67 lines
1.6 KiB
Plaintext
67 lines
1.6 KiB
Plaintext
Source: gamescope
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Section: games
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Priority: optional
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Maintainer: Debian Games Team <team+pkg-games@tracker.debian.org>
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Uploaders: Stephan Lachnit <stephanlachnit@debian.org>
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Rules-Requires-Root: no
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Build-Depends:
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debhelper-compat (= 13),
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meson,
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pkg-config,
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libx11-dev,
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libxdamage-dev,
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libxcomposite-dev,
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libxrender-dev,
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libxext-dev,
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libxfixes-dev,
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libxxf86vm-dev,
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libxtst-dev,
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libxres-dev,
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libdrm-dev,
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libvulkan-dev,
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libwayland-dev,
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wayland-protocols,
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libxkbcommon-dev,
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libcap-dev,
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libsdl2-dev,
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libpipewire-0.3-dev,
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libstb-dev,
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libwlroots-dev,
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libliftoff-dev,
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glslang-tools,
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cmake,
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hwdata,
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hwdata-dev,
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libopenvr-dev,
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vkroots-dev,
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libxmuu-dev,
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libxmu-dev,
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libdisplay-info-dev,
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libjsoncpp-dev,
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xwayland,
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Standards-Version: 4.6.1
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Homepage: https://github.com/Plagman/gamescope
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Vcs-Browser: https://salsa.debian.org/games-team/gamescope
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Vcs-Git: https://salsa.debian.org/games-team/gamescope.git
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Package: gamescope
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Architecture: any
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Depends:
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${shlibs:Depends},
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${misc:Depends},
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xwayland,
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vkroots,
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libdisplay-info,
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hwdata,
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Suggests:
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libcap2-bin,
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Description: Micro-compositor for game scaling
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Gamescope wraps your games to give them scaling and fullscreen options. It
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provides a Wayland compositor to your games, but gamescope runs under both
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Wayland and X.org.
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.
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Your game sees a virtual display at the resolution you specified. You see a
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scaled view in a window or fullscreen. This is useful when either the game or
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your system do not permit running the game at native window/screen sizes. You
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can also use integer scaling to keep your pixels sharp and pixelated.
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