gamescope/debian/control
2023-02-25 16:08:00 +03:00

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Source: gamescope
Section: games
Priority: optional
Maintainer: Debian Games Team <team+pkg-games@tracker.debian.org>
Uploaders: Stephan Lachnit <stephanlachnit@debian.org>
Rules-Requires-Root: no
Build-Depends:
debhelper-compat (= 13),
meson,
pkg-config,
libx11-dev,
libxdamage-dev,
libxcomposite-dev,
libxrender-dev,
libxext-dev,
libxfixes-dev,
libxxf86vm-dev,
libxtst-dev,
libxres-dev,
libdrm-dev,
libvulkan-dev,
libwayland-dev,
wayland-protocols,
libxkbcommon-dev,
libcap-dev,
libsdl2-dev,
libpipewire-0.3-dev,
libstb-dev,
libwlroots-dev,
libliftoff-dev,
glslang-tools,
cmake,
hwdata,
hwdata-dev,
libopenvr-dev,
vkroots-dev,
libxmuu-dev,
libxmu-dev,
libdisplay-info-dev,
libjsoncpp-dev,
xwayland,
Standards-Version: 4.6.1
Homepage: https://github.com/Plagman/gamescope
Vcs-Browser: https://salsa.debian.org/games-team/gamescope
Vcs-Git: https://salsa.debian.org/games-team/gamescope.git
Package: gamescope
Architecture: any
Depends:
${shlibs:Depends},
${misc:Depends},
xwayland,
vkroots,
libdisplay-info,
hwdata,
Suggests:
libcap2-bin,
Description: Micro-compositor for game scaling
Gamescope wraps your games to give them scaling and fullscreen options. It
provides a Wayland compositor to your games, but gamescope runs under both
Wayland and X.org.
.
Your game sees a virtual display at the resolution you specified. You see a
scaled view in a window or fullscreen. This is useful when either the game or
your system do not permit running the game at native window/screen sizes. You
can also use integer scaling to keep your pixels sharp and pixelated.