Source: gamescope Section: games Priority: optional Maintainer: Debian Games Team Uploaders: Stephan Lachnit Rules-Requires-Root: no Build-Depends: debhelper-compat (= 13), meson, pkg-config, libx11-dev, libxdamage-dev, libxcomposite-dev, libxrender-dev, libxext-dev, libxfixes-dev, libxxf86vm-dev, libxtst-dev, libxres-dev, libdrm-dev, libvulkan-dev, libwayland-dev, wayland-protocols, libxkbcommon-dev, libcap-dev, libsdl2-dev, libpipewire-0.3-dev, libstb-dev, libwlroots-dev, libliftoff-dev, glslang-tools, cmake, hwdata, hwdata-dev, libopenvr-dev, vkroots-headers | vkroots-dev | vkroots, libxmuu-dev, libxmu-dev, libdisplay-info-dev, libjsoncpp-dev, xwayland, Standards-Version: 4.6.1 Homepage: https://github.com/Plagman/gamescope Vcs-Browser: https://salsa.debian.org/games-team/gamescope Vcs-Git: https://salsa.debian.org/games-team/gamescope.git Package: gamescope Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, xwayland, vkroots-headers, libdisplay-info0, hwdata, Suggests: libcap2-bin, Description: Micro-compositor for game scaling Gamescope wraps your games to give them scaling and fullscreen options. It provides a Wayland compositor to your games, but gamescope runs under both Wayland and X.org. . Your game sees a virtual display at the resolution you specified. You see a scaled view in a window or fullscreen. This is useful when either the game or your system do not permit running the game at native window/screen sizes. You can also use integer scaling to keep your pixels sharp and pixelated.