.x = g_nOutputWidth == tex->width() ? 1.0f : tex->width() / (float)g_nOutputWidth;
- layer->scale.y = g_nOutputHeight == tex->height() ? 1.0f : tex->height() / (float)g_nOutputHeight;
- layer->offset.x = 0.0f;
- layer->offset.y = 0.0f;
- layer->opacity = 1.0f; // BLAH
- layer->zpos = g_zposOverlay;
- layer->applyColorMgmt = g_ColorMgmt.pending.enabled;
-
- layer->colorspace = GAMESCOPE_APP_TEXTURE_COLORSPACE_LINEAR;
- layer->ctm = nullptr;
- layer->tex = tex;
-
- layer->filter = GamescopeUpscaleFilter::NEAREST;
- layer->blackBorder = true;
- }
- }
if (notification)
{
@@ -2957,7 +2929,7 @@ win_maybe_a_dropdown( steamcompmgr_win_t *w )
//
// TODO: Come back to me for original Age of Empires HD launcher.
// Does that use it? It wants blending!
- //
+ //
// Only do this if we have CONTROLPARENT right now. Some other apps, such as the
// Street Fighter V (310950) Splash Screen also use LAYERED and TOOLWINDOW, and we don't
// want that to be overlayed.
@@ -2972,12 +2944,12 @@ win_maybe_a_dropdown( steamcompmgr_win_t *w )
// Josh:
// The logic here is as follows. The window will be treated as a dropdown if:
- //
+ //
// If this window has a fixed position on the screen + static gravity:
// - If the window has either skipPage or skipTaskbar
// - If the window isn't a dialog, always treat it as a dropdown, as it's
// probably meant to be some form of popup.
- // - If the window is a dialog
+ // - If the window is a dialog
// - If the window has transient for, disregard it, as it is trying to redirecting us elsewhere
// ie. a settings menu dialog popup or something.
// - If the window has both skip taskbar and pager, treat it as a dialog.
@@ -3069,7 +3041,7 @@ static bool is_good_override_candidate( steamcompmgr_win_t *override, steamcompm
return false;
return override != focus && override->GetGeometry().nX >= 0 && override->GetGeometry().nY >= 0;
-}
+}
static bool
pick_primary_focus_and_override(focus_t *out, Window focusControlWindow, const std::vector<steamcompmgr_win_t*>& vecPossibleFocusWindows, bool globalFocus, const std::vector<uint32_t>& ctxFocusControlAppIDs)
@@ -3210,7 +3182,7 @@ found:;
if ( focus )
{
- if ( window_has_commits( focus ) )
+ if ( window_has_commits( focus ) )
out->focusWindow = focus;
else
focus->outdatedInteractiveFocus = true;
@@ -3253,9 +3225,9 @@ found:;
override_focus = fake_override;
goto found2;
}
- }
+ }
}
-
+
found2:;
resolveTransientOverrides( true );
}
@@ -4514,7 +4486,7 @@ finish_destroy_win(xwayland_ctx_t *ctx, Window id, bool gone)
{
if (gone)
finish_unmap_win (ctx, w);
-
+
{
std::unique_lock lock( ctx->list_mutex );
*prev = w->xwayland().next;
@@ -4571,7 +4543,7 @@ destroy_win(xwayland_ctx_t *ctx, Window id, bool gone, bool fade)
global_focus.overrideWindow = nullptr;
if (x11_win(global_focus.fadeWindow) == id && gone)
global_focus.fadeWindow = nullptr;
-
+
MakeFocusDirty();
finish_destroy_win(ctx, id, gone);
@@ -5176,7 +5148,7 @@ handle_property_notify(xwayland_ctx_t *ctx, XPropertyEvent *ev)
{
get_win_type(ctx, w);
MakeFocusDirty();
- }
+ }
}
if (ev->atom == ctx->atoms.sizeHintsAtom)
{
@@ -6084,7 +6056,7 @@ void handle_done_commits_xdg( bool vblank, uint64_t vblank_idx )
commits_before_their_time.push_back( entry );
continue;
}
-
+
if (!entry.earliestPresentTime)
{
entry.earliestPresentTime = next_refresh_time;
@@ -6938,7 +6910,7 @@ void update_mode_atoms(xwayland_ctx_t *root_ctx, bool* needs_flush = nullptr)
}
XChangeProperty(root_ctx->dpy, root_ctx->root, root_ctx->atoms.gamescopeDisplayModeListExternal, XA_STRING, 8, PropModeReplace,
(unsigned char *)modes, strlen(modes) + 1 );
-
+
uint32_t one = 1;
XChangeProperty(root_ctx->dpy, root_ctx->root, root_ctx->atoms.gamescopeDisplayIsExternal, XA_CARDINAL, 32, PropModeReplace,
(unsigned char *)&one, 1 );
@@ -7696,7 +7668,7 @@ void steamcompmgr_send_frame_done_to_focus_window()
{
wlserver_lock();
wlserver_send_frame_done( global_focus.focusWindow->xwayland().surface.main_surface , &now );
- wlserver_unlock();
+ wlserver_unlock();
}
}
--
2.45.2
From 7865b34c5cd61fa5cc5428ace614e4551fabb6ec Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Joaqu=C3=ADn=20Ignacio=20Aramend=C3=ADa?=
<samsagax@gmail.com>
Date: Tue, 9 Jul 2024 18:29:16 -0300
Subject: [PATCH 20/22] disable explicit sync to avoid graphical artifacts
---
src/Backends/DRMBackend.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index 9df20ae..ff1858b 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -68,7 +68,7 @@ gamescope::ConVar<bool> cv_drm_debug_disable_blend_tf( "drm_debug_disable_blend_
gamescope::ConVar<bool> cv_drm_debug_disable_ctm( "drm_debug_disable_ctm", false, "CTM chicken bit. (Forces CTM off, does not affect other logic)" );
gamescope::ConVar<bool> cv_drm_debug_disable_color_encoding( "drm_debug_disable_color_encoding", false, "YUV Color Encoding chicken bit. (Forces COLOR_ENCODING to DEFAULT, does not affect other logic)" );
gamescope::ConVar<bool> cv_drm_debug_disable_color_range( "drm_debug_disable_color_range", false, "YUV Color Range chicken bit. (Forces COLOR_RANGE to DEFAULT, does not affect other logic)" );
-gamescope::ConVar<bool> cv_drm_debug_disable_explicit_sync( "drm_debug_disable_explicit_sync", false, "Force disable explicit sync on the DRM backend." );
+gamescope::ConVar<bool> cv_drm_debug_disable_explicit_sync( "drm_debug_disable_explicit_sync", true, "Force disable explicit sync on the DRM backend." );
gamescope::ConVar<bool> cv_drm_debug_disable_in_fence_fd( "drm_debug_disable_in_fence_fd", false, "Force disable IN_FENCE_FD being set to avoid over-synchronization on the DRM backend." );
// HACK:
--
2.45.2
From 1dbcfed76f4b80d8a9f6570819b5af7917c786fc Mon Sep 17 00:00:00 2001
From: Kyle Gospodnetich <me@kylegospodneti.ch>
Date: Tue, 2 Jul 2024 14:12:47 -0700
Subject: [PATCH 21/22] Only change refresh rates on internal displays
---
src/Backends/DRMBackend.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index ff1858b..f5a452e 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -2152,7 +2152,7 @@ namespace gamescope
( m_Mutable.szMakePNP == "VLV"sv && m_Mutable.szModel == "Jupiter"sv ) ||
( m_Mutable.szMakePNP == "VLV"sv && m_Mutable.szModel == "Galileo"sv );
- if ( g_customRefreshRates.size() > 0 ) {
+ if ( g_customRefreshRates.size() > 0 && GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL ) {
m_Mutable.ValidDynamicRefreshRates = std::span(g_customRefreshRates);
return;
}
--
2.45.2
From 3b0408f6ec7307e7a38f2c795b932d0dc05f2d72 Mon Sep 17 00:00:00 2001
From: Kyle Gospodnetich <me@kylegospodneti.ch>
Date: Tue, 2 Jul 2024 15:14:23 -0700
Subject: [PATCH 22/22] Also check g_bExternalForced
---
src/Backends/DRMBackend.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index f5a452e..d7f935d 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -2152,9 +2152,9 @@ namespace gamescope
( m_Mutable.szMakePNP == "VLV"sv && m_Mutable.szModel == "Jupiter"sv ) ||
( m_Mutable.szMakePNP == "VLV"sv && m_Mutable.szModel == "Galileo"sv );
- if ( g_customRefreshRates.size() > 0 && GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL ) {
- m_Mutable.ValidDynamicRefreshRates = std::span(g_customRefreshRates);
- return;
+ if ( g_customRefreshRates.size() > 0 && ( GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL || g_bExternalForced ) ) {
+ m_Mutable.ValidDynamicRefreshRates = std::span(g_customRefreshRates);
+ return;
}
if ( bSteamDeckDisplay )
{
--
2.45.2