Source: gamescope
Section: games
Priority: optional
Maintainer: Debian Games Team <team+pkg-games@tracker.debian.org>
Uploaders: Stephan Lachnit <stephanlachnit@debian.org>
Rules-Requires-Root: no
Build-Depends:
 debhelper-compat (= 13),
 meson,
 pkg-config,
 libx11-dev,
 libxdamage-dev,
 libxcomposite-dev,
 libxrender-dev,
 libxext-dev,
 libxfixes-dev,
 libxxf86vm-dev,
 libxtst-dev,
 libxres-dev,
 libdrm-dev,
 libvulkan-dev,
 libwayland-dev,
 wayland-protocols,
 libxkbcommon-dev,
 libcap-dev,
 libsdl2-dev,
 libpipewire-0.3-dev,
 libstb-dev,
 libwlroots-dev,
 libliftoff-dev,
 glslang-tools,
 cmake,
 clang,
 llvm,
 lld,
 hwdata,
 hwdata-dev,
 libopenvr-dev,
 vkroots-headers | vkroots-dev | vkroots,
 libxmuu-dev,
 libxmu-dev,
 libdisplay-info-dev,
 libjsoncpp-dev,
 xwayland,
 libglm-dev,
 libluajit-5.1-dev,
 libbenchmark-dev,
Standards-Version: 4.6.1
Homepage: https://github.com/Plagman/gamescope
Vcs-Browser: https://salsa.debian.org/games-team/gamescope
Vcs-Git: https://salsa.debian.org/games-team/gamescope.git

Package: gamescope
Architecture: any
Depends:
 ${shlibs:Depends},
 ${misc:Depends},
 xwayland,
 vkroots-headers,
 libdisplay-info2,
 hwdata,
Suggests:
 libcap2-bin,
Description: Micro-compositor for game scaling
 Gamescope wraps your games to give them scaling and fullscreen options. It
 provides a Wayland compositor to your games, but gamescope runs under both
 Wayland and X.org.
 .
 Your game sees a virtual display at the resolution you specified. You see a
 scaled view in a window or fullscreen. This is useful when either the game or
 your system do not permit running the game at native window/screen sizes. You
 can also use integer scaling to keep your pixels sharp and pixelated.