attempt to fix xwayland frac scale: 420
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PikaOS Package Build & Release (amd64-v3) / build (push) Failing after 7s

This commit is contained in:
Ward from fusion-voyager-3 2024-08-13 12:49:23 -04:00
parent ca2bce0382
commit f27895b6e7
1914 changed files with 43 additions and 750695 deletions

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16
17

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name: PikaOS Package Build & Release (amd64-v3)
on:
push:
branches:
- main
paths:
- '.github/release-nest-v3'
jobs:
build:
runs-on: ubuntu-latest
container:
image: ghcr.io/pikaos-linux/pikaos-builder:nestv3
volumes:
- /proc:/proc
options: --privileged -it
steps:
- uses: actions/checkout@v3
- name: Install SSH key
uses: shimataro/ssh-key-action@v2
with:
key: ${{ secrets.SSH_KEY }}
name: id_rsa
known_hosts: ${{ secrets.KNOWN_HOSTS }}
if_key_exists: replace
- name: Update APT Cache
run: apt-get update -y
- name: Set Build Config
run: cp -vf ./pika-build-config/amd64-v3.sh ./pika-build-config.sh
- name: Build Package
run: ./main.sh
- name: Release Package
run: ./release.sh

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@ -11,7 +11,7 @@ jobs:
build:
runs-on: ubuntu-latest
container:
image: ghcr.io/pikaos-linux/pikaos-builder:nestv3
image: debian:sid
volumes:
- /proc:/proc
options: --privileged -it
@ -28,7 +28,7 @@ jobs:
if_key_exists: replace
- name: Update APT Cache
run: apt-get update -y
run: apt-get update -y && sudo apt install -y git devscripts dh_make
- name: Set Build Config
run: cp -vf ./pika-build-config/amd64-v3.sh ./pika-build-config.sh

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@ -15,9 +15,6 @@ cd ./mutter
for i in $(cat ../patches/series) ; do echo "Applying Patch: $i" && patch -Np1 -i ../patches/$i || echo "Applying Patch $i Failed!"; done
# TEMP FIX TILL FERREO CLEAN DOCKER
apt-get install -y gir1.2-gtk-4.0=4.14.4+ds-8 libgtk-4-1=4.14.4+ds-8 gir1.2-adw-1=1.5.3-1 libadwaita-1-0=1.5.3-1 --allow-downgrades
# Get build deps
apt-get build-dep ./ -y

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mutter/.gitignore vendored
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@ -1,11 +0,0 @@
*.swp
*~
**/tags.*
subprojects/sysprof/
__pycache__/
.buildconfig
.vscode
runtime-dir
build
_build
builddir

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@ -1,739 +0,0 @@
include:
- remote: 'https://gitlab.freedesktop.org/freedesktop/ci-templates/-/raw/145b1bc7ef1702d2bd71584010d7113c6786a506/templates/fedora.yml'
- remote: 'https://gitlab.freedesktop.org/freedesktop/ci-templates/-/raw/34f4ade99434043f88e164933f570301fd18b125/templates/ci-fairy.yml'
- project: 'Infrastructure/openshift-images/gnome-release-service'
file: '/ci-templates/release-module.yml'
stages:
- review
- prepare
- code-review
- build
- test
- analyze
- docs
- deploy
variables:
FDO_UPSTREAM_REPO: GNOME/mutter
.skip-git-clone:
variables:
GIT_STRATEGY: none
.mutter.git-clone:
extends:
- .skip-git-clone
variables:
MUTTER_CLONE_PATH: $CI_BUILDS_DIR/$CI_PROJECT_PATH
MUTTER_CLONE_DEPTH: 1
before_script: |
if [ -n "$MUTTER_CLONE_PATH" ]; then
set -x
uri="$CI_REPOSITORY_URL"
if [ -n "$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME" ]; then
uri="$CI_MERGE_REQUEST_SOURCE_PROJECT_URL.git"
branch="$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME"
elif [ -n "$CI_COMMIT_TAG" ]; then
branch="$CI_COMMIT_TAG"
elif [ -n "$CI_COMMIT_BRANCH" ]; then
branch="$CI_COMMIT_BRANCH"
else
branch="$CI_DEFAULT_BRANCH"
fi
if [ ! -d "$MUTTER_CLONE_PATH" ] || [ -z "$(ls -A "$MUTTER_CLONE_PATH")" ]; then
git clone --depth $MUTTER_CLONE_DEPTH "$uri" "$MUTTER_CLONE_PATH" -b "$branch"
elif [ ! -d "$MUTTER_CLONE_PATH/.git" ]; then
git clone --bare --depth $MUTTER_CLONE_DEPTH "$uri" "$MUTTER_CLONE_PATH/.git" -b "$branch"
if git -C "$MUTTER_CLONE_PATH" config --unset core.bare; then
git -C "$MUTTER_CLONE_PATH" checkout
else
# For some weird reasons sometimes the fast-path could fail with
# "fatal: not in a git directory" error, so handle it manually
tmpdir=$(mktemp --directory --tmpdir mutter-XXXXXX)
mkdir "$tmpdir/repo"
mv "$MUTTER_CLONE_PATH/.git" "$tmpdir/repo/"
git clone "$tmpdir/repo" "$tmpdir/src"
mv "$tmpdir"/src/* "$tmpdir"/src/.* "$MUTTER_CLONE_PATH"
rm -r "$tmpdir/repo"
rm -rv "$tmpdir"
fi
fi
set +x
fi
.mutter.skip-git-clone:
extends:
- .skip-git-clone
variables:
MUTTER_CLONE_PATH: ''
.mutter.run-as-user:
image:
name: ${FDO_DISTRIBUTION_IMAGE}
entrypoint:
- 'runuser'
- '-u'
- !reference [.mutter.fedora@common, variables, MUTTER_USER]
- '--'
.mutter.distribution-image:
extends:
- .fdo.distribution-image@fedora
- .mutter.run-as-user
.mutter.fedora@common:
extends:
- .skip-git-clone
variables:
FDO_DISTRIBUTION_VERSION: 40
BASE_TAG: '2024-04-29.0'
MUTTER_USER: 'meta-user'
FDO_DISTRIBUTION_PACKAGES:
asciidoc
clang
gcovr
gdm
gnome-shell
sassc
uncrustify
xorg-x11-server-Xvfb
mesa-dri-drivers
xorg-x11-proto-devel
qemu-system-x86-core
busybox
zenity
python3-dbusmock
"pkgconfig(libgcrypt)"
"pkgconfig(libdisplay-info)"
FDO_DISTRIBUTION_EXEC: |
set -e
# Create $MUTTER_USER
useradd -u 9999 -b /opt/mutter -ms /bin/bash $MUTTER_USER
# Enable sudo for $MUTTER_USER
echo "%$MUTTER_USER ALL = (ALL) NOPASSWD: ALL" > /etc/sudoers.d/99_mutter-user
dnf install -y 'dnf-command(builddep)'
dnf builddep -y mutter --setopt=install_weak_deps=False
dnf builddep -y gnome-shell --setopt=install_weak_deps=False
dnf builddep -y kernel --setopt=install_weak_deps=False
dnf builddep -y gi-docgen --setopt=install_weak_deps=False
./.gitlab-ci/install-meson-project.sh \
https://gitlab.gnome.org/jadahl/catch.git \
main
./.gitlab-ci/install-meson-project.sh \
https://gitlab.gnome.org/GNOME/gi-docgen.git \
main
rpm -e --nodeps gnome-bluetooth-libs-devel \
mutter mutter-devel \
gnome-shell
# Work-around for podman-push aborting on permission issue
# https://gitlab.gnome.org/Infrastructure/Infrastructure/-/issues/1247
rm -rf /etc/pki/pesign/
chmod -R a+rX /opt/mutter/$MUTTER_USER
chmod -R a+rX /var/lib/gdm
# Ensure that we mark the project clone dir as safe directory
git config --system --add safe.directory "$CI_PROJECT_DIR"
if [[ x"$(uname -m )" = "xx86_64" ]] ; then
if [ -n "$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME" ]; then
git clone --depth $MUTTER_CLONE_DEPTH \
$CI_MERGE_REQUEST_SOURCE_PROJECT_URL.git mutter-src \
-b "$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME"
elif [ -n "$CI_COMMIT_BRANCH" ]; then
git clone --depth $MUTTER_CLONE_DEPTH \
$CI_REPOSITORY_URL mutter-src -b "$CI_COMMIT_BRANCH"
else
git clone --depth $MUTTER_CLONE_DEPTH $CI_REPOSITORY_URL mutter-src
fi
meson setup build mutter-src -Dkvm_tests=true
ninja -C build src/tests/kvm/bzImage
mkdir -p /opt/mutter
cp build/src/tests/kvm/bzImage /opt/mutter/bzImage
dnf install -y python3-argcomplete
git clone https://github.com/arighi/virtme-ng.git
cd virtme-ng
git fetch --tags
git checkout v1.8
./setup.py install --prefix=/usr
cd ..
rm -rf virtme-ng
rm -rf build mutter-src
fi
retry:
max: 2
when:
- 'always'
default:
# Cancel jobs if newer commits are pushed to the branch
interruptible: true
# Auto-retry jobs in case of infra failures
retry:
max: 1
when:
- 'runner_system_failure'
- 'stuck_or_timeout_failure'
- 'scheduler_failure'
- 'api_failure'
.mutter.fedora@x86_64:
extends:
- .mutter.fedora@common
- .mutter.git-clone
variables:
FDO_DISTRIBUTION_TAG: "x86_64-${BASE_TAG}"
.mutter.fedora@aarch64:
extends:
- .mutter.fedora@common
- .mutter.git-clone
variables:
FDO_DISTRIBUTION_TAG: "aarch64-${BASE_TAG}"
tags:
- aarch64
workflow:
rules:
# Allow to switch from branch pipelines to MR pipelines seamlessly
# https://docs.gitlab.com/ee/ci/jobs/job_control.html#avoid-duplicate-pipelines
- if: $CI_COMMIT_BRANCH && $CI_OPEN_MERGE_REQUESTS && $CI_PIPELINE_SOURCE == "push"
when: never
- if: $CI_PIPELINE_SOURCE == "merge_request_event"
# Don't trigger a branch pipeline if there is an open MR
- if: $CI_COMMIT_BRANCH && $CI_OPEN_MERGE_REQUESTS
when: never
- if: '$CI_COMMIT_BRANCH'
- if: '$CI_COMMIT_TAG'
.pipeline-guard:
rules:
- if: '$CI_PIPELINE_SOURCE == "merge_request_event"'
- if: '$CI_COMMIT_TAG'
- if: '$CI_COMMIT_BRANCH == $CI_DEFAULT_BRANCH'
- if: '$CI_COMMIT_BRANCH =~ /^gnome-[0-9-]+$/'
# Avoid catchall `when: manual` rule which might
# cause duplicate pipelines to be triggered.
# https://docs.gitlab.com/ee/ci/jobs/job_control.html#avoid-duplicate-pipelines
#
# Also make it so pipelines without MR need to be started
# manually, since their state will most likely be WIP
- if: '$CI_COMMIT_BRANCH'
when: 'manual'
.only-merge-requests:
rules:
- if: '$CI_MERGE_REQUEST_TARGET_BRANCH_NAME =~ /^$/'
when: never
- if: $CI_MERGE_REQUEST_TARGET_BRANCH_NAME
when: on_success
repo-sanity:
extends:
- .fdo.ci-fairy
stage: review
variables:
GIT_DEPTH: "1"
script:
- >
if [[ -z "$CI_REGISTRY_IMAGE" ]] ;
then
.gitlab-ci/simple-junit-report.sh check-junit-report.xml \
repo-sanity "The container registry should be enabled in the project general settings panel at $CI_PROJECT_URL/edit" ;
exit 1 ;
fi
artifacts:
expire_in: 1 week
paths:
- check-junit-report.xml
reports:
junit: check-junit-report.xml
rules:
- !reference [.only-merge-requests, rules]
check-commit-log:
extends:
- .fdo.ci-fairy
stage: review
variables:
GIT_DEPTH: "100"
script:
ci-fairy check-commits --junit-xml=commit-message-junit-report.xml
artifacts:
expire_in: 1 week
paths:
- commit-message-junit-report.xml
reports:
junit: commit-message-junit-report.xml
rules:
- !reference [.only-merge-requests, rules]
check-merge-request:
extends:
- .fdo.ci-fairy
- .skip-git-clone
stage: review
script:
ci-fairy check-merge-request --require-allow-collaboration --junit-xml=check-merge-request-report.xml
artifacts:
expire_in: 1 week
paths:
- check-merge-request-report.xml
reports:
junit: check-merge-request-report.xml
rules:
- !reference [.only-merge-requests, rules]
build-fedora-container@x86_64:
extends:
- .fdo.container-build@fedora@x86_64
- .mutter.fedora@x86_64
- .mutter.skip-git-clone
stage: prepare
rules:
- !reference [.pipeline-guard, rules]
build-fedora-container@aarch64:
extends:
- .fdo.container-build@fedora@aarch64
- .mutter.fedora@aarch64
- .mutter.skip-git-clone
stage: prepare
rules:
- !reference [.pipeline-guard, rules]
when: manual
check-code-style:
extends:
- .mutter.distribution-image
- .mutter.fedora@x86_64
variables:
MUTTER_CLONE_DEPTH: 200
stage: code-review
needs:
- job: build-fedora-container@x86_64
artifacts: false
script:
git config --global --add safe.directory $CI_PROJECT_DIR ;
git remote add target $CI_MERGE_REQUEST_PROJECT_URL.git ;
git fetch target $CI_MERGE_REQUEST_TARGET_BRANCH_NAME ;
export common_parent_sha=$(diff --old-line-format='' --new-line-format='' <(git rev-list --first-parent "target/$CI_MERGE_REQUEST_TARGET_BRANCH_NAME") <(git rev-list --first-parent HEAD) | head -1) ;
python3 -u ./check-style.py --dry-run --sha $common_parent_sha ;
allow_failure: true
rules:
- !reference [.only-merge-requests, rules]
.build-mutter-base:
variables:
BASE_MESON_OPTIONS:
-Degl_device=true
-Dwayland_eglstream=true
-Dcatch=true
-Dlibdisplay_info=enabled
.build-mutter:
extends:
- .mutter.distribution-image
- .build-mutter-base
stage: build
script:
- meson setup . build
--prefix /usr
--werror
--fatal-meson-warnings
--warnlevel 2
-Dbuildtype=debugoptimized
-Db_coverage=true
$BASE_MESON_OPTIONS
$EXTRA_MESON_OPTIONS
- meson compile -C build
- sudo meson install --dry-run -C build
artifacts:
expire_in: 1 day
paths:
- build
build-mutter@x86_64:
variables:
EXTRA_MESON_OPTIONS:
-Dkvm_tests=true
-Dkvm_kernel_image=/opt/mutter/bzImage
extends:
- .build-mutter
- .mutter.fedora@x86_64
needs:
- job: build-fedora-container@x86_64
artifacts: false
build-mutter@aarch64:
extends:
- .build-mutter
- .mutter.fedora@aarch64
needs:
- job: build-fedora-container@aarch64
artifacts: false
when: manual
build-without-opengl-and-glx@x86_64:
extends:
- .mutter.distribution-image
- .mutter.fedora@x86_64
stage: build
needs:
- job: build-fedora-container@x86_64
artifacts: false
script:
- meson setup . build --werror --prefix /usr
-Dbuildtype=debugoptimized
-Dopengl=false
-Dglx=false
-Degl_device=true
-Dwayland_eglstream=true
-Dintrospection=false
- meson compile -C build
- sudo meson install --no-rebuild -C build
artifacts:
paths:
- build/meson-logs
build-without-native-backend-and-wayland@x86_64:
extends:
- .mutter.distribution-image
- .mutter.fedora@x86_64
stage: build
needs:
- job: build-fedora-container@x86_64
artifacts: false
script:
- meson setup . build --werror --prefix /usr
-Dbuildtype=debugoptimized
-Dnative_backend=false
-Dudev=false
-Dwayland=false
-Dxwayland=false
-Dcore_tests=false
-Dnative_tests=false
-Dintrospection=false
- meson compile -C build
- sudo meson install --no-rebuild -C build
artifacts:
paths:
- build/meson-logs
build-wayland-only@x86_64:
extends:
- .mutter.distribution-image
- .mutter.fedora@x86_64
stage: build
needs:
- job: build-fedora-container@x86_64
artifacts: false
script:
- meson setup . build --werror --prefix /usr
-Dbuildtype=debugoptimized
-Dwayland=true
-Dxwayland=false
-Dcore_tests=false
-Dnative_tests=false
-Dintrospection=false
- meson compile -C build
- sudo meson install --no-rebuild -C build
artifacts:
paths:
- build/meson-logs
.test-setup:
variables:
XDG_RUNTIME_DIR: "$CI_PROJECT_DIR/runtime-dir"
GSETTINGS_SCHEMA_DIR: "$CI_PROJECT_DIR/build/data"
MUTTER_DEBUG_DUMMY_MODE_SPECS: "800x600@10.0"
PIPEWIRE_DEBUG: 2
PIPEWIRE_LOG: "$CI_PROJECT_DIR/build/meson-logs/pipewire.log"
XVFB_SERVER_ARGS: "+iglx -noreset"
G_SLICE: "always-malloc"
MALLOC_CHECK_: "3"
NO_AT_BRIDGE: "1"
GTK_A11Y: "none"
before_script:
- !reference [.mutter.git-clone, before_script]
# Disable e.g. audio support to not dead lock screen cast tests
- mkdir -m 700 $XDG_RUNTIME_DIR
- pipewire & sleep 2
.test-mutter-base:
extends:
- .mutter.distribution-image
- .test-setup
stage: test
after_script:
- pushd build
- gcovr --root=..
--filter='\.\./src/'
--filter='\.\./clutter/'
--filter='\.\./cogl/'
--filter='\.\./mtk/'
--exclude='\.\./build/.*\.[ch]$' --exclude='.*/tests/.*\.[ch]$'
--json --output=../coverage-${CI_JOB_NAME}.json
- popd
artifacts:
expire_in: 1 day
name: "mutter-${CI_JOB_NAME}-${CI_COMMIT_REF_NAME}"
when: always
paths:
- build
- coverage-*.json
.test-mutter:
extends:
- .mutter.distribution-image
- .test-mutter-base
script:
- glib-compile-schemas $GSETTINGS_SCHEMA_DIR
- xvfb-run -a -s "$XVFB_SERVER_ARGS"
./src/tests/meta-dbus-runner.py
--launch=wireplumber
meson test
-C build
--setup plain
--no-suite 'mutter/kvm'
--no-rebuild
--timeout-multiplier 10
--print-errorlogs
artifacts:
reports:
junit: "build/meson-logs/testlog-plain.junit.xml"
test-mutter@x86_64:
extends:
- .mutter.fedora@x86_64
- .test-mutter
tags:
- asan
needs:
- build-mutter@x86_64
test-mutter-kvm@x86_64:
extends:
- .mutter.fedora@x86_64
- .test-mutter-base
tags:
- kvm
script:
- meson test -C build
--no-rebuild
--timeout-multiplier 10
--setup plain
--suite 'mutter/kvm'
--print-errorlogs
needs:
- build-mutter@x86_64
artifacts:
reports:
junit: "build/meson-logs/testlog-plain.junit.xml"
test-mutter@aarch64:
extends:
- .mutter.fedora@aarch64
- .test-mutter
tags:
- asan-aarch64
needs:
- build-mutter@aarch64
when: manual
coverage:
extends:
- .mutter.distribution-image
- .mutter.fedora@x86_64
stage: analyze
script:
- mkdir coveragereport
- gcovr --add-tracefile 'coverage-*.json'
--html-details --print-summary --output coveragereport/index.html
- gcovr --add-tracefile 'coverage-*.json'
--xml --output coveragereport/coverage.xml
artifacts:
expose_as: 'Coverage Report'
paths:
- coveragereport
- coveragereport/index.html
reports:
coverage_report:
coverage_format: cobertura
# TODO: we may need to split this file once it will reach the
# gitlab limit size of 10M, or it will stop working:
# https://gitlab.com/gitlab-org/gitlab/-/issues/328772
path: coveragereport/coverage.xml
coverage: '/^lines: (\d+\.\d+\%)/'
needs:
- test-mutter@x86_64
# - test-mutter@aarch64
- test-mutter-kvm@x86_64
can-run-gnome-shell@x86_64:
extends:
- .mutter.distribution-image
- .mutter.fedora@x86_64
- .test-setup
stage: test
needs:
- build-mutter@x86_64
before_script:
- !reference [.mutter.fedora@x86_64, before_script]
- sudo meson install --no-rebuild -C build
script:
- .gitlab-ci/checkout-gnome-shell.sh
- meson setup gnome-shell gnome-shell/build --prefix /usr -Dbuildtype=debugoptimized -Dman=false --werror --fatal-meson-warnings
- sudo meson install -C gnome-shell/build
- dbus-run-session -- xvfb-run meson test -C gnome-shell/build --no-rebuild --timeout-multiplier 5
test-mutter-coverity:
rules:
- if: '$CI_PIPELINE_SOURCE == "schedule" && $MUTTER_SCHEDULED_JOB == "coverity"'
when: on_success
- if: '$CI_COMMIT_BRANCH'
when: 'manual'
extends:
- .mutter.distribution-image
- .mutter.fedora@x86_64
needs:
- job: build-fedora-container@x86_64
artifacts: false
stage: analyze
allow_failure: true
script:
- .gitlab-ci/download-coverity-tarball.sh
- CC=clang meson setup coverity-build -Dprofiler=false
- ./coverity/cov-analysis-linux64-*/bin/cov-build --dir cov-int meson compile -C coverity-build
- tar czf cov-int.tar.gz cov-int
- curl https://scan.coverity.com/builds?project=mutter
--form token=$COVERITY_TOKEN --form email=carlosg@gnome.org
--form file=@cov-int.tar.gz --form version="`git describe --tags`"
--form description="GitLab CI build"
cache:
key: coverity-tarball
paths:
- coverity
distinfo:
extends:
- .fdo.distribution-image@fedora
- .mutter.fedora@x86_64
- .build-mutter-base
- .test-setup
stage: deploy
needs:
- job: build-fedora-container@x86_64
artifacts: false
script:
- meson setup . build
- .gitlab-ci/export-artifact-path build > dist.env
artifacts:
reports:
dotenv: dist.env
paths:
- dist.env
rules:
- if: '$CI_COMMIT_TAG'
dist-mutter:
extends:
- .fdo.distribution-image@fedora
- .mutter.fedora@x86_64
- .build-mutter-base
- .test-setup
stage: deploy
needs:
- job: build-fedora-container@x86_64
artifacts: false
script:
- meson setup . build --werror --prefix /usr
-Dbuildtype=debugoptimized
- glib-compile-schemas $GSETTINGS_SCHEMA_DIR
- xvfb-run -a -s "$XVFB_SERVER_ARGS"
./src/tests/meta-dbus-runner.py
--launch=wireplumber
meson dist -C build
artifacts:
expire_in: 7 day
name: "mutter-${CI_JOB_NAME}-${CI_COMMIT_REF_NAME}"
when: always
paths:
- build/meson-private/dist-build/meson-logs
rules:
- if: '$CI_PIPELINE_SOURCE != "merge_request_event"'
when: manual
- if: '$CI_PIPELINE_SOURCE == "merge_request_event"'
changes:
- "**/meson.build"
- meson/*
when: on_success
- if: '$GITLAB_USER_LOGIN == "marge-bot"'
when: on_success
- if: '$CI_MERGE_REQUEST_ASSIGNEES == "marge-bot"'
when: on_success
dist-mutter-tarball:
extends: dist-mutter
needs:
- distinfo
artifacts:
expose_as: 'Get tarball here'
paths:
- $TARBALL_ARTIFACT_PATH
reports:
dotenv: dist.env
rules:
- if: '$CI_COMMIT_TAG'
release-module:
stage: deploy
needs:
- dist-mutter-tarball
extends: .release-module
rules:
- if: '$CI_COMMIT_TAG'
reference:
extends:
- .mutter.distribution-image
- .mutter.fedora@x86_64
stage: docs
needs:
- job: build-fedora-container@x86_64
artifacts: false
script:
- meson setup . build --werror -Ddocs=true -Dtests=false
- ninja -C build
- mkdir references
- cp -r doc/website/* ./references
- mv build/doc/reference/{cally/cally,clutter/clutter,cogl/cogl,cogl-pango/cogl-pango,meta/meta,mtk/mtk} references/
artifacts:
expire_in: 1 week
expose_as: 'Documentation'
paths:
- references/
pages:
stage: deploy
needs: ['reference']
extends:
- .skip-git-clone
script:
- mv references public/
artifacts:
paths:
- public
rules:
- if: ($CI_DEFAULT_BRANCH == $CI_COMMIT_BRANCH && $CI_PROJECT_NAMESPACE == "GNOME")

View File

@ -1,56 +0,0 @@
#!/bin/bash
fetch() {
local remote=$1
local ref=$2
git fetch --quiet --depth=1 $remote $ref 2>/dev/null
}
gnome_shell_target=
echo -n Cloning into gnome-shell ...
if git clone --quiet --depth=1 https://gitlab.gnome.org/GNOME/gnome-shell.git; then
echo \ done
else
echo \ failed
exit 1
fi
cd gnome-shell
if [ "$CI_MERGE_REQUEST_TARGET_BRANCH_NAME" ]; then
merge_request_remote=${CI_MERGE_REQUEST_SOURCE_PROJECT_URL//mutter/gnome-shell}
merge_request_branch=$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME
echo -n Looking for $merge_request_branch on remote ...
if fetch $merge_request_remote $merge_request_branch; then
echo \ found
gnome_shell_target=FETCH_HEAD
else
echo \ not found
echo -n Looking for $CI_MERGE_REQUEST_TARGET_BRANCH_NAME instead ...
if fetch origin $CI_MERGE_REQUEST_TARGET_BRANCH_NAME; then
echo \ found
gnome_shell_target=FETCH_HEAD
else
echo \ not found
fi
fi
fi
if [ -z "$gnome_shell_target" ]; then
ref_remote=${CI_PROJECT_URL//mutter/gnome-shell}
echo -n Looking for $CI_COMMIT_REF_NAME on remote ...
if fetch $ref_remote $CI_COMMIT_REF_NAME; then
echo \ found
gnome_shell_target=FETCH_HEAD
else
echo \ not found
gnome_shell_target=HEAD
echo Using $gnome_shell_target instead
fi
fi
git checkout -q $gnome_shell_target

View File

@ -1,19 +0,0 @@
patterns:
deny:
- regex: '^$CI_MERGE_REQUEST_PROJECT_URL/(-/)?merge_requests/$CI_MERGE_REQUEST_IID$'
message: Commit message must not contain a link to its own merge request
- regex: '^(meta-|Meta)'
message: Commit message subject should not be prefixed with 'meta-' or 'Meta'
where: subject
- regex: '^(clutter-|Clutter)'
message: Commit message subject should not be prefixed with 'clutter-' or 'Clutter', use 'clutter/' instead
where: subject
- regex: '^(cogl-|Cogl)'
message: Commit message subject should not be prefixed with 'cogl-' or 'Cogl', use 'cogl/' instead
where: subject
- regex: '^[^:]+: [a-z]'
message: "Commit message subject should be properly Capitalized. E.g. 'window: Marginalize extradicity'"
where: subject
- regex: '^\S*\.[ch]:'
message: Commit message subject prefix should not include .c, .h, etc.
where: subject

View File

@ -1,38 +0,0 @@
#!/bin/bash
# We need a coverity token to fetch the tarball
if [ -x $COVERITY_TOKEN ]
then
echo "No coverity token. Run this job from a protected branch."
exit -1
fi
mkdir -p coverity
# Download and check MD5 first
curl https://scan.coverity.com/download/linux64 \
--data "token=$COVERITY_TOKEN&project=mutter&md5=1" \
--output /tmp/coverity_tool.md5
diff /tmp/coverity_tool.md5 coverity/coverity_tool.md5 >/dev/null 2>&1
if [ $? -eq 0 -a -d coverity/cov-analysis* ]
then
echo "Coverity tarball is up-to-date"
exit 0
fi
# Download and extract coverity tarball
curl https://scan.coverity.com/download/linux64 \
--data "token=$COVERITY_TOKEN&project=mutter" \
--output /tmp/coverity_tool.tgz
rm -rf ./coverity/cov-analysis*
tar zxf /tmp/coverity_tool.tgz -C coverity/
if [ $? -eq 0 ]
then
mv /tmp/coverity_tool.md5 coverity/
fi
rm /tmp/coverity_tool.tgz

View File

@ -1,21 +0,0 @@
#!/usr/bin/gjs -m
// SPDX-FileCopyrightText: 2024 Florian Müllner <fmuellner@gnome.org>
//
// SPDX-License-Identifier: GPL-2.0-or-later
import Gio from 'gi://Gio';
import {programArgs, programInvocationName, exit} from 'system';
const [buildDir] = programArgs;
if (!buildDir) {
printerr(`usage: ${programInvocationName} <build-dir>`);
exit(1);
}
const subprocess = Gio.Subprocess.new(
['meson', 'introspect', '--projectinfo', buildDir],
Gio.SubprocessFlags.STDOUT_PIPE);
const [, out] = subprocess.communicate_utf8(null, null);
const {descriptive_name, version} = JSON.parse(out);
print(`TARBALL_ARTIFACT_PATH=${buildDir}/meson-dist/${descriptive_name}-${version}.tar.xz`);

View File

@ -1,82 +0,0 @@
#!/bin/bash
set -e
usage() {
cat <<-EOF
Usage: $(basename $0) [OPTION…] REPO_URL COMMIT
Check out and install a meson project
Options:
-Dkey=val Option to pass on to meson
--subdir Build subdirectory instead of whole project
--prepare Script to run before build
-h, --help Display this help
EOF
}
TEMP=$(getopt \
--name=$(basename $0) \
--options='D:h' \
--longoptions='subdir:' \
--longoptions='prepare:' \
--longoptions='help' \
-- "$@")
eval set -- "$TEMP"
unset TEMP
MESON_OPTIONS=()
SUBDIR=.
PREPARE=:
while true; do
case "$1" in
-D)
MESON_OPTIONS+=( -D$2 )
shift 2
;;
--subdir)
SUBDIR=$2
shift 2
;;
--prepare)
PREPARE=$2
shift 2
;;
-h|--help)
usage
exit 0
;;
--)
shift
break
;;
esac
done
if [[ $# -lt 2 ]]; then
usage
exit 1
fi
REPO_URL="$1"
COMMIT="$2"
CHECKOUT_DIR=$(mktemp --directory)
trap "rm -rf $CHECKOUT_DIR" EXIT
git clone --depth 1 "$REPO_URL" -b "$COMMIT" "$CHECKOUT_DIR"
pushd "$CHECKOUT_DIR/$SUBDIR"
sh -c "$PREPARE"
meson setup --prefix=/usr _build "${MESON_OPTIONS[@]}"
meson install -C _build
popd

View File

@ -1,18 +0,0 @@
#!/bin/bash
OUTFILE=$1
NAME=$2
MESSAGE=$3
cat >$OUTFILE <<EOF
<?xml version='1.0' encoding='utf-8'?>
<testsuites tests="1" errors="0" failures="1">
<testsuite name="repo-sanity" tests="1" errors="0" failures="1">
<testcase name="$NAME" classname="repo-sanity">
<failure message="$MESSAGE"/>
</testcase>
</testsuite>
</testsuites>
EOF
# Also echo the message in stdout for good measure
echo $MESSAGE

View File

@ -1,55 +0,0 @@
<!--
Please read https://wiki.gnome.org/Community/GettingInTouch/BugReportingGuidelines
first to ensure that you create a clear and specific issue.
-->
### Affected version
<!--
Provide at least the following information:
* Your OS and version
* Affected Mutter version
* Does this issue appear in XOrg and/or Wayland
-->
### Bug summary
<!--
Provide a short summary of the bug you encountered.
-->
### Steps to reproduce
<!--
1. Step one
2. Step two
3. ...
-->
### What happened
<!--
What did Mutter do that was unexpected?
-->
### What did you expect to happen
<!--
What did you expect Mutter to do?
-->
### Relevant logs, screenshots, screencasts etc.
<!--
If you have further information, such as technical documentation, logs,
screenshots or screencasts related, please provide them here.
If the bug is a crash, please obtain a stack trace with installed debug
symbols (at least for GNOME Shell and Mutter) and attach it to
this issue following the instructions on
https://wiki.gnome.org/Community/GettingInTouch/Bugzilla/GettingTraces.
-->
<!-- Do not remove the following line. -->
/label ~"1. Bug"

View File

@ -1,30 +0,0 @@
<!--
Please read https://wiki.gnome.org/Community/GettingInTouch/BugReportingGuidelines
first to ensure that you create a clear and specific issue.
-->
### Feature summary
<!--
Describe what you would like to be able to do with Mutter
that you currently cannot do.
-->
### How would you like it to work
<!--
If you can think of a way Mutter might be able to do this,
let us know here.
-->
### Relevant links, screenshots, screencasts etc.
<!--
If you have further information, such as technical documentation,
code, mockups or a similar feature in another window managers,
please provide them here.
-->
<!-- Do not remove the following line. -->
/label ~"1. Feature"

View File

@ -1,339 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

File diff suppressed because it is too large Load Diff

View File

@ -1,57 +0,0 @@
# Mutter
Mutter is a Wayland display server and X11 window manager and compositor library.
When used as a Wayland display server, it runs on top of KMS and libinput. It
implements the compositor side of the Wayland core protocol as well as various
protocol extensions. It also has functionality related to running X11
applications using Xwayland.
When used on top of Xorg it acts as a X11 window manager and compositing manager.
It contains functionality related to, among other things, window management,
window compositing, focus tracking, workspace management, keybindings and
monitor configuration.
Internally it uses a fork of Cogl, a hardware acceleration abstraction library
used to simplify usage of OpenGL pipelines, as well as a fork of Clutter, a
scene graph and user interface toolkit.
Mutter is used by, for example, GNOME Shell, the GNOME core user interface, and
by Gala, elementary OS's window manager. It can also be run standalone, using
the command "mutter", but just running plain mutter is only intended for
debugging purposes.
## Contributing
To contribute, open merge requests at https://gitlab.gnome.org/GNOME/mutter.
It can be useful to first look at the
[GNOME Handbook](https://handbook.gnome.org/development.html) and the
documentation and API references below first.
## Documentation
- [Coding style and conventions](doc/coding-style.md)
- [Git conventions](doc/git-conventions.md)
- [Code overview](doc/code-overview.md)
- [Building and Running](doc/building-and-running.md)
- [Debugging](doc/debugging.md)
- [Monitor configuration](doc/monitor-configuration.md)
## API Reference
- Meta: <https://mutter.gnome.org/meta/>
- Clutter: <https://mutter.gnome.org/clutter/>
- Cally: <https://mutter.gnome.org/cally/>
- Cogl: <https://mutter.gnome.org/cogl/>
- CoglPango: <https://mutter.gnome.org/cogl-pango/>
- Mtk: <https://mutter.gnome.org/mtk/>
## License
Mutter is distributed under the terms of the GNU General Public License,
version 2 or later. See the [COPYING][license] file for detalis.
[bug-tracker]: https://gitlab.gnome.org/GNOME/mutter/issues
[license]: COPYING

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@ -1,164 +0,0 @@
#!/bin/env python3
import argparse
import os
import re
import subprocess
import sys
import tempfile
# Path relative to this script
uncrustify_cfg = 'tools/uncrustify.cfg'
def run_diff(sha):
proc = subprocess.run(
["git", "diff", "-U0", "--function-context", "--default-prefix", sha, "HEAD"],
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
encoding="utf-8",
)
return proc.stdout.strip().splitlines()
def find_chunks(diff):
file_entry_re = re.compile(r'^\+\+\+ b/(.*)$')
diff_chunk_re = re.compile(r'^@@ -\d+,\d+ \+(\d+),(\d+)')
file = None
chunks = []
for line in diff:
match = file_entry_re.match(line)
if match:
file = match.group(1)
match = diff_chunk_re.match(line)
if match:
start = int(match.group(1))
len = int(match.group(2))
end = start + len
if len > 0 and (file.endswith('.c') or file.endswith('.h') or file.endswith('.vala')):
chunks.append({ 'file': file, 'start': start, 'end': end })
return chunks
def reformat_chunks(chunks, rewrite):
# Creates temp file with INDENT-ON/OFF comments
def create_temp_file(file, start, end):
with open(file) as f:
tmp = tempfile.NamedTemporaryFile()
if start > 1:
tmp.write(b'/** *INDENT-OFF* **/\n')
for i, line in enumerate(f, start=1):
if i == start - 1:
tmp.write(b'/** *INDENT-ON* **/\n')
tmp.write(bytes(line, 'utf-8'))
if i == end - 1:
tmp.write(b'/** *INDENT-OFF* **/\n')
tmp.seek(0)
return tmp
# Removes uncrustify INDENT-ON/OFF helper comments
def remove_indent_comments(output):
tmp = tempfile.NamedTemporaryFile()
for line in output:
if line != b'/** *INDENT-OFF* **/\n' and line != b'/** *INDENT-ON* **/\n':
tmp.write(line)
tmp.seek(0)
return tmp
changed = None
for chunk in chunks:
# Add INDENT-ON/OFF comments
tmp = create_temp_file(chunk['file'], chunk['start'], chunk['end'])
# uncrustify chunk
proc = subprocess.run(
["uncrustify", "-c", uncrustify_cfg, "-f", tmp.name],
stdout=subprocess.PIPE,
)
reindented = proc.stdout.splitlines(keepends=True)
if proc.returncode != 0:
continue
tmp.close()
# Remove INDENT-ON/OFF comments
formatted = remove_indent_comments(reindented)
if dry_run is True:
# Show changes
proc = subprocess.run(
["diff", "-up", "--color=always", chunk['file'], formatted.name],
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
encoding="utf-8",
)
diff = proc.stdout
if diff != '':
output = re.sub('\t', '\t', diff)
print(output)
changed = True
else:
# Apply changes
diff = subprocess.run(
["diff", "-up", chunk['file'], formatted.name],
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
)
patch = subprocess.run(["patch", chunk['file']], input=diff.stdout)
formatted.close()
return changed
parser = argparse.ArgumentParser(description='Check code style. Needs uncrustify installed.')
parser.add_argument('--sha', metavar='SHA', type=str,
help='SHA for the commit to compare HEAD with')
parser.add_argument('--dry-run', '-d', type=bool,
action=argparse.BooleanOptionalAction,
help='Only print changes to stdout, do not change code')
parser.add_argument('--rewrite', '-r', type=bool,
action=argparse.BooleanOptionalAction,
help='Whether to amend the result to the last commit (e.g. \'git rebase --exec "%(prog)s -r"\')')
# Change CWD to script location, necessary for always locating the configuration file
os.chdir(os.path.dirname(os.path.abspath(sys.argv[0])))
args = parser.parse_args()
sha = args.sha or 'HEAD^'
rewrite = args.rewrite
dry_run = args.dry_run
diff = run_diff(sha)
chunks = find_chunks(diff)
changed = reformat_chunks(chunks, rewrite)
if dry_run is not True and rewrite is True:
proc = subprocess.run(["git", "add", "-p"])
if proc.returncode == 0:
# Commit the added changes as a squash commit
subprocess.run(
["git", "commit", "--squash", "HEAD", "-C", "HEAD"],
stdout=subprocess.DEVNULL)
# Delete the unapplied changes
subprocess.run(["git", "reset", "--hard"], stdout=subprocess.DEVNULL)
os._exit(0)
elif dry_run is True and changed is True:
print(f"""
Issue the following commands in your local tree to apply the suggested changes:
$ git rebase {sha} --exec "./check-style.py -r"
$ git rebase --autosquash {sha}
""")
os._exit(-1)
os._exit(0)

View File

@ -1,986 +0,0 @@
# DO NOT MODIFY THIS FILE
#
# Clutter uses the Git commit log to generate the ChangeLog files when
# creating the tarball for releases and snapshots. This file is maintained
# only for historical reasons.
2010-07-05 Alejandro Piñeiro <apinheiro@igalia.com>
Cleaning ClutterText
* Removing superfluous g_return_if_fail
* Removing unused ClutterText::text-changed callback
2010-07-05 Alejandro Piñeiro <apinheiro@igalia.com>
Refactoring "window:create" and "window:destroy" emission code
Previously "window:create" and "window:destroy" were emitted on
CallyUtil. Although it works, and CallyUtil already have callbacks to
stage_added/removed signals, I think that it is more tidy/clear to do
that on CallyRoot:
* CallyRoot already has code to manage ClutterStage addition/removal
* In fact, we can see CallyRoot as the object exposing the a11y
information from ClutterStageManager, so it fits better here.
* CallyUtil callbacks these signals are related to key event
listeners (key snooper simulation). One of the main CallyUtil
responsibilities is managing event (connecting, emitting), so I
would prefer to not start to add/mix more functionalities here.
Ideally it would be better to emit all CallyStage methods from
CallyStage, but it is clear that "create" and "destroy" are more easy
to emit from a external object.
2010-06-25 Alejandro Piñeiro <apinheiro@igalia.com>
Cleaning clutter-actor
Some cleaning changes:
* Using CallyActionFunc instead of ACTION_FUNC
* Removing a extra * on cally-actor-private macro documentation, to
avoid gtk-doc warnings
* Using g_strcmp0 instead of strcmp
Changes to be applied on clutter (see CB#2097 and CB#2098), applied
also here to maintain the sync. My intention is keep this developing line
until the real integration, in order to make a final independent cally
release.
2010-06-14 Alejandro Piñeiro <apinheiro@igalia.com>
Adding -Wshadow option and solving warnings related
2010-06-14 Alejandro Piñeiro <apinheiro@igalia.com>
Added dummy padding for future vt expansion
Added dummy padding on the different classes structures, to allow
future expansion of virtual methods.
I decided to add this on all the classes, although it would be
really unlikely in some cases (ie, CallyGroup)
2010-06-10 Alejandro Piñeiro <apinheiro@igalia.com>
Adding and emitting "window:xxx" methods on CallyStage
Added some window related signals on CallyStage:
* window:activate and window:deactivate emitted from CallyStage
* window:create and window:destroy emitted from CallyUtil
ClutterStage doesn't fulfill 100% the window concept, but some of
these signals are important in order to identify the object which
could emit global/key events.
The current implementation is equivalent to GailWindow one, supposing
CallyStage as the only window related window. This likely would change
in any clutter-based toolkit implement a real Window object, so a more
flexible procedure would be required. But we would solve problems step
by step.
BTW: as I explain here [1] I really think that the current way to
implement "window:xxx" signals (not defined in ATK but expected from
the a11y implementation toolkit) somewhat hacky and undocumented (you
need to check at-spi2 idls to know that you require to emit this
events)
Related to bug CB#2147 (Orca doesn't speech out properly non
printable chars on some environments), as solves this problem
in a specific case.
[1] https://bugzilla.gnome.org/show_bug.cgi?id=620977#c1
2010-06-04 Alejandro Piñeiro <apinheiro@igalia.com>
Avoiding clutter_stage_get_key_focus warning
For any reason, in some cases, a clutter actor doesn't have a stage
associated. We use the default one as fallback.
2010-06-02 Alejandro Piñeiro <apinheiro@igalia.com>
Added a defunct check on cally_group_get_n_children
Some warnings appeared when we tried to get the number
of children of a defunct object.
2010-06-02 Alejandro Piñeiro <apinheiro@igalia.com>
Update TODO file
Use Bugzilla to setting missing features.
2010-06-01 Alejandro Piñeiro <apinheiro@igalia.com>
Removing heuristics to decide CallyRectable/CallyTexture role
Previously CallyRectangle and CallyTexture used some heuristics in
order to decide the default role: ATK_ROLE_IMAGE or
ATK_PUSH_BUTTON, as in practice most applications using these
objects as buttons were not applying the proper role.
As this is a hack, and a application responsibility, finally we
have decided to remove this, so the default role is ATK_ROLE_IMAGE.
Fixes CB#1732 (CallyTexture and CallyRectangle uses some heuristics to
decide the role)
2010-05-28 Alejandro Piñeiro <apinheiro@igalia.com>
Post-release version bump, after release 1.2.0
I wrongly added the last commit on the 1.1 branch, when in fact it
requires clutter 1.3.3, and on the README it is explained that
cally versioning is tied to clutter versioning. In order to solve
that a clutter-1.2 release branch is created, and bumped the version.
This versioning tyding will be obsolete when the integration with
clutter become a reality, but in the same way, this is the way to
tidy this thinking in this integration.
2010-04-13 Alejandro Piñeiro <apinheiro@igalia.com>
Use clutter_actor_get_accessible
The method clutter_actor_get_accessible was added due work on
bug 2070, and should be used to get the accessibility object,
instead of atk_gobject_accessible_for_object
This would allow to implement a11y support directly on
any clutter based toolkit object (ie StLabel).
2010-05-13 Alejandro Piñeiro <apinheiro@igalia.com>
Added CallyClone example
2010-05-13 Alejandro Piñeiro <apinheiro@igalia.com>
Added a11y support for ClutterClone
Resolved in the most simplified way, just as a image and a
default description to identify cloned objects.
More information:
http://lists.o-hand.com/clutter/3797.html
2010-04-14 Alejandro Piñeiro <apinheiro@igalia.com>
Remove gail dependency
Removed to avoid gdk/gtk dependency on cally.
Part of bug CB#2072 solution
2010-04-14 Alejandro Piñeiro <apinheiro@igalia.com>
Avoid gdk functions filling AtkKeyEventStruct
Now when AtkKeyEventStruct is filled in order to emit any key event
signal, it is not used any gdk function on the keyval or the
string fields.
event_string is filled with the printable character if possible, if
not (Ctrl, Alt, etc) it is set as NULL.
Now the AT should take care of that, at least until we define atk key
event struct in a more agnostic way (not tied to gdk/gtk). See orca
bug bgo#616206 as a example.
Part of bug CB#2072 solution.
2010-04-15 Alejandro Piñeiro <apinheiro@igalia.com>
Added gail_misc_layout_get_run_attributes implementation
Part of bug CB#2072 solution
2010-04-14 Alejandro Piñeiro <apinheiro@igalia.com>
Remove gailutil/gailmisc functions calls
This is because gailutil/gailmisc added a gdk/gtk dependency, and
this dependency is being removed. New cally-specific implementation
are required.
Related to bug CB#1733
Part of bug CB#2072 solution
2010-04-13 Alejandro Piñeiro <apinheiro@igalia.com>
Fixing the libdir directory in some examples
2010-03-26 Alejandro Piñeiro <apinheiro@igalia.com>
Previous cally.pc.in update was incomplete
The previous commit was not tested properly, and it was missing one
detail. Sorry for the noise.
2010-03-26 Alejandro Piñeiro <apinheiro@igalia.com>
Update cally.pc.in after module relocation
Previous commit places cally module in a different directory.
It also corrects where the include directory is placed.
2010-03-15 Alejandro Piñeiro <apinheiro@igalia.com>
Use a proper clutter module directory
Use a proper clutter module directory, instead of keep being
installed on a gtk directory.
Improve the cally-examples-util, in order to keep using
hardcoded values.
Fixes CB#1737 (Wrong cally module directory)
2010-03-15 Alejandro Piñeiro <apinheiro@igalia.com>
Proper UTF-8 headers
2010-02-25 Alejandro Piñeiro <apinheiro@igalia.com>
Change "--with-dbus" option for "atk-bridge-dir" on examples
The atk-adaptor in the dbus at-spi was renamed to atk-bridge due
some apps hardcoding the name. So right now the only difference
is the final directory.
So the option was removed, and atk-bridge-dir added. This also allows
to use the system atk-bridge or the compiled in any developing environment,
so it is really more flexible.
See the README (updated with this commit) for more information.
2010-02-19 Alejandro Piñeiro <apinheiro@igalia.com>
Added .gitignore file
2010-02-19 Alejandro Piñeiro <apinheiro@igalia.com>
Release 1.1.1
2010-02-19 Alejandro Piñeiro <apinheiro@igalia.com>
Using clutter_threads_idle_add instead of the gdk one
The idea is being as less gdk dependent as possible. Right now
it is inviable to remove the dependency (gailutil and so on) but
hypothetically, the ideal is remove this dependency in the future,
and being "clutter pure".
2010-02-15 Alejandro Piñeiro <apinheiro@igalia.com>
Check if the state is defunct on cally_text_get_name
Check if the state is defunct on cally_text_get_name, in order
to avoid warnings cally clutter_text_get_text when the clutter
object is NULL
2010-01-26 Alejandro Piñeiro <apinheiro@igalia.com>
Update on configure.ac after autoupdate call
2010-02-02 Alejandro Piñeiro <apinheiro@igalia.com>
Try to apply the key modifiers to event->keyval like GDK does
ClutterKeyEvent defines the keyval without taking into account the
modifiers. GDK defines this keyval taking into account the modifiers.
AtkKeyEventStruct expects the keyval in a GDK fashion, so a
translation is required.
This patch tries to do that using using
gdk_keymap_translate_keyboard_state.
This functions only works correctly if gtk has been initialized, so
the fallback is create the AtkKeyEventStruct with the keyval
provided by Clutter.
More information:
http://library.gnome.org/devel/atk/stable/AtkUtil.html#AtkKeyEventStruct
http://bugzilla.openedhand.com/show_bug.cgi?id=1961
2010-02-02 Alejandro Piñeiro <apinheiro@igalia.com>
Filling AtkKeyEventStruct->string used on the atk key event listeners
Finally we use directly gdk_keyval_name. Not the ideal solution, but works,
and more important, it avoids to reimplement this issue on clutter or cally.
More information on Bug 1952
Fixes http://bugzilla.openedhand.com/show_bug.cgi?id=1952
2010-01-22 Alejandro Piñeiro <apinheiro@igalia.com>
Added AM_PROG_CC_C_O option to avoid a warning running configure
2010-01-22 Alejandro Piñeiro <apinheiro@igalia.com>
Fix clutter version required on the pc files
2010-01-22 Alejandro Piñeiro <apinheiro@igalia.com>
Check on configure time if any x11 clutter backend is in use
It uses AC_CHECK_LIB in order to check if x11 backend is in use.
It also modifies cally-actor in order to use the information
retrieved.
So now cally has a minimum multi-backend support. It only manages
a x11 (glx or eglx) backend, but at least, it checks it, so you
can compile cally without this backend. It probably will not work
properly, but at least you can compile and execute it.
Solves http://bugzilla.openedhand.com/show_bug.cgi?id=1736
2010-01-21 Alejandro Piñeiro <apinheiro@igalia.com>
Fix the perspective problems computing the on-screen extensions
Use clutter_actor_get_abs_allocation_vertices and
clutter_actor_get_transformed_size to get the real on-screen
position and size, instead of compute that using the geometry
and the anchor point.
It also update cally-atkcomponent-example, adding a actor inside
a nested ClutterGroup hierarchy.
Fixes: http://bugzilla.openedhand.com/show_bug.cgi?id=1731
2010-01-13 Alejandro Piñeiro <apinheiro@igalia.com>
Added extra button on cally-atkeditabletext-example
Added a button to print the current cursor position, and also
extend the size of the buttons
2010-01-12 Alejandro Piñeiro <apinheiro@igalia.com>
Remove superfluous g_print on CallyStage
2009-12-03 Alejandro Piñeiro <apinheiro@igalia.com>
Use clutter_stage_manager_peek_stages to avoid a leak
2009-12-03 Alejandro Piñeiro <apinheiro@igalia.com>
Added ATK_STATE_SELECTABLE_TEXT management
2009-11-26 Alejandro Piñeiro <apinheiro@igalia.com>
Manage properly ATK_STATE_ACTIVE on CallyStage
* cally/cally-stage.c
Added private struct
(cally_stage_class_init),(cally_stage_init),(cally_stage_real_initialize):
Initialization stuff
(cally_stage_activate_cb)
(cally_stage_deactivate_cb): new ClutterStage signal callbacks, change
the internal value of active, and notify the atk state change
(cally_stage_ref_state_set): manage ATK_STATE_ACTIVATE
* examples/cally-atktext-example2.c
If possible, creates two stage, in order to test ATK_STATE_ACTIVATE
2009-11-24 Alejandro Piñeiro <apinheiro@igalia.com>
Focused state change and focused object notification
* cally/cally-actor.h
(focus_clutter): added virtual method for the focus management
* cally/cally-actor.c
(cally_actor_component_interface_init)
(cally_actor_add_focus_handler)
(cally_actor_remove_focus_handler):
Implementation of the AtkComponent methods add_focus_handler and
remove_focus_handler
(cally_actor_focus_event): CallyActor specific focus handler, notify
the state focused change
(cally_actor_focus_clutter)
(cally_actor_real_focus_clutter):
Handlers for the ClutterActor "key-focus-in" and "key-focus-out"
signals. Emit the signal AtkObject "focus_event" and set the focus
object with atk_focus_tracker_notify.
(cally_actor_initialize):
Connect to the signals "key-focus-in" and "key-focus-out", use
atk_component_add_focus_handler to add cally_actor_focus_event
Note: The focus management is more simplified that the gail one. The
main reason is that the focus management in GTK is really more complex
that the Clutter one.
2009-11-24 Alejandro Piñeiro <apinheiro@igalia.com>
Modify cally-atkeditabletext-example.c to manage "activatable" status
2009-11-24 Alejandro Piñeiro <apinheiro@igalia.com>
Added "activate" action in ClutterText
* cally/cally-actor.h
* cally/cally-actor.c
cally_actor_add_action now returns the action id added. Documentation
added in order to explain the return values and others.
* cally/cally-text.c
Added action "activate". This action is only available if the ClutterText is
activatable, so the "activatable" property is tracked in the notify
2009-11-20 Alejandro Piñeiro <apinheiro@igalia.com>
Signal event emission
Emits the signals "text_selection_changed", "text_caret_moved",
"text_changed::insert", "text_changed::delete", and notify the
ATK_STATE_EDITABLE state change.
It also adds the ATK_STATE_EDITABLE in the ref_state_set, includes a
finalize to clean the new private data used, and move part of the
initialization from the _init to the _real_initialization.
2009-12-03 Alejandro Piñeiro <apinheiro@igalia.com>
Remove the ATK_STATE_DEFUNCT emission
Remove the ATK_STATE_DEFUNCT emission, as this is already made by
AtkGObjectAccessible.
It also removes the clutter actor from the private structure, as we
can use the AtkGObjectAccessible API to obtain it. This makes the code
more coherent, with respect of the rest of the Cally classes
implementation.
2009-11-26 Alejandro Piñeiro <apinheiro@igalia.com>
Remove ; from the CALLY_GET_CLUTTER_ACTOR macro
2009-11-25 Alejandro Piñeiro <apinheiro@igalia.com>
TODO cleanup and more implementation notes
* TODO: removed the data that we have in the bugzilla or in the implementation
notes on the cally source
* cally/cally-actor.c: complete implementations notes
* cally/Makefile.am: add a comment related to the public headers, and include
Makefile.in in the MAINTAINERCLEANFILES
2009-11-13 Alejandro Piñeiro <apinheiro@igalia.com>
Adding new tips on CODING_STYLE
2009-11-09 Alejandro Piñeiro <apinheiro@igalia.com>
AtkEditableText implementation on CallyText
* examples/Makefile.am
* examples/cally-atkeditabletext-example.c: New example added
* cally/cally-text.c
Interface AtkEditableText implemented, except some methods:
* Missing ClipBoard feature on Clutter:
paste_text
copy_text
cut_text
* Missing a equivalent GtkTextTag on Clutter (so the possibility to
set run attributes in a range):
set_run_attributes
Fixes bug CB#1734
2009-11-03 Alejandro Piñeiro <apinheiro@igalia.com>
Removed DG_DISABLE_CHECKS and DG_DISABLE_CAST_CHECKS from CFLAGS
* configure.ac: Removed DG_DISABLE_CHECKS and DG_DISABLE_CAST_CHECKS
from the common CFLAGS options
* cally/cally-actor.c: fixed cast errors on some return values, not
detected previously because of the use of relaxed compilation
options
Problem detected by Mario Sánchez Prada <msanchez@igalia.com>
2009-10-28 Alejandro Piñeiro <apinheiro@igalia.com>
Support for multiple stages
* cally-root.c
* cally-stage.c
* cally-util.c
Implemented the support for multiple stages, by tracking the signals
stage-added and stage-removed of the ClutterStageManager.
In the same way CallyRoot has implement properly the atk_object_initialize,
and in general now is more tied to ClutterStageManager (CallyRoot is now
the a11y object of ClutterStageManager), but factory not required anyway,
as it is instanced on the CallyUtil atk_get_root
Fixes: CB#1754 (Missing multi-stage support)
2009-10-27 Alejandro Piñeiro <apinheiro@igalia.com>
Implemented atk_[add/remove]_key_event_listener on CallyUtil
* cally/cally-util.c:
Implemented atk_[add/remove]_key_event_listener
* examples/cally-atktext-example2.c:
Modified in order to install and remove key event listeners,
for testing purposes
Fixes CB#1852 (AtkUtil implementation misses
atk_[add/remove]_key_event_listener)
2009-10-21 Alejandro Piñeiro <apinheiro@igalia.com>
Implemented atk-[add/remove]-global-event-listener on CallyUtil
* cally/cally-util.c:
Implemented atk-[add/remove]-global-event-listener on CallyUtil
* examples/Makefile.am
* examples/cally-atktext-example2.c
New example in order to test easier the event emission on focus
change (not working right now)
2009-10-12 Alejandro Piñeiro <apinheiro@igalia.com>
Add --with-dbus option executing the examples
The replacement for atk-bridge on at-spi-dbus has a different name
(atk-adaptor), and it has not defined the method gnome_accessibility_init.
The --with-dbus option allow to load the correct library and use the
correct hook method if you are using at-spi-dbus.
Anyway, take into account that this is just an example, and in a final
environment, this should be made in a more general way.
More information: CB#1738, CB#1737
2009-09-25 Alejandro Piñeiro <apinheiro@igalia.com>
Symplifying shave support.
2009-09-25 Alejandro Piñeiro <apinheiro@igalia.com>
Cleanup on the compilation and installation process
* cally/Makefile.am:
Added libcallydir and libcally_HEADERS in order to publish all cally
headers, as the current policy is use the cally headers as public.
* configure.ac:
Change API_VERSION_MAJOR for CALLY_API_VERSION, as was the real
meaning, and define CALLY_VERSION.
Change CALLY_OBJ_CFLAGS and CALLY_OBJ_LIBS, used to compile the
tests, as was not required to compile against the cally module (the
example only required to compile against Clutter, as the cally
module was just a module loaded by GModule).
Support for Shave.
2009-07-31 Alejandro Piñeiro <apinheiro@igalia.com>
Be able to run the examples without installing Cally
Before that, the examples searched the cally module from the final installed
directory. This means that you should install the library to use the examples.
On development this is not desirable. Now it is loaded from ../cally/.libs
This is a little hackish, but more useful, and in the end, it is just a example.
Probably a best option could be configure that on the command line.
$ ./example --cally-dir="mydir"
But just a nitpick.
2009-07-29 Alejandro Piñeiro <apinheiro@igalia.com>
Upgrade to cally-1.0, using clutter-1.0
* NEWS
* TODO: removed several items, waiting to be moved to the bugzilla
* configure.ac
* examples/cally-examples-util.c
2009-07-27 Alejandro Piñeiro <apinheiro@igalia.com>
Fixed return value of cally_actor_get_index_in_parent
Bug and solutiond pointed by Gerd Kohlberger
2009-06-30 Alejandro Piñeiro <apinheiro@igalia.com>
Added the implementation of most AtkText methods for CluttetText (CallyText)
It remains some methods:
get_default_attributes
get_character_extents
get_offset_at_point
The current gail implementation delegate on gailmisc, but this is tied to
GtkWidget so an equivalent functionality would be implemented (something like
callymisc), and in the case of get_character_extents, not sure about the layout
position (see gtk_entry_get_layout_offsets).
I think that worth manage this in a different commit.
In the same way is still missing AtkEditableText support.
2009-07-07 Alejandro Piñeiro <apinheiro@igalia.com>
Added CALLY_GET_CLUTTER_ACTOR macro
This macro was created to simplify how do you get the clutter actor object
related to the cally object. On CallyActor a private attributte maintains it
(for convenience, as it is heavily used) but outside, atkgobject methods can
be used. Note that there is a possibility on the future to change it. Two
options:
* Add a public method to get the clutter object
* Use this method on CallyActor too
This macro simplifies this:
CLUTTER_ACTOR (atk_gobject_accessible_get_object (ATK_GOBJECT_ACCESSIBLE (cally_object)))
2009-06-24 Alejandro Piñeiro <apinheiro@igalia.com>
Renamed examples/cally-util.[ch] to examples/cally-examples-util.[ch]
Renamed examples/cally-util.[ch] to examples/cally-examples-util.[ch] to avoid
confusion with cally/cally-util.[ch], implementation of the AtkUtil interface
2009-06-23 Alejandro Piñeiro <apinheiro@igalia.com>
Adding examples directory
* NEWS: Updates
* configure.ac
* Makefile.am
* cally/Makefile.am
* examples/Makefile.am: New
* examples/cally-util.[ch]: New
* examples/example1.c: New
Added a directory in order to put examples. In this way we don't require any
external clutter app to make the basic a11y functionality checks. At this
moment only an example was added, but all the compiling structure is working.
By default the examples are not compiled, use "--enable-examples" on configure
time in order to enable their compilation.
This basic example basically shows several objects, with different depth, in
order to check that AtkComponent returns the correct screen position.
Other minor changes done on the building infrastructure.
2009-06-23 Alejandro Piñeiro <apinheiro@igalia.com>
Fix clutter version required
2009-06-23 Alejandro Piñeiro <apinheiro@igalia.com>
Solve a problem calling clutter_actor_get_anchor_point
* cally/cally-actor.c:
(_get_actor_extents): use gfloat instead of gint, as now this clutter_actor_get_anchor_point
use floats
2009-06-11 Alejandro Piñeiro <apinheiro@igalia.com>
Minor fixes
* Update TODO
* Fix .pc files, to use clutter-0.9 version
2009-05-20 Alejandro Piñeiro <apinheiro@igalia.com>
Library renamed from cail to cally
2009-05-08 Alejandro Piñeiro <apinheiro@igalia.com>
Removed cail-clone-texture.h from cail.h
* cail/cail.h: Removed reference to cail-clone-texture.h
2009-05-08 Alejandro Piñeiro <apinheiro@igalia.com>
Upgrade to cail-0.9, using clutter-0.9, first compilable version
* NEWS: new file with the information of the releases
* TODO: updated
* configure.ac: updated clutter version to compile against
* cail/cail-clone-texture.[ch]: Removed as ClutterCloneTexture was removed on Clutter 0.9.0
* cail/cail-label.[ch]: Removed as ClutterLabel was removed on Clutter 0.9.0
* cail/Makefile.am: updated due the source files removed
* cail/cail-actor.c: removed include to <clutter/clutter-actor.h>
* cail/cail.c: removed the factories for CailLabel and CailCloneTexture
2009-05-07 Alejandro Piñeiro <apinheiro@igalia.com>
Reflect change on the version number policy
* README: correct some typos and explain that the cail version number
is tied to the clutter version number and how
* configure.ac
Set the version number to 0.8.0
2009-05-07 Alejandro Piñeiro <apinheiro@igalia.com>
Edit the ChangeLog file, to show that now we are using git
* ChangeLog.SVN: new file, with the ChangeLog used while cail was
using a Subversion repository
* ChangeLog: now is empty, and only maintains a reference to use git log
2009-04-29 Alejandro Piñeiro <apinheiro@igalia.com>
Coding style review
* CODING_STYLE
* cail/Makefile.am
* cail/cail-actor-private.[ch]
* cail/cail-actor.h
* cail/cail-clone-texture.[ch]
* cail/cail-group.[ch]
* cail/cail-label.[ch]
* cail/cail-rectangle.[ch]
* cail/cail-root.[ch]
* cail/cail-stage.[ch]
* cail/cail-texture.[ch]
* cail/cail-util.[ch]
* cail/cail.c
2009-04-28 Alejandro Piñeiro <apinheiro@igalia.com>
Coding style review: cail-actor.c
2009-04-21 Alejandro Piñeiro <apinheiro@igalia.com>
2009-04-21 Alejandro Pinheiro <apinheiro@igalia.com>
* TODO: updated TODO file
2009-04-21 Alejandro Piñeiro <apinheiro@igalia.com>
2009-03-06 Alejandro Pinheiro <apinheiro@igalia.com>
* AUTHORS: update authors file to public release
2009-03-06 Alejandro Piñeiro <apinheiro@igalia.com>
2009-03-06 Alejandro Pinheiro <apinheiro@igalia.com>
* debian/control
Added cdbs dependency, renamed debugging package
* debian/libcail-common-dbg.dirs: new file
* debian/libcail-common.dirs
* debian/libcail-common.install
Minor changes
2009-03-05 Alejandro Piñeiro <apinheiro@igalia.com>
2009-03-05 Alejandro Pinheiro <apinheiro@igalia.com>
* TODO
Added TODO file, in order to list the remaining tasks.
2009-03-05 Alejandro Piñeiro <apinheiro@igalia.com>
2009-03-05 Alejandro Pinheiro <apinheiro@igalia.com>
* configure.ac
* cail/cail.c
* cail/cail-util.c
* Makefile.am
Removed all the missing gtk related stuff
2009-03-05 Alejandro Piñeiro <apinheiro@igalia.com>
2009-03-05 Alejandro Pinheiro <apinheiro@igalia.com>
* cail/cail-actor.c
(_get_actor_extents): managing too the anchor point to compute the position
(_get_top_level_origin): reimplemented using x11 functions, removed
gtk/gdk related functions, and taking into account the relative position
inside the parent (previous position calculation was wrong if a child
was not a direct stage child)
* cail/clutter-gtk/cail-clutter-embed.[ch]
* cail/clutter-gtk/cail-gtk-factory.h
Removed, in order to remove any gtk dependency
* cail/debian/control: removed gtk dependency
2009-03-03 Alejandro Piñeiro <apinheiro@igalia.com>
2009-03-03 Alejandro Pinheiro <apinheiro@igalia.com>
* cail/cail-actor-private.[ch]: new files to private utility functions
(_cail_actor_pushable): new function, that checks if a cail actor is
pushable by checking if the clutter actor related has a handler for
a release event
* cail/cail-texture.c
* cail/cail-clone-texture.c
* cail/cail-rectangle.c
Use of new function _cail_actor_pushable
* cail-actor.c: Added some documentation related to current implementation
* cail-util.c: Code style review
2009-03-02 Alejandro Piñeiro <apinheiro@igalia.com>
2009-03-02 Alejandro Pinheiro <apinheiro@igalia.com>
* cail/cail-label.[ch]: new
* cail/cail.[ch]
(cail_accessibility_module_init)
* cail/Makefile.am
Added CailLabel, a11y object for ClutterLabel
2009-02-27 Alejandro Piñeiro <apinheiro@igalia.com>
2009-02-27 Alejandro Pinheiro <apinheiro@igalia.com>
* cail/cail-actor.c
(cail_actor_real_remove_actor)
Fixed a typo that causes a crash while removing the actor from a
container
2009-02-26 Alejandro Piñeiro <apinheiro@igalia.com>
2009-02-26 Alejandro Pinheiro <apinheiro@igalia.com>
* cail/cail-actor.c
(cail_actor_remove_actor)
(cail_actor_add_actor)
Fixed a typo calling klass->add_actor and klass->remove_actor that causes
a crash in some (container,actor) combinations
(cail_actor_real_add_actor)
Additional parameter check
2009-02-25 Alejandro Piñeiro <apinheiro@igalia.com>
Missing cail-rectangle.[ch] files, according 2009-02-23 entry at Changelog
2009-02-23 Alejandro Piñeiro <apinheiro@igalia.com>
2009-02-23 Alejandro Pinheiro <apinheiro@igalia.com>
* cail/cail-rectangle.[ch]
* cail/cail.[ch]
* cail/Makefile.am
Added CailRectangle, a11y object for ClutterRectangle
* cail/cail-group.c
* cail/cail-texture.c
* cail/cail-stage.c
Avoid to add a empty private structure, to avoid the glib warning. Anyway
the pointer to the private structure is still on the .h, to allow future
add-on.
2009-02-20 Alejandro Piñeiro <apinheiro@igalia.com>
2009-02-20 Alejandro Pinheiro <apinheiro@igalia.com>
* cail-actor.[ch]
* cail-group.[ch]
Moved most of the ClutterContainer a11y support from cail-group to
cail-actor, in order to generalize this support.
* cail-stage.[ch]
* cail-util.[ch]
Normalize the private structure to avoid future problems with missing
gaps
2009-02-20 Alejandro Piñeiro <apinheiro@igalia.com>
2009-02-20 Alejandro Pinheiro <apinheiro@igalia.com>
* cail/cail-actor.c
(cail_actor_connect_actor_destroyed): connects to the clutter actor
destroy signal
(cail_actor_clutter_actor_destroyed): handler to the clutter actor
destroy signal, update the priv->actor pointer and notify a state change
This change allows to be sure about the priv->actor correct value, so we
can use directly priv->actor instead of atk_gobject_accessible_get_object
in the next functions:
(cail_actor_get_parent)
(cail_actor_get_index_in_parent)
(cail_actor_ref_state_set)
(cail_actor_get_extents)
2009-02-19 Alejandro Piñeiro <apinheiro@igalia.com>
2009-02-19 Alejandro Pinheiro <apinheiro@igalia.com>
* cail/cail-texture.[ch]
* cail/cail-clone-texture.[ch]
* cail/cail.[ch]
* cail/Makefile.am
Added CailTexture and CailCloneTexture a11y objects for ClutterTexture
and ClutterCloneTexture
* cail/cail-util.c
Added private structure
2009-02-18 Alejandro Piñeiro <apinheiro@igalia.com>
2009-02-18 Alejandro Pinheiro <apinheiro@igalia.com>
* cail/cail-actor.c:
(cail_actor_get_parent)
Return the accessible object of the clutter actor if accessible_parent
is not available. Previously it only took into account the these object
as a possible parent to return (you can set it with atk_object_set_parent)
2009-02-18 Alejandro Piñeiro <apinheiro@igalia.com>
2009-02-18 Alejandro Pinheiro <apinheiro@igalia.com>
* cail/cail-group.[ch]: code style review
* cail/cail-actor.[ch]: implemented basic support for ClutterContainer
2009-02-18 Alejandro Piñeiro <apinheiro@igalia.com>
2009-02-18 Alejandro Pinheiro <apinheiro@igalia.com>
* debian/control: updating dependencies
2009-02-18 Alejandro Piñeiro <apinheiro@igalia.com>
2009-02-18 Alejandro Pinheiro <apinheiro@igalia.com>
* configure.ac: added additional compile flags
* cail/cail-actor.[ch]: Reimplemented support for AtkAction interface
* cail/cail-root.[ch]: code style review
2009-02-16 Alejandro Piñeiro <apinheiro@igalia.com>
2009-02-16 Alejandro Pinheiro <apinheiro@igalia.com>
* First release.

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@ -1,35 +0,0 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Some parts are based on GailWidget from GAIL
* GAIL - The GNOME Accessibility Implementation Library
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "cally/cally-actor.h"
/*
* Auxiliary define, in order to get the clutter actor from the AtkObject using
* AtkGObject methods
*
*/
#define CALLY_GET_CLUTTER_ACTOR(cally_object) \
(CLUTTER_ACTOR (atk_gobject_accessible_get_object (ATK_GOBJECT_ACCESSIBLE (cally_object))))

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@ -1,123 +0,0 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Some parts are based on GailWidget from GAIL
* GAIL - The GNOME Accessibility Implementation Library
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <atk/atk.h>
#include "clutter/clutter.h"
G_BEGIN_DECLS
#define CALLY_TYPE_ACTOR (cally_actor_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (CallyActor,
cally_actor,
CALLY,
ACTOR,
AtkGObjectAccessible)
typedef struct _CallyActor CallyActor;
typedef struct _CallyActorClass CallyActorClass;
typedef struct _CallyActorPrivate CallyActorPrivate;
/**
* CallyActionFunc:
* @cally_actor: a #CallyActor
*
* Action function, to be used on #AtkAction implementations as a individual
* action
*/
typedef void (* CallyActionFunc) (CallyActor *cally_actor);
/**
* CallyActionCallback:
* @cally_actor: a #CallyActor
* @user_data: user data passed to the function
*
* Action function, to be used on #AtkAction implementations as
* an individual action.
*
* Unlike #CallyActionFunc, this function uses the @user_data
* argument passed to [method@Actor.add_action_full].
*/
typedef void (* CallyActionCallback) (CallyActor *cally_actor,
gpointer user_data);
/**
* CallyActorClass:
* @notify_clutter: Signal handler for notify signal on Clutter actor
* @add_actor: Signal handler for child-added signal on Clutter actor
* @remove_actor: Signal handler for child-removed signal on Clutter actor
*/
struct _CallyActorClass
{
/*< private >*/
AtkGObjectAccessibleClass parent_class;
/*< public >*/
void (*notify_clutter) (GObject *object,
GParamSpec *pspec);
gint (*add_actor) (ClutterActor *container,
ClutterActor *actor,
gpointer data);
gint (*remove_actor) (ClutterActor *container,
ClutterActor *actor,
gpointer data);
};
CLUTTER_EXPORT
AtkObject* cally_actor_new (ClutterActor *actor);
CLUTTER_EXPORT
guint cally_actor_add_action (CallyActor *cally_actor,
const gchar *action_name,
const gchar *action_description,
const gchar *action_keybinding,
CallyActionFunc action_func);
CLUTTER_EXPORT
guint cally_actor_add_action_full (CallyActor *cally_actor,
const gchar *action_name,
const gchar *action_description,
const gchar *action_keybinding,
CallyActionCallback callback,
gpointer user_data,
GDestroyNotify notify);
CLUTTER_EXPORT
gboolean cally_actor_remove_action (CallyActor *cally_actor,
gint action_id);
CLUTTER_EXPORT
gboolean cally_actor_remove_action_by_name (CallyActor *cally_actor,
const gchar *action_name);
G_END_DECLS

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@ -1,127 +0,0 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2010 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
/**
* CallyClone:
*
* Implementation of the ATK interfaces for a #ClutterClone
*
* #CallyClone implements the required ATK interfaces of [class@Clutter.Clone]
*
* In particular it sets a proper role for the clone, as just a image,
* as it is the sanest and simplest approach.
*/
/* Design rationale for CallyClone:
*
* In the old times, it was just ClutterCloneTexture. So, from a a11y POV
* CallyCloneTexture was just another image, like ClutterTexture, and if
* it was a clone was irrelevant. So on cally-0.8, CallyCloneTexture
* expose a object with role ATK_ROLE_IMAGE. But now, ClutterClone is more
* general. You can clone any object, including groups, and made things
* like have one text entry, and a clone with different properties in the
* same window, updated both at once.
*
* The question is if the idea is have a ClutterClone as a "first-class"
* citizen inside the stage hierarchy (full clone), or it is just supposed
* to be a mirror image of the original object.
*
* In the case of the a11y POV this would mean that if the text changes on
* the source, the clone should emit as well the text-changing signals.
*
* As ClutterClone smartly just paint the same object with different
* parameters, this would mean that it should be the cally object the one
* that should replicate the source clutter hierarchy to do that,
* something that just sound crazy.
*
* Taking into account that:
*
* - ClutterClone doesn't re-emit mirrored signals from the source
* I think that likely the answer would be "yes, it is just a
* mirrored image, not a real full clone".
*
* - You can't interact directly with the clone (ie: focus, and so on).
* Its basic usage (right now) is clone textures.
*
* Any other solution could be overwhelming.
*
* I think that the final solution would be that ClutterClone from the
* a11y POV should still be managed as a image (with the proper properties,
* position, size, etc.).
*/
#include "config.h"
#include "cally/cally-clone.h"
#include "cally/cally-actor-private.h"
/* AtkObject */
static void cally_clone_real_initialize (AtkObject *obj,
gpointer data);
G_DEFINE_TYPE (CallyClone, cally_clone, CALLY_TYPE_ACTOR)
static void
cally_clone_class_init (CallyCloneClass *klass)
{
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
class->initialize = cally_clone_real_initialize;
}
static void
cally_clone_init (CallyClone *clone)
{
/* nothing to do yet */
}
/**
* cally_clone_new:
* @actor: a #ClutterActor
*
* Creates a new #CallyClone for the given @actor. @actor must be a
* [class@Clutter.Clone].
*
* Return value: the newly created #AtkObject
*/
AtkObject*
cally_clone_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_CLONE (actor), NULL);
object = g_object_new (CALLY_TYPE_CLONE, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static void
cally_clone_real_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (cally_clone_parent_class)->initialize (obj, data);
obj->role = ATK_ROLE_IMAGE;
}

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@ -1,53 +0,0 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2010 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include "clutter/clutter.h"
#include "cally/cally-actor.h"
G_BEGIN_DECLS
#define CALLY_TYPE_CLONE (cally_clone_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (CallyClone,
cally_clone,
CALLY,
CLONE,
CallyActor)
typedef struct _CallyClone CallyClone;
typedef struct _CallyCloneClass CallyCloneClass;
struct _CallyCloneClass
{
/*< private >*/
CallyActorClass parent_class;
};
CLUTTER_EXPORT
AtkObject *cally_clone_new (ClutterActor *actor);
G_END_DECLS

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@ -1,108 +0,0 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Based on gailfactory.h from GAIL
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <glib-object.h>
#include <atk/atkobject.h>
/**
* CALLY_ACCESSIBLE_FACTORY:
* @type: GType of the accessible which is created by the factory
* @type_as_function: prefix of the accessible object methods
* @opt_create_accessible: method to instantiate the accessibility object
*
* Defines a new #AtkObjectFactory factory to create accessible
* objects of a specific GType. It defines the factory GType and also
* overrides the proper #AtkObjectFactory methods.
*
* It assumes that the accessibility object provides a
* @opt_create_accessible method in order to create the accessibility
* object. It returns a @type GType object.
*/
#define CALLY_ACCESSIBLE_FACTORY(type, type_as_function, opt_create_accessible) \
\
static GType \
type_as_function ## _factory_get_accessible_type (void) \
{ \
return type; \
} \
\
static AtkObject* \
type_as_function ## _factory_create_accessible (GObject *obj) \
{ \
ClutterActor *actor; \
AtkObject *accessible; \
\
g_return_val_if_fail (CLUTTER_ACTOR (obj), NULL); \
\
actor = CLUTTER_ACTOR (obj); \
\
accessible = opt_create_accessible (actor); \
\
return accessible; \
} \
\
static void \
type_as_function ## _factory_class_init (AtkObjectFactoryClass *klass) \
{ \
klass->create_accessible = type_as_function ## _factory_create_accessible; \
klass->get_accessible_type = type_as_function ## _factory_get_accessible_type;\
} \
\
static GType \
type_as_function ## _factory_get_type (void) \
{ \
static GType t = 0; \
\
if (!t) \
{ \
char *name; \
static const GTypeInfo tinfo = \
{ \
sizeof (AtkObjectFactoryClass), \
NULL, NULL, (GClassInitFunc) type_as_function ## _factory_class_init, \
NULL, NULL, sizeof (AtkObjectFactory), 0, NULL, NULL \
}; \
\
name = g_strconcat (g_type_name (type), "Factory", NULL); \
t = g_type_register_static ( \
ATK_TYPE_OBJECT_FACTORY, name, &tinfo, 0); \
g_free (name); \
} \
\
return t; \
}
/**
* CALLY_ACTOR_SET_FACTORY:
* @widget_type: GType of the clutter actor
* @type_as_function: prefix of the accessible object methods
*
* Sets the #AtkObjectFactory to be used in order to instantiate
* accessibility objects for the actor which GType is @widget_type.
*/
#define CALLY_ACTOR_SET_FACTORY(widget_type, type_as_function) \
atk_registry_set_factory_type (atk_get_default_registry (), \
widget_type, \
type_as_function ## _factory_get_type ())

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@ -1,41 +0,0 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Some parts are based on GailWidget from GAIL
* GAIL - The GNOME Accessibility Implementation Library
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <glib.h>
#include <atk/atk.h>
G_BEGIN_DECLS
CLUTTER_EXPORT
gboolean cally_get_cally_initialized (void);
CLUTTER_EXPORT
gboolean cally_accessibility_init (void);
G_END_DECLS

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/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
/**
* CallyRoot:
*
* Root object for the Cally toolkit
*
* #CallyRoot is the root object of the accessibility tree-like
* hierarchy, exposing the application level.
*
* Somewhat equivalent to #GailTopLevel. We consider that this class
* expose the a11y information of the [class@Clutter.StageManager], as the
* children of this object are the different [class@Clutter.Stage] managed (so
* the [class@GObject.Object] used in the [method@Atk.Object.initialize] is the
* [class@Clutter.StageManager]).
*/
#include "config.h"
#include "cally/cally-root.h"
#include "clutter/clutter-actor.h"
#include "clutter/clutter-stage-private.h"
#include "clutter/clutter-stage-manager.h"
/* GObject */
static void cally_root_finalize (GObject *object);
/* AtkObject.h */
static void cally_root_initialize (AtkObject *accessible,
gpointer data);
static gint cally_root_get_n_children (AtkObject *obj);
static AtkObject * cally_root_ref_child (AtkObject *obj,
gint i);
static AtkObject * cally_root_get_parent (AtkObject *obj);
static const char * cally_root_get_name (AtkObject *obj);
/* Private */
static void cally_util_stage_added_cb (ClutterStageManager *stage_manager,
ClutterStage *stage,
gpointer data);
static void cally_util_stage_removed_cb (ClutterStageManager *stage_manager,
ClutterStage *stage,
gpointer data);
typedef struct _CallyRootPrivate
{
/* We save the CallyStage objects. Other option could save the stage
* list, and then just get the a11y object on the ref_child, etc. But
* the ref_child is more common that the init and the stage-add,
* stage-remove, so we avoid getting the accessible object
* constantly
*/
GSList *stage_list;
/* signals id */
gulong stage_added_id;
gulong stage_removed_id;
} CallyRootPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (CallyRoot, cally_root, ATK_TYPE_GOBJECT_ACCESSIBLE)
static void
cally_root_class_init (CallyRootClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
gobject_class->finalize = cally_root_finalize;
/* AtkObject */
class->get_n_children = cally_root_get_n_children;
class->ref_child = cally_root_ref_child;
class->get_parent = cally_root_get_parent;
class->initialize = cally_root_initialize;
class->get_name = cally_root_get_name;
}
static void
cally_root_init (CallyRoot *root)
{
CallyRootPrivate *priv = cally_root_get_instance_private (root);
priv->stage_list = NULL;
priv->stage_added_id = 0;
priv->stage_removed_id = 0;
}
/**
* cally_root_new:
*
* Creates a new #CallyRoot object.
*
* Return value: the newly created #AtkObject
*/
AtkObject*
cally_root_new (void)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
ClutterStageManager *stage_manager = NULL;
object = g_object_new (CALLY_TYPE_ROOT, NULL);
accessible = ATK_OBJECT (object);
stage_manager = clutter_stage_manager_get_default ();
atk_object_initialize (accessible, stage_manager);
return accessible;
}
static void
cally_root_finalize (GObject *object)
{
CallyRoot *root = CALLY_ROOT (object);
GObject *stage_manager = NULL;
CallyRootPrivate *priv;
g_return_if_fail (CALLY_IS_ROOT (object));
priv = cally_root_get_instance_private (root);
if (priv->stage_list)
{
g_slist_free (priv->stage_list);
priv->stage_list = NULL;
}
stage_manager = atk_gobject_accessible_get_object (ATK_GOBJECT_ACCESSIBLE (root));
g_clear_signal_handler (&priv->stage_added_id, stage_manager);
g_clear_signal_handler (&priv->stage_removed_id, stage_manager);
G_OBJECT_CLASS (cally_root_parent_class)->finalize (object);
}
/* AtkObject.h */
static void
cally_root_initialize (AtkObject *accessible,
gpointer data)
{
ClutterStageManager *stage_manager = NULL;
const GSList *iter = NULL;
const GSList *stage_list = NULL;
ClutterStage *clutter_stage = NULL;
AtkObject *cally_stage = NULL;
CallyRoot *root = CALLY_ROOT (accessible);
CallyRootPrivate *priv = cally_root_get_instance_private (root);
accessible->role = ATK_ROLE_APPLICATION;
accessible->accessible_parent = NULL;
/* children initialization */
stage_manager = CLUTTER_STAGE_MANAGER (data);
stage_list = clutter_stage_manager_peek_stages (stage_manager);
for (iter = stage_list; iter != NULL; iter = g_slist_next (iter))
{
clutter_stage = CLUTTER_STAGE (iter->data);
cally_stage = clutter_actor_get_accessible (CLUTTER_ACTOR (clutter_stage));
atk_object_set_parent (cally_stage, ATK_OBJECT (root));
priv->stage_list = g_slist_append (priv->stage_list, cally_stage);
}
priv->stage_added_id =
g_signal_connect (G_OBJECT (stage_manager), "stage-added",
G_CALLBACK (cally_util_stage_added_cb), root);
priv->stage_removed_id =
g_signal_connect (G_OBJECT (stage_manager), "stage-removed",
G_CALLBACK (cally_util_stage_removed_cb), root);
ATK_OBJECT_CLASS (cally_root_parent_class)->initialize (accessible, data);
}
static gint
cally_root_get_n_children (AtkObject *obj)
{
CallyRoot *root = CALLY_ROOT (obj);
CallyRootPrivate *priv = cally_root_get_instance_private (root);
return g_slist_length (priv->stage_list);
}
static AtkObject*
cally_root_ref_child (AtkObject *obj,
gint i)
{
CallyRoot *cally_root = CALLY_ROOT (obj);
CallyRootPrivate *priv = cally_root_get_instance_private (cally_root);
GSList *stage_list = NULL;
gint num = 0;
AtkObject *item = NULL;
stage_list = priv->stage_list;
num = g_slist_length (stage_list);
g_return_val_if_fail ((i < num)&&(i >= 0), NULL);
item = g_slist_nth_data (stage_list, i);
if (!item)
{
return NULL;
}
g_object_ref (item);
return item;
}
static AtkObject*
cally_root_get_parent (AtkObject *obj)
{
return NULL;
}
static const char *
cally_root_get_name (AtkObject *obj)
{
return g_get_prgname ();
}
/* -------------------------------- PRIVATE --------------------------------- */
static void
cally_util_stage_added_cb (ClutterStageManager *stage_manager,
ClutterStage *stage,
gpointer data)
{
CallyRoot *root = CALLY_ROOT (data);
AtkObject *cally_stage = NULL;
CallyRootPrivate *priv = cally_root_get_instance_private (root);
gint index = -1;
cally_stage = clutter_actor_get_accessible (CLUTTER_ACTOR (stage));
atk_object_set_parent (cally_stage, ATK_OBJECT (root));
priv->stage_list = g_slist_append (priv->stage_list, cally_stage);
index = g_slist_index (priv->stage_list, cally_stage);
g_signal_emit_by_name (root, "children_changed::add",
index, cally_stage, NULL);
g_signal_emit_by_name (cally_stage, "create", 0);
}
static void
cally_util_stage_removed_cb (ClutterStageManager *stage_manager,
ClutterStage *stage,
gpointer data)
{
CallyRoot *root = CALLY_ROOT (data);
AtkObject *cally_stage = NULL;
CallyRootPrivate *priv
= cally_root_get_instance_private (root);
gint index = -1;
cally_stage = clutter_actor_get_accessible (CLUTTER_ACTOR (stage));
index = g_slist_index (priv->stage_list, cally_stage);
priv->stage_list = g_slist_remove (priv->stage_list,
cally_stage);
index = g_slist_index (priv->stage_list, cally_stage);
g_signal_emit_by_name (root, "children_changed::remove",
index, cally_stage, NULL);
g_signal_emit_by_name (cally_stage, "destroy", 0);
}

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/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <atk/atk.h>
#include "clutter/clutter.h"
G_BEGIN_DECLS
#define CALLY_TYPE_ROOT (cally_root_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (CallyRoot,
cally_root,
CALLY,
ROOT,
AtkGObjectAccessible)
typedef struct _CallyRoot CallyRoot;
typedef struct _CallyRootClass CallyRootClass;
struct _CallyRootClass
{
/*< private >*/
AtkGObjectAccessibleClass parent_class;
};
CLUTTER_EXPORT
AtkObject *cally_root_new (void);
G_END_DECLS

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/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
/**
* CallyStage:
*
* Implementation of the ATK interfaces for a #ClutterStage
*
* #CallyStage implements the required ATK interfaces for [class@Clutter.Stage]
*
* Some implementation details: at this moment #CallyStage is used as
* the most similar Window object in this toolkit (ie: emitting window
* related signals), although the real purpose of [class@Clutter.Stage] is
* being a canvas. Anyway, this is required for applications using
* just clutter, or directly [class@Clutter.Stage]
*/
#include "config.h"
#include "cally/cally-stage.h"
#include "cally/cally-actor-private.h"
/* AtkObject.h */
static void cally_stage_real_initialize (AtkObject *obj,
gpointer data);
static AtkStateSet* cally_stage_ref_state_set (AtkObject *obj);
/* AtkWindow */
static void cally_stage_window_interface_init (AtkWindowIface *iface);
/* Auxiliary */
static void cally_stage_activate_cb (ClutterStage *stage,
gpointer data);
static void cally_stage_deactivate_cb (ClutterStage *stage,
gpointer data);
typedef struct _CallyStagePrivate
{
/* NULL means that the stage will receive the focus */
ClutterActor *key_focus;
gboolean active;
} CallyStagePrivate;
G_DEFINE_TYPE_WITH_CODE (CallyStage,
cally_stage,
CALLY_TYPE_ACTOR,
G_ADD_PRIVATE (CallyStage)
G_IMPLEMENT_INTERFACE (ATK_TYPE_WINDOW,
cally_stage_window_interface_init));
static void
cally_stage_class_init (CallyStageClass *klass)
{
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
/* AtkObject */
class->initialize = cally_stage_real_initialize;
class->ref_state_set = cally_stage_ref_state_set;
}
static void
cally_stage_init (CallyStage *cally_stage)
{
CallyStagePrivate *priv = cally_stage_get_instance_private (cally_stage);
priv->active = FALSE;
}
/**
* cally_stage_new:
* @actor: a #ClutterActor
*
* Creates a new #CallyStage for the given @actor. @actor should be a
* [class@Clutter.Stage].
*
* Return value: the newly created #AtkObject
*/
AtkObject*
cally_stage_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_STAGE (actor), NULL);
object = g_object_new (CALLY_TYPE_STAGE, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static void
cally_stage_notify_key_focus_cb (ClutterStage *stage,
GParamSpec *pspec,
CallyStage *self)
{
ClutterActor *key_focus = NULL;
AtkObject *new = NULL;
CallyStagePrivate *priv = cally_stage_get_instance_private (self);
if (priv->active == FALSE)
return;
key_focus = clutter_stage_get_key_focus (stage);
if (key_focus != priv->key_focus)
{
AtkObject *old = NULL;
if (priv->key_focus != NULL)
{
if (priv->key_focus != CLUTTER_ACTOR (stage))
{
g_object_remove_weak_pointer (G_OBJECT (priv->key_focus),
(gpointer *) &priv->key_focus);
}
old = clutter_actor_get_accessible (priv->key_focus);
}
else
old = clutter_actor_get_accessible (CLUTTER_ACTOR (stage));
atk_object_notify_state_change (old,
ATK_STATE_FOCUSED,
FALSE);
}
/* we keep notifying the focus gain without checking previous
* key-focus to avoid some missing events due timing
*/
priv->key_focus = key_focus;
if (key_focus != NULL)
{
/* ensure that if the key focus goes away, the field inside
* CallyStage is reset. see bug:
*
* https://bugzilla.gnome.org/show_bug.cgi?id=692706
*
* we remove the weak pointer above.
*/
if (key_focus != CLUTTER_ACTOR (stage))
{
g_object_add_weak_pointer (G_OBJECT (priv->key_focus),
(gpointer *) &priv->key_focus);
}
new = clutter_actor_get_accessible (key_focus);
}
else
new = clutter_actor_get_accessible (CLUTTER_ACTOR (stage));
atk_object_notify_state_change (new,
ATK_STATE_FOCUSED,
TRUE);
}
static void
cally_stage_real_initialize (AtkObject *obj,
gpointer data)
{
ClutterStage *stage = NULL;
g_return_if_fail (CALLY_IS_STAGE (obj));
ATK_OBJECT_CLASS (cally_stage_parent_class)->initialize (obj, data);
stage = CLUTTER_STAGE (CALLY_GET_CLUTTER_ACTOR (obj));
g_signal_connect (stage, "activate", G_CALLBACK (cally_stage_activate_cb), obj);
g_signal_connect (stage, "deactivate", G_CALLBACK (cally_stage_deactivate_cb), obj);
g_signal_connect (stage, "notify::key-focus",
G_CALLBACK (cally_stage_notify_key_focus_cb), obj);
atk_object_set_role (obj, ATK_ROLE_WINDOW);
}
static AtkStateSet*
cally_stage_ref_state_set (AtkObject *obj)
{
CallyStage *cally_stage = NULL;
AtkStateSet *state_set = NULL;
ClutterStage *stage = NULL;
CallyStagePrivate *priv;
g_return_val_if_fail (CALLY_IS_STAGE (obj), NULL);
cally_stage = CALLY_STAGE (obj);
priv = cally_stage_get_instance_private (cally_stage);
state_set = ATK_OBJECT_CLASS (cally_stage_parent_class)->ref_state_set (obj);
stage = CLUTTER_STAGE (CALLY_GET_CLUTTER_ACTOR (cally_stage));
if (stage == NULL)
return state_set;
if (priv->active)
atk_state_set_add_state (state_set, ATK_STATE_ACTIVE);
return state_set;
}
/* AtkWindow */
static void
cally_stage_window_interface_init (AtkWindowIface *iface)
{
/* At this moment AtkWindow is just about signals */
}
/* Auxiliary */
static void
cally_stage_activate_cb (ClutterStage *stage,
gpointer data)
{
CallyStage *cally_stage = NULL;
CallyStagePrivate *priv;
g_return_if_fail (CALLY_IS_STAGE (data));
cally_stage = CALLY_STAGE (data);
priv = cally_stage_get_instance_private (cally_stage);
priv->active = TRUE;
atk_object_notify_state_change (ATK_OBJECT (cally_stage),
ATK_STATE_ACTIVE, TRUE);
g_signal_emit_by_name (cally_stage, "activate", 0);
}
static void
cally_stage_deactivate_cb (ClutterStage *stage,
gpointer data)
{
CallyStage *cally_stage = NULL;
CallyStagePrivate *priv;
g_return_if_fail (CALLY_IS_STAGE (data));
cally_stage = CALLY_STAGE (data);
priv = cally_stage_get_instance_private (cally_stage);
priv->active = FALSE;
atk_object_notify_state_change (ATK_OBJECT (cally_stage),
ATK_STATE_ACTIVE, FALSE);
g_signal_emit_by_name (cally_stage, "deactivate", 0);
}

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/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include "cally/cally-actor.h"
#include "clutter/clutter.h"
G_BEGIN_DECLS
#define CALLY_TYPE_STAGE (cally_stage_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (CallyStage,
cally_stage,
CALLY,
STAGE,
CallyActor)
typedef struct _CallyStage CallyStage;
typedef struct _CallyStageClass CallyStageClass;
struct _CallyStageClass
{
/*< private >*/
CallyActorClass parent_class;
};
CLUTTER_EXPORT
AtkObject *cally_stage_new (ClutterActor *actor);
G_END_DECLS

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/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include "clutter/clutter.h"
#include "cally/cally-actor.h"
G_BEGIN_DECLS
#define CALLY_TYPE_TEXT (cally_text_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (CallyText,
cally_text,
CALLY,
TEXT,
CallyActor)
typedef struct _CallyText CallyText;
typedef struct _CallyTextClass CallyTextClass;
struct _CallyTextClass
{
/*< private >*/
CallyActorClass parent_class;
};
CLUTTER_EXPORT
AtkObject* cally_text_new (ClutterActor *actor);
G_END_DECLS

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/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Based on GailUtil from GAIL
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
/**
* CallyUtil:
*
* #AtkUtil implementation
*
* #CallyUtil implements #AtkUtil abstract methods. Although it
* includes the name "Util" it is in fact one of the most important
* interfaces to be implemented in any ATK toolkit implementation.
* For instance, it defines [func@Atk.get_root], the method that returns
* the root object in the hierarchy. Without it, you don't have
* available any accessible object.
*/
#include "config.h"
#include <stdlib.h>
#include <string.h>
#include "cally/cally-util.h"
#include "cally/cally-root.h"
#include "cally/cally-stage.h"
#include "clutter/clutter.h"
#define DEFAULT_PASSWORD_CHAR '*'
/* atkutil.h */
static guint cally_util_add_key_event_listener (AtkKeySnoopFunc listener,
gpointer data);
static void cally_util_remove_key_event_listener (guint remove_listener);
static AtkObject* cally_util_get_root (void);
static const gchar * cally_util_get_toolkit_name (void);
static const gchar * cally_util_get_toolkit_version (void);
/* private */
static gboolean notify_hf (gpointer key,
gpointer value,
gpointer data);
static void insert_hf (gpointer key,
gpointer value,
gpointer data);
/* This is just a copy of the Gail one, a shared library or place to
define it could be a good idea. */
typedef struct _CallyKeyEventInfo CallyKeyEventInfo;
struct _CallyKeyEventInfo
{
AtkKeySnoopFunc listener;
gpointer func_data;
};
static AtkObject* root = NULL;
static GHashTable *key_listener_list = NULL;
G_DEFINE_TYPE (CallyUtil, cally_util, ATK_TYPE_UTIL);
static void
cally_util_class_init (CallyUtilClass *klass)
{
AtkUtilClass *atk_class;
gpointer data;
data = g_type_class_peek (ATK_TYPE_UTIL);
atk_class = ATK_UTIL_CLASS (data);
atk_class->add_key_event_listener = cally_util_add_key_event_listener;
atk_class->remove_key_event_listener = cally_util_remove_key_event_listener;
atk_class->get_root = cally_util_get_root;
atk_class->get_toolkit_name = cally_util_get_toolkit_name;
atk_class->get_toolkit_version = cally_util_get_toolkit_version;
/* FIXME: Instead of create this on the class, I think that would
worth to implement CallyUtil as a singleton instance, so the
class methods will access this instance. This will be a good
future enhancement, meanwhile, just using the same *working*
implementation used on GailUtil */
}
static void
cally_util_init (CallyUtil *cally_util)
{
/* instance init: usually not required */
}
/* ------------------------------ ATK UTIL METHODS -------------------------- */
static AtkObject*
cally_util_get_root (void)
{
if (!root)
root = cally_root_new ();
return root;
}
static const gchar *
cally_util_get_toolkit_name (void)
{
return "clutter";
}
static const gchar *
cally_util_get_toolkit_version (void)
{
return VERSION;
}
static guint
cally_util_add_key_event_listener (AtkKeySnoopFunc listener,
gpointer data)
{
static guint key = 1;
CallyKeyEventInfo *event_info = NULL;
if (!key_listener_list)
key_listener_list = g_hash_table_new_full (NULL, NULL, NULL, g_free);
event_info = g_new (CallyKeyEventInfo, 1);
event_info->listener = listener;
event_info->func_data = data;
g_hash_table_insert (key_listener_list, GUINT_TO_POINTER (key++), event_info);
/* XXX: we don't check to see if n_listeners > MAXUINT */
return key - 1;
}
static void
cally_util_remove_key_event_listener (guint remove_listener)
{
if (!g_hash_table_remove (key_listener_list, GUINT_TO_POINTER (remove_listener))) {
g_warning ("Not able to remove listener with id %i", remove_listener);
}
if (g_hash_table_size (key_listener_list) == 0)
{
g_hash_table_destroy (key_listener_list);
key_listener_list = NULL;
}
}
/* ------------------------------ PRIVATE FUNCTIONS ------------------------- */
static AtkKeyEventStruct *
atk_key_event_from_clutter_event_key (ClutterKeyEvent *clutter_event,
gunichar password_char)
{
AtkKeyEventStruct *atk_event = g_new0 (AtkKeyEventStruct, 1);
gunichar key_unichar;
switch (clutter_event_type ((ClutterEvent *) clutter_event))
{
case CLUTTER_KEY_PRESS:
atk_event->type = ATK_KEY_EVENT_PRESS;
break;
case CLUTTER_KEY_RELEASE:
atk_event->type = ATK_KEY_EVENT_RELEASE;
break;
default:
g_assert_not_reached ();
return NULL;
}
if (password_char)
atk_event->state = 0;
else
atk_event->state = clutter_event_get_state ((ClutterEvent *) clutter_event);
/* We emit the clutter keyval. This is not exactly the one expected
by AtkKeyEventStruct, as it expects a Gdk-like event, with the
modifiers applied. But to avoid a dependency to gdk, we delegate
that on the AT application.
More information: Bug 1952 and bug 2072
*/
if (password_char)
atk_event->keyval = clutter_unicode_to_keysym (password_char);
else
atk_event->keyval = clutter_event_get_key_symbol ((ClutterEvent *) clutter_event);
/* It is expected to store a key defining string here (ie "Space" in
case you press a space). Anyway, there are no function on clutter
to obtain that, and we want to avoid a gdk dependency here, so we
delegate on the AT application to obtain that string using the
rest of the data on the ATK event struct.
More information: Bug 1952 and 2072
*/
if (password_char)
key_unichar = password_char;
else
key_unichar = clutter_event_get_key_unicode ((ClutterEvent *) clutter_event);
if (g_unichar_validate (key_unichar) && !g_unichar_iscntrl (key_unichar))
{
GString *new = NULL;
new = g_string_new ("");
new = g_string_insert_unichar (new, 0, key_unichar);
atk_event->string = g_string_free (new, FALSE);
}
else
atk_event->string = NULL;
atk_event->length = 0;
/* Computing the hardware keycode from the password-char is
difficult. But we are in a password situation. We are already a
unichar that it is not the original one. Providing a "almost
real" keycode is irrelevant */
if (password_char)
atk_event->keycode = 0;
else
atk_event->keycode = clutter_event_get_key_code ((ClutterEvent *) clutter_event);
atk_event->timestamp = clutter_event_get_time ((ClutterEvent *) clutter_event);
#ifdef CALLY_DEBUG
g_debug ("CallyKeyEvent:\tsym 0x%x\n\t\tmods %x\n\t\tcode %u\n\t\ttime %lx \n\t\tstring %s\n",
(unsigned int) atk_event->keyval,
(unsigned int) atk_event->state,
(unsigned int) atk_event->keycode,
(unsigned long int) atk_event->timestamp,
atk_event->string);
#endif
return atk_event;
}
static gboolean
notify_hf (gpointer key, gpointer value, gpointer data)
{
CallyKeyEventInfo *info = (CallyKeyEventInfo *) value;
AtkKeyEventStruct *key_event = (AtkKeyEventStruct *)data;
return (*(AtkKeySnoopFunc) info->listener) (key_event, info->func_data) ? TRUE : FALSE;
}
static void
insert_hf (gpointer key, gpointer value, gpointer data)
{
GHashTable *new_table = (GHashTable *) data;
g_hash_table_insert (new_table, key, value);
}
/*
* 0 if the key of that event is visible, in other case the password
* char
*/
static gunichar
check_key_visibility (ClutterStage *stage)
{
AtkObject *accessible;
ClutterActor *focus;
focus = clutter_stage_get_key_focus (stage);
accessible = clutter_actor_get_accessible (focus);
g_return_val_if_fail (accessible != NULL, 0);
if (atk_object_get_role (accessible) != ATK_ROLE_PASSWORD_TEXT)
return 0;
/* If it is a clutter text, we use his password char. Note that
although at Clutter toolkit itself, only ClutterText exposes a
password role, nothing prevents on any derived toolkit (like st)
to create a new actor that can behave like a password entry. And
the key event will still be emitted here. Although in that case
we would lose any password char from the derived toolkit, it is
still better fill this with a default unichar that the original
one */
if (CLUTTER_IS_TEXT (focus))
return clutter_text_get_password_char (CLUTTER_TEXT (focus));
else
return DEFAULT_PASSWORD_CHAR;
}
gboolean
cally_snoop_key_event (ClutterStage *stage,
ClutterKeyEvent *key)
{
ClutterEvent *event = (ClutterEvent *) key;
AtkKeyEventStruct *key_event = NULL;
ClutterEventType event_type;
gboolean consumed = FALSE;
gunichar password_char = 0;
event_type = clutter_event_type (event);
/* filter key events */
if ((event_type != CLUTTER_KEY_PRESS) && (event_type != CLUTTER_KEY_RELEASE))
return FALSE;
if (key_listener_list)
{
GHashTable *new_hash = g_hash_table_new (NULL, NULL);
g_hash_table_foreach (key_listener_list, insert_hf, new_hash);
password_char = check_key_visibility (stage);
key_event = atk_key_event_from_clutter_event_key (key, password_char);
/* func data is inside the hash table */
consumed = g_hash_table_foreach_steal (new_hash, notify_hf, key_event) > 0;
g_hash_table_destroy (new_hash);
g_free (key_event->string);
g_free (key_event);
}
return consumed;
}
void
_cally_util_override_atk_util (void)
{
AtkUtilClass *atk_class = ATK_UTIL_CLASS (g_type_class_ref (ATK_TYPE_UTIL));
atk_class->add_key_event_listener = cally_util_add_key_event_listener;
atk_class->remove_key_event_listener = cally_util_remove_key_event_listener;
atk_class->get_root = cally_util_get_root;
atk_class->get_toolkit_name = cally_util_get_toolkit_name;
atk_class->get_toolkit_version = cally_util_get_toolkit_version;
}

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@ -1,55 +0,0 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include "clutter/clutter.h"
#include <atk/atk.h>
G_BEGIN_DECLS
#define CALLY_TYPE_UTIL (cally_util_get_type ())
typedef struct _CallyUtil CallyUtil;
typedef struct _CallyUtilClass CallyUtilClass;
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (CallyUtil,
cally_util,
CALLY,
UTIL,
AtkUtil)
struct _CallyUtilClass
{
/*< private >*/
AtkUtilClass parent_class;
};
void _cally_util_override_atk_util (void);
gboolean cally_snoop_key_event (ClutterStage *stage,
ClutterKeyEvent *key);
G_END_DECLS

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@ -1,79 +0,0 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "cally/cally.h"
#include "cally/cally-actor.h"
#include "cally/cally-stage.h"
#include "cally/cally-text.h"
#include "cally/cally-clone.h"
#include "cally/cally-factory.h"
#include "cally/cally-util.h"
#include "clutter/clutter.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-private.h"
/* factories initialization*/
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_ACTOR, cally_actor, cally_actor_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_STAGE, cally_stage, cally_stage_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_TEXT, cally_text, cally_text_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_CLONE, cally_clone, cally_clone_new)
/**
* cally_accessibility_init:
*
* Initializes the accessibility support.
*
* Return value: %TRUE if accessibility support has been correctly
* initialized.
*/
gboolean
cally_accessibility_init (void)
{
/* setting the factories */
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_ACTOR, cally_actor);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_STAGE, cally_stage);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_TEXT, cally_text);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_CLONE, cally_clone);
/* Initialize the CallyUtility class */
_cally_util_override_atk_util ();
CLUTTER_NOTE (MISC, "Clutter Accessibility initialized");
return TRUE;
}
/**
* cally_get_cally_initialized:
*
* Returns if the accessibility support using cally is enabled.
*
* Return value: %TRUE if accessibility support has been correctly
* initialized.
*/
gboolean cally_get_cally_initialized (void)
{
return !g_strcmp0 (atk_get_toolkit_name (), "clutter");
}

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@ -1,34 +0,0 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define __CALLY_H_INSIDE__
#include "cally/cally-actor.h"
#include "cally/cally-clone.h"
#include "cally/cally-factory.h"
#include "cally/cally-main.h"
#include "cally/cally-root.h"
#include "cally/cally-stage.h"
#include "cally/cally-text.h"
#include "cally/cally-util.h"
#undef __CALLY_H_INSIDE__

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@ -1,53 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2021 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Carlos Garnacho <carlosg@gnome.org>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-action.h"
G_BEGIN_DECLS
void clutter_action_set_phase (ClutterAction *action,
ClutterEventPhase phase);
gboolean clutter_action_handle_event (ClutterAction *action,
const ClutterEvent *event);
void clutter_action_sequence_cancelled (ClutterAction *action,
ClutterInputDevice *device,
ClutterEventSequence *sequence);
gboolean clutter_action_register_sequence (ClutterAction *self,
const ClutterEvent *event);
int clutter_action_setup_sequence_relationship (ClutterAction *action_1,
ClutterAction *action_2,
ClutterInputDevice *device,
ClutterEventSequence *sequence);
G_END_DECLS

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@ -1,146 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterAction:
*
* Abstract class for event-related logic
*
* #ClutterAction is an abstract base class for event-related actions that
* modify the user interaction of a [class@Actor], just like
* [class@Constraint] is an abstract class for modifiers of an actor's
* position or size.
*
* Implementations of #ClutterAction are associated to an actor and can
* provide behavioral changes when dealing with user input - for instance
* drag and drop capabilities, or scrolling, or panning - by using the
* various event-related signals provided by [class@Actor] itself.
*/
#include "config.h"
#include "clutter/clutter-action.h"
#include "clutter/clutter-action-private.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-private.h"
typedef struct _ClutterActionPrivate ClutterActionPrivate;
struct _ClutterActionPrivate
{
ClutterEventPhase phase;
};
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (ClutterAction, clutter_action,
CLUTTER_TYPE_ACTOR_META)
static gboolean
clutter_action_handle_event_default (ClutterAction *action,
const ClutterEvent *event)
{
return FALSE;
}
static void
clutter_action_class_init (ClutterActionClass *klass)
{
klass->handle_event = clutter_action_handle_event_default;
}
static void
clutter_action_init (ClutterAction *self)
{
}
void
clutter_action_set_phase (ClutterAction *action,
ClutterEventPhase phase)
{
ClutterActionPrivate *priv;
priv = clutter_action_get_instance_private (action);
priv->phase = phase;
}
ClutterEventPhase
clutter_action_get_phase (ClutterAction *action)
{
ClutterActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTION (action), CLUTTER_PHASE_CAPTURE);
priv = clutter_action_get_instance_private (action);
return priv->phase;
}
gboolean
clutter_action_handle_event (ClutterAction *action,
const ClutterEvent *event)
{
gboolean retval;
g_object_ref (action);
retval = CLUTTER_ACTION_GET_CLASS (action)->handle_event (action, event);
g_object_unref (action);
return retval;
}
void
clutter_action_sequence_cancelled (ClutterAction *action,
ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
ClutterActionClass *action_class = CLUTTER_ACTION_GET_CLASS (action);
if (action_class->sequence_cancelled)
action_class->sequence_cancelled (action, device, sequence);
}
gboolean
clutter_action_register_sequence (ClutterAction *self,
const ClutterEvent *event)
{
ClutterActionClass *action_class = CLUTTER_ACTION_GET_CLASS (self);
if (action_class->register_sequence)
return action_class->register_sequence (self, event);
return TRUE;
}
int
clutter_action_setup_sequence_relationship (ClutterAction *action_1,
ClutterAction *action_2,
ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
ClutterActionClass *action_class = CLUTTER_ACTION_GET_CLASS (action_1);
if (action_class->setup_sequence_relationship)
return action_class->setup_sequence_relationship (action_1, action_2, device, sequence);
return 0;
}

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@ -1,99 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-actor-meta.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTION (clutter_action_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterAction, clutter_action,
CLUTTER, ACTION, ClutterActorMeta);
/**
* ClutterActionClass:
*
* The ClutterActionClass structure contains only private data
*/
struct _ClutterActionClass
{
/*< private >*/
ClutterActorMetaClass parent_class;
gboolean (* handle_event) (ClutterAction *action,
const ClutterEvent *event);
void (* sequence_cancelled) (ClutterAction *action,
ClutterInputDevice *device,
ClutterEventSequence *sequence);
gboolean (* register_sequence) (ClutterAction *self,
const ClutterEvent *event);
int (* setup_sequence_relationship) (ClutterAction *action_1,
ClutterAction *action_2,
ClutterInputDevice *device,
ClutterEventSequence *sequence);
};
/* ClutterActor API */
CLUTTER_EXPORT
void clutter_actor_add_action (ClutterActor *self,
ClutterAction *action);
CLUTTER_EXPORT
void clutter_actor_add_action_with_name (ClutterActor *self,
const gchar *name,
ClutterAction *action);
CLUTTER_EXPORT
void clutter_actor_add_action_full (ClutterActor *self,
const char *name,
ClutterEventPhase phase,
ClutterAction *action);
CLUTTER_EXPORT
void clutter_actor_remove_action (ClutterActor *self,
ClutterAction *action);
CLUTTER_EXPORT
void clutter_actor_remove_action_by_name (ClutterActor *self,
const gchar *name);
CLUTTER_EXPORT
ClutterAction *clutter_actor_get_action (ClutterActor *self,
const gchar *name);
CLUTTER_EXPORT
GList * clutter_actor_get_actions (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_clear_actions (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_has_actions (ClutterActor *self);
ClutterEventPhase clutter_action_get_phase (ClutterAction *action);
G_END_DECLS

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@ -1,9 +0,0 @@
#pragma once
#include "clutter/clutter-types.h"
G_BEGIN_DECLS
void _clutter_actor_box_enlarge_for_effects (ClutterActorBox *box);
G_END_DECLS

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@ -1,606 +0,0 @@
#include "config.h"
#include <math.h>
#include "clutter/clutter-types.h"
#include "clutter/clutter-interval.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-actor-box-private.h"
/**
* clutter_actor_box_new:
* @x_1: X coordinate of the top left point
* @y_1: Y coordinate of the top left point
* @x_2: X coordinate of the bottom right point
* @y_2: Y coordinate of the bottom right point
*
* Allocates a new [struct@ActorBox] using the passed coordinates
* for the top left and bottom right points.
*
* This function is the logical equivalent of:
*
* ```c
* clutter_actor_box_init (clutter_actor_box_alloc (),
* x_1, y_1,
* x_2, y_2);
* ```
*
* Return value: (transfer full): the newly allocated #ClutterActorBox.
* Use [method@ActorBox.free] to free the resources
*/
ClutterActorBox *
clutter_actor_box_new (gfloat x_1,
gfloat y_1,
gfloat x_2,
gfloat y_2)
{
return clutter_actor_box_init (clutter_actor_box_alloc (),
x_1, y_1,
x_2, y_2);
}
/**
* clutter_actor_box_alloc:
*
* Allocates a new [struct@ActorBox].
*
* Return value: (transfer full): the newly allocated #ClutterActorBox.
* Use [method@ActorBox.free] to free its resources
*/
ClutterActorBox *
clutter_actor_box_alloc (void)
{
return g_new0 (ClutterActorBox, 1);
}
/**
* clutter_actor_box_init:
* @box: a #ClutterActorBox
* @x_1: X coordinate of the top left point
* @y_1: Y coordinate of the top left point
* @x_2: X coordinate of the bottom right point
* @y_2: Y coordinate of the bottom right point
*
* Initializes @box with the given coordinates.
*
* Return value: (transfer none): the initialized #ClutterActorBox
*/
ClutterActorBox *
clutter_actor_box_init (ClutterActorBox *box,
gfloat x_1,
gfloat y_1,
gfloat x_2,
gfloat y_2)
{
g_return_val_if_fail (box != NULL, NULL);
box->x1 = x_1;
box->y1 = y_1;
box->x2 = x_2;
box->y2 = y_2;
return box;
}
/**
* clutter_actor_box_init_rect:
* @box: a #ClutterActorBox
* @x: X coordinate of the origin
* @y: Y coordinate of the origin
* @width: width of the box
* @height: height of the box
*
* Initializes @box with the given origin and size.
*/
void
clutter_actor_box_init_rect (ClutterActorBox *box,
gfloat x,
gfloat y,
gfloat width,
gfloat height)
{
g_return_if_fail (box != NULL);
box->x1 = x;
box->y1 = y;
box->x2 = box->x1 + width;
box->y2 = box->y1 + height;
}
/**
* clutter_actor_box_copy:
* @box: a #ClutterActorBox
*
* Copies @box
*
* Return value: a newly allocated copy of #ClutterActorBox. Use
* [method@ActorBox.free] to free the allocated resources
*/
ClutterActorBox *
clutter_actor_box_copy (const ClutterActorBox *box)
{
if (G_LIKELY (box != NULL))
return g_memdup2 (box, sizeof (ClutterActorBox));
return NULL;
}
/**
* clutter_actor_box_free:
* @box: a #ClutterActorBox
*
* Frees a #ClutterActorBox allocated using [ctor@ActorBox.new]
* or [method@ActorBox.copy].
*/
void
clutter_actor_box_free (ClutterActorBox *box)
{
if (G_LIKELY (box != NULL))
g_free (box);
}
/**
* clutter_actor_box_equal:
* @box_a: a #ClutterActorBox
* @box_b: a #ClutterActorBox
*
* Checks @box_a and @box_b for equality
*
* Return value: %TRUE if the passed #ClutterActorBox are equal
*/
gboolean
clutter_actor_box_equal (const ClutterActorBox *box_a,
const ClutterActorBox *box_b)
{
g_return_val_if_fail (box_a != NULL && box_b != NULL, FALSE);
if (box_a == box_b)
return TRUE;
return box_a->x1 == box_b->x1 && box_a->y1 == box_b->y1 &&
box_a->x2 == box_b->x2 && box_a->y2 == box_b->y2;
}
/**
* clutter_actor_box_get_x:
* @box: a #ClutterActorBox
*
* Retrieves the X coordinate of the origin of @box
*
* Return value: the X coordinate of the origin
*/
gfloat
clutter_actor_box_get_x (const ClutterActorBox *box)
{
g_return_val_if_fail (box != NULL, 0.);
return box->x1;
}
/**
* clutter_actor_box_get_y:
* @box: a #ClutterActorBox
*
* Retrieves the Y coordinate of the origin of @box
*
* Return value: the Y coordinate of the origin
*/
gfloat
clutter_actor_box_get_y (const ClutterActorBox *box)
{
g_return_val_if_fail (box != NULL, 0.);
return box->y1;
}
/**
* clutter_actor_box_get_width:
* @box: a #ClutterActorBox
*
* Retrieves the width of the @box
*
* Return value: the width of the box
*/
gfloat
clutter_actor_box_get_width (const ClutterActorBox *box)
{
g_return_val_if_fail (box != NULL, 0.);
return box->x2 - box->x1;
}
/**
* clutter_actor_box_get_height:
* @box: a #ClutterActorBox
*
* Retrieves the height of the @box
*
* Return value: the height of the box
*/
gfloat
clutter_actor_box_get_height (const ClutterActorBox *box)
{
g_return_val_if_fail (box != NULL, 0.);
return box->y2 - box->y1;
}
/**
* clutter_actor_box_get_origin:
* @box: a #ClutterActorBox
* @x: (out) (allow-none): return location for the X coordinate, or %NULL
* @y: (out) (allow-none): return location for the Y coordinate, or %NULL
*
* Retrieves the origin of @box
*/
void
clutter_actor_box_get_origin (const ClutterActorBox *box,
gfloat *x,
gfloat *y)
{
g_return_if_fail (box != NULL);
if (x)
*x = box->x1;
if (y)
*y = box->y1;
}
/**
* clutter_actor_box_get_size:
* @box: a #ClutterActorBox
* @width: (out) (allow-none): return location for the width, or %NULL
* @height: (out) (allow-none): return location for the height, or %NULL
*
* Retrieves the size of @box
*/
void
clutter_actor_box_get_size (const ClutterActorBox *box,
gfloat *width,
gfloat *height)
{
g_return_if_fail (box != NULL);
if (width)
*width = box->x2 - box->x1;
if (height)
*height = box->y2 - box->y1;
}
/**
* clutter_actor_box_get_area:
* @box: a #ClutterActorBox
*
* Retrieves the area of @box
*
* Return value: the area of a #ClutterActorBox, in pixels
*/
gfloat
clutter_actor_box_get_area (const ClutterActorBox *box)
{
g_return_val_if_fail (box != NULL, 0.);
return (box->x2 - box->x1) * (box->y2 - box->y1);
}
/**
* clutter_actor_box_contains:
* @box: a #ClutterActorBox
* @x: X coordinate of the point
* @y: Y coordinate of the point
*
* Checks whether a point with @x, @y coordinates is contained
* within @box
*
* Return value: %TRUE if the point is contained by the #ClutterActorBox
*/
gboolean
clutter_actor_box_contains (const ClutterActorBox *box,
gfloat x,
gfloat y)
{
g_return_val_if_fail (box != NULL, FALSE);
return (x > box->x1 && x < box->x2) &&
(y > box->y1 && y < box->y2);
}
/**
* clutter_actor_box_from_vertices:
* @box: a #ClutterActorBox
* @verts: (array fixed-size=4): array of four #graphene_point3d_t
*
* Calculates the bounding box represented by the four vertices; for details
* of the vertex array see [method@Actor.get_abs_allocation_vertices].
*/
void
clutter_actor_box_from_vertices (ClutterActorBox *box,
const graphene_point3d_t verts[])
{
gfloat x_1, x_2, y_1, y_2;
g_return_if_fail (box != NULL);
g_return_if_fail (verts != NULL);
/* 4-way min/max */
x_1 = verts[0].x;
y_1 = verts[0].y;
if (verts[1].x < x_1)
x_1 = verts[1].x;
if (verts[2].x < x_1)
x_1 = verts[2].x;
if (verts[3].x < x_1)
x_1 = verts[3].x;
if (verts[1].y < y_1)
y_1 = verts[1].y;
if (verts[2].y < y_1)
y_1 = verts[2].y;
if (verts[3].y < y_1)
y_1 = verts[3].y;
x_2 = verts[0].x;
y_2 = verts[0].y;
if (verts[1].x > x_2)
x_2 = verts[1].x;
if (verts[2].x > x_2)
x_2 = verts[2].x;
if (verts[3].x > x_2)
x_2 = verts[3].x;
if (verts[1].y > y_2)
y_2 = verts[1].y;
if (verts[2].y > y_2)
y_2 = verts[2].y;
if (verts[3].y > y_2)
y_2 = verts[3].y;
box->x1 = x_1;
box->x2 = x_2;
box->y1 = y_1;
box->y2 = y_2;
}
/**
* clutter_actor_box_interpolate:
* @initial: the initial #ClutterActorBox
* @final: the final #ClutterActorBox
* @progress: the interpolation progress
* @result: (out): return location for the interpolation
*
* Interpolates between @initial and @final `ClutterActorBox`es
* using @progress
*/
void
clutter_actor_box_interpolate (const ClutterActorBox *initial,
const ClutterActorBox *final,
gdouble progress,
ClutterActorBox *result)
{
g_return_if_fail (initial != NULL);
g_return_if_fail (final != NULL);
g_return_if_fail (result != NULL);
result->x1 = initial->x1 + (final->x1 - initial->x1) * progress;
result->y1 = initial->y1 + (final->y1 - initial->y1) * progress;
result->x2 = initial->x2 + (final->x2 - initial->x2) * progress;
result->y2 = initial->y2 + (final->y2 - initial->y2) * progress;
}
/**
* clutter_actor_box_clamp_to_pixel:
* @box: (inout): the #ClutterActorBox to clamp
*
* Clamps the components of @box to the nearest integer
*/
void
clutter_actor_box_clamp_to_pixel (ClutterActorBox *box)
{
g_return_if_fail (box != NULL);
box->x1 = floorf (box->x1);
box->y1 = floorf (box->y1);
box->x2 = ceilf (box->x2);
box->y2 = ceilf (box->y2);
}
/**
* clutter_actor_box_union:
* @a: (in): the first #ClutterActorBox
* @b: (in): the second #ClutterActorBox
* @result: (out): the #ClutterActorBox representing a union
* of @a and @b
*
* Unions the two boxes @a and @b and stores the result in @result.
*/
void
clutter_actor_box_union (const ClutterActorBox *a,
const ClutterActorBox *b,
ClutterActorBox *result)
{
g_return_if_fail (a != NULL);
g_return_if_fail (b != NULL);
g_return_if_fail (result != NULL);
result->x1 = MIN (a->x1, b->x1);
result->y1 = MIN (a->y1, b->y1);
result->x2 = MAX (a->x2, b->x2);
result->y2 = MAX (a->y2, b->y2);
}
static gboolean
clutter_actor_box_progress (const GValue *a,
const GValue *b,
gdouble factor,
GValue *retval)
{
ClutterActorBox res = { 0, };
clutter_actor_box_interpolate (g_value_get_boxed (a),
g_value_get_boxed (b),
factor,
&res);
g_value_set_boxed (retval, &res);
return TRUE;
}
/**
* clutter_actor_box_set_origin:
* @box: a #ClutterActorBox
* @x: the X coordinate of the new origin
* @y: the Y coordinate of the new origin
*
* Changes the origin of @box, maintaining the size of the #ClutterActorBox.
*/
void
clutter_actor_box_set_origin (ClutterActorBox *box,
gfloat x,
gfloat y)
{
gfloat width, height;
g_return_if_fail (box != NULL);
width = box->x2 - box->x1;
height = box->y2 - box->y1;
clutter_actor_box_init_rect (box, x, y, width, height);
}
/**
* clutter_actor_box_set_size:
* @box: a #ClutterActorBox
* @width: the new width
* @height: the new height
*
* Sets the size of @box, maintaining the origin of the #ClutterActorBox.
*/
void
clutter_actor_box_set_size (ClutterActorBox *box,
gfloat width,
gfloat height)
{
g_return_if_fail (box != NULL);
box->x2 = box->x1 + width;
box->y2 = box->y1 + height;
}
void
_clutter_actor_box_enlarge_for_effects (ClutterActorBox *box)
{
float width, height;
if (clutter_actor_box_get_area (box) == 0.0)
return;
/* The aim here is that for a given rectangle defined with floating point
* coordinates we want to determine a stable quantized size in pixels
* that doesn't vary due to the original box's sub-pixel position.
*
* The reason this is important is because effects will use this
* API to determine the size of offscreen framebuffers and so for
* a fixed-size object that may be animated across the screen we
* want to make sure that the stage paint-box has an equally stable
* size so that effects aren't made to continuously re-allocate
* a corresponding fbo.
*
* The other thing we consider is that the calculation of this box is
* subject to floating point precision issues that might be slightly
* different to the precision issues involved with actually painting the
* actor, which might result in painting slightly leaking outside the
* user's calculated paint-volume. For this we simply aim to pad out the
* paint-volume by at least half a pixel all the way around.
*/
width = box->x2 - box->x1;
height = box->y2 - box->y1;
width = CLUTTER_NEARBYINT (width);
height = CLUTTER_NEARBYINT (height);
/* XXX: NB the width/height may now be up to 0.5px too small so we
* must also pad by 0.25px all around to account for this. In total we
* must padd by at least 0.75px around all sides. */
/* XXX: The furthest that we can overshoot the bottom right corner by
* here is 1.75px in total if you consider that the 0.75 padding could
* just cross an integer boundary and so ceil will effectively add 1.
*/
box->x2 = ceilf (box->x2 + 0.75);
box->y2 = ceilf (box->y2 + 0.75);
/* Now we redefine the top-left relative to the bottom right based on the
* rounded width/height determined above + a constant so that the overall
* size of the box will be stable and not dependent on the box's
* position.
*
* Adding 3px to the width/height will ensure we cover the maximum of
* 1.75px padding on the bottom/right and still ensure we have > 0.75px
* padding on the top/left.
*/
box->x1 = box->x2 - width - 3;
box->y1 = box->y2 - height - 3;
}
/**
* clutter_actor_box_scale:
* @box: a #ClutterActorBox
* @scale: scale factor for resizing this box
*
* Rescale the @box by provided @scale factor.
*/
void
clutter_actor_box_scale (ClutterActorBox *box,
gfloat scale)
{
g_return_if_fail (box != NULL);
box->x1 *= scale;
box->x2 *= scale;
box->y1 *= scale;
box->y2 *= scale;
}
/**
* clutter_actor_box_is_initialized:
* @box: a #ClutterActorBox
*
* Checks if @box has been initialized, a #ClutterActorBox is uninitialized
* if it has a size of -1 at an origin of 0, 0.
*
* Returns: %TRUE if the box is uninitialized, %FALSE if it isn't
*/
gboolean
clutter_actor_box_is_initialized (ClutterActorBox *box)
{
gboolean x1_uninitialized, x2_uninitialized;
gboolean y1_uninitialized, y2_uninitialized;
g_return_val_if_fail (box != NULL, TRUE);
x1_uninitialized = isinf (box->x1);
x2_uninitialized = isinf (box->x2) && signbit (box->x2);
y1_uninitialized = isinf (box->y1);
y2_uninitialized = isinf (box->y2) && signbit (box->y2);
return !x1_uninitialized || !x2_uninitialized ||
!y1_uninitialized || !y2_uninitialized;
}
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterActorBox, clutter_actor_box,
clutter_actor_box_copy,
clutter_actor_box_free,
CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_actor_box_progress));

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@ -1,82 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#include "clutter/clutter-actor-meta.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_META_GROUP (_clutter_meta_group_get_type ())
struct _ClutterMetaGroup
{
GObject parent_instance;
ClutterActor *actor;
GList *meta;
};
G_DECLARE_FINAL_TYPE (ClutterMetaGroup,
_clutter_meta_group,
CLUTTER, META_GROUP,
GObject)
/* Each actor meta has a priority with zero as a default. A higher
number means higher priority. Higher priority metas stay at the
beginning of the list. The priority can be negative to give lower
priority than the default. */
#define CLUTTER_ACTOR_META_PRIORITY_DEFAULT 0
/* Any value greater than this is considered an 'internal' priority
and if we expose the priority property publicly then an application
would not be able to use these values. */
#define CLUTTER_ACTOR_META_PRIORITY_INTERNAL_HIGH (G_MAXINT / 2)
#define CLUTTER_ACTOR_META_PRIORITY_INTERNAL_LOW (G_MININT / 2)
void _clutter_meta_group_add_meta (ClutterMetaGroup *group,
ClutterActorMeta *meta);
void _clutter_meta_group_remove_meta (ClutterMetaGroup *group,
ClutterActorMeta *meta);
const GList * _clutter_meta_group_peek_metas (ClutterMetaGroup *group);
void _clutter_meta_group_clear_metas (ClutterMetaGroup *group);
ClutterActorMeta * _clutter_meta_group_get_meta (ClutterMetaGroup *group,
const gchar *name);
gboolean _clutter_meta_group_has_metas_no_internal (ClutterMetaGroup *group);
GList * _clutter_meta_group_get_metas_no_internal (ClutterMetaGroup *group);
void _clutter_meta_group_clear_metas_no_internal (ClutterMetaGroup *group);
/* ActorMeta */
const gchar * _clutter_actor_meta_get_debug_name (ClutterActorMeta *meta);
void _clutter_actor_meta_set_priority (ClutterActorMeta *meta,
gint priority);
G_END_DECLS

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@ -1,702 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterActorMeta:
*
* Base class of actor modifiers
*
* #ClutterActorMeta is an abstract class providing a common API for
* modifiers of [class@Actor] behaviour, appearance or layout.
*
* A #ClutterActorMeta can only be owned by a single [class@Actor] at
* any time.
*
* Every sub-class of #ClutterActorMeta should check if the
* [property@ActorMeta:enabled] property is set to %TRUE before applying
* any kind of modification.
*/
#include "config.h"
#include "clutter/clutter-actor-meta-private.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-private.h"
struct _ClutterActorMetaPrivate
{
ClutterActor *actor;
gulong destroy_id;
gchar *name;
guint is_enabled : 1;
gint priority;
};
enum
{
PROP_0,
PROP_ACTOR,
PROP_NAME,
PROP_ENABLED,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (ClutterActorMeta,
clutter_actor_meta,
G_TYPE_INITIALLY_UNOWNED)
static void
on_actor_destroy (ClutterActor *actor,
ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
priv->actor = NULL;
}
static void
clutter_actor_meta_real_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
g_warn_if_fail (!priv->actor ||
!CLUTTER_ACTOR_IN_PAINT (priv->actor));
g_warn_if_fail (!actor || !CLUTTER_ACTOR_IN_PAINT (actor));
if (priv->actor == actor)
return;
g_clear_signal_handler (&priv->destroy_id, priv->actor);
priv->actor = actor;
if (priv->actor != NULL)
priv->destroy_id = g_signal_connect (priv->actor, "destroy",
G_CALLBACK (on_actor_destroy),
meta);
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_ACTOR]);
}
static void
clutter_actor_meta_real_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
g_warn_if_fail (!priv->actor ||
!CLUTTER_ACTOR_IN_PAINT (priv->actor));
priv->is_enabled = is_enabled;
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_ENABLED]);
}
static void
clutter_actor_meta_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (gobject);
switch (prop_id)
{
case PROP_NAME:
clutter_actor_meta_set_name (meta, g_value_get_string (value));
break;
case PROP_ENABLED:
clutter_actor_meta_set_enabled (meta, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_actor_meta_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (CLUTTER_ACTOR_META (gobject));
switch (prop_id)
{
case PROP_ACTOR:
g_value_set_object (value, priv->actor);
break;
case PROP_NAME:
g_value_set_string (value, priv->name);
break;
case PROP_ENABLED:
g_value_set_boolean (value, priv->is_enabled);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_actor_meta_finalize (GObject *gobject)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (CLUTTER_ACTOR_META (gobject));
if (priv->actor != NULL)
g_clear_signal_handler (&priv->destroy_id, priv->actor);
g_free (priv->name);
G_OBJECT_CLASS (clutter_actor_meta_parent_class)->finalize (gobject);
}
void
clutter_actor_meta_class_init (ClutterActorMetaClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
klass->set_actor = clutter_actor_meta_real_set_actor;
klass->set_enabled = clutter_actor_meta_real_set_enabled;
/**
* ClutterActorMeta:actor:
*
* The #ClutterActor attached to the #ClutterActorMeta instance
*/
obj_props[PROP_ACTOR] =
g_param_spec_object ("actor", NULL, NULL,
CLUTTER_TYPE_ACTOR,
G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS |
G_PARAM_EXPLICIT_NOTIFY);
/**
* ClutterActorMeta:name:
*
* The unique name to access the #ClutterActorMeta
*/
obj_props[PROP_NAME] =
g_param_spec_string ("name", NULL, NULL,
NULL,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterActorMeta:enabled:
*
* Whether or not the #ClutterActorMeta is enabled
*/
obj_props[PROP_ENABLED] =
g_param_spec_boolean ("enabled", NULL, NULL,
TRUE,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
gobject_class->finalize = clutter_actor_meta_finalize;
gobject_class->set_property = clutter_actor_meta_set_property;
gobject_class->get_property = clutter_actor_meta_get_property;
g_object_class_install_properties (gobject_class,
PROP_LAST,
obj_props);
}
void
clutter_actor_meta_init (ClutterActorMeta *self)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (self);
priv->is_enabled = TRUE;
priv->priority = CLUTTER_ACTOR_META_PRIORITY_DEFAULT;
}
/**
* clutter_actor_meta_set_name:
* @meta: a #ClutterActorMeta
* @name: the name of @meta
*
* Sets the name of @meta
*
* The name can be used to identify the #ClutterActorMeta instance
*/
void
clutter_actor_meta_set_name (ClutterActorMeta *meta,
const gchar *name)
{
ClutterActorMetaPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
priv = clutter_actor_meta_get_instance_private (meta);
if (g_strcmp0 (priv->name, name) == 0)
return;
g_free (priv->name);
priv->name = g_strdup (name);
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_NAME]);
}
/**
* clutter_actor_meta_get_name:
* @meta: a #ClutterActorMeta
*
* Retrieves the name set using [method@ActorMeta.set_name]
*
* Return value: (transfer none): the name of the #ClutterActorMeta
* instance, or %NULL if none was set. The returned string is owned
* by the #ClutterActorMeta instance and it should not be modified
* or freed
*/
const gchar *
clutter_actor_meta_get_name (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), NULL);
priv = clutter_actor_meta_get_instance_private (meta);
return priv->name;
}
/**
* clutter_actor_meta_set_enabled:
* @meta: a #ClutterActorMeta
* @is_enabled: whether @meta is enabled
*
* Sets whether @meta should be enabled or not
*/
void
clutter_actor_meta_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterActorMetaPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
priv = clutter_actor_meta_get_instance_private (meta);
is_enabled = !!is_enabled;
if (priv->is_enabled == is_enabled)
return;
CLUTTER_ACTOR_META_GET_CLASS (meta)->set_enabled (meta, is_enabled);
}
/**
* clutter_actor_meta_get_enabled:
* @meta: a #ClutterActorMeta
*
* Retrieves whether @meta is enabled
*
* Return value: %TRUE if the #ClutterActorMeta instance is enabled
*/
gboolean
clutter_actor_meta_get_enabled (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), FALSE);
priv = clutter_actor_meta_get_instance_private (meta);
return priv->is_enabled;
}
/*
* _clutter_actor_meta_set_actor
* @meta: a #ClutterActorMeta
* @actor: a #ClutterActor or %NULL
*
* Sets or unsets a back pointer to the #ClutterActor that owns
* the @meta
*/
static void
_clutter_actor_meta_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
g_return_if_fail (actor == NULL || CLUTTER_IS_ACTOR (actor));
CLUTTER_ACTOR_META_GET_CLASS (meta)->set_actor (meta, actor);
}
/**
* clutter_actor_meta_get_actor:
* @meta: a #ClutterActorMeta
*
* Retrieves a pointer to the [class@Actor] that owns @meta
*
* Return value: (transfer none): a pointer to a #ClutterActor or %NULL
*/
ClutterActor *
clutter_actor_meta_get_actor (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), NULL);
priv = clutter_actor_meta_get_instance_private (meta);
return priv->actor;
}
void
_clutter_actor_meta_set_priority (ClutterActorMeta *meta,
gint priority)
{
ClutterActorMetaPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
priv = clutter_actor_meta_get_instance_private (meta);
/* This property shouldn't be modified after the actor meta is in
use because ClutterMetaGroup doesn't resort the list when it
changes. If we made the priority public then we could either make
the priority a construct-only property or listen for
notifications on the property from the ClutterMetaGroup and
resort. */
g_return_if_fail (priv->actor == NULL);
priv->priority = priority;
}
static gint
_clutter_actor_meta_get_priority (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), 0);
priv = clutter_actor_meta_get_instance_private (meta);
return priv->priority;
}
static gboolean
_clutter_actor_meta_is_internal (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
gint priority = priv->priority;
return (priority <= CLUTTER_ACTOR_META_PRIORITY_INTERNAL_LOW ||
priority >= CLUTTER_ACTOR_META_PRIORITY_INTERNAL_HIGH);
}
/*
* ClutterMetaGroup: a collection of ClutterActorMeta instances
*/
G_DEFINE_FINAL_TYPE (ClutterMetaGroup, _clutter_meta_group, G_TYPE_OBJECT);
static void
_clutter_meta_group_dispose (GObject *gobject)
{
_clutter_meta_group_clear_metas (CLUTTER_META_GROUP (gobject));
G_OBJECT_CLASS (_clutter_meta_group_parent_class)->dispose (gobject);
}
static void
_clutter_meta_group_class_init (ClutterMetaGroupClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->dispose = _clutter_meta_group_dispose;
}
static void
_clutter_meta_group_init (ClutterMetaGroup *self)
{
}
/*
* _clutter_meta_group_add_meta:
* @group: a #ClutterMetaGroup
* @meta: a #ClutterActorMeta to add
*
* Adds @meta to @group
*
* This function will remove the floating reference of @meta or, if the
* floating reference has already been sunk, add a reference to it
*/
void
_clutter_meta_group_add_meta (ClutterMetaGroup *group,
ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
GList *prev = NULL, *l;
if (priv->actor != NULL)
{
g_warning ("The meta of type '%s' with name '%s' is "
"already attached to actor '%s'",
G_OBJECT_TYPE_NAME (meta),
priv->name != NULL
? priv->name
: "<unknown>",
clutter_actor_get_name (priv->actor) != NULL
? clutter_actor_get_name (priv->actor)
: G_OBJECT_TYPE_NAME (priv->actor));
return;
}
/* Find a meta that has lower priority and insert before that */
for (l = group->meta; l; l = l->next)
if (_clutter_actor_meta_get_priority (l->data) <
_clutter_actor_meta_get_priority (meta))
break;
else
prev = l;
if (prev == NULL)
group->meta = g_list_prepend (group->meta, meta);
else
{
prev->next = g_list_prepend (prev->next, meta);
prev->next->prev = prev;
}
g_object_ref_sink (meta);
_clutter_actor_meta_set_actor (meta, group->actor);
}
/*
* _clutter_meta_group_remove_meta:
* @group: a #ClutterMetaGroup
* @meta: a #ClutterActorMeta to remove
*
* Removes @meta from @group and releases the reference being held on it
*/
void
_clutter_meta_group_remove_meta (ClutterMetaGroup *group,
ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
if (priv->actor != group->actor)
{
g_warning ("The meta of type '%s' with name '%s' is not "
"attached to the actor '%s'",
G_OBJECT_TYPE_NAME (meta),
priv->name != NULL
? priv->name
: "<unknown>",
clutter_actor_get_name (group->actor) != NULL
? clutter_actor_get_name (group->actor)
: G_OBJECT_TYPE_NAME (group->actor));
return;
}
_clutter_actor_meta_set_actor (meta, NULL);
group->meta = g_list_remove (group->meta, meta);
g_object_unref (meta);
}
/*
* _clutter_meta_group_peek_metas:
* @group: a #ClutterMetaGroup
*
* Returns a pointer to the #ClutterActorMeta list
*
* Return value: a const pointer to the #GList of #ClutterActorMeta
*/
const GList *
_clutter_meta_group_peek_metas (ClutterMetaGroup *group)
{
return group->meta;
}
/*
* _clutter_meta_group_get_metas_no_internal:
* @group: a #ClutterMetaGroup
*
* Returns a new allocated list containing all of the metas that don't
* have an internal priority.
*
* Return value: A GList containing non-internal metas. Free with
* g_list_free.
*/
GList *
_clutter_meta_group_get_metas_no_internal (ClutterMetaGroup *group)
{
GList *ret = NULL;
GList *l;
/* Build a new list filtering out the internal metas */
for (l = group->meta; l; l = l->next)
if (!_clutter_actor_meta_is_internal (l->data))
ret = g_list_prepend (ret, l->data);
return g_list_reverse (ret);
}
/*
* _clutter_meta_group_has_metas_no_internal:
* @group: a #ClutterMetaGroup
*
* Returns whether the group has any metas that don't have an internal priority.
*
* Return value: %TRUE if metas without internal priority exist
* %FALSE otherwise
*/
gboolean
_clutter_meta_group_has_metas_no_internal (ClutterMetaGroup *group)
{
GList *l;
for (l = group->meta; l; l = l->next)
if (!_clutter_actor_meta_is_internal (l->data))
return TRUE;
return FALSE;
}
/*
* _clutter_meta_group_clear_metas:
* @group: a #ClutterMetaGroup
*
* Clears @group of all #ClutterActorMeta instances and releases
* the reference on them
*/
void
_clutter_meta_group_clear_metas (ClutterMetaGroup *group)
{
g_list_foreach (group->meta, (GFunc) _clutter_actor_meta_set_actor, NULL);
g_list_free_full (group->meta, g_object_unref);
group->meta = NULL;
}
/*
* _clutter_meta_group_clear_metas_no_internal:
* @group: a #ClutterMetaGroup
*
* Clears @group of all #ClutterActorMeta instances that don't have an
* internal priority and releases the reference on them
*/
void
_clutter_meta_group_clear_metas_no_internal (ClutterMetaGroup *group)
{
GList *internal_list = NULL;
GList *l, *next;
for (l = group->meta; l; l = next)
{
next = l->next;
if (_clutter_actor_meta_is_internal (l->data))
{
if (internal_list)
internal_list->prev = l;
l->next = internal_list;
l->prev = NULL;
internal_list = l;
}
else
{
_clutter_actor_meta_set_actor (l->data, NULL);
g_object_unref (l->data);
g_list_free_1 (l);
}
}
group->meta = g_list_reverse (internal_list);
}
/*
* _clutter_meta_group_get_meta:
* @group: a #ClutterMetaGroup
* @name: the name of the #ClutterActorMeta to retrieve
*
* Retrieves a named #ClutterActorMeta from @group
*
* Return value: a #ClutterActorMeta for the given name, or %NULL
*/
ClutterActorMeta *
_clutter_meta_group_get_meta (ClutterMetaGroup *group,
const gchar *name)
{
GList *l;
for (l = group->meta; l != NULL; l = l->next)
{
ClutterActorMeta *meta = l->data;
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
if (g_strcmp0 (priv->name, name) == 0)
return meta;
}
return NULL;
}
/*< private >
* clutter_actor_meta_get_debug_name:
* @meta: a #ClutterActorMeta
*
* Retrieves the name of the @meta for debugging purposes.
*
* Return value: (transfer none): the name of the @meta. The returned
* string is owned by the @meta instance and it should not be
* modified or freed
*/
const gchar *
_clutter_actor_meta_get_debug_name (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
return priv->name != NULL ? priv->name : G_OBJECT_TYPE_NAME (meta);
}

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@ -1,87 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-types.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTOR_META (clutter_actor_meta_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterActorMeta, clutter_actor_meta,
CLUTTER, ACTOR_META, GInitiallyUnowned);
typedef struct _ClutterActorMetaPrivate ClutterActorMetaPrivate;
/**
* ClutterActorMetaClass:
* @set_actor: virtual function, invoked when attaching and detaching
* a #ClutterActorMeta instance to a #ClutterActor
*
* The #ClutterActorMetaClass structure contains
* only private data
*/
struct _ClutterActorMetaClass
{
/*< private >*/
GInitiallyUnownedClass parent_class;
/*< public >*/
/**
* ClutterActorMetaClass::set_actor:
* @meta: a #ClutterActorMeta
* @actor: (allow-none): the actor attached to @meta, or %NULL
*
* Virtual function, called when @meta is attached or detached
* from a #ClutterActor.
*/
void (* set_actor) (ClutterActorMeta *meta,
ClutterActor *actor);
void (* set_enabled) (ClutterActorMeta *meta,
gboolean is_enabled);
};
CLUTTER_EXPORT
void clutter_actor_meta_set_name (ClutterActorMeta *meta,
const gchar *name);
CLUTTER_EXPORT
const gchar * clutter_actor_meta_get_name (ClutterActorMeta *meta);
CLUTTER_EXPORT
void clutter_actor_meta_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled);
CLUTTER_EXPORT
gboolean clutter_actor_meta_get_enabled (ClutterActorMeta *meta);
CLUTTER_EXPORT
ClutterActor * clutter_actor_meta_get_actor (ClutterActorMeta *meta);
G_END_DECLS

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@ -1,271 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "clutter/clutter-actor.h"
#include "clutter/clutter-grab.h"
G_BEGIN_DECLS
/*< private >
* ClutterActorTraverseFlags:
* CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST: Traverse the graph in
* a depth first order.
* CLUTTER_ACTOR_TRAVERSE_BREADTH_FIRST: Traverse the graph in a
* breadth first order.
*
* Controls some options for how clutter_actor_traverse() iterates
* through the graph.
*/
typedef enum
{
CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST = 1L<<0,
CLUTTER_ACTOR_TRAVERSE_BREADTH_FIRST = 1L<<1
} ClutterActorTraverseFlags;
/*< private >
* ClutterActorTraverseVisitFlags:
* CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE: Continue traversing as
* normal
* CLUTTER_ACTOR_TRAVERSE_VISIT_SKIP_CHILDREN: Don't traverse the
* children of the last visited actor. (Not applicable when using
* %CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST_POST_ORDER since the children
* are visited before having an opportunity to bail out)
* CLUTTER_ACTOR_TRAVERSE_VISIT_BREAK: Immediately bail out without
* visiting any more actors.
*
* Each time an actor is visited during a scenegraph traversal the
* ClutterTraverseCallback can return a set of flags that may affect
* the continuing traversal. It may stop traversal completely, just
* skip over children for the current actor or continue as normal.
*/
typedef enum
{
CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE = 1L<<0,
CLUTTER_ACTOR_TRAVERSE_VISIT_SKIP_CHILDREN = 1L<<1,
CLUTTER_ACTOR_TRAVERSE_VISIT_BREAK = 1L<<2
} ClutterActorTraverseVisitFlags;
/*< private >
* ClutterTraverseCallback:
*
* The callback prototype used with clutter_actor_traverse. The
* returned flags can be used to affect the continuing traversal
* either by continuing as normal, skipping over children of an
* actor or bailing out completely.
*/
typedef ClutterActorTraverseVisitFlags (*ClutterTraverseCallback) (ClutterActor *actor,
gint depth,
gpointer user_data);
/*< private >
* ClutterForeachCallback:
* @actor: The actor being iterated
* @user_data: The private data specified when starting the iteration
*
* A generic callback for iterating over actor, such as with
* _clutter_actor_foreach_child.
*
* Return value: %TRUE to continue iterating or %FALSE to break iteration
* early.
*/
typedef gboolean (*ClutterForeachCallback) (ClutterActor *actor,
gpointer user_data);
typedef struct _SizeRequest SizeRequest;
typedef struct _ClutterLayoutInfo ClutterLayoutInfo;
typedef struct _ClutterTransformInfo ClutterTransformInfo;
typedef struct _ClutterAnimationInfo ClutterAnimationInfo;
struct _SizeRequest
{
guint age;
gfloat for_size;
gfloat min_size;
gfloat natural_size;
};
/*< private >
* ClutterLayoutInfo:
* @fixed_pos: the fixed position of the actor
* @margin: the composed margin of the actor
* @x_align: the horizontal alignment, if the actor expands horizontally
* @y_align: the vertical alignment, if the actor expands vertically
* @x_expand: whether the actor should expand horizontally
* @y_expand: whether the actor should expand vertically
* @minimum: the fixed minimum size
* @natural: the fixed natural size
*
* Ancillary layout information for an actor.
*/
struct _ClutterLayoutInfo
{
/* fixed position coordinates */
graphene_point_t fixed_pos;
ClutterMargin margin;
guint x_align : 4;
guint y_align : 4;
guint x_expand : 1;
guint y_expand : 1;
graphene_size_t minimum;
graphene_size_t natural;
};
const ClutterLayoutInfo * _clutter_actor_get_layout_info_or_defaults (ClutterActor *self);
ClutterLayoutInfo * _clutter_actor_get_layout_info (ClutterActor *self);
ClutterLayoutInfo * _clutter_actor_peek_layout_info (ClutterActor *self);
struct _ClutterTransformInfo
{
/* rotation */
gdouble rx_angle;
gdouble ry_angle;
gdouble rz_angle;
/* scaling */
gdouble scale_x;
gdouble scale_y;
gdouble scale_z;
/* translation */
graphene_point3d_t translation;
/* z_position */
gfloat z_position;
/* transformation center */
graphene_point_t pivot;
gfloat pivot_z;
graphene_matrix_t transform;
guint transform_set : 1;
graphene_matrix_t child_transform;
guint child_transform_set : 1;
};
const ClutterTransformInfo * _clutter_actor_get_transform_info_or_defaults (ClutterActor *self);
ClutterTransformInfo * _clutter_actor_get_transform_info (ClutterActor *self);
typedef struct _AState {
guint easing_duration;
guint easing_delay;
ClutterAnimationMode easing_mode;
} AState;
struct _ClutterAnimationInfo
{
GArray *states;
AState *cur_state;
GHashTable *transitions;
};
const ClutterAnimationInfo * _clutter_actor_get_animation_info_or_defaults (ClutterActor *self);
ClutterAnimationInfo * _clutter_actor_get_animation_info (ClutterActor *self);
ClutterTransition * _clutter_actor_create_transition (ClutterActor *self,
GParamSpec *pspec,
...);
gboolean _clutter_actor_foreach_child (ClutterActor *self,
ClutterForeachCallback callback,
gpointer user_data);
void _clutter_actor_traverse (ClutterActor *actor,
ClutterActorTraverseFlags flags,
ClutterTraverseCallback before_children_callback,
ClutterTraverseCallback after_children_callback,
gpointer user_data);
ClutterActor * _clutter_actor_get_stage_internal (ClutterActor *actor);
void _clutter_actor_apply_modelview_transform (ClutterActor *self,
graphene_matrix_t *matrix);
void _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
ClutterActor *ancestor,
graphene_matrix_t *matrix);
void _clutter_actor_set_in_clone_paint (ClutterActor *self,
gboolean is_in_clone_paint);
void _clutter_actor_set_enable_model_view_transform (ClutterActor *self,
gboolean enable);
void _clutter_actor_set_enable_paint_unmapped (ClutterActor *self,
gboolean enable);
void _clutter_actor_set_has_pointer (ClutterActor *self,
gboolean has_pointer);
void _clutter_actor_set_has_key_focus (ClutterActor *self,
gboolean has_key_focus);
void _clutter_actor_queue_redraw_full (ClutterActor *self,
const ClutterPaintVolume *volume,
ClutterEffect *effect);
gboolean _clutter_actor_set_default_paint_volume (ClutterActor *self,
GType check_gtype,
ClutterPaintVolume *volume);
const char * _clutter_actor_get_debug_name (ClutterActor *self);
void _clutter_actor_push_clone_paint (void);
void _clutter_actor_pop_clone_paint (void);
ClutterActorAlign _clutter_actor_get_effective_x_align (ClutterActor *self);
void _clutter_actor_attach_clone (ClutterActor *actor,
ClutterActor *clone);
void _clutter_actor_detach_clone (ClutterActor *actor,
ClutterActor *clone);
void _clutter_actor_queue_only_relayout (ClutterActor *actor);
void clutter_actor_clear_stage_views_recursive (ClutterActor *actor,
gboolean stop_transitions);
float clutter_actor_get_real_resource_scale (ClutterActor *actor);
void clutter_actor_finish_layout (ClutterActor *self,
int phase);
void clutter_actor_queue_immediate_relayout (ClutterActor *self);
gboolean clutter_actor_is_painting_unmapped (ClutterActor *self);
void clutter_actor_attach_grab (ClutterActor *actor,
ClutterGrab *grab);
void clutter_actor_detach_grab (ClutterActor *actor,
ClutterGrab *grab);
void clutter_actor_collect_event_actors (ClutterActor *self,
ClutterActor *deepmost,
GPtrArray *actors);
const GList * clutter_actor_peek_actions (ClutterActor *self);
void clutter_actor_set_implicitly_grabbed (ClutterActor *actor,
gboolean is_implicitly_grabbed);
G_END_DECLS

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
* Copyright (C) 2009, 2010 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
/* clutter-actor.h */
#include <gio/gio.h>
#include <pango/pango.h>
#include <atk/atk.h>
#include "cogl/cogl.h"
#include "clutter/clutter-types.h"
#include "clutter/clutter-event.h"
#include "clutter/clutter-paint-context.h"
#include "clutter/clutter-pick-context.h"
#include "mtk/mtk.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTOR (clutter_actor_get_type ())
#define CLUTTER_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR, ClutterActor))
#define CLUTTER_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR, ClutterActorClass))
#define CLUTTER_IS_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR))
#define CLUTTER_IS_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR))
#define CLUTTER_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR, ClutterActorClass))
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterActor, g_object_unref)
typedef struct _ClutterActorClass ClutterActorClass;
typedef struct _ClutterActorPrivate ClutterActorPrivate;
struct _ClutterActor
{
/*< private >*/
GInitiallyUnowned parent_instance;
/*< public >*/
guint32 flags;
/*< private >*/
guint32 private_flags;
ClutterActorPrivate *priv;
};
/**
* ClutterActorClass:
* @show: signal class handler for [signal@Clutter.Actor::show]; it must chain
* up to the parent's implementation
* @hide: signal class handler for [signal@Clutter.Actor::hide]; it must chain
* up to the parent's implementation
* @hide_all: virtual function for containers and composite actors, to
* determine which children should be shown when calling
* clutter_actor_hide_all() on the actor. Defaults to calling
* clutter_actor_hide(). This virtual function is deprecated and it
* should not be overridden.
* @realize: virtual function, used to allocate resources for the actor;
* it should chain up to the parent's implementation. This virtual
* function is deprecated and should not be overridden in newly
* written code.
* @unrealize: virtual function, used to deallocate resources allocated
* in ::realize; it should chain up to the parent's implementation. This
* function is deprecated and should not be overridden in newly
* written code.
* @map: virtual function for containers and composite actors, to
* map their children; it must chain up to the parent's implementation.
* Overriding this function is optional.
* @unmap: virtual function for containers and composite actors, to
* unmap their children; it must chain up to the parent's implementation.
* Overriding this function is optional.
* @paint: virtual function, used to paint the actor
* @get_preferred_width: virtual function, used when querying the minimum
* and natural widths of an actor for a given height; it is used by
* clutter_actor_get_preferred_width()
* @get_preferred_height: virtual function, used when querying the minimum
* and natural heights of an actor for a given width; it is used by
* clutter_actor_get_preferred_height()
* @allocate: virtual function, used when setting the coordinates of an
* actor; it is used by clutter_actor_allocate(); when overriding this
* function without chaining up, clutter_actor_set_allocation() must be
* called and children must be allocated by the implementation, when
* chaining up though, those things will be done by the parent's
* implementation.
* @apply_transform: virtual function, used when applying the transformations
* to an actor before painting it or when transforming coordinates or
* the allocation; if the transformation calculated by this function may
* have changed, the cached transformation must be invalidated by calling
* clutter_actor_invalidate_transform(); it must chain up to the parent's
* implementation
* @parent_set: signal class handler for the [signal@Clutter.Actor::parent-set]
* @destroy: signal class handler for [signal@Clutter.Actor::destroy]. It must
* chain up to the parent's implementation
* @pick: virtual function, used to draw an outline of the actor with
* the given color
* @event: class handler for [signal@Clutter.Actor::event]
* @button_press_event: class handler for [signal@Clutter.Actor::button-press-event]
* @button_release_event: class handler for
* [signal@Clutter.Actor::button-release-event]
* @scroll_event: signal class closure for [signal@Clutter.Actor::scroll-event]
* @key_press_event: signal class closure for [signal@Clutter.Actor::key-press-event]
* @key_release_event: signal class closure for
* [signal@Clutter.Actor::key-release-event]
* @motion_event: signal class closure for [signal@Clutter.Actor::motion-event]
* @enter_event: signal class closure for [signal@Clutter.Actor::enter-event]
* @leave_event: signal class closure for [signal@Clutter.Actor::leave-event]
* @captured_event: signal class closure for [signal@Clutter.Actor::captured-event]
* @key_focus_in: signal class closure for [signal@Clutter.Actor::key-focus-in]
* @key_focus_out: signal class closure for [signal@Clutter.Actor::key-focus-out]
* @queue_relayout: class handler for [signal@Clutter.Actor::queue-relayout]
* @get_accessible: virtual function, returns the accessible object that
* describes the actor to an assistive technology.
* @get_paint_volume: virtual function, for sub-classes to define their
* #ClutterPaintVolume
* @has_overlaps: virtual function for
* sub-classes to advertise whether they need an offscreen redirect
* to get the correct opacity. See
* clutter_actor_set_offscreen_redirect() for details.
* @paint_node: virtual function for creating paint nodes and attaching
* them to the render tree
* @touch_event: signal class closure for [signal@Clutter.Actor::touch-event]
*
* Base class for actors.
*/
struct _ClutterActorClass
{
/*< private >*/
GInitiallyUnownedClass parent_class;
/*< public >*/
void (* show) (ClutterActor *self);
void (* hide) (ClutterActor *self);
void (* hide_all) (ClutterActor *self);
void (* realize) (ClutterActor *self);
void (* unrealize) (ClutterActor *self);
void (* map) (ClutterActor *self);
void (* unmap) (ClutterActor *self);
void (* paint) (ClutterActor *self,
ClutterPaintContext *paint_context);
void (* parent_set) (ClutterActor *actor,
ClutterActor *old_parent);
void (* destroy) (ClutterActor *self);
void (* pick) (ClutterActor *actor,
ClutterPickContext *pick_context);
/* size negotiation */
void (* get_preferred_width) (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p);
void (* get_preferred_height) (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p);
void (* allocate) (ClutterActor *self,
const ClutterActorBox *box);
/* transformations */
void (* apply_transform) (ClutterActor *actor,
graphene_matrix_t *matrix);
/* event signals */
gboolean (* event) (ClutterActor *actor,
ClutterEvent *event);
gboolean (* button_press_event) (ClutterActor *actor,
ClutterEvent *event);
gboolean (* button_release_event) (ClutterActor *actor,
ClutterEvent *event);
gboolean (* scroll_event) (ClutterActor *actor,
ClutterEvent *event);
gboolean (* key_press_event) (ClutterActor *actor,
ClutterEvent *event);
gboolean (* key_release_event) (ClutterActor *actor,
ClutterEvent *event);
gboolean (* motion_event) (ClutterActor *actor,
ClutterEvent *event);
gboolean (* enter_event) (ClutterActor *actor,
ClutterEvent *event);
gboolean (* leave_event) (ClutterActor *actor,
ClutterEvent *event);
gboolean (* captured_event) (ClutterActor *actor,
ClutterEvent *event);
void (* key_focus_in) (ClutterActor *actor);
void (* key_focus_out) (ClutterActor *actor);
void (* queue_relayout) (ClutterActor *self);
/* accessibility support */
AtkObject * (* get_accessible) (ClutterActor *self);
gboolean (* get_paint_volume) (ClutterActor *actor,
ClutterPaintVolume *volume);
gboolean (* has_overlaps) (ClutterActor *self);
void (* paint_node) (ClutterActor *self,
ClutterPaintNode *root);
gboolean (* touch_event) (ClutterActor *self,
ClutterEvent *event);
gboolean (* has_accessible) (ClutterActor *self);
void (* resource_scale_changed) (ClutterActor *self);
float (* calculate_resource_scale) (ClutterActor *self,
int phase);
void (* child_added) (ClutterActor *self,
ClutterActor *child);
void (* child_removed) (ClutterActor *self,
ClutterActor *child);
/* private */
GType layout_manager_type;
};
/**
* ClutterActorIter:
*
* An iterator structure that allows to efficiently iterate over a
* section of the scene graph.
*
* The contents of the #ClutterActorIter structure
* are private and should only be accessed using the provided API.
*/
struct _ClutterActorIter
{
/*< private >*/
gpointer CLUTTER_PRIVATE_FIELD (dummy1);
gpointer CLUTTER_PRIVATE_FIELD (dummy2);
gint CLUTTER_PRIVATE_FIELD (dummy3);
};
CLUTTER_EXPORT
GType clutter_actor_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterActor * clutter_actor_new (void);
CLUTTER_EXPORT
void clutter_actor_set_flags (ClutterActor *self,
ClutterActorFlags flags);
CLUTTER_EXPORT
void clutter_actor_unset_flags (ClutterActor *self,
ClutterActorFlags flags);
CLUTTER_EXPORT
ClutterActorFlags clutter_actor_get_flags (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_show (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_hide (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_realize (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_unrealize (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_map (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_unmap (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_paint (ClutterActor *self,
ClutterPaintContext *paint_context);
CLUTTER_EXPORT
void clutter_actor_continue_paint (ClutterActor *self,
ClutterPaintContext *paint_context);
CLUTTER_EXPORT
ClutterPaintNode * clutter_actor_create_texture_paint_node (ClutterActor *self,
CoglTexture *texture);
CLUTTER_EXPORT
void clutter_actor_pick (ClutterActor *actor,
ClutterPickContext *pick_context);
CLUTTER_EXPORT
void clutter_actor_continue_pick (ClutterActor *actor,
ClutterPickContext *pick_context);
CLUTTER_EXPORT
void clutter_actor_queue_redraw (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_queue_redraw_with_clip (ClutterActor *self,
const MtkRectangle *clip);
CLUTTER_EXPORT
void clutter_actor_queue_relayout (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_destroy (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_name (ClutterActor *self,
const gchar *name);
CLUTTER_EXPORT
const gchar * clutter_actor_get_name (ClutterActor *self);
CLUTTER_EXPORT
AtkObject * clutter_actor_get_accessible (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_has_accessible (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_is_visible (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_is_mapped (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_is_realized (ClutterActor *self);
/* Size negotiation */
CLUTTER_EXPORT
void clutter_actor_set_request_mode (ClutterActor *self,
ClutterRequestMode mode);
CLUTTER_EXPORT
ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p);
CLUTTER_EXPORT
void clutter_actor_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p);
CLUTTER_EXPORT
void clutter_actor_get_preferred_size (ClutterActor *self,
gfloat *min_width_p,
gfloat *min_height_p,
gfloat *natural_width_p,
gfloat *natural_height_p);
CLUTTER_EXPORT
void clutter_actor_allocate (ClutterActor *self,
const ClutterActorBox *box);
CLUTTER_EXPORT
void clutter_actor_allocate_preferred_size (ClutterActor *self,
float x,
float y);
CLUTTER_EXPORT
void clutter_actor_allocate_available_size (ClutterActor *self,
gfloat x,
gfloat y,
gfloat available_width,
gfloat available_height);
CLUTTER_EXPORT
void clutter_actor_allocate_align_fill (ClutterActor *self,
const ClutterActorBox *box,
gdouble x_align,
gdouble y_align,
gboolean x_fill,
gboolean y_fill);
CLUTTER_EXPORT
void clutter_actor_set_allocation (ClutterActor *self,
const ClutterActorBox *box);
CLUTTER_EXPORT
void clutter_actor_get_allocation_box (ClutterActor *self,
ClutterActorBox *box);
CLUTTER_EXPORT
gboolean clutter_actor_has_allocation (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_size (ClutterActor *self,
gfloat width,
gfloat height);
CLUTTER_EXPORT
void clutter_actor_get_size (ClutterActor *self,
gfloat *width,
gfloat *height);
CLUTTER_EXPORT
void clutter_actor_set_position (ClutterActor *self,
gfloat x,
gfloat y);
CLUTTER_EXPORT
gboolean clutter_actor_get_fixed_position (ClutterActor *self,
float *x,
float *y);
CLUTTER_EXPORT
void clutter_actor_get_position (ClutterActor *self,
gfloat *x,
gfloat *y);
CLUTTER_EXPORT
gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_fixed_position_set (ClutterActor *self,
gboolean is_set);
CLUTTER_EXPORT
void clutter_actor_move_by (ClutterActor *self,
gfloat dx,
gfloat dy);
/* Actor geometry */
CLUTTER_EXPORT
gfloat clutter_actor_get_width (ClutterActor *self);
CLUTTER_EXPORT
gfloat clutter_actor_get_height (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_width (ClutterActor *self,
gfloat width);
CLUTTER_EXPORT
void clutter_actor_set_height (ClutterActor *self,
gfloat height);
CLUTTER_EXPORT
gfloat clutter_actor_get_x (ClutterActor *self);
CLUTTER_EXPORT
gfloat clutter_actor_get_y (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_x (ClutterActor *self,
gfloat x);
CLUTTER_EXPORT
void clutter_actor_set_y (ClutterActor *self,
gfloat y);
CLUTTER_EXPORT
void clutter_actor_set_z_position (ClutterActor *self,
gfloat z_position);
CLUTTER_EXPORT
gfloat clutter_actor_get_z_position (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_layout_manager (ClutterActor *self,
ClutterLayoutManager *manager);
CLUTTER_EXPORT
ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_x_align (ClutterActor *self,
ClutterActorAlign x_align);
CLUTTER_EXPORT
ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_y_align (ClutterActor *self,
ClutterActorAlign y_align);
CLUTTER_EXPORT
ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_margin_top (ClutterActor *self,
gfloat margin);
CLUTTER_EXPORT
gfloat clutter_actor_get_margin_top (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_margin_bottom (ClutterActor *self,
gfloat margin);
CLUTTER_EXPORT
gfloat clutter_actor_get_margin_bottom (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_margin_left (ClutterActor *self,
gfloat margin);
CLUTTER_EXPORT
gfloat clutter_actor_get_margin_left (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_margin_right (ClutterActor *self,
gfloat margin);
CLUTTER_EXPORT
gfloat clutter_actor_get_margin_right (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_margin (ClutterActor *self,
const ClutterMargin *margin);
CLUTTER_EXPORT
void clutter_actor_get_margin (ClutterActor *self,
ClutterMargin *margin);
CLUTTER_EXPORT
void clutter_actor_set_x_expand (ClutterActor *self,
gboolean expand);
CLUTTER_EXPORT
gboolean clutter_actor_get_x_expand (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_y_expand (ClutterActor *self,
gboolean expand);
CLUTTER_EXPORT
gboolean clutter_actor_get_y_expand (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_needs_expand (ClutterActor *self,
ClutterOrientation orientation);
/* Paint */
CLUTTER_EXPORT
void clutter_actor_set_clip (ClutterActor *self,
gfloat xoff,
gfloat yoff,
gfloat width,
gfloat height);
CLUTTER_EXPORT
void clutter_actor_remove_clip (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_has_clip (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_get_clip (ClutterActor *self,
gfloat *xoff,
gfloat *yoff,
gfloat *width,
gfloat *height);
CLUTTER_EXPORT
void clutter_actor_set_clip_to_allocation (ClutterActor *self,
gboolean clip_set);
CLUTTER_EXPORT
gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_opacity (ClutterActor *self,
guint8 opacity);
CLUTTER_EXPORT
guint8 clutter_actor_get_opacity (ClutterActor *self);
CLUTTER_EXPORT
guint8 clutter_actor_get_paint_opacity (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_get_paint_visibility (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_offscreen_redirect (ClutterActor *self,
ClutterOffscreenRedirect redirect);
CLUTTER_EXPORT
ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_should_pick (ClutterActor *self,
ClutterPickContext *pick_context);
CLUTTER_EXPORT
gboolean clutter_actor_is_in_clone_paint (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_get_paint_box (ClutterActor *self,
ClutterActorBox *box);
CLUTTER_EXPORT
float clutter_actor_get_resource_scale (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_has_overlaps (ClutterActor *self);
/* Content */
CLUTTER_EXPORT
void clutter_actor_set_content (ClutterActor *self,
ClutterContent *content);
CLUTTER_EXPORT
ClutterContent * clutter_actor_get_content (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_content_gravity (ClutterActor *self,
ClutterContentGravity gravity);
CLUTTER_EXPORT
ClutterContentGravity clutter_actor_get_content_gravity (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_content_scaling_filters (ClutterActor *self,
ClutterScalingFilter min_filter,
ClutterScalingFilter mag_filter);
CLUTTER_EXPORT
void clutter_actor_get_content_scaling_filters (ClutterActor *self,
ClutterScalingFilter *min_filter,
ClutterScalingFilter *mag_filter);
CLUTTER_EXPORT
void clutter_actor_set_content_repeat (ClutterActor *self,
ClutterContentRepeat repeat);
CLUTTER_EXPORT
ClutterContentRepeat clutter_actor_get_content_repeat (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_color_state (ClutterActor *self,
ClutterColorState *color_state);
CLUTTER_EXPORT
ClutterColorState *clutter_actor_get_color_state (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_get_content_box (ClutterActor *self,
ClutterActorBox *box);
CLUTTER_EXPORT
void clutter_actor_set_background_color (ClutterActor *self,
const ClutterColor *color);
CLUTTER_EXPORT
void clutter_actor_get_background_color (ClutterActor *self,
ClutterColor *color);
CLUTTER_EXPORT
const ClutterPaintVolume * clutter_actor_get_paint_volume (ClutterActor *self);
CLUTTER_EXPORT
ClutterPaintVolume * clutter_actor_get_transformed_paint_volume (ClutterActor *self,
ClutterActor *relative_to_ancestor);
/* Events */
CLUTTER_EXPORT
void clutter_actor_set_reactive (ClutterActor *actor,
gboolean reactive);
CLUTTER_EXPORT
gboolean clutter_actor_get_reactive (ClutterActor *actor);
CLUTTER_EXPORT
gboolean clutter_actor_has_key_focus (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_grab_key_focus (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_event (ClutterActor *actor,
const ClutterEvent *event,
gboolean capture);
CLUTTER_EXPORT
gboolean clutter_actor_has_pointer (ClutterActor *self);
/* Text */
CLUTTER_EXPORT
PangoContext * clutter_actor_get_pango_context (ClutterActor *self);
CLUTTER_EXPORT
PangoContext * clutter_actor_create_pango_context (ClutterActor *self);
CLUTTER_EXPORT
PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
const gchar *text);
CLUTTER_EXPORT
void clutter_actor_set_text_direction (ClutterActor *self,
ClutterTextDirection text_dir);
CLUTTER_EXPORT
ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
/* Actor hierarchy */
CLUTTER_EXPORT
void clutter_actor_add_child (ClutterActor *self,
ClutterActor *child);
CLUTTER_EXPORT
void clutter_actor_insert_child_at_index (ClutterActor *self,
ClutterActor *child,
gint index_);
CLUTTER_EXPORT
void clutter_actor_insert_child_above (ClutterActor *self,
ClutterActor *child,
ClutterActor *sibling);
CLUTTER_EXPORT
void clutter_actor_insert_child_below (ClutterActor *self,
ClutterActor *child,
ClutterActor *sibling);
CLUTTER_EXPORT
void clutter_actor_replace_child (ClutterActor *self,
ClutterActor *old_child,
ClutterActor *new_child);
CLUTTER_EXPORT
void clutter_actor_remove_child (ClutterActor *self,
ClutterActor *child);
CLUTTER_EXPORT
void clutter_actor_remove_all_children (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_destroy_all_children (ClutterActor *self);
CLUTTER_EXPORT
GList * clutter_actor_get_children (ClutterActor *self);
CLUTTER_EXPORT
gint clutter_actor_get_n_children (ClutterActor *self);
CLUTTER_EXPORT
ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self,
gint index_);
CLUTTER_EXPORT
ClutterActor * clutter_actor_get_previous_sibling (ClutterActor *self);
CLUTTER_EXPORT
ClutterActor * clutter_actor_get_next_sibling (ClutterActor *self);
CLUTTER_EXPORT
ClutterActor * clutter_actor_get_first_child (ClutterActor *self);
CLUTTER_EXPORT
ClutterActor * clutter_actor_get_last_child (ClutterActor *self);
CLUTTER_EXPORT
ClutterActor * clutter_actor_get_parent (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_contains (ClutterActor *self,
ClutterActor *descendant);
CLUTTER_EXPORT
ClutterActor* clutter_actor_get_stage (ClutterActor *actor);
CLUTTER_EXPORT
void clutter_actor_set_child_below_sibling (ClutterActor *self,
ClutterActor *child,
ClutterActor *sibling);
CLUTTER_EXPORT
void clutter_actor_set_child_above_sibling (ClutterActor *self,
ClutterActor *child,
ClutterActor *sibling);
CLUTTER_EXPORT
void clutter_actor_set_child_at_index (ClutterActor *self,
ClutterActor *child,
gint index_);
CLUTTER_EXPORT
void clutter_actor_iter_init (ClutterActorIter *iter,
ClutterActor *root);
CLUTTER_EXPORT
gboolean clutter_actor_iter_next (ClutterActorIter *iter,
ClutterActor **child);
CLUTTER_EXPORT
gboolean clutter_actor_iter_prev (ClutterActorIter *iter,
ClutterActor **child);
CLUTTER_EXPORT
void clutter_actor_iter_remove (ClutterActorIter *iter);
CLUTTER_EXPORT
void clutter_actor_iter_destroy (ClutterActorIter *iter);
CLUTTER_EXPORT
gboolean clutter_actor_iter_is_valid (const ClutterActorIter *iter);
/* Transformations */
CLUTTER_EXPORT
gboolean clutter_actor_is_rotated (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_is_scaled (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_pivot_point (ClutterActor *self,
gfloat pivot_x,
gfloat pivot_y);
CLUTTER_EXPORT
void clutter_actor_get_pivot_point (ClutterActor *self,
gfloat *pivot_x,
gfloat *pivot_y);
CLUTTER_EXPORT
void clutter_actor_set_pivot_point_z (ClutterActor *self,
gfloat pivot_z);
CLUTTER_EXPORT
gfloat clutter_actor_get_pivot_point_z (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_rotation_angle (ClutterActor *self,
ClutterRotateAxis axis,
gdouble angle);
CLUTTER_EXPORT
gdouble clutter_actor_get_rotation_angle (ClutterActor *self,
ClutterRotateAxis axis);
CLUTTER_EXPORT
void clutter_actor_set_scale (ClutterActor *self,
gdouble scale_x,
gdouble scale_y);
CLUTTER_EXPORT
void clutter_actor_get_scale (ClutterActor *self,
gdouble *scale_x,
gdouble *scale_y);
CLUTTER_EXPORT
void clutter_actor_set_scale_z (ClutterActor *self,
gdouble scale_z);
CLUTTER_EXPORT
gdouble clutter_actor_get_scale_z (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_translation (ClutterActor *self,
gfloat translate_x,
gfloat translate_y,
gfloat translate_z);
CLUTTER_EXPORT
void clutter_actor_get_translation (ClutterActor *self,
gfloat *translate_x,
gfloat *translate_y,
gfloat *translate_z);
CLUTTER_EXPORT
void clutter_actor_set_transform (ClutterActor *self,
const graphene_matrix_t *transform);
CLUTTER_EXPORT
void clutter_actor_get_transform (ClutterActor *self,
graphene_matrix_t *transform);
CLUTTER_EXPORT
void clutter_actor_set_child_transform (ClutterActor *self,
const graphene_matrix_t *transform);
CLUTTER_EXPORT
void clutter_actor_get_child_transform (ClutterActor *self,
graphene_matrix_t *transform);
CLUTTER_EXPORT
void clutter_actor_get_transformed_extents (ClutterActor *self,
graphene_rect_t *rect);
CLUTTER_EXPORT
void clutter_actor_get_transformed_position (ClutterActor *self,
gfloat *x,
gfloat *y);
CLUTTER_EXPORT
void clutter_actor_get_transformed_size (ClutterActor *self,
gfloat *width,
gfloat *height);
CLUTTER_EXPORT
gboolean clutter_actor_transform_stage_point (ClutterActor *self,
gfloat x,
gfloat y,
gfloat *x_out,
gfloat *y_out);
CLUTTER_EXPORT
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
graphene_point3d_t *verts);
CLUTTER_EXPORT
void clutter_actor_apply_transform_to_point (ClutterActor *self,
const graphene_point3d_t *point,
graphene_point3d_t *vertex);
CLUTTER_EXPORT
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
ClutterActor *ancestor,
const graphene_point3d_t *point,
graphene_point3d_t *vertex);
/* Implicit animations */
CLUTTER_EXPORT
void clutter_actor_save_easing_state (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_restore_easing_state (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_easing_mode (ClutterActor *self,
ClutterAnimationMode mode);
CLUTTER_EXPORT
ClutterAnimationMode clutter_actor_get_easing_mode (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_easing_duration (ClutterActor *self,
guint msecs);
CLUTTER_EXPORT
guint clutter_actor_get_easing_duration (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_easing_delay (ClutterActor *self,
guint msecs);
CLUTTER_EXPORT
guint clutter_actor_get_easing_delay (ClutterActor *self);
CLUTTER_EXPORT
ClutterTransition * clutter_actor_get_transition (ClutterActor *self,
const char *name);
CLUTTER_EXPORT
void clutter_actor_add_transition (ClutterActor *self,
const char *name,
ClutterTransition *transition);
CLUTTER_EXPORT
void clutter_actor_remove_transition (ClutterActor *self,
const char *name);
CLUTTER_EXPORT
void clutter_actor_remove_all_transitions (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_has_mapped_clones (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_opacity_override (ClutterActor *self,
gint opacity);
CLUTTER_EXPORT
gint clutter_actor_get_opacity_override (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_inhibit_culling (ClutterActor *actor);
CLUTTER_EXPORT
void clutter_actor_uninhibit_culling (ClutterActor *actor);
/**
* ClutterActorCreateChildFunc:
* @item: (type GObject): the item in the model
* @user_data: Data passed to clutter_actor_bind_model()
*
* Creates a #ClutterActor using the @item in the model.
*
* The usual way to implement this function is to create a #ClutterActor
* instance and then bind the #GObject properties to the actor properties
* of interest, using g_object_bind_property(). This way, when the @item
* in the #GListModel changes, the #ClutterActor changes as well.
*
* Returns: (transfer full): The newly created child #ClutterActor4
*/
typedef ClutterActor * (* ClutterActorCreateChildFunc) (gpointer item,
gpointer user_data);
CLUTTER_EXPORT
void clutter_actor_bind_model (ClutterActor *self,
GListModel *model,
ClutterActorCreateChildFunc create_child_func,
gpointer user_data,
GDestroyNotify notify);
CLUTTER_EXPORT
void clutter_actor_bind_model_with_properties (ClutterActor *self,
GListModel *model,
GType child_type,
const char *first_model_property,
...);
CLUTTER_EXPORT
void clutter_actor_pick_box (ClutterActor *self,
ClutterPickContext *pick_context,
const ClutterActorBox *box);
CLUTTER_EXPORT
GList * clutter_actor_peek_stage_views (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_invalidate_transform (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_invalidate_paint_volume (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_class_set_layout_manager_type (ClutterActorClass *actor_class,
GType type);
CLUTTER_EXPORT
GType clutter_actor_class_get_layout_manager_type (ClutterActorClass *actor_class);
G_END_DECLS

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@ -1,607 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterAlignConstraint:
*
* A constraint aligning the position of an actor
*
* #ClutterAlignConstraint is a [class@Constraint] that aligns the position
* of the [class@Actor] to which it is applied to the size of another
* [class@Actor] using an alignment factor
*/
#include "config.h"
#include "clutter/clutter-align-constraint.h"
#include "clutter/clutter-actor-meta-private.h"
#include "clutter/clutter-actor-private.h"
#include "clutter/clutter-constraint.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-private.h"
#include <math.h>
struct _ClutterAlignConstraint
{
ClutterConstraint parent_instance;
ClutterActor *actor;
ClutterActor *source;
ClutterAlignAxis align_axis;
graphene_point_t pivot;
gfloat factor;
};
enum
{
PROP_0,
PROP_SOURCE,
PROP_ALIGN_AXIS,
PROP_PIVOT_POINT,
PROP_FACTOR,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_FINAL_TYPE (ClutterAlignConstraint,
clutter_align_constraint,
CLUTTER_TYPE_CONSTRAINT);
static void
source_queue_relayout (ClutterActor *actor,
ClutterAlignConstraint *align)
{
if (align->actor != NULL)
_clutter_actor_queue_only_relayout (align->actor);
}
static void
source_destroyed (ClutterActor *actor,
ClutterAlignConstraint *align)
{
align->source = NULL;
}
static void
clutter_align_constraint_set_actor (ClutterActorMeta *meta,
ClutterActor *new_actor)
{
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (meta);
ClutterActorMetaClass *parent;
if (new_actor != NULL &&
align->source != NULL &&
clutter_actor_contains (new_actor, align->source))
{
g_warning (G_STRLOC ": The source actor '%s' is contained "
"by the actor '%s' associated to the constraint "
"'%s'",
_clutter_actor_get_debug_name (align->source),
_clutter_actor_get_debug_name (new_actor),
_clutter_actor_meta_get_debug_name (meta));
return;
}
/* store the pointer to the actor, for later use */
align->actor = new_actor;
parent = CLUTTER_ACTOR_META_CLASS (clutter_align_constraint_parent_class);
parent->set_actor (meta, new_actor);
}
static void
clutter_align_constraint_update_allocation (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterActorBox *allocation)
{
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (constraint);
gfloat source_width, source_height;
gfloat actor_width, actor_height;
gfloat offset_x_start, offset_y_start;
gfloat pivot_x, pivot_y;
if (align->source == NULL)
return;
clutter_actor_box_get_size (allocation, &actor_width, &actor_height);
clutter_actor_get_size (align->source, &source_width, &source_height);
pivot_x = align->pivot.x == -1.f
? align->factor
: align->pivot.x;
pivot_y = align->pivot.y == -1.f
? align->factor
: align->pivot.y;
offset_x_start = pivot_x * -actor_width;
offset_y_start = pivot_y * -actor_height;
switch (align->align_axis)
{
case CLUTTER_ALIGN_X_AXIS:
allocation->x1 += offset_x_start + (source_width * align->factor);
allocation->x2 = allocation->x1 + actor_width;
break;
case CLUTTER_ALIGN_Y_AXIS:
allocation->y1 += offset_y_start + (source_height * align->factor);
allocation->y2 = allocation->y1 + actor_height;
break;
case CLUTTER_ALIGN_BOTH:
allocation->x1 += offset_x_start + (source_width * align->factor);
allocation->y1 += offset_y_start + (source_height * align->factor);
allocation->x2 = allocation->x1 + actor_width;
allocation->y2 = allocation->y1 + actor_height;
break;
default:
g_assert_not_reached ();
break;
}
clutter_actor_box_clamp_to_pixel (allocation);
}
static void
clutter_align_constraint_dispose (GObject *gobject)
{
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (gobject);
if (align->source != NULL)
{
g_signal_handlers_disconnect_by_func (align->source,
G_CALLBACK (source_destroyed),
align);
g_signal_handlers_disconnect_by_func (align->source,
G_CALLBACK (source_queue_relayout),
align);
align->source = NULL;
}
G_OBJECT_CLASS (clutter_align_constraint_parent_class)->dispose (gobject);
}
static void
clutter_align_constraint_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (gobject);
switch (prop_id)
{
case PROP_SOURCE:
clutter_align_constraint_set_source (align, g_value_get_object (value));
break;
case PROP_ALIGN_AXIS:
clutter_align_constraint_set_align_axis (align, g_value_get_enum (value));
break;
case PROP_PIVOT_POINT:
clutter_align_constraint_set_pivot_point (align, g_value_get_boxed (value));
break;
case PROP_FACTOR:
clutter_align_constraint_set_factor (align, g_value_get_float (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_align_constraint_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (gobject);
switch (prop_id)
{
case PROP_SOURCE:
g_value_set_object (value, align->source);
break;
case PROP_ALIGN_AXIS:
g_value_set_enum (value, align->align_axis);
break;
case PROP_PIVOT_POINT:
{
graphene_point_t point;
clutter_align_constraint_get_pivot_point (align, &point);
g_value_set_boxed (value, &point);
}
break;
case PROP_FACTOR:
g_value_set_float (value, align->factor);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_align_constraint_class_init (ClutterAlignConstraintClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
ClutterConstraintClass *constraint_class = CLUTTER_CONSTRAINT_CLASS (klass);
meta_class->set_actor = clutter_align_constraint_set_actor;
constraint_class->update_allocation = clutter_align_constraint_update_allocation;
/**
* ClutterAlignConstraint:source:
*
* The #ClutterActor used as the source for the alignment.
*
* The #ClutterActor must not be a child or a grandchild of the actor
* using the constraint.
*/
obj_props[PROP_SOURCE] =
g_param_spec_object ("source", NULL, NULL,
CLUTTER_TYPE_ACTOR,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_CONSTRUCT);
/**
* ClutterAlignConstraint:align-axis:
*
* The axis to be used to compute the alignment
*/
obj_props[PROP_ALIGN_AXIS] =
g_param_spec_enum ("align-axis", NULL, NULL,
CLUTTER_TYPE_ALIGN_AXIS,
CLUTTER_ALIGN_X_AXIS,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_CONSTRUCT);
/**
* ClutterAlignConstraint:pivot-point:
*
* The pivot point used by the constraint. The pivot point is the
* point in the constraint actor around which the aligning is applied,
* with (0, 0) being the top left corner of the actor and (1, 1) the
* bottom right corner of the actor.
*
* For example, setting the pivot point to (0.5, 0.5) and using a factor
* of 1 for both axes will align the actors horizontal and vertical
* center point with the bottom right corner of the source actor.
*
* By default, the pivot point is set to (-1, -1), which means it's not
* used and the constrained actor will be aligned to always stay inside
* the source actor.
*/
obj_props[PROP_PIVOT_POINT] =
g_param_spec_boxed ("pivot-point", NULL, NULL,
GRAPHENE_TYPE_POINT,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterAlignConstraint:factor:
*
* The alignment factor, as a normalized value between 0.0 and 1.0
*
* The factor depends on the #ClutterAlignConstraint:align-axis property:
* with an align-axis value of %CLUTTER_ALIGN_X_AXIS, 0.0 means left and
* 1.0 means right; with a value of %CLUTTER_ALIGN_Y_AXIS, 0.0 means top
* and 1.0 means bottom.
*/
obj_props[PROP_FACTOR] =
g_param_spec_float ("factor", NULL, NULL,
0.0, 1.0,
0.0,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_CONSTRUCT);
gobject_class->dispose = clutter_align_constraint_dispose;
gobject_class->set_property = clutter_align_constraint_set_property;
gobject_class->get_property = clutter_align_constraint_get_property;
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
clutter_align_constraint_init (ClutterAlignConstraint *self)
{
self->actor = NULL;
self->source = NULL;
self->align_axis = CLUTTER_ALIGN_X_AXIS;
self->pivot.x = -1.f;
self->pivot.y = -1.f;
self->factor = 0.0f;
}
/**
* clutter_align_constraint_new:
* @source: (allow-none): the #ClutterActor to use as the source of the
* alignment, or %NULL
* @axis: the axis to be used to compute the alignment
* @factor: the alignment factor, between 0.0 and 1.0
*
* Creates a new constraint, aligning a #ClutterActor's position with
* regards of the size of the actor to @source, with the given
* alignment @factor
*
* Return value: the newly created #ClutterAlignConstraint
*/
ClutterConstraint *
clutter_align_constraint_new (ClutterActor *source,
ClutterAlignAxis axis,
gfloat factor)
{
g_return_val_if_fail (source == NULL || CLUTTER_IS_ACTOR (source), NULL);
return g_object_new (CLUTTER_TYPE_ALIGN_CONSTRAINT,
"source", source,
"align-axis", axis,
"factor", factor,
NULL);
}
/**
* clutter_align_constraint_set_source:
* @align: a #ClutterAlignConstraint
* @source: (allow-none): a #ClutterActor, or %NULL to unset the source
*
* Sets the source of the alignment constraint
*/
void
clutter_align_constraint_set_source (ClutterAlignConstraint *align,
ClutterActor *source)
{
ClutterActor *old_source, *actor;
ClutterActorMeta *meta;
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
if (align->source == source)
return;
meta = CLUTTER_ACTOR_META (align);
actor = clutter_actor_meta_get_actor (meta);
if (actor != NULL && source != NULL)
{
if (clutter_actor_contains (actor, source))
{
g_warning (G_STRLOC ": The source actor '%s' is contained "
"by the actor '%s' associated to the constraint "
"'%s'",
_clutter_actor_get_debug_name (source),
_clutter_actor_get_debug_name (actor),
_clutter_actor_meta_get_debug_name (meta));
return;
}
}
old_source = align->source;
if (old_source != NULL)
{
g_signal_handlers_disconnect_by_func (old_source,
G_CALLBACK (source_destroyed),
align);
g_signal_handlers_disconnect_by_func (old_source,
G_CALLBACK (source_queue_relayout),
align);
}
align->source = source;
if (align->source != NULL)
{
g_signal_connect (align->source, "queue-relayout",
G_CALLBACK (source_queue_relayout),
align);
g_signal_connect (align->source, "destroy",
G_CALLBACK (source_destroyed),
align);
if (align->actor != NULL)
clutter_actor_queue_relayout (align->actor);
}
g_object_notify_by_pspec (G_OBJECT (align), obj_props[PROP_SOURCE]);
}
/**
* clutter_align_constraint_get_source:
* @align: a #ClutterAlignConstraint
*
* Retrieves the source of the alignment
*
* Return value: (transfer none): the #ClutterActor used as the source
* of the alignment
*/
ClutterActor *
clutter_align_constraint_get_source (ClutterAlignConstraint *align)
{
g_return_val_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align), NULL);
return align->source;
}
/**
* clutter_align_constraint_set_align_axis:
* @align: a #ClutterAlignConstraint
* @axis: the axis to which the alignment refers to
*
* Sets the axis to which the alignment refers to
*/
void
clutter_align_constraint_set_align_axis (ClutterAlignConstraint *align,
ClutterAlignAxis axis)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
if (align->align_axis == axis)
return;
align->align_axis = axis;
if (align->actor != NULL)
clutter_actor_queue_relayout (align->actor);
g_object_notify_by_pspec (G_OBJECT (align), obj_props[PROP_ALIGN_AXIS]);
}
/**
* clutter_align_constraint_get_align_axis:
* @align: a #ClutterAlignConstraint
*
* Retrieves the value set using [method@Clutter.AlignConstraint.set_align_axis]
*
* Return value: the alignment axis
*/
ClutterAlignAxis
clutter_align_constraint_get_align_axis (ClutterAlignConstraint *align)
{
g_return_val_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align),
CLUTTER_ALIGN_X_AXIS);
return align->align_axis;
}
/**
* clutter_align_constraint_set_pivot_point:
* @align: a #ClutterAlignConstraint
* @pivot_point: A #GraphenePoint
*
* Sets the pivot point used by the constraint, the pivot point is the
* point in the constraint actor around which the aligning is applied,
* with (0, 0) being the top left corner of the actor and (1, 1) the
* bottom right corner of the actor.
*
* If -1 is used, the pivot point is unset and the constrained actor
* will be aligned to always stay inside the source actor.
*/
void
clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
const graphene_point_t *pivot_point)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
g_return_if_fail (pivot_point != NULL);
g_return_if_fail (pivot_point->x == -1.f ||
(pivot_point->x >= 0.f && pivot_point->x <= 1.f));
g_return_if_fail (pivot_point->y == -1.f ||
(pivot_point->y >= 0.f && pivot_point->y <= 1.f));
if (graphene_point_equal (&align->pivot, pivot_point))
return;
align->pivot = *pivot_point;
if (align->actor != NULL)
clutter_actor_queue_relayout (align->actor);
g_object_notify_by_pspec (G_OBJECT (align), obj_props[PROP_PIVOT_POINT]);
}
/**
* clutter_align_constraint_get_pivot_point
* @align: a #ClutterAlignConstraint
* @pivot_point: (out caller-allocates): return location for a #GraphenePoint
*
* Gets the pivot point used by the constraint set with
* [method@Clutter.AlignConstraint.set_pivot_point]. If no custom pivot
* point is set, -1 is set.
*/
void
clutter_align_constraint_get_pivot_point (ClutterAlignConstraint *align,
graphene_point_t *pivot_point)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
g_return_if_fail (pivot_point != NULL);
*pivot_point = align->pivot;
}
/**
* clutter_align_constraint_set_factor:
* @align: a #ClutterAlignConstraint
* @factor: the alignment factor, between 0.0 and 1.0
*
* Sets the alignment factor of the constraint
*
* The factor depends on the #ClutterAlignConstraint:align-axis property
* and it is a value between 0.0 (meaning left, when
* #ClutterAlignConstraint:align-axis is set to %CLUTTER_ALIGN_X_AXIS; or
* meaning top, when #ClutterAlignConstraint:align-axis is set to
* %CLUTTER_ALIGN_Y_AXIS) and 1.0 (meaning right, when
* #ClutterAlignConstraint:align-axis is set to %CLUTTER_ALIGN_X_AXIS; or
* meaning bottom, when #ClutterAlignConstraint:align-axis is set to
* %CLUTTER_ALIGN_Y_AXIS). A value of 0.5 aligns in the middle in either
* cases
*/
void
clutter_align_constraint_set_factor (ClutterAlignConstraint *align,
gfloat factor)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
align->factor = CLAMP (factor, 0.0, 1.0);
if (align->actor != NULL)
clutter_actor_queue_relayout (align->actor);
g_object_notify_by_pspec (G_OBJECT (align), obj_props[PROP_FACTOR]);
}
/**
* clutter_align_constraint_get_factor:
* @align: a #ClutterAlignConstraint
*
* Retrieves the factor set using [method@Clutter.AlignConstraint.set_factor]
*
* Return value: the alignment factor
*/
gfloat
clutter_align_constraint_get_factor (ClutterAlignConstraint *align)
{
g_return_val_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align), 0.0);
return align->factor;
}

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@ -1,68 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-constraint.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_ALIGN_CONSTRAINT (clutter_align_constraint_get_type ())
CLUTTER_EXPORT
G_DECLARE_FINAL_TYPE (ClutterAlignConstraint, clutter_align_constraint,
CLUTTER, ALIGN_CONSTRAINT, ClutterConstraint)
CLUTTER_EXPORT
ClutterConstraint *clutter_align_constraint_new (ClutterActor *source,
ClutterAlignAxis axis,
gfloat factor);
CLUTTER_EXPORT
void clutter_align_constraint_set_source (ClutterAlignConstraint *align,
ClutterActor *source);
CLUTTER_EXPORT
ClutterActor * clutter_align_constraint_get_source (ClutterAlignConstraint *align);
CLUTTER_EXPORT
void clutter_align_constraint_set_align_axis (ClutterAlignConstraint *align,
ClutterAlignAxis axis);
CLUTTER_EXPORT
ClutterAlignAxis clutter_align_constraint_get_align_axis (ClutterAlignConstraint *align);
CLUTTER_EXPORT
void clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
const graphene_point_t *pivot_point);
CLUTTER_EXPORT
void clutter_align_constraint_get_pivot_point (ClutterAlignConstraint *align,
graphene_point_t *pivot_point);
CLUTTER_EXPORT
void clutter_align_constraint_set_factor (ClutterAlignConstraint *align,
gfloat factor);
CLUTTER_EXPORT
gfloat clutter_align_constraint_get_factor (ClutterAlignConstraint *align);
G_END_DECLS

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@ -1,207 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterAnimatable:
*
* Interface for animatable classes
*
* #ClutterAnimatable is an interface that allows a [class@GObject.Object] class
* to control how an actor will animate a property.
*
* Each #ClutterAnimatable should implement the
* [vfunc@Animatable.interpolate_value] virtual function of the
* interface to compute the animation state between two values of an interval
* depending on a progress factor, expressed as a floating point value.
*/
#include "config.h"
#include "clutter/clutter-animatable.h"
#include "clutter/clutter-interval.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-private.h"
G_DEFINE_INTERFACE (ClutterAnimatable, clutter_animatable, G_TYPE_OBJECT);
static void
clutter_animatable_default_init (ClutterAnimatableInterface *iface)
{
}
/**
* clutter_animatable_find_property:
* @animatable: a #ClutterAnimatable
* @property_name: the name of the animatable property to find
*
* Finds the [class@GObject.ParamSpec] for @property_name
*
* Return value: (transfer none): The #GParamSpec for the given property
* or %NULL
*/
GParamSpec *
clutter_animatable_find_property (ClutterAnimatable *animatable,
const gchar *property_name)
{
ClutterAnimatableInterface *iface;
g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), NULL);
g_return_val_if_fail (property_name != NULL, NULL);
CLUTTER_NOTE (ANIMATION, "Looking for property '%s'", property_name);
iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
if (iface->find_property != NULL)
return iface->find_property (animatable, property_name);
return g_object_class_find_property (G_OBJECT_GET_CLASS (animatable),
property_name);
}
/**
* clutter_animatable_get_initial_state:
* @animatable: a #ClutterAnimatable
* @property_name: the name of the animatable property to retrieve
* @value: a #GValue initialized to the type of the property to retrieve
*
* Retrieves the current state of @property_name and sets @value with it
*/
void
clutter_animatable_get_initial_state (ClutterAnimatable *animatable,
const gchar *property_name,
GValue *value)
{
ClutterAnimatableInterface *iface;
g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
g_return_if_fail (property_name != NULL);
CLUTTER_NOTE (ANIMATION, "Getting initial state of '%s'", property_name);
iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
if (iface->get_initial_state != NULL)
iface->get_initial_state (animatable, property_name, value);
else
g_object_get_property (G_OBJECT (animatable), property_name, value);
}
/**
* clutter_animatable_set_final_state:
* @animatable: a #ClutterAnimatable
* @property_name: the name of the animatable property to set
* @value: the value of the animatable property to set
*
* Sets the current state of @property_name to @value
*/
void
clutter_animatable_set_final_state (ClutterAnimatable *animatable,
const gchar *property_name,
const GValue *value)
{
ClutterAnimatableInterface *iface;
g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
g_return_if_fail (property_name != NULL);
CLUTTER_NOTE (ANIMATION, "Setting state of property '%s'", property_name);
iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
if (iface->set_final_state != NULL)
iface->set_final_state (animatable, property_name, value);
else
g_object_set_property (G_OBJECT (animatable), property_name, value);
}
/**
* clutter_animatable_interpolate_value:
* @animatable: a #ClutterAnimatable
* @property_name: the name of the property to interpolate
* @interval: a #ClutterInterval with the animation range
* @progress: the progress to use to interpolate between the
* initial and final values of the @interval
* @value: (out): return location for an initialized #GValue
* using the same type of the @interval
*
* Asks a #ClutterAnimatable implementation to interpolate a
* a named property between the initial and final values of
* a #ClutterInterval, using @progress as the interpolation
* value, and store the result inside @value.
*
* This function should be used for every property animation
* involving `ClutterAnimatable`s.
*
* Return value: %TRUE if the interpolation was successful,
* and %FALSE otherwise
*/
gboolean
clutter_animatable_interpolate_value (ClutterAnimatable *animatable,
const gchar *property_name,
ClutterInterval *interval,
gdouble progress,
GValue *value)
{
ClutterAnimatableInterface *iface;
g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), FALSE);
g_return_val_if_fail (property_name != NULL, FALSE);
g_return_val_if_fail (CLUTTER_IS_INTERVAL (interval), FALSE);
g_return_val_if_fail (value != NULL, FALSE);
CLUTTER_NOTE (ANIMATION, "Interpolating '%s' (progress: %.3f)",
property_name,
progress);
iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
if (iface->interpolate_value != NULL)
{
return iface->interpolate_value (animatable, property_name,
interval,
progress,
value);
}
else
return clutter_interval_compute_value (interval, progress, value);
}
/**
* clutter_animatable_get_actor:
* @animatable: a #ClutterAnimatable
*
* Get animated actor.
*
* Return value: (transfer none): a #ClutterActor
*/
ClutterActor *
clutter_animatable_get_actor (ClutterAnimatable *animatable)
{
ClutterAnimatableInterface *iface;
g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), NULL);
iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
g_return_val_if_fail (iface->get_actor, NULL);
return iface->get_actor (animatable);
}

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@ -1,97 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-types.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_ANIMATABLE (clutter_animatable_get_type ())
CLUTTER_EXPORT
G_DECLARE_INTERFACE (ClutterAnimatable, clutter_animatable,
CLUTTER, ANIMATABLE,
GObject)
/**
* ClutterAnimatableInterface:
* @find_property: virtual function for retrieving the #GParamSpec of
* an animatable property
* @get_initial_state: virtual function for retrieving the initial
* state of an animatable property
* @set_final_state: virtual function for setting the state of an
* animatable property
* @interpolate_value: virtual function for interpolating the progress
* of a property
* @get_actor: virtual function for getting associated actor
*/
struct _ClutterAnimatableInterface
{
/*< private >*/
GTypeInterface parent_iface;
/*< public >*/
GParamSpec *(* find_property) (ClutterAnimatable *animatable,
const gchar *property_name);
void (* get_initial_state) (ClutterAnimatable *animatable,
const gchar *property_name,
GValue *value);
void (* set_final_state) (ClutterAnimatable *animatable,
const gchar *property_name,
const GValue *value);
gboolean (* interpolate_value) (ClutterAnimatable *animatable,
const gchar *property_name,
ClutterInterval *interval,
gdouble progress,
GValue *value);
ClutterActor * (* get_actor) (ClutterAnimatable *animatable);
};
CLUTTER_EXPORT
GParamSpec *clutter_animatable_find_property (ClutterAnimatable *animatable,
const gchar *property_name);
CLUTTER_EXPORT
void clutter_animatable_get_initial_state (ClutterAnimatable *animatable,
const gchar *property_name,
GValue *value);
CLUTTER_EXPORT
void clutter_animatable_set_final_state (ClutterAnimatable *animatable,
const gchar *property_name,
const GValue *value);
CLUTTER_EXPORT
gboolean clutter_animatable_interpolate_value (ClutterAnimatable *animatable,
const gchar *property_name,
ClutterInterval *interval,
gdouble progress,
GValue *value);
CLUTTER_EXPORT
ClutterActor * clutter_animatable_get_actor (ClutterAnimatable *animatable);
G_END_DECLS

View File

@ -1,107 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "clutter/clutter-backend.h"
#include "clutter/clutter-seat.h"
#include "clutter/clutter-stage-window.h"
#define CLUTTER_BACKEND_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND, ClutterBackendClass))
#define CLUTTER_IS_BACKEND_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND))
#define CLUTTER_BACKEND_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND, ClutterBackendClass))
G_BEGIN_DECLS
typedef struct _ClutterBackendPrivate ClutterBackendPrivate;
struct _ClutterBackend
{
/*< private >*/
GObject parent_instance;
CoglRenderer *cogl_renderer;
CoglDisplay *cogl_display;
CoglContext *cogl_context;
GSource *cogl_source;
CoglOnscreen *dummy_onscreen;
cairo_font_options_t *font_options;
gchar *font_name;
float fallback_resource_scale;
ClutterStageWindow *stage_window;
ClutterInputMethod *input_method;
};
struct _ClutterBackendClass
{
/*< private >*/
GObjectClass parent_class;
/* vfuncs */
ClutterStageWindow * (* create_stage) (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error);
CoglRenderer * (* get_renderer) (ClutterBackend *backend,
GError **error);
CoglDisplay * (* get_display) (ClutterBackend *backend,
CoglRenderer *renderer,
CoglSwapChain *swap_chain,
GError **error);
gboolean (* create_context) (ClutterBackend *backend,
GError **error);
ClutterSeat * (* get_default_seat) (ClutterBackend *backend);
gboolean (* is_display_server) (ClutterBackend *backend);
/* signals */
void (* resolution_changed) (ClutterBackend *backend);
void (* font_changed) (ClutterBackend *backend);
void (* settings_changed) (ClutterBackend *backend);
};
ClutterStageWindow * _clutter_backend_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error);
gboolean _clutter_backend_create_context (ClutterBackend *backend,
GError **error);
CLUTTER_EXPORT
ClutterStageWindow * clutter_backend_get_stage_window (ClutterBackend *backend);
CLUTTER_EXPORT
void clutter_backend_set_fallback_resource_scale (ClutterBackend *backend,
float fallback_resource_scale);
float clutter_backend_get_fallback_resource_scale (ClutterBackend *backend);
gboolean clutter_backend_is_display_server (ClutterBackend *backend);
CLUTTER_EXPORT
void clutter_backend_destroy (ClutterBackend *backend);
G_END_DECLS

View File

@ -1,603 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By:
* Matthew Allum <mallum@openedhand.com>
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
* Copyright (C) 2009, 2010 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* ClutterBackend:
*
* Backend abstraction
*
* Clutter can be compiled against different backends. Each backend
* has to implement a set of functions, in order to be used by Clutter.
*
* #ClutterBackend is the base class abstracting the various implementation;
* it provides a basic API to query the backend for generic information
* and settings.
*/
#include "config.h"
#include "clutter/clutter-backend-private.h"
#include "clutter/clutter-context-private.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-event-private.h"
#include "clutter/clutter-marshal.h"
#include "clutter/clutter-mutter.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-stage-manager-private.h"
#include "clutter/clutter-stage-private.h"
#include "clutter/clutter-stage-window.h"
#include "cogl/cogl.h"
#define DEFAULT_FONT_NAME "Sans 10"
enum
{
RESOLUTION_CHANGED,
FONT_CHANGED,
SETTINGS_CHANGED,
LAST_SIGNAL
};
G_DEFINE_ABSTRACT_TYPE (ClutterBackend, clutter_backend, G_TYPE_OBJECT)
static guint backend_signals[LAST_SIGNAL] = { 0, };
static void
clutter_backend_dispose (GObject *gobject)
{
ClutterBackend *backend = CLUTTER_BACKEND (gobject);
/* clear the events still in the queue of the main context */
_clutter_clear_events_queue ();
g_clear_object (&backend->dummy_onscreen);
if (backend->stage_window)
{
g_object_remove_weak_pointer (G_OBJECT (backend->stage_window),
(gpointer *) &backend->stage_window);
backend->stage_window = NULL;
}
g_clear_pointer (&backend->cogl_source, g_source_destroy);
g_clear_pointer (&backend->font_name, g_free);
g_clear_pointer (&backend->font_options, cairo_font_options_destroy);
g_clear_object (&backend->input_method);
G_OBJECT_CLASS (clutter_backend_parent_class)->dispose (gobject);
}
static void
clutter_backend_real_resolution_changed (ClutterBackend *backend)
{
ClutterContext *context;
ClutterSettings *settings;
gdouble resolution;
gint dpi;
settings = clutter_settings_get_default ();
g_object_get (settings, "font-dpi", &dpi, NULL);
if (dpi < 0)
resolution = 96.0;
else
resolution = dpi / 1024.0;
context = _clutter_context_get_default ();
if (context->font_map != NULL)
cogl_pango_font_map_set_resolution (context->font_map, resolution);
}
static gboolean
clutter_backend_do_real_create_context (ClutterBackend *backend,
CoglDriver driver_id,
GError **error)
{
ClutterBackendClass *klass;
CoglSwapChain *swap_chain;
klass = CLUTTER_BACKEND_GET_CLASS (backend);
swap_chain = NULL;
CLUTTER_NOTE (BACKEND, "Creating Cogl renderer");
backend->cogl_renderer = klass->get_renderer (backend, error);
if (backend->cogl_renderer == NULL)
goto error;
CLUTTER_NOTE (BACKEND, "Connecting the renderer");
cogl_renderer_set_driver (backend->cogl_renderer, driver_id);
if (!cogl_renderer_connect (backend->cogl_renderer, error))
goto error;
CLUTTER_NOTE (BACKEND, "Creating Cogl swap chain");
swap_chain = cogl_swap_chain_new ();
CLUTTER_NOTE (BACKEND, "Creating Cogl display");
if (klass->get_display != NULL)
{
backend->cogl_display = klass->get_display (backend,
backend->cogl_renderer,
swap_chain,
error);
}
else
{
CoglOnscreenTemplate *tmpl;
gboolean res;
tmpl = cogl_onscreen_template_new (swap_chain);
/* XXX: I have some doubts that this is a good design.
*
* Conceptually should we be able to check an onscreen_template
* without more details about the CoglDisplay configuration?
*/
res = cogl_renderer_check_onscreen_template (backend->cogl_renderer,
tmpl,
error);
if (!res)
goto error;
backend->cogl_display = cogl_display_new (backend->cogl_renderer, tmpl);
/* the display owns the template */
g_object_unref (tmpl);
}
if (backend->cogl_display == NULL)
goto error;
CLUTTER_NOTE (BACKEND, "Setting up the display");
if (!cogl_display_setup (backend->cogl_display, error))
goto error;
CLUTTER_NOTE (BACKEND, "Creating the Cogl context");
backend->cogl_context = cogl_context_new (backend->cogl_display, error);
if (backend->cogl_context == NULL)
goto error;
/* the display owns the renderer and the swap chain */
g_object_unref (backend->cogl_renderer);
g_object_unref (swap_chain);
return TRUE;
error:
g_clear_object (&backend->cogl_display);
g_clear_object (&backend->cogl_renderer);
if (swap_chain != NULL)
g_object_unref (swap_chain);
return FALSE;
}
static const struct {
const char *driver_name;
const char *driver_desc;
CoglDriver driver_id;
} all_known_drivers[] = {
{ "gl3", "OpenGL 3.1 core profile", COGL_DRIVER_GL3 },
{ "gles2", "OpenGL ES 2.0", COGL_DRIVER_GLES2 },
{ "any", "Default Cogl driver", COGL_DRIVER_ANY },
};
static gboolean
clutter_backend_real_create_context (ClutterBackend *backend,
GError **error)
{
GError *internal_error = NULL;
const char *drivers_list;
char **known_drivers;
int i;
if (backend->cogl_context != NULL)
return TRUE;
drivers_list = g_getenv ("CLUTTER_DRIVER");
if (drivers_list == NULL)
drivers_list = "*";
known_drivers = g_strsplit (drivers_list, ",", 0);
for (i = 0; backend->cogl_context == NULL && known_drivers[i] != NULL; i++)
{
const char *driver_name = known_drivers[i];
gboolean is_any = g_str_equal (driver_name, "*");
int j;
for (j = 0; j < G_N_ELEMENTS (all_known_drivers); j++)
{
if (is_any ||
g_str_equal (all_known_drivers[j].driver_name, driver_name))
{
CLUTTER_NOTE (BACKEND, "Checking for the %s driver", all_known_drivers[j].driver_desc);
if (clutter_backend_do_real_create_context (backend, all_known_drivers[j].driver_id, &internal_error))
break;
if (internal_error)
{
CLUTTER_NOTE (BACKEND, "Unable to use the %s driver: %s",
all_known_drivers[j].driver_desc,
internal_error->message);
g_clear_error (&internal_error);
}
}
}
}
g_strfreev (known_drivers);
if (backend->cogl_context == NULL)
{
if (internal_error != NULL)
g_propagate_error (error, internal_error);
else
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_FAILED,
"Unable to initialize the Clutter backend: no available drivers found.");
return FALSE;
}
backend->cogl_source = cogl_glib_source_new (backend->cogl_context, G_PRIORITY_DEFAULT);
g_source_attach (backend->cogl_source, NULL);
return TRUE;
}
static void
clutter_backend_class_init (ClutterBackendClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->dispose = clutter_backend_dispose;
/**
* ClutterBackend::resolution-changed:
* @backend: the #ClutterBackend that emitted the signal
*
* The signal is emitted each time the font
* resolutions has been changed through #ClutterSettings.
*/
backend_signals[RESOLUTION_CHANGED] =
g_signal_new (I_("resolution-changed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterBackendClass, resolution_changed),
NULL, NULL, NULL,
G_TYPE_NONE, 0);
/**
* ClutterBackend::font-changed:
* @backend: the #ClutterBackend that emitted the signal
*
* The signal is emitted each time the font options
* have been changed through #ClutterSettings.
*/
backend_signals[FONT_CHANGED] =
g_signal_new (I_("font-changed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterBackendClass, font_changed),
NULL, NULL, NULL,
G_TYPE_NONE, 0);
/**
* ClutterBackend::settings-changed:
* @backend: the #ClutterBackend that emitted the signal
*
* The signal is emitted each time the #ClutterSettings
* properties have been changed.
*/
backend_signals[SETTINGS_CHANGED] =
g_signal_new (I_("settings-changed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterBackendClass, settings_changed),
NULL, NULL, NULL,
G_TYPE_NONE, 0);
klass->resolution_changed = clutter_backend_real_resolution_changed;
klass->create_context = clutter_backend_real_create_context;
}
static void
clutter_backend_init (ClutterBackend *self)
{
self->dummy_onscreen = NULL;
self->fallback_resource_scale = 1.f;
}
ClutterStageWindow *
_clutter_backend_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendClass *klass;
ClutterStageWindow *stage_window;
g_assert (CLUTTER_IS_BACKEND (backend));
g_assert (CLUTTER_IS_STAGE (wrapper));
klass = CLUTTER_BACKEND_GET_CLASS (backend);
if (klass->create_stage != NULL)
stage_window = klass->create_stage (backend, wrapper, error);
else
stage_window = NULL;
if (stage_window == NULL)
return NULL;
g_assert (CLUTTER_IS_STAGE_WINDOW (stage_window));
backend->stage_window = stage_window;
g_object_add_weak_pointer (G_OBJECT (backend->stage_window),
(gpointer *) &backend->stage_window);
return stage_window;
}
gboolean
_clutter_backend_create_context (ClutterBackend *backend,
GError **error)
{
ClutterBackendClass *klass;
klass = CLUTTER_BACKEND_GET_CLASS (backend);
return klass->create_context (backend, error);
}
/**
* clutter_get_default_backend:
*
* Retrieves the default #ClutterBackend used by Clutter. The
* #ClutterBackend holds backend-specific configuration options.
*
* Return value: (transfer none): the default backend. You should
* not ref or unref the returned object. Applications should rarely
* need to use this.
*/
ClutterBackend *
clutter_get_default_backend (void)
{
ClutterContext *clutter_context;
clutter_context = _clutter_context_get_default ();
return clutter_context->backend;
}
/**
* clutter_backend_get_resolution:
* @backend: a #ClutterBackend
*
* Gets the resolution for font handling on the screen.
*
* The resolution is a scale factor between points specified in a
* #PangoFontDescription and cairo units. The default value is 96.0,
* meaning that a 10 point font will be 13 units
* high (10 * 96. / 72. = 13.3).
*
* Clutter will set the resolution using the current backend when
* initializing; the resolution is also stored in the
* #ClutterSettings:font-dpi property.
*
* Return value: the current resolution, or -1 if no resolution
* has been set.
*/
gdouble
clutter_backend_get_resolution (ClutterBackend *backend)
{
ClutterSettings *settings;
gint resolution;
g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), -1.0);
settings = clutter_settings_get_default ();
g_object_get (settings, "font-dpi", &resolution, NULL);
if (resolution < 0)
return 96.0;
return resolution / 1024.0;
}
/**
* clutter_backend_set_font_options:
* @backend: a #ClutterBackend
* @options: Cairo font options for the backend, or %NULL
*
* Sets the new font options for @backend. The #ClutterBackend will
* copy the #cairo_font_options_t.
*
* If @options is %NULL, the first following call to
* [method@Clutter.Backend.get_font_options] will return the default font
* options for @backend.
*
* This function is intended for actors creating a Pango layout
* using the PangoCairo API.
*/
void
clutter_backend_set_font_options (ClutterBackend *backend,
const cairo_font_options_t *options)
{
g_return_if_fail (CLUTTER_IS_BACKEND (backend));
if (backend->font_options != options)
{
if (backend->font_options)
cairo_font_options_destroy (backend->font_options);
if (options)
backend->font_options = cairo_font_options_copy (options);
else
backend->font_options = NULL;
g_signal_emit (backend, backend_signals[FONT_CHANGED], 0);
}
}
/**
* clutter_backend_get_font_options:
* @backend: a #ClutterBackend
*
* Retrieves the font options for @backend.
*
* Return value: (transfer none): the font options of the #ClutterBackend.
* The returned #cairo_font_options_t is owned by the backend and should
* not be modified or freed
*/
const cairo_font_options_t *
clutter_backend_get_font_options (ClutterBackend *backend)
{
g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), NULL);
if (G_LIKELY (backend->font_options))
return backend->font_options;
backend->font_options = cairo_font_options_create ();
cairo_font_options_set_hint_style (backend->font_options, CAIRO_HINT_STYLE_NONE);
cairo_font_options_set_subpixel_order (backend->font_options, CAIRO_SUBPIXEL_ORDER_DEFAULT);
cairo_font_options_set_antialias (backend->font_options, CAIRO_ANTIALIAS_DEFAULT);
g_signal_emit (backend, backend_signals[FONT_CHANGED], 0);
return backend->font_options;
}
/**
* clutter_backend_get_cogl_context:
* @backend: a #ClutterBackend
*
* Retrieves the #CoglContext associated with the given clutter
* @backend. A #CoglContext is required when using some of the
* experimental 2.0 Cogl API.
*
* Since CoglContext is itself experimental API this API should
* be considered experimental too.
*
* This API is not yet supported on OSX because OSX still
* uses the stub Cogl winsys and the Clutter backend doesn't
* explicitly create a CoglContext.
*
* Return value: (transfer none): The #CoglContext associated with @backend.
*/
CoglContext *
clutter_backend_get_cogl_context (ClutterBackend *backend)
{
return backend->cogl_context;
}
/**
* clutter_backend_get_input_method:
* @backend: the #CLutterBackend
*
* Returns the input method used by Clutter
*
* Returns: (transfer none): the input method
**/
ClutterInputMethod *
clutter_backend_get_input_method (ClutterBackend *backend)
{
return backend->input_method;
}
/**
* clutter_backend_set_input_method:
* @backend: the #ClutterBackend
* @method: (nullable): the input method
*
* Sets the input method to be used by Clutter
**/
void
clutter_backend_set_input_method (ClutterBackend *backend,
ClutterInputMethod *method)
{
if (backend->input_method == method)
return;
if (backend->input_method)
clutter_input_method_focus_out (backend->input_method);
g_set_object (&backend->input_method, method);
}
ClutterStageWindow *
clutter_backend_get_stage_window (ClutterBackend *backend)
{
return backend->stage_window;
}
/**
* clutter_backend_get_default_seat:
* @backend: the #ClutterBackend
*
* Returns the default seat
*
* Returns: (transfer none): the default seat
**/
ClutterSeat *
clutter_backend_get_default_seat (ClutterBackend *backend)
{
g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), NULL);
return CLUTTER_BACKEND_GET_CLASS (backend)->get_default_seat (backend);
}
void
clutter_backend_set_fallback_resource_scale (ClutterBackend *backend,
float fallback_resource_scale)
{
backend->fallback_resource_scale = fallback_resource_scale;
}
float
clutter_backend_get_fallback_resource_scale (ClutterBackend *backend)
{
return backend->fallback_resource_scale;
}
gboolean
clutter_backend_is_display_server (ClutterBackend *backend)
{
return CLUTTER_BACKEND_GET_CLASS (backend)->is_display_server (backend);
}
void
clutter_backend_destroy (ClutterBackend *backend)
{
g_object_run_dispose (G_OBJECT (backend));
g_object_unref (backend);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <cairo.h>
#include "cogl/cogl.h"
#include "clutter/clutter-keymap.h"
#include "clutter/clutter-types.h"
#include "clutter/clutter-seat.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BACKEND (clutter_backend_get_type ())
#define CLUTTER_BACKEND(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND, ClutterBackend))
#define CLUTTER_IS_BACKEND(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND))
typedef struct _ClutterBackend ClutterBackend;
typedef struct _ClutterBackendClass ClutterBackendClass;
CLUTTER_EXPORT
GType clutter_backend_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterBackend * clutter_get_default_backend (void);
CLUTTER_EXPORT
gdouble clutter_backend_get_resolution (ClutterBackend *backend);
CLUTTER_EXPORT
void clutter_backend_set_font_options (ClutterBackend *backend,
const cairo_font_options_t *options);
CLUTTER_EXPORT
const cairo_font_options_t * clutter_backend_get_font_options (ClutterBackend *backend);
CLUTTER_EXPORT
CoglContext * clutter_backend_get_cogl_context (ClutterBackend *backend);
CLUTTER_EXPORT
ClutterInputMethod * clutter_backend_get_input_method (ClutterBackend *backend);
CLUTTER_EXPORT
void clutter_backend_set_input_method (ClutterBackend *backend,
ClutterInputMethod *method);
CLUTTER_EXPORT
ClutterSeat * clutter_backend_get_default_seat (ClutterBackend *backend);
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBackend, g_object_unref)
G_END_DECLS

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "clutter/clutter-types.h"
#include "clutter/clutter-private.h"
#include <math.h>
#define FLOAT_EPSILON (1e-15)
/*
* ClutterMargin
*/
/**
* clutter_margin_new:
*
* Creates a new #ClutterMargin.
*
* Return value: (transfer full): a newly allocated #ClutterMargin. Use
* [method@Clutter.Margin.free] to free the resources associated with it when
* done.
*/
ClutterMargin *
clutter_margin_new (void)
{
return g_new0 (ClutterMargin, 1);
}
/**
* clutter_margin_copy:
* @margin_: a #ClutterMargin
*
* Creates a new #ClutterMargin and copies the contents of @margin_ into
* the newly created structure.
*
* Return value: (transfer full): a copy of the #ClutterMargin.
*/
ClutterMargin *
clutter_margin_copy (const ClutterMargin *margin_)
{
if (G_LIKELY (margin_ != NULL))
return g_memdup2 (margin_, sizeof (ClutterMargin));
return NULL;
}
/**
* clutter_margin_free:
* @margin_: a #ClutterMargin
*
* Frees the resources allocated by [ctor@Clutter.Margin.new] and
* [method@Clutter.Margin.copy].
*/
void
clutter_margin_free (ClutterMargin *margin_)
{
if (G_LIKELY (margin_ != NULL))
g_free (margin_);
}
G_DEFINE_BOXED_TYPE (ClutterMargin, clutter_margin,
clutter_margin_copy,
clutter_margin_free)

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterBinLayout:
*
* A simple layout manager
*
* #ClutterBinLayout is a layout manager which implements the following
* policy:
*
* - the preferred size is the maximum preferred size
* between all the children of the container using the
* layout;
* - each child is allocated in "layers", on on top
* of the other;
* - for each layer there are horizontal and vertical
* alignment policies.
*/
#include "config.h"
#include <math.h>
#include "clutter/clutter-actor-private.h"
#include "clutter/clutter-animatable.h"
#include "clutter/clutter-bin-layout.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-layout-meta.h"
#include "clutter/clutter-private.h"
G_DEFINE_TYPE (ClutterBinLayout,
clutter_bin_layout,
CLUTTER_TYPE_LAYOUT_MANAGER)
static void
clutter_bin_layout_get_preferred_width (ClutterLayoutManager *manager,
ClutterActor *container,
gfloat for_height,
gfloat *min_width_p,
gfloat *nat_width_p)
{
ClutterActor *actor = CLUTTER_ACTOR (container);
ClutterActorIter iter;
ClutterActor *child;
gfloat min_width, nat_width;
min_width = nat_width = 0.0;
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
{
gfloat minimum, natural;
if (!clutter_actor_is_visible (child))
continue;
clutter_actor_get_preferred_width (child, for_height,
&minimum,
&natural);
min_width = MAX (min_width, minimum);
nat_width = MAX (nat_width, natural);
}
if (min_width_p)
*min_width_p = min_width;
if (nat_width_p)
*nat_width_p = nat_width;
}
static void
clutter_bin_layout_get_preferred_height (ClutterLayoutManager *manager,
ClutterActor *container,
gfloat for_width,
gfloat *min_height_p,
gfloat *nat_height_p)
{
ClutterActor *actor = CLUTTER_ACTOR (container);
ClutterActorIter iter;
ClutterActor *child;
gfloat min_height, nat_height;
min_height = nat_height = 0.0;
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
{
gfloat minimum, natural;
if (!clutter_actor_is_visible (child))
continue;
clutter_actor_get_preferred_height (child, for_width,
&minimum,
&natural);
min_height = MAX (min_height, minimum);
nat_height = MAX (nat_height, natural);
}
if (min_height_p)
*min_height_p = min_height;
if (nat_height_p)
*nat_height_p = nat_height;
}
static gdouble
get_actor_align_factor (ClutterActorAlign alignment)
{
switch (alignment)
{
case CLUTTER_ACTOR_ALIGN_CENTER:
return 0.5;
case CLUTTER_ACTOR_ALIGN_START:
return 0.0;
case CLUTTER_ACTOR_ALIGN_END:
return 1.0;
case CLUTTER_ACTOR_ALIGN_FILL:
return 0.0;
}
return 0.0;
}
static void
clutter_bin_layout_allocate (ClutterLayoutManager *manager,
ClutterActor *container,
const ClutterActorBox *allocation)
{
gfloat allocation_x, allocation_y;
gfloat available_w, available_h;
ClutterActor *actor, *child;
ClutterActorIter iter;
clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y);
clutter_actor_box_get_size (allocation, &available_w, &available_h);
actor = CLUTTER_ACTOR (container);
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
{
ClutterActorBox child_alloc = { 0, };
gdouble x_align, y_align;
gboolean x_fill, y_fill, is_fixed_position_set;
float fixed_x, fixed_y;
if (!clutter_actor_is_visible (child))
continue;
fixed_x = fixed_y = 0.f;
g_object_get (child,
"fixed-position-set", &is_fixed_position_set,
"fixed-x", &fixed_x,
"fixed-y", &fixed_y,
NULL);
if (is_fixed_position_set)
{
if (is_fixed_position_set)
child_alloc.x1 = fixed_x;
else
child_alloc.x1 = clutter_actor_get_x (child);
}
else
child_alloc.x1 = allocation_x;
if (is_fixed_position_set)
{
if (is_fixed_position_set)
child_alloc.y1 = fixed_y;
else
child_alloc.y1 = clutter_actor_get_y (child);
}
else
child_alloc.y1 = allocation_y;
child_alloc.x2 = allocation_x + available_w;
child_alloc.y2 = allocation_y + available_h;
if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL))
{
ClutterActorAlign align;
align = clutter_actor_get_x_align (child);
x_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
x_align = get_actor_align_factor (align);
}
else
{
x_fill = FALSE;
if (!is_fixed_position_set)
x_align = 0.5;
else
x_align = 0.0;
}
if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL))
{
ClutterActorAlign align;
align = clutter_actor_get_y_align (child);
y_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
y_align = get_actor_align_factor (align);
}
else
{
y_fill = FALSE;
if (!is_fixed_position_set)
y_align = 0.5;
else
y_align = 0.0;
}
clutter_actor_allocate_align_fill (child, &child_alloc,
x_align, y_align,
x_fill, y_fill);
}
}
static void
clutter_bin_layout_class_init (ClutterBinLayoutClass *klass)
{
ClutterLayoutManagerClass *layout_class =
CLUTTER_LAYOUT_MANAGER_CLASS (klass);
layout_class->get_preferred_width = clutter_bin_layout_get_preferred_width;
layout_class->get_preferred_height = clutter_bin_layout_get_preferred_height;
layout_class->allocate = clutter_bin_layout_allocate;
}
static void
clutter_bin_layout_init (ClutterBinLayout *self)
{
}
/**
* clutter_bin_layout_new:
*
* Creates a new #ClutterBinLayout layout manager
*
* Return value: the newly created layout manager
*/
ClutterLayoutManager *
clutter_bin_layout_new (void)
{
return g_object_new (CLUTTER_TYPE_BIN_LAYOUT,
NULL);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-layout-manager.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BIN_LAYOUT (clutter_bin_layout_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterBinLayout,
clutter_bin_layout,
CLUTTER,
BIN_LAYOUT,
ClutterLayoutManager)
/**
* ClutterBinLayoutClass:
*
* The #ClutterBinLayoutClass structure contains only private
* data and should be accessed using the provided API
*/
struct _ClutterBinLayoutClass
{
/*< private >*/
ClutterLayoutManagerClass parent_class;
};
CLUTTER_EXPORT
ClutterLayoutManager * clutter_bin_layout_new (void);
G_END_DECLS

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterBindConstraint:
*
* A constraint binding the position or size of an actor
*
* #ClutterBindConstraint is a [class@Constraint] that binds the
* position or the size of the [class@Actor] to which it is applied
* to the the position or the size of another [class@Actor], or
* "source".
*
* An offset can be applied to the constraint, to avoid overlapping. The offset
* can also be animated. For instance, the following code will set up three
* actors to be bound to the same origin:
*
* ```c
* // source
* rect[0] = clutter_actor_new ();
* clutter_actor_set_background_color (rect[0], &red_color);
* clutter_actor_set_position (rect[0], x_pos, y_pos);
* clutter_actor_set_size (rect[0], 100, 100);
*
* // second rectangle
* rect[1] = clutter_actor_new ();
* clutter_actor_set_background_color (rect[1], &green_color);
* clutter_actor_set_size (rect[1], 100, 100);
* clutter_actor_set_opacity (rect[1], 0);
*
* constraint = clutter_bind_constraint_new (rect[0], CLUTTER_BIND_X, 0.0);
* clutter_actor_add_constraint_with_name (rect[1], "green-x", constraint);
* constraint = clutter_bind_constraint_new (rect[0], CLUTTER_BIND_Y, 0.0);
* clutter_actor_add_constraint_with_name (rect[1], "green-y", constraint);
*
* // third rectangle
* rect[2] = clutter_actor_new ();
* clutter_actor_set_background_color (rect[2], &blue_color);
* clutter_actor_set_size (rect[2], 100, 100);
* clutter_actor_set_opacity (rect[2], 0);
*
* constraint = clutter_bind_constraint_new (rect[0], CLUTTER_BIND_X, 0.0);
* clutter_actor_add_constraint_with_name (rect[2], "blue-x", constraint);
* constraint = clutter_bind_constraint_new (rect[0], CLUTTER_BIND_Y, 0.0);
* clutter_actor_add_constraint_with_name (rect[2], "blue-y", constraint);
* ```
*
* The following code animates the second and third rectangles to "expand"
* them horizontally from underneath the first rectangle:
*
* ```c
* clutter_actor_animate (rect[1], CLUTTER_EASE_OUT_CUBIC, 250,
* "@constraints.green-x.offset", 100.0,
* "opacity", 255,
* NULL);
* clutter_actor_animate (rect[2], CLUTTER_EASE_OUT_CUBIC, 250,
* "@constraints.blue-x.offset", 200.0,
* "opacity", 255,
* NULL);
* ```
*/
#include "config.h"
#include <math.h>
#include "clutter/clutter-bind-constraint.h"
#include "clutter/clutter-actor-meta-private.h"
#include "clutter/clutter-actor-private.h"
#include "clutter/clutter-constraint.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-private.h"
struct _ClutterBindConstraint
{
ClutterConstraint parent_instance;
ClutterActor *actor;
ClutterActor *source;
ClutterBindCoordinate coordinate;
gfloat offset;
};
enum
{
PROP_0,
PROP_SOURCE,
PROP_COORDINATE,
PROP_OFFSET,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_FINAL_TYPE (ClutterBindConstraint,
clutter_bind_constraint,
CLUTTER_TYPE_CONSTRAINT);
static void
source_queue_relayout (ClutterActor *source,
ClutterBindConstraint *bind)
{
if (bind->actor != NULL)
_clutter_actor_queue_only_relayout (bind->actor);
}
static void
source_destroyed (ClutterActor *actor,
ClutterBindConstraint *bind)
{
bind->source = NULL;
}
static void
clutter_bind_constraint_update_preferred_size (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterOrientation direction,
float for_size,
float *minimum_size,
float *natural_size)
{
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint);
float source_min, source_nat;
if (bind->source == NULL)
return;
/* only these bindings affect the preferred size */
if (!(bind->coordinate == CLUTTER_BIND_WIDTH ||
bind->coordinate == CLUTTER_BIND_HEIGHT ||
bind->coordinate == CLUTTER_BIND_SIZE ||
bind->coordinate == CLUTTER_BIND_ALL))
return;
if (clutter_actor_contains (bind->source, actor))
return;
switch (direction)
{
case CLUTTER_ORIENTATION_HORIZONTAL:
if (bind->coordinate != CLUTTER_BIND_HEIGHT)
{
clutter_actor_get_preferred_width (bind->source, for_size,
&source_min,
&source_nat);
*minimum_size = source_min;
*natural_size = source_nat;
}
break;
case CLUTTER_ORIENTATION_VERTICAL:
if (bind->coordinate != CLUTTER_BIND_WIDTH)
{
clutter_actor_get_preferred_height (bind->source, for_size,
&source_min,
&source_nat);
*minimum_size = source_min;
*natural_size = source_nat;
}
break;
}
}
static void
clutter_bind_constraint_update_allocation (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterActorBox *allocation)
{
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint);
gfloat source_width, source_height;
gfloat actor_width, actor_height;
graphene_point3d_t source_position;
source_position = GRAPHENE_POINT3D_INIT (0.f, 0.f, 0.f);
if (bind->source == NULL)
return;
source_position.x = clutter_actor_get_x (bind->source);
source_position.y = clutter_actor_get_y (bind->source);
clutter_actor_get_size (bind->source, &source_width, &source_height);
clutter_actor_box_get_size (allocation, &actor_width, &actor_height);
switch (bind->coordinate)
{
case CLUTTER_BIND_X:
allocation->x1 = source_position.x + bind->offset;
allocation->x2 = allocation->x1 + actor_width;
break;
case CLUTTER_BIND_Y:
allocation->y1 = source_position.y + bind->offset;
allocation->y2 = allocation->y1 + actor_height;
break;
case CLUTTER_BIND_POSITION:
allocation->x1 = source_position.x + bind->offset;
allocation->y1 = source_position.y + bind->offset;
allocation->x2 = allocation->x1 + actor_width;
allocation->y2 = allocation->y1 + actor_height;
break;
case CLUTTER_BIND_WIDTH:
allocation->x2 = allocation->x1 + source_width + bind->offset;
break;
case CLUTTER_BIND_HEIGHT:
allocation->y2 = allocation->y1 + source_height + bind->offset;
break;
case CLUTTER_BIND_SIZE:
allocation->x2 = allocation->x1 + source_width + bind->offset;
allocation->y2 = allocation->y1 + source_height + bind->offset;
break;
case CLUTTER_BIND_ALL:
allocation->x1 = source_position.x + bind->offset;
allocation->y1 = source_position.y + bind->offset;
allocation->x2 = allocation->x1 + source_width + bind->offset;
allocation->y2 = allocation->y1 + source_height + bind->offset;
break;
default:
g_assert_not_reached ();
break;
}
clutter_actor_box_clamp_to_pixel (allocation);
}
static void
clutter_bind_constraint_set_actor (ClutterActorMeta *meta,
ClutterActor *new_actor)
{
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (meta);
ClutterActorMetaClass *parent;
if (new_actor != NULL &&
bind->source != NULL &&
clutter_actor_contains (new_actor, bind->source))
{
g_warning (G_STRLOC ": The source actor '%s' is contained "
"by the actor '%s' associated to the constraint "
"'%s'",
_clutter_actor_get_debug_name (bind->source),
_clutter_actor_get_debug_name (new_actor),
_clutter_actor_meta_get_debug_name (meta));
return;
}
/* store the pointer to the actor, for later use */
bind->actor = new_actor;
parent = CLUTTER_ACTOR_META_CLASS (clutter_bind_constraint_parent_class);
parent->set_actor (meta, new_actor);
}
static void
clutter_bind_constraint_dispose (GObject *gobject)
{
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (gobject);
if (bind->source != NULL)
{
g_signal_handlers_disconnect_by_func (bind->source,
G_CALLBACK (source_destroyed),
bind);
g_signal_handlers_disconnect_by_func (bind->source,
G_CALLBACK (source_queue_relayout),
bind);
bind->source = NULL;
}
G_OBJECT_CLASS (clutter_bind_constraint_parent_class)->dispose (gobject);
}
static void
clutter_bind_constraint_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (gobject);
switch (prop_id)
{
case PROP_SOURCE:
clutter_bind_constraint_set_source (bind, g_value_get_object (value));
break;
case PROP_COORDINATE:
clutter_bind_constraint_set_coordinate (bind, g_value_get_enum (value));
break;
case PROP_OFFSET:
clutter_bind_constraint_set_offset (bind, g_value_get_float (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_bind_constraint_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (gobject);
switch (prop_id)
{
case PROP_SOURCE:
g_value_set_object (value, bind->source);
break;
case PROP_COORDINATE:
g_value_set_enum (value, bind->coordinate);
break;
case PROP_OFFSET:
g_value_set_float (value, bind->offset);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_bind_constraint_class_init (ClutterBindConstraintClass *klass)
{
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
ClutterConstraintClass *constraint_class = CLUTTER_CONSTRAINT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = clutter_bind_constraint_set_property;
gobject_class->get_property = clutter_bind_constraint_get_property;
gobject_class->dispose = clutter_bind_constraint_dispose;
meta_class->set_actor = clutter_bind_constraint_set_actor;
constraint_class->update_allocation = clutter_bind_constraint_update_allocation;
constraint_class->update_preferred_size = clutter_bind_constraint_update_preferred_size;
/**
* ClutterBindConstraint:source:
*
* The #ClutterActor used as the source for the binding.
*
* The #ClutterActor must not be contained inside the actor associated
* to the constraint.
*/
obj_props[PROP_SOURCE] =
g_param_spec_object ("source", NULL, NULL,
CLUTTER_TYPE_ACTOR,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_CONSTRUCT);
/**
* ClutterBindConstraint:coordinate:
*
* The coordinate to be bound
*/
obj_props[PROP_COORDINATE] =
g_param_spec_enum ("coordinate", NULL, NULL,
CLUTTER_TYPE_BIND_COORDINATE,
CLUTTER_BIND_X,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_CONSTRUCT);
/**
* ClutterBindConstraint:offset:
*
* The offset, in pixels, to be applied to the binding
*/
obj_props[PROP_OFFSET] =
g_param_spec_float ("offset", NULL, NULL,
-G_MAXFLOAT, G_MAXFLOAT,
0.0f,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_CONSTRUCT);
g_object_class_install_properties (gobject_class,
PROP_LAST,
obj_props);
}
static void
clutter_bind_constraint_init (ClutterBindConstraint *self)
{
self->actor = NULL;
self->source = NULL;
self->coordinate = CLUTTER_BIND_X;
self->offset = 0.0f;
}
/**
* clutter_bind_constraint_new:
* @source: (allow-none): the #ClutterActor to use as the source of
* the binding, or %NULL
* @coordinate: the coordinate to bind
* @offset: the offset to apply to the binding, in pixels
*
* Creates a new constraint, binding a #ClutterActor's position to
* the given @coordinate of the position of @source
*
* Return value: the newly created #ClutterBindConstraint
*/
ClutterConstraint *
clutter_bind_constraint_new (ClutterActor *source,
ClutterBindCoordinate coordinate,
gfloat offset)
{
g_return_val_if_fail (source == NULL || CLUTTER_IS_ACTOR (source), NULL);
return g_object_new (CLUTTER_TYPE_BIND_CONSTRAINT,
"source", source,
"coordinate", coordinate,
"offset", offset,
NULL);
}
/**
* clutter_bind_constraint_set_source:
* @constraint: a #ClutterBindConstraint
* @source: (allow-none): a #ClutterActor, or %NULL to unset the source
*
* Sets the source #ClutterActor for the constraint
*/
void
clutter_bind_constraint_set_source (ClutterBindConstraint *constraint,
ClutterActor *source)
{
ClutterActor *old_source, *actor;
ClutterActorMeta *meta;
g_return_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint));
g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
if (constraint->source == source)
return;
meta = CLUTTER_ACTOR_META (constraint);
actor = clutter_actor_meta_get_actor (meta);
if (source != NULL && actor != NULL)
{
if (clutter_actor_contains (actor, source))
{
g_warning (G_STRLOC ": The source actor '%s' is contained "
"by the actor '%s' associated to the constraint "
"'%s'",
_clutter_actor_get_debug_name (source),
_clutter_actor_get_debug_name (actor),
_clutter_actor_meta_get_debug_name (meta));
return;
}
}
old_source = constraint->source;
if (old_source != NULL)
{
g_signal_handlers_disconnect_by_func (old_source,
G_CALLBACK (source_destroyed),
constraint);
g_signal_handlers_disconnect_by_func (old_source,
G_CALLBACK (source_queue_relayout),
constraint);
}
constraint->source = source;
if (constraint->source != NULL)
{
g_signal_connect (constraint->source, "queue-relayout",
G_CALLBACK (source_queue_relayout),
constraint);
g_signal_connect (constraint->source, "destroy",
G_CALLBACK (source_destroyed),
constraint);
if (constraint->actor != NULL)
clutter_actor_queue_relayout (constraint->actor);
}
g_object_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_SOURCE]);
}
/**
* clutter_bind_constraint_get_source:
* @constraint: a #ClutterBindConstraint
*
* Retrieves the #ClutterActor set using [method@Clutter.BindConstraint.set_source]
*
* Return value: (transfer none): a pointer to the source actor
*/
ClutterActor *
clutter_bind_constraint_get_source (ClutterBindConstraint *constraint)
{
g_return_val_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint), NULL);
return constraint->source;
}
/**
* clutter_bind_constraint_set_coordinate:
* @constraint: a #ClutterBindConstraint
* @coordinate: the coordinate to bind
*
* Sets the coordinate to bind in the constraint
*/
void
clutter_bind_constraint_set_coordinate (ClutterBindConstraint *constraint,
ClutterBindCoordinate coordinate)
{
g_return_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint));
if (constraint->coordinate == coordinate)
return;
constraint->coordinate = coordinate;
if (constraint->actor != NULL)
clutter_actor_queue_relayout (constraint->actor);
g_object_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_COORDINATE]);
}
/**
* clutter_bind_constraint_get_coordinate:
* @constraint: a #ClutterBindConstraint
*
* Retrieves the bound coordinate of the constraint
*
* Return value: the bound coordinate
*/
ClutterBindCoordinate
clutter_bind_constraint_get_coordinate (ClutterBindConstraint *constraint)
{
g_return_val_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint),
CLUTTER_BIND_X);
return constraint->coordinate;
}
/**
* clutter_bind_constraint_set_offset:
* @constraint: a #ClutterBindConstraint
* @offset: the offset to apply, in pixels
*
* Sets the offset to be applied to the constraint
*/
void
clutter_bind_constraint_set_offset (ClutterBindConstraint *constraint,
gfloat offset)
{
g_return_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint));
if (fabs (constraint->offset - offset) < 0.00001f)
return;
constraint->offset = offset;
if (constraint->actor != NULL)
clutter_actor_queue_relayout (constraint->actor);
g_object_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_OFFSET]);
}
/**
* clutter_bind_constraint_get_offset:
* @constraint: a #ClutterBindConstraint
*
* Retrieves the offset set using [method@Clutter.BindConstraint.set_offset]
*
* Return value: the offset, in pixels
*/
gfloat
clutter_bind_constraint_get_offset (ClutterBindConstraint *bind)
{
g_return_val_if_fail (CLUTTER_IS_BIND_CONSTRAINT (bind), 0.0);
return bind->offset;
}

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@ -1,62 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-constraint.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BIND_CONSTRAINT (clutter_bind_constraint_get_type ())
CLUTTER_EXPORT
G_DECLARE_FINAL_TYPE (ClutterBindConstraint, clutter_bind_constraint,
CLUTTER, BIND_CONSTRAINT, ClutterConstraint)
CLUTTER_EXPORT
ClutterConstraint * clutter_bind_constraint_new (ClutterActor *source,
ClutterBindCoordinate coordinate,
gfloat offset);
CLUTTER_EXPORT
void clutter_bind_constraint_set_source (ClutterBindConstraint *constraint,
ClutterActor *source);
CLUTTER_EXPORT
ClutterActor * clutter_bind_constraint_get_source (ClutterBindConstraint *constraint);
CLUTTER_EXPORT
void clutter_bind_constraint_set_coordinate (ClutterBindConstraint *constraint,
ClutterBindCoordinate coordinate);
CLUTTER_EXPORT
ClutterBindCoordinate clutter_bind_constraint_get_coordinate (ClutterBindConstraint *constraint);
CLUTTER_EXPORT
void clutter_bind_constraint_set_offset (ClutterBindConstraint *constraint,
gfloat offset);
CLUTTER_EXPORT
gfloat clutter_bind_constraint_get_offset (ClutterBindConstraint *constraint);
G_END_DECLS

View File

@ -1,898 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2008 Intel Corporation.
*
* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* ClutterBindingPool
*
* Pool for key bindings
*
* #ClutterBindingPool is a data structure holding a set of key bindings.
* Each key binding associates a key symbol (eventually with modifiers)
* to an action. A callback function is associated to each action.
*
* For a given key symbol and modifier mask combination there can be only one
* action; for each action there can be only one callback. There can be
* multiple actions with the same name, and the same callback can be used
* to handle multiple key bindings.
*
* Actors requiring key bindings should create a new #ClutterBindingPool
* inside their class initialization function and then install actions
* like this:
*
* ```c
* static void
* foo_class_init (FooClass *klass)
* {
* ClutterBindingPool *binding_pool;
*
* binding_pool = clutter_binding_pool_get_for_class (klass);
*
* clutter_binding_pool_install_action (binding_pool, "move-up",
* CLUTTER_Up, 0,
* G_CALLBACK (foo_action_move_up),
* NULL, NULL);
* clutter_binding_pool_install_action (binding_pool, "move-up",
* CLUTTER_KP_Up, 0,
* G_CALLBACK (foo_action_move_up),
* NULL, NULL);
* }
* ```
*
* The callback has a signature of:
*
* ```c
* gboolean (* callback) (GObject *instance,
* const gchar *action_name,
* guint key_val,
* ClutterModifierType modifiers,
* gpointer user_data);
* ```
*
* The actor should then override the [signal@Actor::key-press-event] and
* use [method@BindingPool.activate] to match a [struct@Event] key event
* structure to one of the actions:
*
* ```c
* ClutterBindingPool *pool;
*
* // retrieve the binding pool for the type of the actor
* pool = clutter_binding_pool_find (G_OBJECT_TYPE_NAME (actor));
*
* // activate any callback matching the key symbol and modifiers
* // mask of the key event. the returned value can be directly
* // used to signal that the actor has handled the event.
* return clutter_binding_pool_activate (pool,
* key_event->keyval,
* key_event->modifier_state,
* G_OBJECT (actor));
* ```
*
* The [method@BindingPool.activate] function will return %FALSE if
* no action for the given key binding was found, if the action was
* blocked (using [method@BindingPool.block_action]) or if the
* key binding handler returned %FALSE.
*/
#include "config.h"
#include "clutter/clutter-binding-pool.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-marshal.h"
#include "clutter/clutter-private.h"
#define BINDING_MOD_MASK ((CLUTTER_SHIFT_MASK | \
CLUTTER_CONTROL_MASK | \
CLUTTER_MOD1_MASK | \
CLUTTER_SUPER_MASK | \
CLUTTER_HYPER_MASK | \
CLUTTER_META_MASK) | CLUTTER_RELEASE_MASK)
typedef struct _ClutterBindingEntry ClutterBindingEntry;
static GSList *clutter_binding_pools = NULL;
static GQuark key_class_bindings = 0;
struct _ClutterBindingPool
{
GObject parent_instance;
gchar *name; /* interned string, do not free */
GSList *entries;
GHashTable *entries_hash;
};
struct _ClutterBindingEntry
{
gchar *name; /* interned string, do not free */
guint key_val;
ClutterModifierType modifiers;
GClosure *closure;
guint is_blocked : 1;
};
enum
{
PROP_0,
PROP_NAME,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_FINAL_TYPE (ClutterBindingPool, clutter_binding_pool, G_TYPE_OBJECT);
static guint
binding_entry_hash (gconstpointer v)
{
const ClutterBindingEntry *e = v;
guint h;
h = e->key_val;
h ^= e->modifiers;
return h;
}
static gint
binding_entry_compare (gconstpointer v1,
gconstpointer v2)
{
const ClutterBindingEntry *e1 = v1;
const ClutterBindingEntry *e2 = v2;
return (e1->key_val == e2->key_val && e1->modifiers == e2->modifiers);
}
static ClutterBindingEntry *
binding_entry_new (const gchar *name,
guint key_val,
ClutterModifierType modifiers)
{
ClutterBindingEntry *entry;
modifiers = modifiers & BINDING_MOD_MASK;
entry = g_new0 (ClutterBindingEntry, 1);
entry->key_val = key_val;
entry->modifiers = modifiers;
entry->name = (gchar *) g_intern_string (name);
entry->closure = NULL;
entry->is_blocked = FALSE;
return entry;
}
static ClutterBindingEntry *
binding_pool_lookup_entry (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers)
{
ClutterBindingEntry lookup_entry = { 0, };
lookup_entry.key_val = key_val;
lookup_entry.modifiers = modifiers;
return g_hash_table_lookup (pool->entries_hash, &lookup_entry);
}
static void
binding_entry_free (gpointer data)
{
if (G_LIKELY (data))
{
ClutterBindingEntry *entry = data;
g_closure_unref (entry->closure);
g_free (entry);
}
}
static void
clutter_binding_pool_finalize (GObject *gobject)
{
ClutterBindingPool *pool = CLUTTER_BINDING_POOL (gobject);
/* remove from the pools */
clutter_binding_pools = g_slist_remove (clutter_binding_pools, pool);
g_hash_table_destroy (pool->entries_hash);
g_slist_free_full (pool->entries, (GDestroyNotify) binding_entry_free);
G_OBJECT_CLASS (clutter_binding_pool_parent_class)->finalize (gobject);
}
static void
clutter_binding_pool_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBindingPool *pool = CLUTTER_BINDING_POOL (gobject);
switch (prop_id)
{
case PROP_NAME:
pool->name = (gchar *) g_intern_string (g_value_get_string (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_binding_pool_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBindingPool *pool = CLUTTER_BINDING_POOL (gobject);
switch (prop_id)
{
case PROP_NAME:
g_value_set_string (value, pool->name);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_binding_pool_constructed (GObject *gobject)
{
ClutterBindingPool *pool = CLUTTER_BINDING_POOL (gobject);
/* bad monkey! bad, bad monkey! */
if (G_UNLIKELY (pool->name == NULL))
g_critical ("No name set for ClutterBindingPool %p", pool);
if (G_OBJECT_CLASS (clutter_binding_pool_parent_class)->constructed)
G_OBJECT_CLASS (clutter_binding_pool_parent_class)->constructed (gobject);
}
static void
clutter_binding_pool_class_init (ClutterBindingPoolClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->constructed = clutter_binding_pool_constructed;
gobject_class->set_property = clutter_binding_pool_set_property;
gobject_class->get_property = clutter_binding_pool_get_property;
gobject_class->finalize = clutter_binding_pool_finalize;
/**
* ClutterBindingPool:name:
*
* The unique name of the #ClutterBindingPool.
*/
obj_props[PROP_NAME] =
g_param_spec_string ("name", NULL, NULL,
NULL,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_properties (gobject_class,
PROP_LAST,
obj_props);
}
static void
clutter_binding_pool_init (ClutterBindingPool *pool)
{
pool->name = NULL;
pool->entries = NULL;
pool->entries_hash = g_hash_table_new (binding_entry_hash,
binding_entry_compare);
clutter_binding_pools = g_slist_prepend (clutter_binding_pools, pool);
}
/**
* clutter_binding_pool_new:
* @name: the name of the binding pool
*
* Creates a new #ClutterBindingPool that can be used to store
* key bindings for an actor. The @name must be a unique identifier
* for the binding pool, so that [func@Clutter.BindingPool.find] will
* be able to return the correct binding pool.
*
* Return value: the newly created binding pool with the given
* name. Use g_object_unref() when done.
*/
ClutterBindingPool *
clutter_binding_pool_new (const gchar *name)
{
ClutterBindingPool *pool;
g_return_val_if_fail (name != NULL, NULL);
pool = clutter_binding_pool_find (name);
if (G_UNLIKELY (pool))
{
g_warning ("A binding pool named '%s' is already present "
"in the binding pools list",
pool->name);
return NULL;
}
return g_object_new (CLUTTER_TYPE_BINDING_POOL, "name", name, NULL);
}
/**
* clutter_binding_pool_get_for_class:
* @klass: a #GObjectClass pointer
*
* Retrieves the #ClutterBindingPool for the given #GObject class
* and, eventually, creates it. This function is a wrapper around
* [ctor@Clutter.BindingPool.new] and uses the class type name as the
* unique name for the binding pool.
*
* Calling this function multiple times will return the same
* #ClutterBindingPool.
*
* A binding pool for a class can also be retrieved using
* [func@Clutter.BindingPool.find] with the class type name:
*
* ```
* pool = clutter_binding_pool_find (G_OBJECT_TYPE_NAME (instance));
* ```
*
* Return value: (transfer none): the binding pool for the given class.
* The returned #ClutterBindingPool is owned by Clutter and should not
* be freed directly
*/
ClutterBindingPool *
clutter_binding_pool_get_for_class (gpointer klass)
{
ClutterBindingPool *pool;
g_return_val_if_fail (G_IS_OBJECT_CLASS (klass), NULL);
if (G_UNLIKELY (key_class_bindings == 0))
key_class_bindings = g_quark_from_static_string ("clutter-bindings-set");
pool = g_dataset_id_get_data (klass, key_class_bindings);
if (pool)
return pool;
pool = clutter_binding_pool_new (G_OBJECT_CLASS_NAME (klass));
g_dataset_id_set_data_full (klass, key_class_bindings,
pool,
g_object_unref);
return pool;
}
/**
* clutter_binding_pool_find:
* @name: the name of the binding pool to find
*
* Finds the #ClutterBindingPool with @name.
*
* Return value: (transfer none): a pointer to the #ClutterBindingPool, or %NULL
*/
ClutterBindingPool *
clutter_binding_pool_find (const gchar *name)
{
GSList *l;
g_return_val_if_fail (name != NULL, NULL);
for (l = clutter_binding_pools; l != NULL; l = l->next)
{
ClutterBindingPool *pool = l->data;
if (g_str_equal (pool->name, (gpointer) name))
return pool;
}
return NULL;
}
/**
* clutter_binding_pool_install_action:
* @pool: a #ClutterBindingPool
* @action_name: the name of the action
* @key_val: key symbol
* @modifiers: bitmask of modifiers
* @callback: function to be called
* when the action is activated
* @data: data to be passed to @callback
* @notify: function to be called when the action is removed
* from the pool
*
* Installs a new action inside a #ClutterBindingPool. The action
* is bound to @key_val and @modifiers.
*
* The same action name can be used for multiple @key_val, @modifiers
* pairs.
*
* When an action has been activated using [method@Clutter.BindingPool.activate]
* the passed @callback will be invoked (with @data).
*
* Actions can be blocked with [method@Clutter.BindingPool.block_action]
* and then unblocked using [method@Clutter.BindingPool.unblock_action].
*/
void
clutter_binding_pool_install_action (ClutterBindingPool *pool,
const gchar *action_name,
guint key_val,
ClutterModifierType modifiers,
GCallback callback,
gpointer data,
GDestroyNotify notify)
{
ClutterBindingEntry *entry;
GClosure *closure;
g_return_if_fail (pool != NULL);
g_return_if_fail (action_name != NULL);
g_return_if_fail (key_val != 0);
g_return_if_fail (callback != NULL);
entry = binding_pool_lookup_entry (pool, key_val, modifiers);
if (G_UNLIKELY (entry))
{
g_warning ("There already is an action '%s' for the given "
"key symbol of %d (modifiers: %d) installed inside "
"the binding pool.",
entry->name,
entry->key_val, entry->modifiers);
return;
}
else
entry = binding_entry_new (action_name, key_val, modifiers);
closure = g_cclosure_new (callback, data, (GClosureNotify) notify);
entry->closure = g_closure_ref (closure);
g_closure_sink (closure);
if (G_CLOSURE_NEEDS_MARSHAL (closure))
{
GClosureMarshal marshal;
marshal = _clutter_marshal_BOOLEAN__STRING_UINT_FLAGS;
g_closure_set_marshal (closure, marshal);
}
pool->entries = g_slist_prepend (pool->entries, entry);
g_hash_table_insert (pool->entries_hash, entry, entry);
}
/**
* clutter_binding_pool_install_closure:
* @pool: a #ClutterBindingPool
* @action_name: the name of the action
* @key_val: key symbol
* @modifiers: bitmask of modifiers
* @closure: a #GClosure
*
* A #GClosure variant of [method@Clutter.BindingPool.install_action].
*
* Installs a new action inside a #ClutterBindingPool. The action
* is bound to @key_val and @modifiers.
*
* The same action name can be used for multiple @key_val, @modifiers
* pairs.
*
* When an action has been activated using [method@Clutter.BindingPool.activate]
* the passed @closure will be invoked.
*
* Actions can be blocked with [method@Clutter.BindingPool.block_action]
* and then unblocked using [method@Clutter.BindingPool.unblock_action].
*/
void
clutter_binding_pool_install_closure (ClutterBindingPool *pool,
const gchar *action_name,
guint key_val,
ClutterModifierType modifiers,
GClosure *closure)
{
ClutterBindingEntry *entry;
g_return_if_fail (pool != NULL);
g_return_if_fail (action_name != NULL);
g_return_if_fail (key_val != 0);
g_return_if_fail (closure != NULL);
entry = binding_pool_lookup_entry (pool, key_val, modifiers);
if (G_UNLIKELY (entry))
{
g_warning ("There already is an action '%s' for the given "
"key symbol of %d (modifiers: %d) installed inside "
"the binding pool.",
entry->name,
entry->key_val, entry->modifiers);
return;
}
else
entry = binding_entry_new (action_name, key_val, modifiers);
entry->closure = g_closure_ref (closure);
g_closure_sink (closure);
if (G_CLOSURE_NEEDS_MARSHAL (closure))
{
GClosureMarshal marshal;
marshal = _clutter_marshal_BOOLEAN__STRING_UINT_FLAGS;
g_closure_set_marshal (closure, marshal);
}
pool->entries = g_slist_prepend (pool->entries, entry);
g_hash_table_insert (pool->entries_hash, entry, entry);
}
/**
* clutter_binding_pool_override_action:
* @pool: a #ClutterBindingPool
* @key_val: key symbol
* @modifiers: bitmask of modifiers
* @callback: function to be called when the action is activated
* @data: data to be passed to @callback
* @notify: function to be called when the action is removed
* from the pool
*
* Allows overriding the action for @key_val and @modifiers inside a
* #ClutterBindingPool. See [method@Clutter.BindingPool.install_action].
*
* When an action has been activated using [method@Clutter.BindingPool.activate]
* the passed @callback will be invoked (with @data).
*
* Actions can be blocked with [method@Clutter.BindingPool.block_action]
* and then unblocked using [method@Clutter.BindingPool.unblock_action].
*/
void
clutter_binding_pool_override_action (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers,
GCallback callback,
gpointer data,
GDestroyNotify notify)
{
ClutterBindingEntry *entry;
GClosure *closure;
g_return_if_fail (pool != NULL);
g_return_if_fail (key_val != 0);
g_return_if_fail (callback != NULL);
entry = binding_pool_lookup_entry (pool, key_val, modifiers);
if (G_UNLIKELY (entry == NULL))
{
g_warning ("There is no action for the given key symbol "
"of %d (modifiers: %d) installed inside the "
"binding pool.",
key_val, modifiers);
return;
}
if (entry->closure)
{
g_closure_unref (entry->closure);
entry->closure = NULL;
}
closure = g_cclosure_new (callback, data, (GClosureNotify) notify);
entry->closure = g_closure_ref (closure);
g_closure_sink (closure);
if (G_CLOSURE_NEEDS_MARSHAL (closure))
{
GClosureMarshal marshal;
marshal = _clutter_marshal_BOOLEAN__STRING_UINT_FLAGS;
g_closure_set_marshal (closure, marshal);
}
}
/**
* clutter_binding_pool_override_closure:
* @pool: a #ClutterBindingPool
* @key_val: key symbol
* @modifiers: bitmask of modifiers
* @closure: a #GClosure
*
* A #GClosure variant of [method@Clutter.BindingPool.override_action].
*
* Allows overriding the action for @key_val and @modifiers inside a
* #ClutterBindingPool. See [method@Clutter.BindingPool.install_closure].
*
* When an action has been activated using [method@Clutter.BindingPool.activate]
* the passed @callback will be invoked (with @data).
*
* Actions can be blocked with [method@Clutter.BindingPool.block_action]
* and then unblocked using [method@Clutter.BindingPool.unblock_action].
*/
void
clutter_binding_pool_override_closure (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers,
GClosure *closure)
{
ClutterBindingEntry *entry;
g_return_if_fail (pool != NULL);
g_return_if_fail (key_val != 0);
g_return_if_fail (closure != NULL);
entry = binding_pool_lookup_entry (pool, key_val, modifiers);
if (G_UNLIKELY (entry == NULL))
{
g_warning ("There is no action for the given key symbol "
"of %d (modifiers: %d) installed inside the "
"binding pool.",
key_val, modifiers);
return;
}
if (entry->closure)
{
g_closure_unref (entry->closure);
entry->closure = NULL;
}
entry->closure = g_closure_ref (closure);
g_closure_sink (closure);
if (G_CLOSURE_NEEDS_MARSHAL (closure))
{
GClosureMarshal marshal;
marshal = _clutter_marshal_BOOLEAN__STRING_UINT_FLAGS;
g_closure_set_marshal (closure, marshal);
}
}
/**
* clutter_binding_pool_find_action:
* @pool: a #ClutterBindingPool
* @key_val: a key symbol
* @modifiers: a bitmask for the modifiers
*
* Retrieves the name of the action matching the given key symbol
* and modifiers bitmask.
*
* Return value: the name of the action, if found, or %NULL. The
* returned string is owned by the binding pool and should never
* be modified or freed
*/
const gchar *
clutter_binding_pool_find_action (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers)
{
ClutterBindingEntry *entry;
g_return_val_if_fail (pool != NULL, NULL);
g_return_val_if_fail (key_val != 0, NULL);
entry = binding_pool_lookup_entry (pool, key_val, modifiers);
if (!entry)
return NULL;
return entry->name;
}
/**
* clutter_binding_pool_remove_action:
* @pool: a #ClutterBindingPool
* @key_val: a key symbol
* @modifiers: a bitmask for the modifiers
*
* Removes the action matching the given @key_val, @modifiers pair,
* if any exists.
*/
void
clutter_binding_pool_remove_action (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers)
{
ClutterBindingEntry remove_entry = { 0, };
GSList *l;
g_return_if_fail (pool != NULL);
g_return_if_fail (key_val != 0);
modifiers = modifiers & BINDING_MOD_MASK;
remove_entry.key_val = key_val;
remove_entry.modifiers = modifiers;
for (l = pool->entries; l != NULL; l = l->data)
{
ClutterBindingEntry *e = l->data;
if (e->key_val == remove_entry.key_val &&
e->modifiers == remove_entry.modifiers)
{
pool->entries = g_slist_remove_link (pool->entries, l);
break;
}
}
g_hash_table_remove (pool->entries_hash, &remove_entry);
}
static gboolean
clutter_binding_entry_invoke (ClutterBindingEntry *entry,
GObject *gobject)
{
GValue params[4] = {
G_VALUE_INIT,
G_VALUE_INIT,
G_VALUE_INIT,
G_VALUE_INIT
};
GValue result = G_VALUE_INIT;
gboolean retval = TRUE;
g_value_init (&params[0], G_TYPE_OBJECT);
g_value_set_object (&params[0], gobject);
g_value_init (&params[1], G_TYPE_STRING);
g_value_set_static_string (&params[1], entry->name);
g_value_init (&params[2], G_TYPE_UINT);
g_value_set_uint (&params[2], entry->key_val);
g_value_init (&params[3], CLUTTER_TYPE_MODIFIER_TYPE);
g_value_set_flags (&params[3], entry->modifiers);
g_value_init (&result, G_TYPE_BOOLEAN);
g_closure_invoke (entry->closure, &result, 4, params, NULL);
retval = g_value_get_boolean (&result);
g_value_unset (&result);
g_value_unset (&params[0]);
g_value_unset (&params[1]);
g_value_unset (&params[2]);
g_value_unset (&params[3]);
return retval;
}
/**
* clutter_binding_pool_activate:
* @pool: a #ClutterBindingPool
* @key_val: the key symbol
* @modifiers: bitmask for the modifiers
* @gobject: a #GObject
*
* Activates the callback associated to the action that is
* bound to the @key_val and @modifiers pair.
*
* The callback has the following signature:
*
* ```
* void (* callback) (GObject *gobject,
* const gchar *action_name,
* guint key_val,
* ClutterModifierType modifiers,
* gpointer user_data);
* ```
*
* Where the #GObject instance is @gobject and the user data
* is the one passed when installing the action with
* [method@Clutter.BindingPool.install_action].
*
* If the action bound to the @key_val, @modifiers pair has been
* blocked using [method@Clutter.BindingPool.block_action], the callback
* will not be invoked, and this function will return %FALSE.
*
* Return value: %TRUE if an action was found and was activated
*/
gboolean
clutter_binding_pool_activate (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers,
GObject *gobject)
{
ClutterBindingEntry *entry = NULL;
g_return_val_if_fail (pool != NULL, FALSE);
g_return_val_if_fail (key_val != 0, FALSE);
g_return_val_if_fail (G_IS_OBJECT (gobject), FALSE);
modifiers = (modifiers & BINDING_MOD_MASK);
entry = binding_pool_lookup_entry (pool, key_val, modifiers);
if (!entry)
return FALSE;
if (!entry->is_blocked)
return clutter_binding_entry_invoke (entry, gobject);
return FALSE;
}
/**
* clutter_binding_pool_block_action:
* @pool: a #ClutterBindingPool
* @action_name: an action name
*
* Blocks all the actions with name @action_name inside @pool.
*/
void
clutter_binding_pool_block_action (ClutterBindingPool *pool,
const gchar *action_name)
{
GSList *l;
g_return_if_fail (pool != NULL);
g_return_if_fail (action_name != NULL);
for (l = pool->entries; l != NULL; l = l->next)
{
ClutterBindingEntry *entry = l->data;
if (g_str_equal (entry->name, (gpointer) action_name))
entry->is_blocked = TRUE;
}
}
/**
* clutter_binding_pool_unblock_action:
* @pool: a #ClutterBindingPool
* @action_name: an action name
*
* Unblockes all the actions with name @action_name inside @pool.
*
* Unblocking an action does not cause the callback bound to it to
* be invoked in case [method@Clutter.BindingPool.activate] was called on
* an action previously blocked with [method@Clutter.BindingPool.block_action].
*/
void
clutter_binding_pool_unblock_action (ClutterBindingPool *pool,
const gchar *action_name)
{
GSList *l;
g_return_if_fail (pool != NULL);
g_return_if_fail (action_name != NULL);
for (l = pool->entries; l != NULL; l = l->next)
{
ClutterBindingEntry *entry = l->data;
if (g_str_equal (entry->name, (gpointer) action_name))
entry->is_blocked = FALSE;
}
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2008 Intel Corporation.
*
* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <glib-object.h>
#include "clutter/clutter-event.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BINDING_POOL (clutter_binding_pool_get_type ())
CLUTTER_EXPORT
G_DECLARE_FINAL_TYPE (ClutterBindingPool,
clutter_binding_pool,
CLUTTER,
BINDING_POOL,
GObject)
CLUTTER_EXPORT
ClutterBindingPool * clutter_binding_pool_new (const gchar *name);
CLUTTER_EXPORT
ClutterBindingPool * clutter_binding_pool_get_for_class (gpointer klass);
CLUTTER_EXPORT
ClutterBindingPool * clutter_binding_pool_find (const gchar *name);
CLUTTER_EXPORT
void clutter_binding_pool_install_action (ClutterBindingPool *pool,
const gchar *action_name,
guint key_val,
ClutterModifierType modifiers,
GCallback callback,
gpointer data,
GDestroyNotify notify);
CLUTTER_EXPORT
void clutter_binding_pool_install_closure (ClutterBindingPool *pool,
const gchar *action_name,
guint key_val,
ClutterModifierType modifiers,
GClosure *closure);
CLUTTER_EXPORT
void clutter_binding_pool_override_action (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers,
GCallback callback,
gpointer data,
GDestroyNotify notify);
CLUTTER_EXPORT
void clutter_binding_pool_override_closure (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers,
GClosure *closure);
CLUTTER_EXPORT
const gchar * clutter_binding_pool_find_action (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers);
CLUTTER_EXPORT
void clutter_binding_pool_remove_action (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers);
CLUTTER_EXPORT
gboolean clutter_binding_pool_activate (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers,
GObject *gobject);
CLUTTER_EXPORT
void clutter_binding_pool_block_action (ClutterBindingPool *pool,
const gchar *action_name);
CLUTTER_EXPORT
void clutter_binding_pool_unblock_action (ClutterBindingPool *pool,
const gchar *action_name);
G_END_DECLS

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@ -1,203 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterBlurEffect:
*
* A blur effect
*
* #ClutterBlurEffect is a sub-class of #ClutterEffect that allows blurring a
* actor and its contents.
*/
#include "config.h"
#include "clutter/clutter-blur-effect.h"
#include "cogl/cogl.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-private.h"
#define BLUR_PADDING 2
/* FIXME - lame shader; we should really have a decoupled
* horizontal/vertical two pass shader for the gaussian blur
*/
static const gchar *box_blur_glsl_declarations =
"uniform vec2 pixel_step;\n";
#define SAMPLE(offx, offy) \
"cogl_texel += texture2D (cogl_sampler, cogl_tex_coord.st + pixel_step * " \
"vec2 (" G_STRINGIFY (offx) ", " G_STRINGIFY (offy) "));\n"
static const gchar *box_blur_glsl_shader =
" cogl_texel = texture2D (cogl_sampler, cogl_tex_coord.st);\n"
SAMPLE (-1.0, -1.0)
SAMPLE ( 0.0, -1.0)
SAMPLE (+1.0, -1.0)
SAMPLE (-1.0, 0.0)
SAMPLE (+1.0, 0.0)
SAMPLE (-1.0, +1.0)
SAMPLE ( 0.0, +1.0)
SAMPLE (+1.0, +1.0)
" cogl_texel /= 9.0;\n";
#undef SAMPLE
typedef struct _ClutterBlurEffectPrivate
{
/* a back pointer to our actor, so that we can query it */
ClutterActor *actor;
gint pixel_step_uniform;
CoglPipeline *pipeline;
} ClutterBlurEffectPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (ClutterBlurEffect,
clutter_blur_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static CoglPipeline *
clutter_blur_effect_create_pipeline (ClutterOffscreenEffect *effect,
CoglTexture *texture)
{
ClutterBlurEffect *blur_effect = CLUTTER_BLUR_EFFECT (effect);
ClutterBlurEffectPrivate *priv =
clutter_blur_effect_get_instance_private (blur_effect);
if (priv->pixel_step_uniform > -1)
{
float pixel_step[2];
int tex_width, tex_height;
tex_width = cogl_texture_get_width (texture);
tex_height = cogl_texture_get_height (texture);
pixel_step[0] = 1.0f / tex_width;
pixel_step[1] = 1.0f / tex_height;
cogl_pipeline_set_uniform_float (priv->pipeline,
priv->pixel_step_uniform,
2, /* n_components */
1, /* count */
pixel_step);
}
cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
return g_object_ref (priv->pipeline);
}
static gboolean
clutter_blur_effect_modify_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
{
gfloat cur_width, cur_height;
graphene_point3d_t origin;
clutter_paint_volume_get_origin (volume, &origin);
cur_width = clutter_paint_volume_get_width (volume);
cur_height = clutter_paint_volume_get_height (volume);
origin.x -= BLUR_PADDING;
origin.y -= BLUR_PADDING;
cur_width += 2 * BLUR_PADDING;
cur_height += 2 * BLUR_PADDING;
clutter_paint_volume_set_origin (volume, &origin);
clutter_paint_volume_set_width (volume, cur_width);
clutter_paint_volume_set_height (volume, cur_height);
return TRUE;
}
static void
clutter_blur_effect_dispose (GObject *gobject)
{
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (gobject);
ClutterBlurEffectPrivate *priv =
clutter_blur_effect_get_instance_private (self);
g_clear_object (&priv->pipeline);
G_OBJECT_CLASS (clutter_blur_effect_parent_class)->dispose (gobject);
}
static void
clutter_blur_effect_class_init (ClutterBlurEffectClass *klass)
{
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class;
gobject_class->dispose = clutter_blur_effect_dispose;
effect_class->modify_paint_volume = clutter_blur_effect_modify_paint_volume;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = clutter_blur_effect_create_pipeline;
}
static void
clutter_blur_effect_init (ClutterBlurEffect *self)
{
ClutterBlurEffectClass *klass = CLUTTER_BLUR_EFFECT_GET_CLASS (self);
ClutterBlurEffectPrivate *priv =
clutter_blur_effect_get_instance_private (self);
if (G_UNLIKELY (klass->base_pipeline == NULL))
{
CoglSnippet *snippet;
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
klass->base_pipeline = cogl_pipeline_new (ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP,
box_blur_glsl_declarations,
NULL);
cogl_snippet_set_replace (snippet, box_blur_glsl_shader);
cogl_pipeline_add_layer_snippet (klass->base_pipeline, 0, snippet);
g_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
}
priv->pipeline = cogl_pipeline_copy (klass->base_pipeline);
priv->pixel_step_uniform =
cogl_pipeline_get_uniform_location (priv->pipeline, "pixel_step");
}
/**
* clutter_blur_effect_new:
*
* Creates a new #ClutterBlurEffect to be used with
* [method@Clutter.Actor.add_effect]
*
* Return value: the newly created #ClutterBlurEffect or %NULL
*/
ClutterEffect *
clutter_blur_effect_new (void)
{
return g_object_new (CLUTTER_TYPE_BLUR_EFFECT, NULL);
}

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@ -1,54 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-effect.h"
#include "clutter/clutter-offscreen-effect.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BLUR_EFFECT (clutter_blur_effect_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterBlurEffect,
clutter_blur_effect,
CLUTTER, BLUR_EFFECT,
ClutterOffscreenEffect)
struct _ClutterBlurEffectClass
{
ClutterOffscreenEffectClass parent_class;
CoglPipeline *base_pipeline;
};
CLUTTER_EXPORT
ClutterEffect *clutter_blur_effect_new (void);
G_END_DECLS

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@ -1,37 +0,0 @@
/*
* Copyright (C) 2020 Endless OS Foundation, LLC
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <glib-object.h>
#include "cogl/cogl.h"
G_BEGIN_DECLS
typedef struct _ClutterBlur ClutterBlur;
ClutterBlur * clutter_blur_new (CoglTexture *texture,
float radius);
void clutter_blur_apply (ClutterBlur *blur);
CoglTexture * clutter_blur_get_texture (ClutterBlur *blur);
void clutter_blur_free (ClutterBlur *blur);
G_END_DECLS

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@ -1,436 +0,0 @@
/*
* Copyright (C) 2020 Endless OS Foundation, LLC
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "clutter/clutter-blur-private.h"
#include "clutter/clutter-backend.h"
/**
* ClutterBlur:
*
* Blur textures
*
* #ClutterBlur is a moderately fast gaussian blur implementation.
*
* # Optimizations
*
* There are a number of optimizations in place to make this blur implementation
* real-time. All in all, the implementation performs best when using large
* blur-radii that allow downscaling the texture to smaller sizes, at small
* radii where no downscaling is possible this can easily halve the framerate.
*
* ## Multipass
*
* It is implemented in 2 passes: vertical and horizontal.
*
* ## Downscaling
*
* #ClutterBlur uses dynamic downscaling to speed up blurring. Downscaling
* happens in factors of 2 (the image is downscaled either by 2, 4, 8, 16, )
* and depends on the blur radius, the texture size, among others.
*
* The texture is drawn into a downscaled framebuffer; the blur passes are
* applied on the downscaled texture contents; and finally, the blurred
* contents are drawn
* upscaled again.
*
* ## Hardware Interpolation
*
* This blur implementation cuts down the number of sampling operations by
* exploiting the hardware interpolation that is performed when sampling between
* pixel boundaries. This technique is described at:
*
* http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/
*
* ## Incremental gauss-factor calculation
*
* The kernel values for the gaussian kernel are computed incrementally instead
* of running the expensive calculations multiple times inside the blur shader.
* The implementation is based on the algorithm presented by K. Turkowski in
* GPU Gems 3, chapter 40:
*
* https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html
*
*/
static const char *gaussian_blur_glsl_declarations =
"uniform float sigma; \n"
"uniform float pixel_step; \n"
"uniform vec2 direction; \n";
static const char *gaussian_blur_glsl =
" vec2 uv = vec2 (cogl_tex_coord.st); \n"
" \n"
" vec3 gauss_coefficient; \n"
" gauss_coefficient.x = 1.0 / (sqrt (2.0 * 3.14159265) * sigma); \n"
" gauss_coefficient.y = exp (-0.5 / (sigma * sigma)); \n"
" gauss_coefficient.z = gauss_coefficient.y * gauss_coefficient.y; \n"
" \n"
" float gauss_coefficient_total = gauss_coefficient.x; \n"
" \n"
" vec4 ret = texture2D (cogl_sampler, uv) * gauss_coefficient.x; \n"
" gauss_coefficient.xy *= gauss_coefficient.yz; \n"
" \n"
" int n_steps = int (ceil (1.5 * sigma)) * 2; \n"
" \n"
" for (int i = 1; i <= n_steps; i += 2) { \n"
" float coefficient_subtotal = gauss_coefficient.x; \n"
" gauss_coefficient.xy *= gauss_coefficient.yz; \n"
" coefficient_subtotal += gauss_coefficient.x; \n"
" \n"
" float gauss_ratio = gauss_coefficient.x / coefficient_subtotal; \n"
" \n"
" float foffset = float (i) + gauss_ratio; \n"
" vec2 offset = direction * foffset * pixel_step; \n"
" \n"
" ret += texture2D (cogl_sampler, uv + offset) * coefficient_subtotal; \n"
" ret += texture2D (cogl_sampler, uv - offset) * coefficient_subtotal; \n"
" \n"
" gauss_coefficient_total += 2.0 * coefficient_subtotal; \n"
" gauss_coefficient.xy *= gauss_coefficient.yz; \n"
" } \n"
" \n"
" cogl_texel = ret / gauss_coefficient_total; \n";
#define MIN_DOWNSCALE_SIZE 256.f
#define MAX_SIGMA 6.f
enum
{
VERTICAL,
HORIZONTAL,
};
typedef struct
{
CoglFramebuffer *framebuffer;
CoglPipeline *pipeline;
CoglTexture *texture;
int orientation;
} BlurPass;
struct _ClutterBlur
{
CoglTexture *source_texture;
float sigma;
float downscale_factor;
BlurPass pass[2];
};
static CoglPipeline*
create_blur_pipeline (void)
{
static CoglPipelineKey blur_pipeline_key = "clutter-blur-pipeline-private";
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
CoglPipeline *blur_pipeline;
blur_pipeline =
cogl_context_get_named_pipeline (ctx, &blur_pipeline_key);
if (G_UNLIKELY (blur_pipeline == NULL))
{
CoglSnippet *snippet;
blur_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_null_texture (blur_pipeline, 0);
cogl_pipeline_set_layer_filters (blur_pipeline,
0,
COGL_PIPELINE_FILTER_LINEAR,
COGL_PIPELINE_FILTER_LINEAR);
cogl_pipeline_set_layer_wrap_mode (blur_pipeline,
0,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP,
gaussian_blur_glsl_declarations,
NULL);
cogl_snippet_set_replace (snippet, gaussian_blur_glsl);
cogl_pipeline_add_layer_snippet (blur_pipeline, 0, snippet);
g_object_unref (snippet);
cogl_context_set_named_pipeline (ctx, &blur_pipeline_key, blur_pipeline);
}
return cogl_pipeline_copy (blur_pipeline);
}
static void
update_blur_uniforms (ClutterBlur *blur,
BlurPass *pass)
{
gboolean vertical = pass->orientation == VERTICAL;
int sigma_uniform;
int pixel_step_uniform;
int direction_uniform;
pixel_step_uniform =
cogl_pipeline_get_uniform_location (pass->pipeline, "pixel_step");
if (pixel_step_uniform > -1)
{
float pixel_step;
if (vertical)
pixel_step = 1.f / cogl_texture_get_height (pass->texture);
else
pixel_step = 1.f / cogl_texture_get_width (pass->texture);
cogl_pipeline_set_uniform_1f (pass->pipeline,
pixel_step_uniform,
pixel_step);
}
sigma_uniform = cogl_pipeline_get_uniform_location (pass->pipeline, "sigma");
if (sigma_uniform > -1)
{
cogl_pipeline_set_uniform_1f (pass->pipeline,
sigma_uniform,
blur->sigma / blur->downscale_factor);
}
direction_uniform =
cogl_pipeline_get_uniform_location (pass->pipeline, "direction");
if (direction_uniform > -1)
{
gboolean horizontal = !vertical;
float direction[2] = {
horizontal,
vertical,
};
cogl_pipeline_set_uniform_float (pass->pipeline,
direction_uniform,
2, 1,
direction);
}
}
static gboolean
create_fbo (ClutterBlur *blur,
BlurPass *pass)
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
float scaled_height;
float scaled_width;
float height;
float width;
g_clear_object (&pass->texture);
g_clear_object (&pass->framebuffer);
width = cogl_texture_get_width (blur->source_texture);
height = cogl_texture_get_height (blur->source_texture);
scaled_width = floorf (width / blur->downscale_factor);
scaled_height = floorf (height / blur->downscale_factor);
pass->texture = cogl_texture_2d_new_with_size (ctx,
scaled_width,
scaled_height);
if (!pass->texture)
return FALSE;
pass->framebuffer =
COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (pass->texture));
if (!pass->framebuffer)
{
g_warning ("%s: Unable to create an Offscreen buffer", G_STRLOC);
return FALSE;
}
cogl_framebuffer_orthographic (pass->framebuffer,
0.0, 0.0,
scaled_width,
scaled_height,
0.0, 1.0);
return TRUE;
}
static gboolean
setup_blur_pass (ClutterBlur *blur,
BlurPass *pass,
int orientation,
CoglTexture *texture)
{
pass->orientation = orientation;
pass->pipeline = create_blur_pipeline ();
cogl_pipeline_set_layer_texture (pass->pipeline, 0, texture);
if (!create_fbo (blur, pass))
return FALSE;
update_blur_uniforms (blur, pass);
return TRUE;
}
static float
calculate_downscale_factor (float width,
float height,
float sigma)
{
float downscale_factor = 1.f;
float scaled_width = width;
float scaled_height = height;
float scaled_sigma = sigma;
/* This is the algorithm used by Firefox; keep downscaling until either the
* blur radius is lower than the threshold, or the downscaled texture is too
* small.
*/
while (scaled_sigma > MAX_SIGMA &&
scaled_width > MIN_DOWNSCALE_SIZE &&
scaled_height > MIN_DOWNSCALE_SIZE)
{
downscale_factor *= 2.f;
scaled_width = width / downscale_factor;
scaled_height = height / downscale_factor;
scaled_sigma = sigma / downscale_factor;
}
return downscale_factor;
}
static void
apply_blur_pass (BlurPass *pass)
{
CoglColor transparent;
cogl_color_init_from_4f (&transparent, 0.0, 0.0, 0.0, 0.0);
cogl_framebuffer_clear (pass->framebuffer,
COGL_BUFFER_BIT_COLOR,
&transparent);
cogl_framebuffer_draw_rectangle (pass->framebuffer,
pass->pipeline,
0, 0,
cogl_texture_get_width (pass->texture),
cogl_texture_get_height (pass->texture));
}
static void
clear_blur_pass (BlurPass *pass)
{
g_clear_object (&pass->pipeline);
g_clear_object (&pass->texture);
g_clear_object (&pass->framebuffer);
}
/**
* clutter_blur_new:
* @texture: a #CoglTexture
* @sigma: blur sigma
*
* Creates a new #ClutterBlur.
*
* Returns: (transfer full) (nullable): A newly created #ClutterBlur
*/
ClutterBlur *
clutter_blur_new (CoglTexture *texture,
float radius)
{
ClutterBlur *blur;
unsigned int height;
unsigned int width;
BlurPass *hpass;
BlurPass *vpass;
g_return_val_if_fail (texture != NULL, NULL);
g_return_val_if_fail (radius >= 0.0, NULL);
width = cogl_texture_get_width (texture);
height = cogl_texture_get_height (texture);
blur = g_new0 (ClutterBlur, 1);
blur->sigma = radius / 2.0;
blur->source_texture = g_object_ref (texture);
blur->downscale_factor = calculate_downscale_factor (width,
height,
blur->sigma);
if (G_APPROX_VALUE (blur->sigma, 0.0, FLT_EPSILON))
goto out;
vpass = &blur->pass[VERTICAL];
hpass = &blur->pass[HORIZONTAL];
if (!setup_blur_pass (blur, vpass, VERTICAL, texture) ||
!setup_blur_pass (blur, hpass, HORIZONTAL, vpass->texture))
{
clutter_blur_free (blur);
return NULL;
}
out:
return g_steal_pointer (&blur);
}
/**
* clutter_blur_apply:
* @blur: a #ClutterBlur
*
* Applies the blur. The resulting texture can be retrieved by
* [method@Clutter.Blur.get_texture].
*/
void
clutter_blur_apply (ClutterBlur *blur)
{
if (G_APPROX_VALUE (blur->sigma, 0.0, FLT_EPSILON))
return;
apply_blur_pass (&blur->pass[VERTICAL]);
apply_blur_pass (&blur->pass[HORIZONTAL]);
}
/**
* clutter_blur_get_texture:
* @blur: a #ClutterBlur
*
* Retrieves the texture where the blurred contents are stored. The
* contents are undefined until [method@Clutter.Blur.apply] is called.
*
* Returns: (transfer none): a #CoglTexture
*/
CoglTexture *
clutter_blur_get_texture (ClutterBlur *blur)
{
if (G_APPROX_VALUE (blur->sigma, 0.0, FLT_EPSILON))
return blur->source_texture;
else
return blur->pass[HORIZONTAL].texture;
}
/**
* clutter_blur_free:
* @blur: A #ClutterBlur
*
* Frees @blur.
*/
void
clutter_blur_free (ClutterBlur *blur)
{
g_assert (blur);
clear_blur_pass (&blur->pass[VERTICAL]);
clear_blur_pass (&blur->pass[HORIZONTAL]);
g_clear_object (&blur->source_texture);
g_free (blur);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Based on the NBTK NbtkBoxLayout actor by:
* Thomas Wood <thomas.wood@intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-layout-manager.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BOX_LAYOUT (clutter_box_layout_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterBoxLayout,
clutter_box_layout,
CLUTTER, BOX_LAYOUT,
ClutterLayoutManager)
struct _ClutterBoxLayoutClass
{
/*< private >*/
ClutterLayoutManagerClass parent_class;
};
CLUTTER_EXPORT
ClutterLayoutManager * clutter_box_layout_new (void);
CLUTTER_EXPORT
void clutter_box_layout_set_orientation (ClutterBoxLayout *layout,
ClutterOrientation orientation);
CLUTTER_EXPORT
ClutterOrientation clutter_box_layout_get_orientation (ClutterBoxLayout *layout);
CLUTTER_EXPORT
void clutter_box_layout_set_spacing (ClutterBoxLayout *layout,
guint spacing);
CLUTTER_EXPORT
guint clutter_box_layout_get_spacing (ClutterBoxLayout *layout);
CLUTTER_EXPORT
void clutter_box_layout_set_homogeneous (ClutterBoxLayout *layout,
gboolean homogeneous);
CLUTTER_EXPORT
gboolean clutter_box_layout_get_homogeneous (ClutterBoxLayout *layout);
G_END_DECLS

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@ -1,595 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010-2012 Inclusive Design Research Centre, OCAD University.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Joseph Scheuhammer <clown@alum.mit.edu>
*/
/**
* ClutterBrightnessContrastEffect:
*
* Increase/decrease brightness and/or contrast of actor.
*
* #ClutterBrightnessContrastEffect is a sub-class of #ClutterEffect that
* changes the overall brightness of a #ClutterActor.
*/
#include "config.h"
#include <math.h>
#include "cogl/cogl.h"
#include "clutter/clutter-brightness-contrast-effect.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-private.h"
typedef struct _ClutterBrightnessContrastEffectPrivate
{
/* Brightness and contrast changes. */
gfloat brightness_red;
gfloat brightness_green;
gfloat brightness_blue;
gfloat contrast_red;
gfloat contrast_green;
gfloat contrast_blue;
gint brightness_multiplier_uniform;
gint brightness_offset_uniform;
gint contrast_uniform;
CoglPipeline *pipeline;
} ClutterBrightnessContrastEffectPrivate;
/* Brightness effects in GLSL.
*/
static const gchar *brightness_contrast_decls =
"uniform vec3 brightness_multiplier;\n"
"uniform vec3 brightness_offset;\n"
"uniform vec3 contrast;\n";
static const gchar *brightness_contrast_source =
/* Apply the brightness. The brightness_offset is multiplied by the
alpha to keep the color pre-multiplied */
"cogl_color_out.rgb = (cogl_color_out.rgb * brightness_multiplier +\n"
" brightness_offset * cogl_color_out.a);\n"
/* Apply the contrast */
"cogl_color_out.rgb = ((cogl_color_out.rgb - 0.5 * cogl_color_out.a) *\n"
" contrast + 0.5 * cogl_color_out.a);\n";
static const ClutterColor no_brightness_change = { 0x7f, 0x7f, 0x7f, 0xff };
static const ClutterColor no_contrast_change = { 0x7f, 0x7f, 0x7f, 0xff };
static const gfloat no_change = 0.0f;
enum
{
PROP_0,
PROP_BRIGHTNESS,
PROP_CONTRAST,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_TYPE_WITH_PRIVATE (ClutterBrightnessContrastEffect,
clutter_brightness_contrast_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT)
static gboolean
will_have_no_effect (ClutterBrightnessContrastEffect *self)
{
ClutterBrightnessContrastEffectPrivate *priv =
clutter_brightness_contrast_effect_get_instance_private (self);
return (G_APPROX_VALUE (priv->brightness_red, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (priv->brightness_green, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (priv->brightness_blue, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (priv->contrast_red, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (priv->contrast_green, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (priv->contrast_blue, no_change, FLT_EPSILON));
}
static CoglPipeline *
clutter_brightness_contrast_effect_create_pipeline (ClutterOffscreenEffect *effect,
CoglTexture *texture)
{
ClutterBrightnessContrastEffect *self =
CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
ClutterBrightnessContrastEffectPrivate *priv =
clutter_brightness_contrast_effect_get_instance_private (self);
cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
return g_object_ref (priv->pipeline);
}
static gboolean
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
ClutterEffectClass *parent_class;
if (will_have_no_effect (self))
return FALSE;
parent_class =
CLUTTER_EFFECT_CLASS (clutter_brightness_contrast_effect_parent_class);
return parent_class->pre_paint (effect, node, paint_context);
}
static void
clutter_brightness_contrast_effect_dispose (GObject *gobject)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
ClutterBrightnessContrastEffectPrivate *priv =
clutter_brightness_contrast_effect_get_instance_private (self);
g_clear_object (&priv->pipeline);
G_OBJECT_CLASS (clutter_brightness_contrast_effect_parent_class)->dispose (gobject);
}
static void
clutter_brightness_contrast_effect_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBrightnessContrastEffect *effect = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
switch (prop_id)
{
case PROP_BRIGHTNESS:
{
const ClutterColor *color = clutter_value_get_color (value);
clutter_brightness_contrast_effect_set_brightness_full (effect,
color->red / 127.0f - 1.0f,
color->green / 127.0f - 1.0f,
color->blue / 127.0f - 1.0f);
}
break;
case PROP_CONTRAST:
{
const ClutterColor *color = clutter_value_get_color (value);
clutter_brightness_contrast_effect_set_contrast_full (effect,
color->red / 127.0f - 1.0f,
color->green / 127.0f - 1.0f,
color->blue / 127.0f - 1.0f);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_brightness_contrast_effect_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBrightnessContrastEffect *effect = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
ClutterBrightnessContrastEffectPrivate *priv =
clutter_brightness_contrast_effect_get_instance_private (effect);
ClutterColor color;
switch (prop_id)
{
case PROP_BRIGHTNESS:
{
color.red = (priv->brightness_red + 1.0f) * 127.0f;
color.green = (priv->brightness_green + 1.0f) * 127.0f;
color.blue = (priv->brightness_blue + 1.0f) * 127.0f;
color.alpha = 0xff;
clutter_value_set_color (value, &color);
}
break;
case PROP_CONTRAST:
{
color.red = (priv->contrast_red + 1.0f) * 127.0f;
color.green = (priv->contrast_green + 1.0f) * 127.0f;
color.blue = (priv->contrast_blue + 1.0f) * 127.0f;
color.alpha = 0xff;
clutter_value_set_color (value, &color);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_brightness_contrast_effect_class_init (ClutterBrightnessContrastEffectClass *klass)
{
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = clutter_brightness_contrast_effect_create_pipeline;
effect_class->pre_paint = clutter_brightness_contrast_effect_pre_paint;
gobject_class->set_property = clutter_brightness_contrast_effect_set_property;
gobject_class->get_property = clutter_brightness_contrast_effect_get_property;
gobject_class->dispose = clutter_brightness_contrast_effect_dispose;
/**
* ClutterBrightnessContrastEffect:brightness:
*
* The brightness change to apply to the effect.
*
* This property uses a #ClutterColor to represent the changes to each
* color channel. The range is [ 0, 255 ], with 127 as the value used
* to indicate no change; values smaller than 127 indicate a decrease
* in brightness, and values larger than 127 indicate an increase in
* brightness.
*/
obj_props[PROP_BRIGHTNESS] =
clutter_param_spec_color ("brightness", NULL, NULL,
&no_brightness_change,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterBrightnessContrastEffect:contrast:
*
* The contrast change to apply to the effect.
*
* This property uses a #ClutterColor to represent the changes to each
* color channel. The range is [ 0, 255 ], with 127 as the value used
* to indicate no change; values smaller than 127 indicate a decrease
* in contrast, and values larger than 127 indicate an increase in
* contrast.
*/
obj_props[PROP_CONTRAST] =
clutter_param_spec_color ("contrast", NULL, NULL,
&no_contrast_change,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
get_brightness_values (gfloat value,
gfloat *multiplier,
gfloat *offset)
{
if (value < 0.0f)
{
*multiplier = 1.0f + value;
*offset = 0.0f;
}
else
{
*multiplier = 1.0f - value;
*offset = value;
}
}
static inline void
update_uniforms (ClutterBrightnessContrastEffect *self)
{
ClutterBrightnessContrastEffectPrivate *priv =
clutter_brightness_contrast_effect_get_instance_private (self);
if (priv->brightness_multiplier_uniform > -1 &&
priv->brightness_offset_uniform > -1)
{
float brightness_multiplier[3];
float brightness_offset[3];
get_brightness_values (priv->brightness_red,
brightness_multiplier + 0,
brightness_offset + 0);
get_brightness_values (priv->brightness_green,
brightness_multiplier + 1,
brightness_offset + 1);
get_brightness_values (priv->brightness_blue,
brightness_multiplier + 2,
brightness_offset + 2);
cogl_pipeline_set_uniform_float (priv->pipeline,
priv->brightness_multiplier_uniform,
3, /* n_components */
1, /* count */
brightness_multiplier);
cogl_pipeline_set_uniform_float (priv->pipeline,
priv->brightness_offset_uniform,
3, /* n_components */
1, /* count */
brightness_offset);
}
if (priv->contrast_uniform > -1)
{
float contrast[3] = {
tan ((priv->contrast_red + 1) * G_PI_4),
tan ((priv->contrast_green + 1) * G_PI_4),
tan ((priv->contrast_blue + 1) * G_PI_4)
};
cogl_pipeline_set_uniform_float (priv->pipeline,
priv->contrast_uniform,
3, /* n_components */
1, /* count */
contrast);
}
}
static void
clutter_brightness_contrast_effect_init (ClutterBrightnessContrastEffect *self)
{
ClutterBrightnessContrastEffectClass *klass;
ClutterBrightnessContrastEffectPrivate *priv =
clutter_brightness_contrast_effect_get_instance_private (self);
priv->brightness_red = no_change;
priv->brightness_green = no_change;
priv->brightness_blue = no_change;
priv->contrast_red = no_change;
priv->contrast_green = no_change;
priv->contrast_blue = no_change;
klass = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_GET_CLASS (self);
if (G_UNLIKELY (klass->base_pipeline == NULL))
{
CoglSnippet *snippet;
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
klass->base_pipeline = cogl_pipeline_new (ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
brightness_contrast_decls,
brightness_contrast_source);
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
g_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
}
priv->pipeline = cogl_pipeline_copy (klass->base_pipeline);
priv->brightness_multiplier_uniform =
cogl_pipeline_get_uniform_location (priv->pipeline,
"brightness_multiplier");
priv->brightness_offset_uniform =
cogl_pipeline_get_uniform_location (priv->pipeline,
"brightness_offset");
priv->contrast_uniform =
cogl_pipeline_get_uniform_location (priv->pipeline, "contrast");
update_uniforms (self);
}
/**
* clutter_brightness_contrast_effect_new:
*
* Creates a new #ClutterBrightnessContrastEffect to be used with
* [method@Clutter.Actor.add_effect]
*
* Return value: (transfer full): the newly created
* #ClutterBrightnessContrastEffect or %NULL. Use g_object_unref() when
* done.
*/
ClutterEffect *
clutter_brightness_contrast_effect_new (void)
{
return g_object_new (CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, NULL);
}
/**
* clutter_brightness_contrast_effect_set_brightness_full:
* @effect: a #ClutterBrightnessContrastEffect
* @red: red component of the change in brightness
* @green: green component of the change in brightness
* @blue: blue component of the change in brightness
*
* The range for each component is [-1.0, 1.0] where 0.0 designates no change,
* values below 0.0 mean a decrease in brightness, and values above indicate
* an increase.
*/
void
clutter_brightness_contrast_effect_set_brightness_full (ClutterBrightnessContrastEffect *effect,
gfloat red,
gfloat green,
gfloat blue)
{
ClutterBrightnessContrastEffectPrivate *priv;
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
priv = clutter_brightness_contrast_effect_get_instance_private (effect);
if (G_APPROX_VALUE (red, priv->brightness_red, FLT_EPSILON) &&
G_APPROX_VALUE (green, priv->brightness_green, FLT_EPSILON) &&
G_APPROX_VALUE (blue, priv->brightness_blue, FLT_EPSILON))
return;
priv->brightness_red = red;
priv->brightness_green = green;
priv->brightness_blue = blue;
update_uniforms (effect);
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_BRIGHTNESS]);
}
/**
* clutter_brightness_contrast_effect_get_brightness:
* @effect: a #ClutterBrightnessContrastEffect
* @red: (out) (allow-none): return location for red component of the
* change in brightness
* @green: (out) (allow-none): return location for green component of the
* change in brightness
* @blue: (out) (allow-none): return location for blue component of the
* change in brightness
*
* Retrieves the change in brightness used by @effect.
*/
void
clutter_brightness_contrast_effect_get_brightness (ClutterBrightnessContrastEffect *effect,
gfloat *red,
gfloat *green,
gfloat *blue)
{
ClutterBrightnessContrastEffectPrivate *priv;
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
priv = clutter_brightness_contrast_effect_get_instance_private (effect);
if (red != NULL)
*red = priv->brightness_red;
if (green != NULL)
*green = priv->brightness_green;
if (blue != NULL)
*blue = priv->brightness_blue;
}
/**
* clutter_brightness_contrast_effect_set_brightness:
* @effect: a #ClutterBrightnessContrastEffect
* @brightness: the brightness change for all three components (r, g, b)
*
* The range of @brightness is [-1.0, 1.0], where 0.0 designates no change;
* a value below 0.0 indicates a decrease in brightness; and a value
* above 0.0 indicates an increase of brightness.
*/
void
clutter_brightness_contrast_effect_set_brightness (ClutterBrightnessContrastEffect *effect,
gfloat brightness)
{
clutter_brightness_contrast_effect_set_brightness_full (effect,
brightness,
brightness,
brightness);
}
/**
* clutter_brightness_contrast_effect_set_contrast_full:
* @effect: a #ClutterBrightnessContrastEffect
* @red: red component of the change in contrast
* @green: green component of the change in contrast
* @blue: blue component of the change in contrast
*
* The range for each component is [-1.0, 1.0] where 0.0 designates no change,
* values below 0.0 mean a decrease in contrast, and values above indicate
* an increase.
*/
void
clutter_brightness_contrast_effect_set_contrast_full (ClutterBrightnessContrastEffect *effect,
gfloat red,
gfloat green,
gfloat blue)
{
ClutterBrightnessContrastEffectPrivate *priv;
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
priv = clutter_brightness_contrast_effect_get_instance_private (effect);
if (G_APPROX_VALUE (red, priv->contrast_red, FLT_EPSILON) &&
G_APPROX_VALUE (green, priv->contrast_green, FLT_EPSILON) &&
G_APPROX_VALUE (blue, priv->contrast_blue, FLT_EPSILON))
return;
priv->contrast_red = red;
priv->contrast_green = green;
priv->contrast_blue = blue;
update_uniforms (effect);
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_CONTRAST]);
}
/**
* clutter_brightness_contrast_effect_get_contrast:
* @effect: a #ClutterBrightnessContrastEffect
* @red: (out) (allow-none): return location for red component of the
* change in contrast
* @green: (out) (allow-none): return location for green component of the
* change in contrast
* @blue: (out) (allow-none): return location for blue component of the
* change in contrast
*
* Retrieves the contrast value used by @effect.
*/
void
clutter_brightness_contrast_effect_get_contrast (ClutterBrightnessContrastEffect *effect,
gfloat *red,
gfloat *green,
gfloat *blue)
{
ClutterBrightnessContrastEffectPrivate *priv;
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
priv = clutter_brightness_contrast_effect_get_instance_private (effect);
if (red != NULL)
*red = priv->contrast_red;
if (green != NULL)
*green = priv->contrast_green;
if (blue != NULL)
*blue = priv->contrast_blue;
}
/**
* clutter_brightness_contrast_effect_set_contrast:
* @effect: a #ClutterBrightnessContrastEffect
* @contrast: contrast change for all three channels
*
* The range for @contrast is [-1.0, 1.0], where 0.0 designates no change;
* a value below 0.0 indicates a decrease in contrast; and a value above
* 0.0 indicates an increase.
*/
void
clutter_brightness_contrast_effect_set_contrast (ClutterBrightnessContrastEffect *effect,
gfloat contrast)
{
clutter_brightness_contrast_effect_set_contrast_full (effect,
contrast,
contrast,
contrast);
}

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@ -1,84 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010-2012 Inclusive Design Research Centre, OCAD University.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Joseph Scheuhammer <clown@alum.mit.edu>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-color.h"
#include "clutter/clutter-effect.h"
#include "clutter/clutter-offscreen-effect.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT (clutter_brightness_contrast_effect_get_type ())
struct _ClutterBrightnessContrastEffectClass
{
ClutterOffscreenEffectClass parent_class;
CoglPipeline *base_pipeline;
};
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterBrightnessContrastEffect,
clutter_brightness_contrast_effect,
CLUTTER, BRIGHTNESS_CONTRAST_EFFECT,
ClutterOffscreenEffect)
CLUTTER_EXPORT
ClutterEffect * clutter_brightness_contrast_effect_new (void);
CLUTTER_EXPORT
void clutter_brightness_contrast_effect_set_brightness_full (ClutterBrightnessContrastEffect *effect,
float red,
float green,
float blue);
CLUTTER_EXPORT
void clutter_brightness_contrast_effect_set_brightness (ClutterBrightnessContrastEffect *effect,
float brightness);
CLUTTER_EXPORT
void clutter_brightness_contrast_effect_get_brightness (ClutterBrightnessContrastEffect *effect,
float *red,
float *green,
float *blue);
CLUTTER_EXPORT
void clutter_brightness_contrast_effect_set_contrast_full (ClutterBrightnessContrastEffect *effect,
float red,
float green,
float blue);
CLUTTER_EXPORT
void clutter_brightness_contrast_effect_set_contrast (ClutterBrightnessContrastEffect *effect,
float contrast);
CLUTTER_EXPORT
void clutter_brightness_contrast_effect_get_contrast (ClutterBrightnessContrastEffect *effect,
float *red,
float *green,
float *blue);
G_END_DECLS

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@ -1,785 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterClickAction:
*
* Action for clickable actors
*
* #ClutterClickAction is a sub-class of [class@Action] that implements
* the logic for clickable actors, by using the low level events of
* [class@Actor], such as [signal@Actor::button-press-event] and
* [signal@Actor::button-release-event], to synthesize the high level
* [signal@ClickAction::clicked] signal.
*
* To use #ClutterClickAction you just need to apply it to a [class@Actor]
* using [method@Actor.add_action] and connect to the
* [signal@ClickAction::clicked] signal:
*
* ```c
* ClutterAction *action = clutter_click_action_new ();
*
* clutter_actor_add_action (actor, action);
*
* g_signal_connect (action, "clicked", G_CALLBACK (on_clicked), NULL);
* ```
*
* #ClutterClickAction also supports long press gestures: a long press is
* activated if the pointer remains pressed within a certain threshold (as
* defined by the [property@ClickAction:long-press-threshold] property) for a
* minimum amount of time (as the defined by the
* [property@ClickAction:long-press-duration] property).
* The [signal@ClickAction::long-press] signal is emitted multiple times,
* using different [enum@LongPressState] values; to handle long presses
* you should connect to the [signal@ClickAction::long-press] signal and
* handle the different states:
*
* ```c
* static gboolean
* on_long_press (ClutterClickAction *action,
* ClutterActor *actor,
* ClutterLongPressState state)
* {
* switch (state)
* {
* case CLUTTER_LONG_PRESS_QUERY:
* // return TRUE if the actor should support long press
* // gestures, and FALSE otherwise; this state will be
* // emitted on button presses
* return TRUE;
*
* case CLUTTER_LONG_PRESS_ACTIVATE:
* // this state is emitted if the minimum duration has
* // been reached without the gesture being cancelled.
* // the return value is not used
* return TRUE;
*
* case CLUTTER_LONG_PRESS_CANCEL:
* // this state is emitted if the long press was cancelled;
* // for instance, the pointer went outside the actor or the
* // allowed threshold, or the button was released before
* // the minimum duration was reached. the return value is
* // not used
* return FALSE;
* }
* }
* ```
*/
#include "config.h"
#include "clutter/clutter-click-action.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-marshal.h"
#include "clutter/clutter-private.h"
struct _ClutterClickActionPrivate
{
ClutterActor *stage;
guint long_press_id;
gint long_press_threshold;
gint long_press_duration;
gint drag_threshold;
guint press_button;
ClutterInputDevice *press_device;
ClutterEventSequence *press_sequence;
ClutterModifierType modifier_state;
gfloat press_x;
gfloat press_y;
guint is_held : 1;
guint is_pressed : 1;
};
enum
{
PROP_0,
PROP_HELD,
PROP_PRESSED,
PROP_LONG_PRESS_THRESHOLD,
PROP_LONG_PRESS_DURATION,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
enum
{
CLICKED,
LONG_PRESS,
LAST_SIGNAL
};
static guint click_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE_WITH_PRIVATE (ClutterClickAction, clutter_click_action, CLUTTER_TYPE_ACTION)
static inline void
click_action_set_pressed (ClutterClickAction *action,
gboolean is_pressed)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
is_pressed = !!is_pressed;
if (priv->is_pressed == is_pressed)
return;
priv->is_pressed = is_pressed;
g_object_notify_by_pspec (G_OBJECT (action), obj_props[PROP_PRESSED]);
}
static inline void
click_action_set_held (ClutterClickAction *action,
gboolean is_held)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
is_held = !!is_held;
if (priv->is_held == is_held)
return;
priv->is_held = is_held;
g_object_notify_by_pspec (G_OBJECT (action), obj_props[PROP_HELD]);
}
static gboolean
click_action_emit_long_press (gpointer data)
{
ClutterClickAction *action = data;
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterActor *actor;
gboolean result;
priv->long_press_id = 0;
actor = clutter_actor_meta_get_actor (data);
g_signal_emit (action, click_signals[LONG_PRESS], 0,
actor,
CLUTTER_LONG_PRESS_ACTIVATE,
&result);
click_action_set_pressed (action, FALSE);
click_action_set_held (action, FALSE);
return FALSE;
}
static inline void
click_action_query_long_press (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterActor *actor;
gboolean result = FALSE;
gint timeout;
if (priv->long_press_duration < 0)
{
ClutterSettings *settings = clutter_settings_get_default ();
g_object_get (settings,
"long-press-duration", &timeout,
NULL);
}
else
timeout = priv->long_press_duration;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
g_signal_emit (action, click_signals[LONG_PRESS], 0,
actor,
CLUTTER_LONG_PRESS_QUERY,
&result);
if (result)
{
g_clear_handle_id (&priv->long_press_id, g_source_remove);
priv->long_press_id =
clutter_threads_add_timeout (timeout,
click_action_emit_long_press,
action);
}
}
static inline void
click_action_cancel_long_press (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
if (priv->long_press_id != 0)
{
ClutterActor *actor;
gboolean result;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
g_clear_handle_id (&priv->long_press_id, g_source_remove);
g_signal_emit (action, click_signals[LONG_PRESS], 0,
actor,
CLUTTER_LONG_PRESS_CANCEL,
&result);
}
}
static inline gboolean
event_within_drag_threshold (ClutterClickAction *click_action,
const ClutterEvent *event)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (click_action);
float motion_x, motion_y;
float delta_x, delta_y;
clutter_event_get_coords (event, &motion_x, &motion_y);
delta_x = ABS (motion_x - priv->press_x);
delta_y = ABS (motion_y - priv->press_y);
return delta_x <= priv->drag_threshold && delta_y <= priv->drag_threshold;
}
static gboolean
clutter_click_action_handle_event (ClutterAction *action,
const ClutterEvent *event)
{
ClutterClickAction *click_action = CLUTTER_CLICK_ACTION (action);
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (click_action);
ClutterActor *actor =
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
gboolean has_button = TRUE;
ClutterModifierType modifier_state;
ClutterActor *target;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
return CLUTTER_EVENT_PROPAGATE;
if (priv->press_sequence != NULL &&
clutter_event_get_event_sequence (event) != priv->press_sequence)
{
click_action_set_held (click_action, FALSE);
click_action_cancel_long_press (click_action);
return CLUTTER_EVENT_PROPAGATE;
}
switch (clutter_event_type (event))
{
case CLUTTER_TOUCH_BEGIN:
has_button = FALSE;
G_GNUC_FALLTHROUGH;
case CLUTTER_BUTTON_PRESS:
if (priv->is_held)
return CLUTTER_EVENT_STOP;
target = clutter_stage_get_device_actor (CLUTTER_STAGE (clutter_actor_get_stage (actor)),
clutter_event_get_device (event),
clutter_event_get_event_sequence (event));
if (!clutter_actor_contains (actor, target))
return CLUTTER_EVENT_PROPAGATE;
priv->press_button = has_button ? clutter_event_get_button (event) : 0;
priv->press_device = clutter_event_get_device (event);
priv->press_sequence = clutter_event_get_event_sequence (event);
priv->modifier_state = clutter_event_get_state (event);
clutter_event_get_coords (event, &priv->press_x, &priv->press_y);
if (priv->long_press_threshold < 0)
{
ClutterSettings *settings = clutter_settings_get_default ();
g_object_get (settings,
"dnd-drag-threshold", &priv->drag_threshold,
NULL);
}
else
priv->drag_threshold = priv->long_press_threshold;
if (priv->stage == NULL)
priv->stage = clutter_actor_get_stage (actor);
click_action_set_pressed (click_action, TRUE);
click_action_set_held (click_action, TRUE);
click_action_query_long_press (click_action);
break;
case CLUTTER_ENTER:
click_action_set_pressed (click_action, priv->is_held);
return CLUTTER_EVENT_PROPAGATE;
case CLUTTER_LEAVE:
click_action_set_pressed (click_action, FALSE);
click_action_cancel_long_press (click_action);
return CLUTTER_EVENT_PROPAGATE;
case CLUTTER_TOUCH_CANCEL:
clutter_click_action_release (click_action);
break;
case CLUTTER_TOUCH_END:
has_button = FALSE;
G_GNUC_FALLTHROUGH;
case CLUTTER_BUTTON_RELEASE:
if (!priv->is_held)
return CLUTTER_EVENT_PROPAGATE;
if ((has_button && clutter_event_get_button (event) != priv->press_button) ||
clutter_event_get_device (event) != priv->press_device ||
clutter_event_get_event_sequence (event) != priv->press_sequence)
return CLUTTER_EVENT_PROPAGATE;
click_action_set_held (click_action, FALSE);
click_action_cancel_long_press (click_action);
g_clear_handle_id (&priv->long_press_id, g_source_remove);
target = clutter_stage_get_device_actor (CLUTTER_STAGE (clutter_actor_get_stage (actor)),
clutter_event_get_device (event),
clutter_event_get_event_sequence (event));
if (!clutter_actor_contains (actor, target))
return CLUTTER_EVENT_PROPAGATE;
/* exclude any button-mask so that we can compare
* the press and release states properly */
modifier_state = clutter_event_get_state (event) &
~(CLUTTER_BUTTON1_MASK |
CLUTTER_BUTTON2_MASK |
CLUTTER_BUTTON3_MASK |
CLUTTER_BUTTON4_MASK |
CLUTTER_BUTTON5_MASK);
/* if press and release states don't match we
* simply ignore modifier keys. i.e. modifier keys
* are expected to be pressed throughout the whole
* click */
if (modifier_state != priv->modifier_state)
priv->modifier_state = 0;
click_action_set_pressed (click_action, FALSE);
if (event_within_drag_threshold (click_action, event))
g_signal_emit (click_action, click_signals[CLICKED], 0, actor);
break;
case CLUTTER_MOTION:
case CLUTTER_TOUCH_UPDATE:
{
if (clutter_event_get_device (event) != priv->press_device ||
clutter_event_get_event_sequence (event) != priv->press_sequence)
return CLUTTER_EVENT_PROPAGATE;
if (!priv->is_held)
return CLUTTER_EVENT_PROPAGATE;
if (!event_within_drag_threshold (click_action, event))
clutter_click_action_release (click_action);
}
break;
default:
break;
}
return priv->is_held ? CLUTTER_EVENT_STOP : CLUTTER_EVENT_PROPAGATE;
}
static void
clutter_click_action_sequence_cancelled (ClutterAction *action,
ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
ClutterClickAction *self = CLUTTER_CLICK_ACTION (action);
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (self);
if (priv->press_device == device && priv->press_sequence == sequence)
clutter_click_action_release (self);
}
static void
clutter_click_action_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterClickAction *action = CLUTTER_CLICK_ACTION (meta);
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
g_clear_handle_id (&priv->long_press_id, g_source_remove);
click_action_set_pressed (action, FALSE);
click_action_set_held (action, FALSE);
CLUTTER_ACTOR_META_CLASS (clutter_click_action_parent_class)->set_actor (meta, actor);
}
static void
clutter_click_action_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterClickAction *click_action = CLUTTER_CLICK_ACTION (meta);
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_click_action_parent_class);
if (!is_enabled)
clutter_click_action_release (click_action);
parent_class->set_enabled (meta, is_enabled);
}
static void
clutter_click_action_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (CLUTTER_CLICK_ACTION (gobject));
switch (prop_id)
{
case PROP_LONG_PRESS_DURATION:
priv->long_press_duration = g_value_get_int (value);
break;
case PROP_LONG_PRESS_THRESHOLD:
priv->long_press_threshold = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_click_action_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (CLUTTER_CLICK_ACTION (gobject));
switch (prop_id)
{
case PROP_HELD:
g_value_set_boolean (value, priv->is_held);
break;
case PROP_PRESSED:
g_value_set_boolean (value, priv->is_pressed);
break;
case PROP_LONG_PRESS_DURATION:
g_value_set_int (value, priv->long_press_duration);
break;
case PROP_LONG_PRESS_THRESHOLD:
g_value_set_int (value, priv->long_press_threshold);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_click_action_dispose (GObject *gobject)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (CLUTTER_CLICK_ACTION (gobject));
g_clear_handle_id (&priv->long_press_id, g_source_remove);
G_OBJECT_CLASS (clutter_click_action_parent_class)->dispose (gobject);
}
static void
clutter_click_action_class_init (ClutterClickActionClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
ClutterActionClass *action_class = CLUTTER_ACTION_CLASS (klass);
action_class->handle_event = clutter_click_action_handle_event;
action_class->sequence_cancelled = clutter_click_action_sequence_cancelled;
meta_class->set_actor = clutter_click_action_set_actor;
meta_class->set_enabled = clutter_click_action_set_enabled;
gobject_class->dispose = clutter_click_action_dispose;
gobject_class->set_property = clutter_click_action_set_property;
gobject_class->get_property = clutter_click_action_get_property;
/**
* ClutterClickAction:pressed:
*
* Whether the clickable actor should be in "pressed" state
*/
obj_props[PROP_PRESSED] =
g_param_spec_boolean ("pressed", NULL, NULL,
FALSE,
G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterClickAction:held:
*
* Whether the clickable actor has the pointer grabbed
*/
obj_props[PROP_HELD] =
g_param_spec_boolean ("held", NULL, NULL,
FALSE,
G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterClickAction:long-press-duration:
*
* The minimum duration of a press for it to be recognized as a long
* press gesture, in milliseconds.
*
* A value of -1 will make the #ClutterClickAction use the value of
* the [property@Settings:long-press-duration] property.
*/
obj_props[PROP_LONG_PRESS_DURATION] =
g_param_spec_int ("long-press-duration", NULL, NULL,
-1, G_MAXINT,
-1,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterClickAction:long-press-threshold:
*
* The maximum allowed distance that can be covered (on both axes) before
* a long press gesture is cancelled, in pixels.
*
* A value of -1 will make the #ClutterClickAction use the value of
* the [property@Settings:dnd-drag-threshold] property.
*/
obj_props[PROP_LONG_PRESS_THRESHOLD] =
g_param_spec_int ("long-press-threshold", NULL, NULL,
-1, G_MAXINT,
-1,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class,
PROP_LAST,
obj_props);
/**
* ClutterClickAction::clicked:
* @action: the #ClutterClickAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The signal is emitted when the [class@Actor] to which
* a #ClutterClickAction has been applied should respond to a
* pointer button press and release events
*/
click_signals[CLICKED] =
g_signal_new (I_("clicked"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterClickActionClass, clicked),
NULL, NULL, NULL,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterClickAction::long-press:
* @action: the #ClutterClickAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
* @state: the long press state
*
* The signal is emitted during the long press gesture
* handling.
*
* This signal can be emitted multiple times with different states.
*
* The %CLUTTER_LONG_PRESS_QUERY state will be emitted on button presses,
* and its return value will determine whether the long press handling
* should be initiated. If the signal handlers will return %TRUE, the
* %CLUTTER_LONG_PRESS_QUERY state will be followed either by a signal
* emission with the %CLUTTER_LONG_PRESS_ACTIVATE state if the long press
* constraints were respected, or by a signal emission with the
* %CLUTTER_LONG_PRESS_CANCEL state if the long press was cancelled.
*
* It is possible to forcibly cancel a long press detection using
* [method@ClickAction.release].
*
* Return value: Only the %CLUTTER_LONG_PRESS_QUERY state uses the
* returned value of the handler; other states will ignore it
*/
click_signals[LONG_PRESS] =
g_signal_new (I_("long-press"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterClickActionClass, long_press),
NULL, NULL,
_clutter_marshal_BOOLEAN__OBJECT_ENUM,
G_TYPE_BOOLEAN, 2,
CLUTTER_TYPE_ACTOR,
CLUTTER_TYPE_LONG_PRESS_STATE);
}
static void
clutter_click_action_init (ClutterClickAction *self)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (self);
priv->long_press_threshold = -1;
priv->long_press_duration = -1;
}
/**
* clutter_click_action_new:
*
* Creates a new #ClutterClickAction instance
*
* Return value: the newly created #ClutterClickAction
*/
ClutterAction *
clutter_click_action_new (void)
{
return g_object_new (CLUTTER_TYPE_CLICK_ACTION, NULL);
}
/**
* clutter_click_action_release:
* @action: a #ClutterClickAction
*
* Emulates a release of the pointer button, which ungrabs the pointer
* and unsets the [property@ClickAction:pressed] state.
*
* This function will also cancel the long press gesture if one was
* initiated.
*
* This function is useful to break a grab, for instance after a certain
* amount of time has passed.
*/
void
clutter_click_action_release (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_CLICK_ACTION (action));
priv = clutter_click_action_get_instance_private (action);
if (!priv->is_held)
return;
click_action_cancel_long_press (action);
click_action_set_held (action, FALSE);
click_action_set_pressed (action, FALSE);
}
/**
* clutter_click_action_get_button:
* @action: a #ClutterClickAction
*
* Retrieves the button that was pressed.
*
* Return value: the button value
*/
guint
clutter_click_action_get_button (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);
priv = clutter_click_action_get_instance_private (action);
return priv->press_button;
}
/**
* clutter_click_action_get_state:
* @action: a #ClutterClickAction
*
* Retrieves the modifier state of the click action.
*
* Return value: the modifier state parameter, or 0
*/
ClutterModifierType
clutter_click_action_get_state (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);
priv = clutter_click_action_get_instance_private (action);
return priv->modifier_state;
}
/**
* clutter_click_action_get_coords:
* @action: a #ClutterClickAction
* @press_x: (out): return location for the X coordinate, or %NULL
* @press_y: (out): return location for the Y coordinate, or %NULL
*
* Retrieves the screen coordinates of the button press.
*/
void
clutter_click_action_get_coords (ClutterClickAction *action,
gfloat *press_x,
gfloat *press_y)
{
ClutterClickActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTION (action));
priv = clutter_click_action_get_instance_private (action);
if (press_x != NULL)
*press_x = priv->press_x;
if (press_y != NULL)
*press_y = priv->press_y;
}

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@ -1,84 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Inspired by the StClickable class in GNOME Shell, written by:
* Colin Walters <walters@verbum.org>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-action.h"
#include "clutter/clutter-event.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_CLICK_ACTION (clutter_click_action_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterClickAction, clutter_click_action,
CLUTTER, CLICK_ACTION, ClutterAction);
typedef struct _ClutterClickActionPrivate ClutterClickActionPrivate;
/**
* ClutterClickActionClass:
* @clicked: class handler for the #ClutterClickAction::clicked signal
* @long_press: class handler for the #ClutterClickAction::long-press signal
*
* The #ClutterClickActionClass structure
* contains only private data
*/
struct _ClutterClickActionClass
{
/*< private >*/
ClutterActionClass parent_class;
/*< public >*/
void (* clicked) (ClutterClickAction *action,
ClutterActor *actor);
gboolean (* long_press) (ClutterClickAction *action,
ClutterActor *actor,
ClutterLongPressState state);
};
CLUTTER_EXPORT
ClutterAction * clutter_click_action_new (void);
CLUTTER_EXPORT
guint clutter_click_action_get_button (ClutterClickAction *action);
CLUTTER_EXPORT
ClutterModifierType clutter_click_action_get_state (ClutterClickAction *action);
CLUTTER_EXPORT
void clutter_click_action_get_coords (ClutterClickAction *action,
gfloat *press_x,
gfloat *press_y);
CLUTTER_EXPORT
void clutter_click_action_release (ClutterClickAction *action);
G_END_DECLS

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@ -1,465 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2008 Intel Corporation.
*
* Authored By: Robert Bragg <robert@linux.intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* ClutterClone:
*
* An actor that displays a clone of a source actor
*
* #ClutterClone is a [class@Clutter.Actor] which draws with the paint
* function of another actor, scaled to fit its own allocation.
*
* #ClutterClone can be used to efficiently clone any other actor.
*
* #ClutterClone does not require the presence of support for FBOs
* in the underlying GL or GLES implementation.
*/
#include "config.h"
#include "clutter/clutter-actor-private.h"
#include "clutter/clutter-clone.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-main.h"
#include "clutter/clutter-paint-volume-private.h"
#include "clutter/clutter-private.h"
#include "cogl/cogl.h"
typedef struct _ClutterClonePrivate
{
ClutterActor *clone_source;
float x_scale, y_scale;
gulong source_destroy_id;
} ClutterClonePrivate;
G_DEFINE_TYPE_WITH_PRIVATE (ClutterClone, clutter_clone, CLUTTER_TYPE_ACTOR)
enum
{
PROP_0,
PROP_SOURCE,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
static void clutter_clone_set_source_internal (ClutterClone *clone,
ClutterActor *source);
static void
clutter_clone_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
ClutterClonePrivate *priv =
clutter_clone_get_instance_private (CLUTTER_CLONE (self));
ClutterActor *clone_source = priv->clone_source;
if (clone_source == NULL)
{
if (min_width_p)
*min_width_p = 0;
if (natural_width_p)
*natural_width_p = 0;
}
else
clutter_actor_get_preferred_width (clone_source,
for_height,
min_width_p,
natural_width_p);
}
static void
clutter_clone_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
ClutterClonePrivate *priv =
clutter_clone_get_instance_private (CLUTTER_CLONE (self));
ClutterActor *clone_source = priv->clone_source;
if (clone_source == NULL)
{
if (min_height_p)
*min_height_p = 0;
if (natural_height_p)
*natural_height_p = 0;
}
else
clutter_actor_get_preferred_height (clone_source,
for_width,
min_height_p,
natural_height_p);
}
static void
clutter_clone_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
{
ClutterClone *self = CLUTTER_CLONE (actor);
ClutterClonePrivate *priv = clutter_clone_get_instance_private (self);
gboolean was_unmapped = FALSE;
if (priv->clone_source == NULL)
return;
CLUTTER_NOTE (PAINT, "painting clone actor '%s'",
_clutter_actor_get_debug_name (actor));
/* The final bits of magic:
* - We need to override the paint opacity of the actor with our own
* opacity.
* - We need to inform the actor that it's in a clone paint (for the function
* clutter_actor_is_in_clone_paint())
* - We need to stop clutter_actor_paint applying the model view matrix of
* the clone source actor.
*/
_clutter_actor_set_in_clone_paint (priv->clone_source, TRUE);
clutter_actor_set_opacity_override (priv->clone_source,
clutter_actor_get_paint_opacity (actor));
_clutter_actor_set_enable_model_view_transform (priv->clone_source, FALSE);
if (!clutter_actor_is_mapped (priv->clone_source))
{
_clutter_actor_set_enable_paint_unmapped (priv->clone_source, TRUE);
was_unmapped = TRUE;
}
/* If the source isn't ultimately parented to a toplevel, it can't be
* realized or painted.
*/
if (clutter_actor_is_realized (priv->clone_source))
{
CoglFramebuffer *fb = NULL;
if (priv->x_scale != 1.0 || priv->y_scale != 1.0)
{
fb = clutter_paint_context_get_framebuffer (paint_context);
cogl_framebuffer_push_matrix (fb);
cogl_framebuffer_scale (fb, priv->x_scale, priv->y_scale, 1.0f);
}
_clutter_actor_push_clone_paint ();
clutter_actor_paint (priv->clone_source, paint_context);
_clutter_actor_pop_clone_paint ();
if (fb != NULL)
cogl_framebuffer_pop_matrix (fb);
}
if (was_unmapped)
_clutter_actor_set_enable_paint_unmapped (priv->clone_source, FALSE);
_clutter_actor_set_enable_model_view_transform (priv->clone_source, TRUE);
clutter_actor_set_opacity_override (priv->clone_source, -1);
_clutter_actor_set_in_clone_paint (priv->clone_source, FALSE);
}
static gboolean
clutter_clone_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
ClutterClonePrivate *priv =
clutter_clone_get_instance_private (CLUTTER_CLONE (actor));
const ClutterPaintVolume *source_volume;
/* if the source is not set the paint volume is defined to be empty */
if (priv->clone_source == NULL)
return TRUE;
/* query the volume of the source actor and simply masquerade it as
* the clones volume... */
source_volume = clutter_actor_get_paint_volume (priv->clone_source);
if (source_volume == NULL)
return FALSE;
_clutter_paint_volume_set_from_volume (volume, source_volume);
_clutter_paint_volume_set_reference_actor (volume, actor);
return TRUE;
}
static gboolean
clutter_clone_has_overlaps (ClutterActor *actor)
{
ClutterClonePrivate *priv =
clutter_clone_get_instance_private (CLUTTER_CLONE (actor));
/* The clone has overlaps iff the source has overlaps */
if (priv->clone_source == NULL)
return FALSE;
return clutter_actor_has_overlaps (priv->clone_source);
}
static void
clutter_clone_allocate (ClutterActor *self,
const ClutterActorBox *box)
{
ClutterClonePrivate *priv =
clutter_clone_get_instance_private (CLUTTER_CLONE (self));
ClutterActorClass *parent_class;
ClutterActorBox source_box;
float x_scale, y_scale;
/* chain up */
parent_class = CLUTTER_ACTOR_CLASS (clutter_clone_parent_class);
parent_class->allocate (self, box);
if (priv->clone_source == NULL)
return;
/* ClutterActor delays allocating until the actor is shown; however
* we cannot paint it correctly in that case, so force an allocation.
*/
if (clutter_actor_get_parent (priv->clone_source) != NULL &&
!clutter_actor_has_allocation (priv->clone_source))
{
float x = 0.f;
float y = 0.f;
clutter_actor_get_fixed_position (priv->clone_source, &x, &y);
clutter_actor_allocate_preferred_size (priv->clone_source, x, y);
}
clutter_actor_get_allocation_box (priv->clone_source, &source_box);
/* We need to scale what the clone-source actor paints to fill our own
* allocation...
*/
x_scale = clutter_actor_box_get_width (box)
/ clutter_actor_box_get_width (&source_box);
y_scale = clutter_actor_box_get_height (box)
/ clutter_actor_box_get_height (&source_box);
if (!G_APPROX_VALUE (priv->x_scale, x_scale, FLT_EPSILON) ||
!G_APPROX_VALUE (priv->y_scale, y_scale, FLT_EPSILON))
{
priv->x_scale = x_scale;
priv->y_scale = y_scale;
clutter_actor_queue_redraw (self);
}
#if 0
/* XXX - this is wrong: ClutterClone cannot clone unparented
* actors, as it will break all invariants
*/
/* we act like a "foster parent" for the source we are cloning;
* if the source has not been parented we have to force an
* allocation on it, so that we can paint it correctly from
* within our paint() implementation. since the actor does not
* have a parent, and thus it won't be painted by the usual
* paint cycle, we can safely give it as much size as it requires
*/
if (clutter_actor_get_parent (priv->clone_source) == NULL)
clutter_actor_allocate_preferred_size (priv->clone_source);
#endif
}
static void
clutter_clone_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterClone *self = CLUTTER_CLONE (gobject);
switch (prop_id)
{
case PROP_SOURCE:
clutter_clone_set_source (self, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_clone_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterClonePrivate *priv =
clutter_clone_get_instance_private (CLUTTER_CLONE (gobject));
switch (prop_id)
{
case PROP_SOURCE:
g_value_set_object (value, priv->clone_source);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_clone_dispose (GObject *gobject)
{
clutter_clone_set_source_internal (CLUTTER_CLONE (gobject), NULL);
G_OBJECT_CLASS (clutter_clone_parent_class)->dispose (gobject);
}
static void
clutter_clone_class_init (ClutterCloneClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = clutter_clone_paint;
actor_class->get_paint_volume = clutter_clone_get_paint_volume;
actor_class->get_preferred_width = clutter_clone_get_preferred_width;
actor_class->get_preferred_height = clutter_clone_get_preferred_height;
actor_class->allocate = clutter_clone_allocate;
actor_class->has_overlaps = clutter_clone_has_overlaps;
gobject_class->dispose = clutter_clone_dispose;
gobject_class->set_property = clutter_clone_set_property;
gobject_class->get_property = clutter_clone_get_property;
/**
* ClutterClone:source:
*
* This property specifies the source actor being cloned.
*/
obj_props[PROP_SOURCE] =
g_param_spec_object ("source", NULL, NULL,
CLUTTER_TYPE_ACTOR,
G_PARAM_CONSTRUCT |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
clutter_clone_init (ClutterClone *self)
{
ClutterClonePrivate *priv = clutter_clone_get_instance_private (self);
priv->x_scale = 1.f;
priv->y_scale = 1.f;
}
/**
* clutter_clone_new:
* @source: a #ClutterActor, or %NULL
*
* Creates a new #ClutterActor which clones @source/
*
* Return value: the newly created #ClutterClone
*/
ClutterActor *
clutter_clone_new (ClutterActor *source)
{
return g_object_new (CLUTTER_TYPE_CLONE, "source", source, NULL);
}
static void
on_source_destroyed (ClutterActor *source,
ClutterClone *self)
{
clutter_clone_set_source_internal (self, NULL);
}
static void
clutter_clone_set_source_internal (ClutterClone *self,
ClutterActor *source)
{
ClutterClonePrivate *priv = clutter_clone_get_instance_private (self);
if (priv->clone_source == source)
return;
if (priv->clone_source != NULL)
{
g_clear_signal_handler (&priv->source_destroy_id, priv->clone_source);
_clutter_actor_detach_clone (priv->clone_source, CLUTTER_ACTOR (self));
g_object_unref (priv->clone_source);
priv->clone_source = NULL;
}
if (source != NULL)
{
priv->clone_source = g_object_ref (source);
_clutter_actor_attach_clone (priv->clone_source, CLUTTER_ACTOR (self));
priv->source_destroy_id = g_signal_connect (priv->clone_source, "destroy",
G_CALLBACK (on_source_destroyed), self);
}
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_SOURCE]);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
}
/**
* clutter_clone_set_source:
* @self: a #ClutterClone
* @source: (allow-none): a #ClutterActor, or %NULL
*
* Sets @source as the source actor to be cloned by @self.
*/
void
clutter_clone_set_source (ClutterClone *self,
ClutterActor *source)
{
g_return_if_fail (CLUTTER_IS_CLONE (self));
g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
clutter_clone_set_source_internal (self, source);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
}
/**
* clutter_clone_get_source:
* @self: a #ClutterClone
*
* Retrieves the source #ClutterActor being cloned by @self.
*
* Return value: (transfer none): the actor source for the clone
*/
ClutterActor *
clutter_clone_get_source (ClutterClone *self)
{
ClutterClonePrivate *priv;
g_return_val_if_fail (CLUTTER_IS_CLONE (self), NULL);
priv = clutter_clone_get_instance_private (self);
return priv->clone_source;
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2008 Intel Corporation.
*
* Authored By: Robert Bragg <robert@linux.intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-actor.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_CLONE (clutter_clone_get_type ())
/**
* ClutterCloneClass:
*
* The #ClutterCloneClass structure contains only private data
*/
struct _ClutterCloneClass
{
/*< private >*/
ClutterActorClass parent_class;
};
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterClone,
clutter_clone,
CLUTTER, CLONE,
ClutterActor)
CLUTTER_EXPORT
ClutterActor * clutter_clone_new (ClutterActor *source);
CLUTTER_EXPORT
void clutter_clone_set_source (ClutterClone *self,
ClutterActor *source);
CLUTTER_EXPORT
ClutterActor * clutter_clone_get_source (ClutterClone *self);
G_END_DECLS

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@ -1,181 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2022 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Naveen Kumar <naveen1.kumar@intel.com>
*/
/**
* ClutterColorState:
*
* Color state of each ClutterActor
*
* The #ClutterColorState class contains the colorspace of each color
* states (e.g. sRGB colorspace).
*
* Each [class@Actor] would own such an object.
*
* A single #ClutterColorState object can be shared by multiple [class@Actor]
* or maybe a separate color state for each [class@Actor] (depending on whether
* #ClutterColorState would be statefull or stateless).
*
* #ClutterColorState, if not set during construction, it will default to sRGB
* color state
*
* The #ClutterColorState would have API to get the colorspace, whether the
* actor content is in pq or not, and things like that
*/
#include "config.h"
#include "clutter/clutter-color-state.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-private.h"
enum
{
PROP_0,
PROP_COLORSPACE,
N_PROPS
};
static GParamSpec *obj_props[N_PROPS];
typedef struct _ClutterColorStatePrivate ClutterColorStatePrivate;
struct _ClutterColorState
{
GObject parent_instance;
};
struct _ClutterColorStatePrivate
{
ClutterColorspace colorspace;
};
G_DEFINE_TYPE_WITH_PRIVATE (ClutterColorState,
clutter_color_state,
G_TYPE_OBJECT)
ClutterColorspace
clutter_color_state_get_colorspace (ClutterColorState *color_state)
{
ClutterColorStatePrivate *priv;
g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (color_state),
CLUTTER_COLORSPACE_UNKNOWN);
priv = clutter_color_state_get_instance_private (color_state);
return priv->colorspace;
}
static void
clutter_color_state_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterColorState *color_state = CLUTTER_COLOR_STATE (object);
ClutterColorStatePrivate *priv;
priv = clutter_color_state_get_instance_private (color_state);
switch (prop_id)
{
case PROP_COLORSPACE:
priv->colorspace = g_value_get_enum (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_color_state_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterColorState *color_state = CLUTTER_COLOR_STATE (object);
switch (prop_id)
{
case PROP_COLORSPACE:
g_value_set_enum (value,
clutter_color_state_get_colorspace (color_state));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_color_state_class_init (ClutterColorStateClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = clutter_color_state_set_property;
gobject_class->get_property = clutter_color_state_get_property;
/**
* ClutterColorState:colorspace:
*
* Colorspace information of the each color state,
* defaults to sRGB colorspace
*/
obj_props[PROP_COLORSPACE] =
g_param_spec_enum ("colorspace", NULL, NULL,
CLUTTER_TYPE_COLORSPACE,
CLUTTER_COLORSPACE_SRGB,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_properties (gobject_class, N_PROPS, obj_props);
}
static void
clutter_color_state_init (ClutterColorState *color_state)
{
}
/**
* clutter_color_state_new:
*
* Create a new ClutterColorState object.
*
* Return value: A new ClutterColorState object.
**/
ClutterColorState*
clutter_color_state_new (ClutterColorspace colorspace)
{
return g_object_new (CLUTTER_TYPE_COLOR_STATE,
"colorspace", colorspace,
NULL);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2022 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Naveen Kumar <naveen1.kumar@intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-types.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_COLOR_STATE (clutter_color_state_get_type ())
CLUTTER_EXPORT
G_DECLARE_FINAL_TYPE (ClutterColorState, clutter_color_state,
CLUTTER, COLOR_STATE,
GObject)
CLUTTER_EXPORT
ClutterColorState * clutter_color_state_new (ClutterColorspace colorspace);
CLUTTER_EXPORT
ClutterColorspace clutter_color_state_get_colorspace (ClutterColorState *color_state);
G_END_DECLS

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <math.h>
#include <pango/pango-attributes.h>
#include "clutter/clutter-interval.h"
#include "clutter/clutter-main.h"
#include "clutter/clutter-color.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-debug.h"
/**
* clutter_color_to_hls:
* @color: a #ClutterColor
* @hue: (out): return location for the hue value or %NULL
* @luminance: (out): return location for the luminance value or %NULL
* @saturation: (out): return location for the saturation value or %NULL
*
* Converts @color to the HLS format.
*
* The @hue value is in the 0 .. 360 range. The @luminance and
* @saturation values are in the 0 .. 1 range.
*/
void
clutter_color_to_hls (const ClutterColor *color,
float *hue,
float *luminance,
float *saturation)
{
float red, green, blue;
float min, max, delta;
float h, l, s;
g_return_if_fail (color != NULL);
red = color->red / 255.0;
green = color->green / 255.0;
blue = color->blue / 255.0;
if (red > green)
{
if (red > blue)
max = red;
else
max = blue;
if (green < blue)
min = green;
else
min = blue;
}
else
{
if (green > blue)
max = green;
else
max = blue;
if (red < blue)
min = red;
else
min = blue;
}
l = (max + min) / 2;
s = 0;
h = 0;
if (max != min)
{
if (l <= 0.5)
s = (max - min) / (max + min);
else
s = (max - min) / (2.0 - max - min);
delta = max - min;
if (red == max)
h = (green - blue) / delta;
else if (green == max)
h = 2.0 + (blue - red) / delta;
else if (blue == max)
h = 4.0 + (red - green) / delta;
h *= 60;
if (h < 0)
h += 360.0;
}
if (hue)
*hue = h;
if (luminance)
*luminance = l;
if (saturation)
*saturation = s;
}
/**
* clutter_color_from_hls:
* @color: (out): return location for a #ClutterColor
* @hue: hue value, in the 0 .. 360 range
* @luminance: luminance value, in the 0 .. 1 range
* @saturation: saturation value, in the 0 .. 1 range
*
* Converts a color expressed in HLS (hue, luminance and saturation)
* values into a #ClutterColor.
*/
void
clutter_color_from_hls (ClutterColor *color,
float hue,
float luminance,
float saturation)
{
float tmp1, tmp2;
float tmp3[3];
float clr[3];
int i;
hue /= 360.0;
if (saturation == 0)
{
color->red = color->green = color->blue = (luminance * 255);
return;
}
if (luminance <= 0.5)
tmp2 = luminance * (1.0 + saturation);
else
tmp2 = luminance + saturation - (luminance * saturation);
tmp1 = 2.0 * luminance - tmp2;
tmp3[0] = hue + 1.0 / 3.0;
tmp3[1] = hue;
tmp3[2] = hue - 1.0 / 3.0;
for (i = 0; i < 3; i++)
{
if (tmp3[i] < 0)
tmp3[i] += 1.0;
if (tmp3[i] > 1)
tmp3[i] -= 1.0;
if (6.0 * tmp3[i] < 1.0)
clr[i] = tmp1 + (tmp2 - tmp1) * tmp3[i] * 6.0;
else if (2.0 * tmp3[i] < 1.0)
clr[i] = tmp2;
else if (3.0 * tmp3[i] < 2.0)
clr[i] = (tmp1 + (tmp2 - tmp1) * ((2.0 / 3.0) - tmp3[i]) * 6.0);
else
clr[i] = tmp1;
}
color->red = floorf (clr[0] * 255.0 + 0.5);
color->green = floorf (clr[1] * 255.0 + 0.5);
color->blue = floorf (clr[2] * 255.0 + 0.5);
}
/**
* clutter_color_to_pixel:
* @color: a #ClutterColor
*
* Converts @color into a packed 32 bit integer, containing
* all the four 8 bit channels used by #ClutterColor.
*
* Return value: a packed color
*/
guint32
clutter_color_to_pixel (const ClutterColor *color)
{
g_return_val_if_fail (color != NULL, 0);
return (color->alpha |
color->blue << 8 |
color->green << 16 |
color->red << 24);
}
/**
* clutter_color_from_pixel:
* @color: (out caller-allocates): return location for a #ClutterColor
* @pixel: a 32 bit packed integer containing a color
*
* Converts @pixel from the packed representation of a four 8 bit channel
* color to a #ClutterColor.
*/
void
clutter_color_from_pixel (ClutterColor *color,
guint32 pixel)
{
g_return_if_fail (color != NULL);
color->red = pixel >> 24;
color->green = (pixel >> 16) & 0xff;
color->blue = (pixel >> 8) & 0xff;
color->alpha = pixel & 0xff;
}
static inline void
skip_whitespace (gchar **str)
{
while (g_ascii_isspace (**str))
*str += 1;
}
static inline void
parse_rgb_value (gchar *str,
guint8 *color,
gchar **endp)
{
gdouble number;
gchar *p;
skip_whitespace (&str);
number = g_ascii_strtod (str, endp);
p = *endp;
skip_whitespace (&p);
if (*p == '%')
{
*endp = (gchar *) (p + 1);
*color = CLAMP (number / 100.0, 0.0, 1.0) * 255;
}
else
*color = CLAMP (number, 0, 255);
}
static gboolean
parse_rgba (ClutterColor *color,
gchar *str,
gboolean has_alpha)
{
skip_whitespace (&str);
if (*str != '(')
return FALSE;
str += 1;
/* red */
parse_rgb_value (str, &color->red, &str);
skip_whitespace (&str);
if (*str != ',')
return FALSE;
str += 1;
/* green */
parse_rgb_value (str, &color->green, &str);
skip_whitespace (&str);
if (*str != ',')
return FALSE;
str += 1;
/* blue */
parse_rgb_value (str, &color->blue, &str);
skip_whitespace (&str);
/* alpha (optional); since the alpha channel value can only
* be between 0 and 1 we don't use the parse_rgb_value()
* function
*/
if (has_alpha)
{
gdouble number;
if (*str != ',')
return FALSE;
str += 1;
skip_whitespace (&str);
number = g_ascii_strtod (str, &str);
color->alpha = CLAMP (number * 255.0, 0, 255);
}
else
color->alpha = 255;
skip_whitespace (&str);
if (*str != ')')
return FALSE;
return TRUE;
}
static gboolean
parse_hsla (ClutterColor *color,
gchar *str,
gboolean has_alpha)
{
gdouble number;
gdouble h, l, s;
skip_whitespace (&str);
if (*str != '(')
return FALSE;
str += 1;
/* hue */
skip_whitespace (&str);
/* we don't do any angle normalization here because
* clutter_color_from_hls() will do it for us
*/
number = g_ascii_strtod (str, &str);
skip_whitespace (&str);
if (*str != ',')
return FALSE;
h = number;
str += 1;
/* saturation */
skip_whitespace (&str);
number = g_ascii_strtod (str, &str);
skip_whitespace (&str);
if (*str != '%')
return FALSE;
str += 1;
s = CLAMP (number / 100.0, 0.0, 1.0);
skip_whitespace (&str);
if (*str != ',')
return FALSE;
str += 1;
/* luminance */
skip_whitespace (&str);
number = g_ascii_strtod (str, &str);
skip_whitespace (&str);
if (*str != '%')
return FALSE;
str += 1;
l = CLAMP (number / 100.0, 0.0, 1.0);
skip_whitespace (&str);
/* alpha (optional); since the alpha channel value can only
* be between 0 and 1 we don't use the parse_rgb_value()
* function
*/
if (has_alpha)
{
if (*str != ',')
return FALSE;
str += 1;
skip_whitespace (&str);
number = g_ascii_strtod (str, &str);
color->alpha = CLAMP (number * 255.0, 0, 255);
}
else
color->alpha = 255;
skip_whitespace (&str);
if (*str != ')')
return FALSE;
clutter_color_from_hls (color, h, l, s);
return TRUE;
}
/**
* clutter_color_from_string:
* @color: (out caller-allocates): return location for a #ClutterColor
* @str: a string specifying a color
*
* Parses a string definition of a color, filling the #ClutterColor.red,
* #ClutterColor.green, #ClutterColor.blue and #ClutterColor.alpha fields
* of @color.
*
* The @color is not allocated.
*
* The format of @str can be either one of:
*
* - a standard name (as taken from the X11 rgb.txt file)
* - an hexadecimal value in the form: `#rgb`, `#rrggbb`, `#rgba`, or `#rrggbbaa`
* - a RGB color in the form: `rgb(r, g, b)`
* - a RGB color in the form: `rgba(r, g, b, a)`
* - a HSL color in the form: `hsl(h, s, l)`
* -a HSL color in the form: `hsla(h, s, l, a)`
*
* where 'r', 'g', 'b' and 'a' are (respectively) the red, green, blue color
* intensities and the opacity. The 'h', 's' and 'l' are (respectively) the
* hue, saturation and luminance values.
*
* In the rgb() and rgba() formats, the 'r', 'g', and 'b' values are either
* integers between 0 and 255, or percentage values in the range between 0%
* and 100%; the percentages require the '%' character. The 'a' value, if
* specified, can only be a floating point value between 0.0 and 1.0.
*
* In the hls() and hlsa() formats, the 'h' value (hue) is an angle between
* 0 and 360.0 degrees; the 'l' and 's' values (luminance and saturation) are
* percentage values in the range between 0% and 100%. The 'a' value, if specified,
* can only be a floating point value between 0.0 and 1.0.
*
* Whitespace inside the definitions is ignored; no leading whitespace
* is allowed.
*
* If the alpha component is not specified then it is assumed to be set to
* be fully opaque.
*
* Return value: %TRUE if parsing succeeded, and %FALSE otherwise
*/
gboolean
clutter_color_from_string (ClutterColor *color,
const gchar *str)
{
PangoColor pango_color = { 0, };
g_return_val_if_fail (color != NULL, FALSE);
g_return_val_if_fail (str != NULL, FALSE);
if (strncmp (str, "rgb", 3) == 0)
{
gchar *s = (gchar *) str;
gboolean res;
if (strncmp (str, "rgba", 4) == 0)
res = parse_rgba (color, s + 4, TRUE);
else
res = parse_rgba (color, s + 3, FALSE);
return res;
}
if (strncmp (str, "hsl", 3) == 0)
{
gchar *s = (gchar *) str;
gboolean res;
if (strncmp (str, "hsla", 4) == 0)
res = parse_hsla (color, s + 4, TRUE);
else
res = parse_hsla (color, s + 3, FALSE);
return res;
}
/* if the string contains a color encoded using the hexadecimal
* notations (#rrggbbaa or #rgba) we attempt a rough pass at
* parsing the color ourselves, as we need the alpha channel that
* Pango can't retrieve.
*/
if (str[0] == '#' && str[1] != '\0')
{
gsize length = strlen (str + 1);
gint32 result;
if (sscanf (str + 1, "%x", &result) == 1)
{
switch (length)
{
case 8: /* rrggbbaa */
color->red = (result >> 24) & 0xff;
color->green = (result >> 16) & 0xff;
color->blue = (result >> 8) & 0xff;
color->alpha = result & 0xff;
return TRUE;
case 6: /* #rrggbb */
color->red = (result >> 16) & 0xff;
color->green = (result >> 8) & 0xff;
color->blue = result & 0xff;
color->alpha = 0xff;
return TRUE;
case 4: /* #rgba */
color->red = ((result >> 12) & 0xf);
color->green = ((result >> 8) & 0xf);
color->blue = ((result >> 4) & 0xf);
color->alpha = result & 0xf;
color->red = (color->red << 4) | color->red;
color->green = (color->green << 4) | color->green;
color->blue = (color->blue << 4) | color->blue;
color->alpha = (color->alpha << 4) | color->alpha;
return TRUE;
case 3: /* #rgb */
color->red = ((result >> 8) & 0xf);
color->green = ((result >> 4) & 0xf);
color->blue = result & 0xf;
color->red = (color->red << 4) | color->red;
color->green = (color->green << 4) | color->green;
color->blue = (color->blue << 4) | color->blue;
color->alpha = 0xff;
return TRUE;
default:
return FALSE;
}
}
}
/* fall back to pango for X11-style named colors; see:
*
* http://en.wikipedia.org/wiki/X11_color_names
*
* for a list. at some point we might even ship with our own list generated
* from X11/rgb.txt, like we generate the key symbols.
*/
if (pango_color_parse (&pango_color, str))
{
color->red = pango_color.red;
color->green = pango_color.green;
color->blue = pango_color.blue;
color->alpha = 0xff;
return TRUE;
}
return FALSE;
}
/**
* clutter_color_to_string:
* @color: a #ClutterColor
*
* Returns a textual specification of @color in the hexadecimal form
* `&num;rrggbbaa`, where `r`, `g`, `b` and `a` are
* hexadecimal digits representing the red, green, blue and alpha components
* respectively.
*
* Return value: (transfer full): a newly-allocated text string
*/
gchar *
clutter_color_to_string (const ClutterColor *color)
{
g_return_val_if_fail (color != NULL, NULL);
return g_strdup_printf ("#%02x%02x%02x%02x",
color->red,
color->green,
color->blue,
color->alpha);
}
/**
* clutter_color_equal:
* @v1: (type Clutter.Color): a #ClutterColor
* @v2: (type Clutter.Color): a #ClutterColor
*
* Compares two `ClutterColor`s and checks if they are the same.
*
* This function can be passed to g_hash_table_new() as the @key_equal_func
* parameter, when using `ClutterColor`s as keys in a #GHashTable.
*
* Return value: %TRUE if the two colors are the same.
*/
gboolean
clutter_color_equal (gconstpointer v1,
gconstpointer v2)
{
const ClutterColor *a, *b;
g_return_val_if_fail (v1 != NULL, FALSE);
g_return_val_if_fail (v2 != NULL, FALSE);
if (v1 == v2)
return TRUE;
a = v1;
b = v2;
return (a->red == b->red &&
a->green == b->green &&
a->blue == b->blue &&
a->alpha == b->alpha);
}
/**
* clutter_color_hash:
* @v: (type Clutter.Color): a #ClutterColor
*
* Converts a #ClutterColor to a hash value.
*
* This function can be passed to g_hash_table_new() as the @hash_func
* parameter, when using `ClutterColor`s as keys in a #GHashTable.
*
* Return value: a hash value corresponding to the color
*/
guint
clutter_color_hash (gconstpointer v)
{
return clutter_color_to_pixel ((const ClutterColor *) v);
}
/**
* clutter_color_interpolate:
* @initial: the initial #ClutterColor
* @final: the final #ClutterColor
* @progress: the interpolation progress
* @result: (out): return location for the interpolation
*
* Interpolates between @initial and @final `ClutterColor`s
* using @progress
*/
void
clutter_color_interpolate (const ClutterColor *initial,
const ClutterColor *final,
gdouble progress,
ClutterColor *result)
{
g_return_if_fail (initial != NULL);
g_return_if_fail (final != NULL);
g_return_if_fail (result != NULL);
result->red = initial->red + (final->red - initial->red) * progress;
result->green = initial->green + (final->green - initial->green) * progress;
result->blue = initial->blue + (final->blue - initial->blue) * progress;
result->alpha = initial->alpha + (final->alpha - initial->alpha) * progress;
}
static gboolean
clutter_color_progress (const GValue *a,
const GValue *b,
gdouble progress,
GValue *retval)
{
const ClutterColor *a_color = clutter_value_get_color (a);
const ClutterColor *b_color = clutter_value_get_color (b);
ClutterColor res = { 0, };
clutter_color_interpolate (a_color, b_color, progress, &res);
clutter_value_set_color (retval, &res);
return TRUE;
}
/**
* clutter_color_copy:
* @color: a #ClutterColor
*
* Makes a copy of the color structure. The result must be
* freed using [method@Clutter.Color.free].
*
* Return value: (transfer full): an allocated copy of @color.
*/
ClutterColor *
clutter_color_copy (const ClutterColor *color)
{
if (G_LIKELY (color != NULL))
return g_memdup2 (color, sizeof (ClutterColor));
return NULL;
}
/**
* clutter_color_free:
* @color: a #ClutterColor
*
* Frees a color structure created with [method@Clutter.Color.copy].
*/
void
clutter_color_free (ClutterColor *color)
{
if (G_LIKELY (color != NULL))
g_free (color);
}
/**
* clutter_color_new:
* @red: red component of the color, between 0 and 255
* @green: green component of the color, between 0 and 255
* @blue: blue component of the color, between 0 and 255
* @alpha: alpha component of the color, between 0 and 255
*
* Creates a new #ClutterColor with the given values.
*
* This function is the equivalent of:
*
* ```c
* clutter_color_init (clutter_color_alloc (), red, green, blue, alpha);
* ```
*
* Return value: (transfer full): the newly allocated color.
* Use [method@Clutter.Color.free] when done
*/
ClutterColor *
clutter_color_new (guint8 red,
guint8 green,
guint8 blue,
guint8 alpha)
{
return clutter_color_init (clutter_color_alloc (),
red,
green,
blue,
alpha);
}
/**
* clutter_color_alloc: (constructor)
*
* Allocates a new, transparent black #ClutterColor.
*
* Return value: (transfer full): the newly allocated #ClutterColor; use
* [method@Clutter.Color.free] to free its resources
*/
ClutterColor *
clutter_color_alloc (void)
{
return g_new0 (ClutterColor, 1);
}
/**
* clutter_color_init:
* @color: a #ClutterColor
* @red: red component of the color, between 0 and 255
* @green: green component of the color, between 0 and 255
* @blue: blue component of the color, between 0 and 255
* @alpha: alpha component of the color, between 0 and 255
*
* Initializes @color with the given values.
*
* Return value: (transfer none): the initialized #ClutterColor
*/
ClutterColor *
clutter_color_init (ClutterColor *color,
guint8 red,
guint8 green,
guint8 blue,
guint8 alpha)
{
g_return_val_if_fail (color != NULL, NULL);
color->red = red;
color->green = green;
color->blue = blue;
color->alpha = alpha;
return color;
}
static void
clutter_value_transform_color_string (const GValue *src,
GValue *dest)
{
const ClutterColor *color = g_value_get_boxed (src);
if (color)
{
gchar *string = clutter_color_to_string (color);
g_value_take_string (dest, string);
}
else
g_value_set_string (dest, NULL);
}
static void
clutter_value_transform_string_color (const GValue *src,
GValue *dest)
{
const char *str = g_value_get_string (src);
if (str)
{
ClutterColor color = { 0, };
clutter_color_from_string (&color, str);
clutter_value_set_color (dest, &color);
}
else
clutter_value_set_color (dest, NULL);
}
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterColor, clutter_color,
clutter_color_copy,
clutter_color_free,
CLUTTER_REGISTER_VALUE_TRANSFORM_TO (G_TYPE_STRING, clutter_value_transform_color_string)
CLUTTER_REGISTER_VALUE_TRANSFORM_FROM (G_TYPE_STRING, clutter_value_transform_string_color)
CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_color_progress));
/**
* clutter_value_set_color:
* @value: a #GValue initialized to #CLUTTER_TYPE_COLOR
* @color: the color to set
*
* Sets @value to @color.
*/
void
clutter_value_set_color (GValue *value,
const ClutterColor *color)
{
g_return_if_fail (CLUTTER_VALUE_HOLDS_COLOR (value));
g_value_set_boxed (value, color);
}
/**
* clutter_value_get_color:
* @value: a #GValue initialized to #CLUTTER_TYPE_COLOR
*
* Gets the #ClutterColor contained in @value.
*
* Return value: (transfer none): the color inside the passed #GValue
*/
const ClutterColor *
clutter_value_get_color (const GValue *value)
{
g_return_val_if_fail (CLUTTER_VALUE_HOLDS_COLOR (value), NULL);
return g_value_get_boxed (value);
}
static void
param_color_init (GParamSpec *pspec)
{
ClutterParamSpecColor *cspec = CLUTTER_PARAM_SPEC_COLOR (pspec);
cspec->default_value = NULL;
}
static void
param_color_finalize (GParamSpec *pspec)
{
ClutterParamSpecColor *cspec = CLUTTER_PARAM_SPEC_COLOR (pspec);
clutter_color_free (cspec->default_value);
}
static void
param_color_set_default (GParamSpec *pspec,
GValue *value)
{
const ClutterColor *default_value =
CLUTTER_PARAM_SPEC_COLOR (pspec)->default_value;
clutter_value_set_color (value, default_value);
}
static gint
param_color_values_cmp (GParamSpec *pspec,
const GValue *value1,
const GValue *value2)
{
const ClutterColor *color1 = g_value_get_boxed (value1);
const ClutterColor *color2 = g_value_get_boxed (value2);
int pixel1, pixel2;
if (color1 == NULL)
return color2 == NULL ? 0 : -1;
pixel1 = clutter_color_to_pixel (color1);
pixel2 = clutter_color_to_pixel (color2);
if (pixel1 < pixel2)
return -1;
else if (pixel1 == pixel2)
return 0;
else
return 1;
}
GType
clutter_param_color_get_type (void)
{
static GType pspec_type = 0;
if (G_UNLIKELY (pspec_type == 0))
{
const GParamSpecTypeInfo pspec_info = {
sizeof (ClutterParamSpecColor),
16,
param_color_init,
CLUTTER_TYPE_COLOR,
param_color_finalize,
param_color_set_default,
NULL,
param_color_values_cmp,
};
pspec_type = g_param_type_register_static (I_("ClutterParamSpecColor"),
&pspec_info);
}
return pspec_type;
}
/**
* clutter_param_spec_color: (skip)
* @name: name of the property
* @nick: short name
* @blurb: description (can be translatable)
* @default_value: default value
* @flags: flags for the param spec
*
* Creates a #GParamSpec for properties using #ClutterColor.
*
* Return value: the newly created #GParamSpec
*/
GParamSpec *
clutter_param_spec_color (const gchar *name,
const gchar *nick,
const gchar *blurb,
const ClutterColor *default_value,
GParamFlags flags)
{
ClutterParamSpecColor *cspec;
cspec = g_param_spec_internal (CLUTTER_TYPE_PARAM_COLOR,
name, nick, blurb, flags);
cspec->default_value = clutter_color_copy (default_value);
return G_PARAM_SPEC (cspec);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Matthew Allum <mallum@openedhand.com>
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Copyright (C) 2006, 2007, 2008 OpenedHand
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-types.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_COLOR (clutter_color_get_type ())
/**
* ClutterColor:
* @red: red component, between 0 and 255
* @green: green component, between 0 and 255
* @blue: blue component, between 0 and 255
* @alpha: alpha component, between 0 and 255
*
* A simple type for representing colors.
*
* A #ClutterColor is expressed as a 4-tuple of values ranging from
* zero to 255, one for each color channel plus one for the alpha.
*
* The alpha channel is fully opaque at 255 and fully transparent at 0.
*/
struct _ClutterColor
{
/*< public >*/
guint8 red;
guint8 green;
guint8 blue;
guint8 alpha;
};
/**
* CLUTTER_COLOR_INIT:
* @r: value for the red channel, between 0 and 255
* @g: value for the green channel, between 0 and 255
* @b: value for the blue channel, between 0 and 255
* @a: value for the alpha channel, between 0 and 255
*
* A macro that initializes a #ClutterColor, to be used when declaring it.
*/
#define CLUTTER_COLOR_INIT(_r, _g, _b, _a) \
(ClutterColor) { \
.red = (_r), \
.green = (_g), \
.blue = (_b), \
.alpha = (_a) \
}
CLUTTER_EXPORT
GType clutter_color_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterColor *clutter_color_new (guint8 red,
guint8 green,
guint8 blue,
guint8 alpha);
CLUTTER_EXPORT
ClutterColor *clutter_color_alloc (void);
CLUTTER_EXPORT
ClutterColor *clutter_color_init (ClutterColor *color,
guint8 red,
guint8 green,
guint8 blue,
guint8 alpha);
CLUTTER_EXPORT
ClutterColor *clutter_color_copy (const ClutterColor *color);
CLUTTER_EXPORT
void clutter_color_free (ClutterColor *color);
CLUTTER_EXPORT
gchar * clutter_color_to_string (const ClutterColor *color);
CLUTTER_EXPORT
gboolean clutter_color_from_string (ClutterColor *color,
const gchar *str);
CLUTTER_EXPORT
void clutter_color_to_hls (const ClutterColor *color,
gfloat *hue,
gfloat *luminance,
gfloat *saturation);
CLUTTER_EXPORT
void clutter_color_from_hls (ClutterColor *color,
gfloat hue,
gfloat luminance,
gfloat saturation);
CLUTTER_EXPORT
guint32 clutter_color_to_pixel (const ClutterColor *color);
CLUTTER_EXPORT
void clutter_color_from_pixel (ClutterColor *color,
guint32 pixel);
CLUTTER_EXPORT
guint clutter_color_hash (gconstpointer v);
CLUTTER_EXPORT
gboolean clutter_color_equal (gconstpointer v1,
gconstpointer v2);
CLUTTER_EXPORT
void clutter_color_interpolate (const ClutterColor *initial,
const ClutterColor *final,
gdouble progress,
ClutterColor *result);
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterColor, clutter_color_free)
#define CLUTTER_TYPE_PARAM_COLOR (clutter_param_color_get_type ())
#define CLUTTER_PARAM_SPEC_COLOR(pspec) (G_TYPE_CHECK_INSTANCE_CAST ((pspec), CLUTTER_TYPE_PARAM_COLOR, ClutterParamSpecColor))
#define CLUTTER_IS_PARAM_SPEC_COLOR(pspec) (G_TYPE_CHECK_INSTANCE_TYPE ((pspec), CLUTTER_TYPE_PARAM_COLOR))
/**
* CLUTTER_VALUE_HOLDS_COLOR:
* @x: a #GValue
*
* Evaluates to %TRUE if @x holds a `ClutterColor`.
*/
#define CLUTTER_VALUE_HOLDS_COLOR(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_COLOR))
typedef struct _ClutterParamSpecColor ClutterParamSpecColor;
/**
* ClutterParamSpecColor: (skip)
* @default_value: default color value
*
* A #GParamSpec subclass for defining properties holding
* a #ClutterColor.
*/
struct _ClutterParamSpecColor
{
/*< private >*/
GParamSpec parent_instance;
/*< public >*/
ClutterColor *default_value;
};
CLUTTER_EXPORT
void clutter_value_set_color (GValue *value,
const ClutterColor *color);
CLUTTER_EXPORT
const ClutterColor * clutter_value_get_color (const GValue *value);
CLUTTER_EXPORT
GType clutter_param_color_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
GParamSpec * clutter_param_spec_color (const gchar *name,
const gchar *nick,
const gchar *blurb,
const ClutterColor *default_value,
GParamFlags flags);
G_END_DECLS

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@ -1,297 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterColorizeEffect:
*
* A colorization effect
*
* #ClutterColorizeEffect is a sub-class of #ClutterEffect that
* colorizes an actor with the given tint.
*/
#include "config.h"
#include "clutter/clutter-colorize-effect.h"
#include "cogl/cogl.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-private.h"
typedef struct _ClutterColorizeEffectPrivate
{
ClutterOffscreenEffect parent_instance;
/* the tint of the colorization */
ClutterColor tint;
gint tint_uniform;
CoglPipeline *pipeline;
} ClutterColorizeEffectPrivate;
/* the magic gray vec3 has been taken from the NTSC conversion weights
* as defined by:
*
* "OpenGL Superbible, 4th Edition"
* -- Richard S. Wright Jr, Benjamin Lipchak, Nicholas Haemel
* Addison-Wesley
*/
static const gchar *colorize_glsl_declarations =
"uniform vec3 tint;\n";
static const gchar *colorize_glsl_source =
"float gray = dot (cogl_color_out.rgb, vec3 (0.299, 0.587, 0.114));\n"
"cogl_color_out.rgb = gray * tint;\n";
/* a lame sepia */
static const ClutterColor default_tint = { 255, 204, 153, 255 };
enum
{
PROP_0,
PROP_TINT,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_TYPE_WITH_PRIVATE (ClutterColorizeEffect,
clutter_colorize_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static CoglPipeline *
clutter_colorize_effect_create_pipeline (ClutterOffscreenEffect *effect,
CoglTexture *texture)
{
ClutterColorizeEffect *colorize_effect = CLUTTER_COLORIZE_EFFECT (effect);
ClutterColorizeEffectPrivate *priv =
clutter_colorize_effect_get_instance_private (colorize_effect);
cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
return g_object_ref (priv->pipeline);
}
static void
clutter_colorize_effect_dispose (GObject *gobject)
{
ClutterColorizeEffect *self = CLUTTER_COLORIZE_EFFECT (gobject);
ClutterColorizeEffectPrivate *priv =
clutter_colorize_effect_get_instance_private (self);
g_clear_object (&priv->pipeline);
G_OBJECT_CLASS (clutter_colorize_effect_parent_class)->dispose (gobject);
}
static void
clutter_colorize_effect_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterColorizeEffect *effect = CLUTTER_COLORIZE_EFFECT (gobject);
switch (prop_id)
{
case PROP_TINT:
clutter_colorize_effect_set_tint (effect,
clutter_value_get_color (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_colorize_effect_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterColorizeEffect *effect = CLUTTER_COLORIZE_EFFECT (gobject);
ClutterColorizeEffectPrivate *priv =
clutter_colorize_effect_get_instance_private (effect);
switch (prop_id)
{
case PROP_TINT:
clutter_value_set_color (value, &priv->tint);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_colorize_effect_class_init (ClutterColorizeEffectClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = clutter_colorize_effect_create_pipeline;
gobject_class->set_property = clutter_colorize_effect_set_property;
gobject_class->get_property = clutter_colorize_effect_get_property;
gobject_class->dispose = clutter_colorize_effect_dispose;
/**
* ClutterColorizeEffect:tint:
*
* The tint to apply to the actor
*/
obj_props[PROP_TINT] =
clutter_param_spec_color ("tint", NULL, NULL,
&default_tint,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
update_tint_uniform (ClutterColorizeEffect *self)
{
ClutterColorizeEffectPrivate *priv =
clutter_colorize_effect_get_instance_private (self);
if (priv->tint_uniform > -1)
{
float tint[3] = {
priv->tint.red / 255.0,
priv->tint.green / 255.0,
priv->tint.blue / 255.0
};
cogl_pipeline_set_uniform_float (priv->pipeline,
priv->tint_uniform,
3, /* n_components */
1, /* count */
tint);
}
}
static void
clutter_colorize_effect_init (ClutterColorizeEffect *self)
{
ClutterColorizeEffectClass *klass = CLUTTER_COLORIZE_EFFECT_GET_CLASS (self);
ClutterColorizeEffectPrivate *priv =
clutter_colorize_effect_get_instance_private (self);
if (G_UNLIKELY (klass->base_pipeline == NULL))
{
CoglSnippet *snippet;
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
klass->base_pipeline = cogl_pipeline_new (ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
colorize_glsl_declarations,
colorize_glsl_source);
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
g_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
}
priv->pipeline = cogl_pipeline_copy (klass->base_pipeline);
priv->tint_uniform =
cogl_pipeline_get_uniform_location (priv->pipeline, "tint");
priv->tint = default_tint;
update_tint_uniform (self);
}
/**
* clutter_colorize_effect_new:
* @tint: the color to be used
*
* Creates a new #ClutterColorizeEffect to be used with
* [method@Clutter.Actor.add_effect]
*
* Return value: the newly created #ClutterColorizeEffect or %NULL
*/
ClutterEffect *
clutter_colorize_effect_new (const ClutterColor *tint)
{
return g_object_new (CLUTTER_TYPE_COLORIZE_EFFECT,
"tint", tint,
NULL);
}
/**
* clutter_colorize_effect_set_tint:
* @effect: a #ClutterColorizeEffect
* @tint: the color to be used
*
* Sets the tint to be used when colorizing
*/
void
clutter_colorize_effect_set_tint (ClutterColorizeEffect *effect,
const ClutterColor *tint)
{
ClutterColorizeEffectPrivate *priv;
g_return_if_fail (CLUTTER_IS_COLORIZE_EFFECT (effect));
priv = clutter_colorize_effect_get_instance_private (effect);
priv->tint = *tint;
update_tint_uniform (effect);
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_TINT]);
}
/**
* clutter_colorize_effect_get_tint:
* @effect: a #ClutterColorizeEffect
* @tint: (out caller-allocates): return location for the color used
*
* Retrieves the tint used by @effect
*/
void
clutter_colorize_effect_get_tint (ClutterColorizeEffect *effect,
ClutterColor *tint)
{
ClutterColorizeEffectPrivate *priv;
g_return_if_fail (CLUTTER_IS_COLORIZE_EFFECT (effect));
g_return_if_fail (tint != NULL);
priv = clutter_colorize_effect_get_instance_private (effect);
*tint = priv->tint;
}

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@ -1,62 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-color.h"
#include "clutter/clutter-effect.h"
#include "clutter/clutter-offscreen-effect.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_COLORIZE_EFFECT (clutter_colorize_effect_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterColorizeEffect,
clutter_colorize_effect,
CLUTTER, COLORIZE_EFFECT,
ClutterOffscreenEffect)
struct _ClutterColorizeEffectClass
{
ClutterOffscreenEffectClass parent_class;
CoglPipeline *base_pipeline;
};
CLUTTER_EXPORT
ClutterEffect *clutter_colorize_effect_new (const ClutterColor *tint);
CLUTTER_EXPORT
void clutter_colorize_effect_set_tint (ClutterColorizeEffect *effect,
const ClutterColor *tint);
CLUTTER_EXPORT
void clutter_colorize_effect_get_tint (ClutterColorizeEffect *effect,
ClutterColor *tint);
G_END_DECLS

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "clutter/clutter-constraint.h"
G_BEGIN_DECLS
gboolean clutter_constraint_update_allocation (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterActorBox *allocation);
G_END_DECLS

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@ -1,218 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterConstraint:
*
* Abstract class for constraints on position or size
*
* #ClutterConstraint is a base abstract class for modifiers of a #ClutterActor
* position or size.
*
* A #ClutterConstraint sub-class should contain the logic for modifying
* the position or size of the #ClutterActor to which it is applied, by
* updating the actor's allocation. Each #ClutterConstraint can change the
* allocation of the actor to which they are applied by overriding the
* [vfunc@Clutter.Constraint.update_allocation] virtual function.
*
* ## Using Constraints
*
* Constraints can be used with fixed layout managers, like
* #ClutterFixedLayout, or with actors implicitly using a fixed layout
* manager, like #ClutterGroup and #ClutterStage.
*
* Constraints provide a way to build user interfaces by using
* relations between #ClutterActors, without explicit fixed
* positioning and sizing, similarly to how fluid layout managers like
* #ClutterBoxLayout lay out their children.
*
* Constraints are attached to a #ClutterActor, and are available
* for inspection using [method@Clutter.Actor.get_constraints].
*
* Clutter provides different implementation of the #ClutterConstraint
* abstract class, for instance:
*
* - #ClutterAlignConstraint, a constraint that can be used to align
* an actor to another one on either the horizontal or the vertical
* axis, using a normalized value between 0 and 1.
* - #ClutterBindConstraint, a constraint binds the X, Y, width or height
* of an actor to the corresponding position or size of a source actor,
* with or without an offset.
* - #ClutterSnapConstraint, a constraint that "snaps" together the edges
* of two #ClutterActors; if an actor uses two constraints on both its
* horizontal or vertical edges then it can also expand to fit the empty
* space.
*
* It is important to note that Clutter does not avoid loops or
* competing constraints; if two or more #ClutterConstraints
* are operating on the same positional or dimensional attributes of an
* actor, or if the constraints on two different actors depend on each
* other, then the behavior is undefined.
*
* ## Implementing a ClutterConstraint
*
* Creating a sub-class of #ClutterConstraint requires the
* implementation of the [vfunc@Clutter.Constraint.update_allocation]
* virtual function.
*
* The `update_allocation()` virtual function is called during the
* allocation sequence of a #ClutterActor, and allows any #ClutterConstraint
* attached to that actor to modify the allocation before it is passed to
* the actor's #ClutterActorClass.allocate() implementation.
*
* The #ClutterActorBox passed to the `update_allocation()` implementation
* contains the original allocation of the #ClutterActor, plus the eventual
* modifications applied by the other #ClutterConstraints, in the same order
* the constraints have been applied to the actor.
*
* It is not necessary for a #ClutterConstraint sub-class to chain
* up to the parent's implementation.
*
* If a #ClutterConstraint is parametrized - i.e. if it contains
* properties that affect the way the constraint is implemented - it should
* call clutter_actor_queue_relayout() on the actor to which it is attached
* to whenever any parameter is changed. The actor to which it is attached
* can be recovered at any point using clutter_actor_meta_get_actor().
*/
#include "config.h"
#include <string.h>
#include "clutter/clutter-constraint-private.h"
#include "clutter/clutter-actor.h"
#include "clutter/clutter-actor-meta-private.h"
#include "clutter/clutter-private.h"
G_DEFINE_ABSTRACT_TYPE (ClutterConstraint,
clutter_constraint,
CLUTTER_TYPE_ACTOR_META);
static void
constraint_update_allocation (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterActorBox *allocation)
{
}
static void
constraint_update_preferred_size (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterOrientation direction,
float for_size,
float *minimum_size,
float *natural_size)
{
}
static void
clutter_constraint_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_constraint_parent_class);
ClutterActor *actor;
actor = clutter_actor_meta_get_actor (meta);
if (actor)
clutter_actor_queue_relayout (actor);
parent_class->set_enabled (meta, is_enabled);
}
static void
clutter_constraint_class_init (ClutterConstraintClass *klass)
{
ClutterActorMetaClass *actor_meta_class = CLUTTER_ACTOR_META_CLASS (klass);
actor_meta_class->set_enabled = clutter_constraint_set_enabled;
klass->update_allocation = constraint_update_allocation;
klass->update_preferred_size = constraint_update_preferred_size;
}
static void
clutter_constraint_init (ClutterConstraint *self)
{
}
/*< private >
* clutter_constraint_update_allocation:
* @constraint: a #ClutterConstraint
* @actor: a #ClutterActor
* @allocation: (inout): the allocation to modify
*
* Asks the @constraint to update the @allocation of a #ClutterActor.
*
* Returns: %TRUE if the allocation was updated
*/
gboolean
clutter_constraint_update_allocation (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterActorBox *allocation)
{
ClutterActorBox old_alloc;
g_return_val_if_fail (CLUTTER_IS_CONSTRAINT (constraint), FALSE);
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
g_return_val_if_fail (allocation != NULL, FALSE);
old_alloc = *allocation;
CLUTTER_CONSTRAINT_GET_CLASS (constraint)->update_allocation (constraint,
actor,
allocation);
return !clutter_actor_box_equal (allocation, &old_alloc);
}
/**
* clutter_constraint_update_preferred_size:
* @constraint: a #ClutterConstraint
* @actor: a #ClutterActor
* @direction: a #ClutterOrientation
* @for_size: the size in the opposite direction
* @minimum_size: (inout): the minimum size to modify
* @natural_size: (inout): the natural size to modify
*
* Asks the @constraint to update the size request of a #ClutterActor.
*/
void
clutter_constraint_update_preferred_size (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterOrientation direction,
float for_size,
float *minimum_size,
float *natural_size)
{
g_return_if_fail (CLUTTER_IS_CONSTRAINT (constraint));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
CLUTTER_CONSTRAINT_GET_CLASS (constraint)->update_preferred_size (constraint, actor,
direction,
for_size,
minimum_size,
natural_size);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-actor-meta.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_CONSTRAINT (clutter_constraint_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterConstraint,
clutter_constraint,
CLUTTER,
CONSTRAINT,
ClutterActorMeta)
/**
* ClutterConstraintClass:
* @update_allocation: virtual function used to update the allocation
* of the #ClutterActor using the #ClutterConstraint
* @update_preferred_size: virtual function used to update the preferred
* size of the #ClutterActor using the #ClutterConstraint; optional,
* since 1.22
*
* The #ClutterConstraintClass structure contains
* only private data
*/
struct _ClutterConstraintClass
{
/*< private >*/
ClutterActorMetaClass parent_class;
/*< public >*/
void (* update_allocation) (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterActorBox *allocation);
void (* update_preferred_size) (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterOrientation direction,
float for_size,
float *minimum_size,
float *natural_size);
};
CLUTTER_EXPORT
void clutter_constraint_update_preferred_size (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterOrientation direction,
float for_size,
float *minimum_size,
float *natural_size);
/* ClutterActor API */
CLUTTER_EXPORT
void clutter_actor_add_constraint (ClutterActor *self,
ClutterConstraint *constraint);
CLUTTER_EXPORT
void clutter_actor_add_constraint_with_name (ClutterActor *self,
const gchar *name,
ClutterConstraint *constraint);
CLUTTER_EXPORT
void clutter_actor_remove_constraint (ClutterActor *self,
ClutterConstraint *constraint);
CLUTTER_EXPORT
void clutter_actor_remove_constraint_by_name (ClutterActor *self,
const gchar *name);
CLUTTER_EXPORT
GList * clutter_actor_get_constraints (ClutterActor *self);
CLUTTER_EXPORT
ClutterConstraint *clutter_actor_get_constraint (ClutterActor *self,
const gchar *name);
CLUTTER_EXPORT
void clutter_actor_clear_constraints (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_has_constraints (ClutterActor *self);
G_END_DECLS

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@ -1,41 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#include "clutter/clutter-content.h"
G_BEGIN_DECLS
void _clutter_content_attached (ClutterContent *content,
ClutterActor *actor);
void _clutter_content_detached (ClutterContent *content,
ClutterActor *actor);
void _clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
G_END_DECLS

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@ -1,339 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterContent:
*
* Delegate for painting the content of an actor
*
* #ClutterContent is an interface to implement types responsible for
* painting the content of a [class@Actor].
*
* Multiple actors can use the same #ClutterContent instance, in order
* to share the resources associated with painting the same content..
*/
#include "config.h"
#include "clutter/clutter-actor-private.h"
#include "clutter/clutter-content-private.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-marshal.h"
#include "clutter/clutter-private.h"
enum
{
ATTACHED,
DETACHED,
LAST_SIGNAL
};
static GQuark quark_content_actors = 0;
static guint content_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_INTERFACE (ClutterContent, clutter_content, G_TYPE_OBJECT)
static gboolean
clutter_content_real_get_preferred_size (ClutterContent *content,
gfloat *width,
gfloat *height)
{
if (width != NULL)
*width = 0.f;
if (height != NULL)
*height = 0.f;
return FALSE;
}
static void
clutter_content_real_attached (ClutterContent *content,
ClutterActor *actor)
{
}
static void
clutter_content_real_detached (ClutterContent *content,
ClutterActor *actor)
{
}
static void
clutter_content_real_invalidate (ClutterContent *content)
{
}
static void
clutter_content_real_invalidate_size (ClutterContent *content)
{
}
static void
clutter_content_real_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *context,
ClutterPaintContext *paint_context)
{
}
static void
clutter_content_default_init (ClutterContentInterface *iface)
{
quark_content_actors = g_quark_from_static_string ("-clutter-content-actors");
iface->get_preferred_size = clutter_content_real_get_preferred_size;
iface->paint_content = clutter_content_real_paint_content;
iface->attached = clutter_content_real_attached;
iface->detached = clutter_content_real_detached;
iface->invalidate = clutter_content_real_invalidate;
iface->invalidate_size = clutter_content_real_invalidate_size;
/**
* ClutterContent::attached:
* @content: the object that emitted the signal
* @actor: a #ClutterActor
*
* This signal is emitted each time a #ClutterContent implementation is
* assigned to a #ClutterActor.
*/
content_signals[ATTACHED] =
g_signal_new (I_("attached"),
G_TYPE_FROM_INTERFACE (iface),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContentInterface, attached),
NULL, NULL, NULL,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterContent::detached:
* @content: the object that emitted the signal
* @actor: a #ClutterActor
*
* This signal is emitted each time a #ClutterContent implementation is
* removed from a #ClutterActor.
*/
content_signals[DETACHED] =
g_signal_new (I_("detached"),
G_TYPE_FROM_INTERFACE (iface),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContentInterface, detached),
NULL, NULL, NULL,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
}
/**
* clutter_content_invalidate:
* @content: a #ClutterContent
*
* Invalidates a #ClutterContent.
*
* This function should be called by #ClutterContent implementations when
* they change the way a the content should be painted regardless of the
* actor state.
*/
void
clutter_content_invalidate (ClutterContent *content)
{
GHashTable *actors;
GHashTableIter iter;
gpointer key_p, value_p;
g_return_if_fail (CLUTTER_IS_CONTENT (content));
CLUTTER_CONTENT_GET_IFACE (content)->invalidate (content);
actors = g_object_get_qdata (G_OBJECT (content), quark_content_actors);
if (actors == NULL)
return;
g_hash_table_iter_init (&iter, actors);
while (g_hash_table_iter_next (&iter, &key_p, &value_p))
{
ClutterActor *actor = key_p;
g_assert (actor != NULL);
clutter_actor_queue_redraw (actor);
}
}
/**
* clutter_content_invalidate_size:
* @content: a #ClutterContent
*
* Signals that @content's size changed. Attached actors with request mode
* set to %CLUTTER_REQUEST_CONTENT_SIZE will have a relayout queued.
*
* Attached actors with other request modes are not redrawn. To redraw them
* too, use [method@Clutter.Content.invalidate].
*/
void
clutter_content_invalidate_size (ClutterContent *content)
{
ClutterActor *actor;
GHashTable *actors;
GHashTableIter iter;
g_return_if_fail (CLUTTER_IS_CONTENT (content));
CLUTTER_CONTENT_GET_IFACE (content)->invalidate_size (content);
actors = g_object_get_qdata (G_OBJECT (content), quark_content_actors);
if (actors == NULL)
return;
g_hash_table_iter_init (&iter, actors);
while (g_hash_table_iter_next (&iter, (gpointer *) &actor, NULL))
{
ClutterRequestMode request_mode;
g_assert (actor != NULL);
request_mode = clutter_actor_get_request_mode (actor);
if (request_mode == CLUTTER_REQUEST_CONTENT_SIZE)
_clutter_actor_queue_only_relayout (actor);
}
}
/*< private >
* _clutter_content_attached:
* @content: a #ClutterContent
* @actor: a #ClutterActor
*
* Attaches @actor to the @content.
*
* This function should be used internally every time a #ClutterActor
* is associated to a #ClutterContent, to set up a backpointer from
* the @content to the @actor.
*
* This function will invoke the [vfunc@Clutter.Content.attached] virtual
* function.
*/
void
_clutter_content_attached (ClutterContent *content,
ClutterActor *actor)
{
GObject *obj = G_OBJECT (content);
GHashTable *actors;
actors = g_object_get_qdata (obj, quark_content_actors);
if (actors == NULL)
{
actors = g_hash_table_new (NULL, NULL);
g_object_set_qdata_full (obj, quark_content_actors,
actors,
(GDestroyNotify) g_hash_table_unref);
}
g_hash_table_insert (actors, actor, actor);
g_signal_emit (content, content_signals[ATTACHED], 0, actor);
}
/*< private >
* _clutter_content_detached:
* @content: a #ClutterContent
* @actor: a #ClutterActor
*
* Detaches @actor from @content.
*
* This function should be used internally every time a #ClutterActor
* removes the association with a #ClutterContent.
*
* This function will invoke the [vfunc@Clutter.Content.detached] virtual
* function.
*/
void
_clutter_content_detached (ClutterContent *content,
ClutterActor *actor)
{
GObject *obj = G_OBJECT (content);
GHashTable *actors;
actors = g_object_get_qdata (obj, quark_content_actors);
g_assert (actors != NULL);
g_hash_table_remove (actors, actor);
if (g_hash_table_size (actors) == 0)
g_object_set_qdata (obj, quark_content_actors, NULL);
g_signal_emit (content, content_signals[DETACHED], 0, actor);
}
/*< private >
* _clutter_content_paint_content:
* @content: a #ClutterContent
* @actor: a #ClutterActor
* @node: a #ClutterPaintNode
* @paint_context: a #ClutterPaintContext
*
* Creates the render tree for the @content and @actor.
*
* This function will invoke the [vfunc@Clutter.Content.paint_content]
* virtual function.
*/
void
_clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
CLUTTER_CONTENT_GET_IFACE (content)->paint_content (content, actor, node,
paint_context);
}
/**
* clutter_content_get_preferred_size:
* @content: a #ClutterContent
* @width: (out) (optional): return location for the natural width of the content
* @height: (out) (optional): return location for the natural height of the content
*
* Retrieves the natural size of the @content, if any.
*
* The natural size of a #ClutterContent is defined as the size the content
* would have regardless of the allocation of the actor that is painting it,
* for instance the size of an image data.
*
* Return value: %TRUE if the content has a preferred size, and %FALSE
* otherwise
*/
gboolean
clutter_content_get_preferred_size (ClutterContent *content,
gfloat *width,
gfloat *height)
{
g_return_val_if_fail (CLUTTER_IS_CONTENT (content), FALSE);
return CLUTTER_CONTENT_GET_IFACE (content)->get_preferred_size (content,
width,
height);
}

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@ -1,90 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-types.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_CONTENT (clutter_content_get_type ())
CLUTTER_EXPORT
G_DECLARE_INTERFACE (ClutterContent, clutter_content, CLUTTER, CONTENT, GObject)
/**
* ClutterContentInterface:
* @get_preferred_size: virtual function; should be overridden by subclasses
* of #ClutterContent that have a natural size
* @paint_content: virtual function; called each time the content needs to
* paint itself
* @attached: virtual function; called each time a #ClutterContent is attached
* to a #ClutterActor.
* @detached: virtual function; called each time a #ClutterContent is detached
* from a #ClutterActor.
* @invalidate: virtual function; called each time a #ClutterContent state
* is changed.
*
* The #ClutterContentInterface structure contains only
* private data.
*/
struct _ClutterContentInterface
{
/*< private >*/
GTypeInterface g_iface;
/*< public >*/
gboolean (* get_preferred_size) (ClutterContent *content,
gfloat *width,
gfloat *height);
void (* paint_content) (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* attached) (ClutterContent *content,
ClutterActor *actor);
void (* detached) (ClutterContent *content,
ClutterActor *actor);
void (* invalidate) (ClutterContent *content);
void (* invalidate_size) (ClutterContent *content);
};
CLUTTER_EXPORT
gboolean clutter_content_get_preferred_size (ClutterContent *content,
gfloat *width,
gfloat *height);
CLUTTER_EXPORT
void clutter_content_invalidate (ClutterContent *content);
CLUTTER_EXPORT
void clutter_content_invalidate_size (ClutterContent *content);
G_END_DECLS

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@ -1,48 +0,0 @@
/*
* Copyright (C) 2006 OpenedHand
* Copyright (C) 2023 Red Hat
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "clutter/clutter-context.h"
struct _ClutterContext
{
GObject parent;
ClutterBackend *backend;
ClutterStageManager *stage_manager;
GAsyncQueue *events_queue;
/* the event filters added via clutter_event_add_filter. these are
* ordered from least recently added to most recently added */
GList *event_filters;
CoglPangoFontMap *font_map;
GSList *current_event;
GList *repaint_funcs;
guint last_repaint_id;
ClutterSettings *settings;
gboolean is_initialized;
gboolean show_fps;
};

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@ -1,319 +0,0 @@
/*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "config.h"
#include "clutter/clutter-context-private.h"
#include <hb-glib.h>
#include "cally/cally.h"
#include "clutter/clutter-backend-private.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-graphene.h"
#include "clutter/clutter-main.h"
#include "clutter/clutter-paint-node-private.h"
#include "clutter/clutter-settings-private.h"
static gboolean clutter_disable_mipmap_text = FALSE;
static gboolean clutter_show_fps = FALSE;
#ifdef CLUTTER_ENABLE_DEBUG
static const GDebugKey clutter_debug_keys[] = {
{ "misc", CLUTTER_DEBUG_MISC },
{ "actor", CLUTTER_DEBUG_ACTOR },
{ "texture", CLUTTER_DEBUG_TEXTURE },
{ "event", CLUTTER_DEBUG_EVENT },
{ "paint", CLUTTER_DEBUG_PAINT },
{ "pick", CLUTTER_DEBUG_PICK },
{ "pango", CLUTTER_DEBUG_PANGO },
{ "backend", CLUTTER_DEBUG_BACKEND },
{ "scheduler", CLUTTER_DEBUG_SCHEDULER },
{ "script", CLUTTER_DEBUG_SCRIPT },
{ "shader", CLUTTER_DEBUG_SHADER },
{ "animation", CLUTTER_DEBUG_ANIMATION },
{ "layout", CLUTTER_DEBUG_LAYOUT },
{ "clipping", CLUTTER_DEBUG_CLIPPING },
{ "oob-transforms", CLUTTER_DEBUG_OOB_TRANSFORMS },
{ "frame-timings", CLUTTER_DEBUG_FRAME_TIMINGS },
{ "detailed-trace", CLUTTER_DEBUG_DETAILED_TRACE },
{ "grabs", CLUTTER_DEBUG_GRABS },
{ "frame-clock", CLUTTER_DEBUG_FRAME_CLOCK },
{ "gestures", CLUTTER_DEBUG_GESTURES },
};
#endif /* CLUTTER_ENABLE_DEBUG */
static const GDebugKey clutter_pick_debug_keys[] = {
{ "nop-picking", CLUTTER_DEBUG_NOP_PICKING },
};
static const GDebugKey clutter_paint_debug_keys[] = {
{ "disable-swap-events", CLUTTER_DEBUG_DISABLE_SWAP_EVENTS },
{ "disable-clipped-redraws", CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS },
{ "redraws", CLUTTER_DEBUG_REDRAWS },
{ "paint-volumes", CLUTTER_DEBUG_PAINT_VOLUMES },
{ "disable-culling", CLUTTER_DEBUG_DISABLE_CULLING },
{ "disable-offscreen-redirect", CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT },
{ "continuous-redraw", CLUTTER_DEBUG_CONTINUOUS_REDRAW },
{ "paint-deform-tiles", CLUTTER_DEBUG_PAINT_DEFORM_TILES },
{ "damage-region", CLUTTER_DEBUG_PAINT_DAMAGE_REGION },
{ "disable-dynamic-max-render-time", CLUTTER_DEBUG_DISABLE_DYNAMIC_MAX_RENDER_TIME },
{ "max-render-time", CLUTTER_DEBUG_PAINT_MAX_RENDER_TIME },
};
typedef struct _ClutterContextPrivate
{
ClutterTextDirection text_direction;
} ClutterContextPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (ClutterContext, clutter_context, G_TYPE_OBJECT)
static void
clutter_context_dispose (GObject *object)
{
ClutterContext *context = CLUTTER_CONTEXT (object);
g_clear_pointer (&context->events_queue, g_async_queue_unref);
g_clear_pointer (&context->backend, clutter_backend_destroy);
G_OBJECT_CLASS (clutter_context_parent_class)->dispose (object);
}
static void
clutter_context_class_init (ClutterContextClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = clutter_context_dispose;
clutter_graphene_init ();
}
static void
clutter_context_init (ClutterContext *context)
{
ClutterContextPrivate *priv = clutter_context_get_instance_private (context);
priv->text_direction = CLUTTER_TEXT_DIRECTION_LTR;
}
ClutterTextDirection
clutter_get_text_direction (void)
{
ClutterTextDirection dir = CLUTTER_TEXT_DIRECTION_LTR;
const gchar *direction;
direction = g_getenv ("CLUTTER_TEXT_DIRECTION");
if (direction && *direction != '\0')
{
if (strcmp (direction, "rtl") == 0)
dir = CLUTTER_TEXT_DIRECTION_RTL;
else if (strcmp (direction, "ltr") == 0)
dir = CLUTTER_TEXT_DIRECTION_LTR;
}
else
{
PangoLanguage *language;
const PangoScript *scripts;
int n_scripts, i;
language = pango_language_get_default ();
scripts = pango_language_get_scripts (language, &n_scripts);
for (i = 0; i < n_scripts; i++)
{
hb_script_t script;
hb_direction_t text_dir;
script = hb_glib_script_to_script ((GUnicodeScript) scripts[i]);
text_dir = hb_script_get_horizontal_direction (script);
if (text_dir == HB_DIRECTION_LTR)
dir = CLUTTER_TEXT_DIRECTION_LTR;
else if (text_dir == HB_DIRECTION_RTL)
dir = CLUTTER_TEXT_DIRECTION_RTL;
else
continue;
}
}
CLUTTER_NOTE (MISC, "Text direction: %s",
dir == CLUTTER_TEXT_DIRECTION_RTL ? "rtl" : "ltr");
return dir;
}
static gboolean
clutter_context_init_real (ClutterContext *context,
ClutterContextFlags flags,
GError **error)
{
ClutterContextPrivate *priv = clutter_context_get_instance_private (context);
/* If we are displaying the regions that would get redrawn with clipped
* redraws enabled we actually have to disable the clipped redrawing
* because otherwise we end up with nasty trails of rectangles everywhere.
*/
if (clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS)
clutter_paint_debug_flags |= CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS;
/* The same is true when drawing the outlines of paint volumes... */
if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES)
{
clutter_paint_debug_flags |=
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS | CLUTTER_DEBUG_DISABLE_CULLING;
}
if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_DAMAGE_REGION)
g_message ("Enabling damaged region");
if (!_clutter_backend_create_context (context->backend, error))
return FALSE;
priv->text_direction = clutter_get_text_direction ();
context->is_initialized = TRUE;
/* Initialize a11y */
if (!(flags & CLUTTER_CONTEXT_FLAG_NO_A11Y))
cally_accessibility_init ();
/* Initialize types required for paint nodes */
clutter_paint_node_init_types (context->backend);
return TRUE;
}
static void
init_clutter_debug (ClutterContext *context)
{
const char *env_string;
#ifdef CLUTTER_ENABLE_DEBUG
env_string = g_getenv ("CLUTTER_DEBUG");
if (env_string != NULL)
{
clutter_debug_flags =
g_parse_debug_string (env_string,
clutter_debug_keys,
G_N_ELEMENTS (clutter_debug_keys));
env_string = NULL;
}
#endif /* CLUTTER_ENABLE_DEBUG */
env_string = g_getenv ("CLUTTER_PICK");
if (env_string != NULL)
{
clutter_pick_debug_flags =
g_parse_debug_string (env_string,
clutter_pick_debug_keys,
G_N_ELEMENTS (clutter_pick_debug_keys));
env_string = NULL;
}
env_string = g_getenv ("CLUTTER_PAINT");
if (env_string != NULL)
{
clutter_paint_debug_flags =
g_parse_debug_string (env_string,
clutter_paint_debug_keys,
G_N_ELEMENTS (clutter_paint_debug_keys));
env_string = NULL;
}
env_string = g_getenv ("CLUTTER_SHOW_FPS");
if (env_string)
clutter_show_fps = TRUE;
env_string = g_getenv ("CLUTTER_DISABLE_MIPMAPPED_TEXT");
if (env_string)
clutter_disable_mipmap_text = TRUE;
}
ClutterContext *
clutter_context_new (ClutterContextFlags flags,
ClutterBackendConstructor backend_constructor,
gpointer user_data,
GError **error)
{
ClutterContext *context;
context = g_object_new (CLUTTER_TYPE_CONTEXT, NULL);
init_clutter_debug (context);
context->show_fps = clutter_show_fps;
context->is_initialized = FALSE;
context->backend = backend_constructor (user_data);
context->settings = clutter_settings_get_default ();
_clutter_settings_set_backend (context->settings,
context->backend);
context->events_queue =
g_async_queue_new_full ((GDestroyNotify) clutter_event_free);
context->last_repaint_id = 1;
if (!clutter_context_init_real (context, flags, error))
return NULL;
return context;
}
void
clutter_context_destroy (ClutterContext *context)
{
g_object_run_dispose (G_OBJECT (context));
g_object_unref (context);
}
ClutterBackend *
clutter_context_get_backend (ClutterContext *context)
{
return context->backend;
}
CoglPangoFontMap *
clutter_context_get_pango_fontmap (ClutterContext *context)
{
CoglPangoFontMap *font_map;
gdouble resolution;
gboolean use_mipmapping;
if (G_LIKELY (context->font_map != NULL))
return context->font_map;
font_map = COGL_PANGO_FONT_MAP (cogl_pango_font_map_new ());
resolution = clutter_backend_get_resolution (context->backend);
cogl_pango_font_map_set_resolution (font_map, resolution);
use_mipmapping = !clutter_disable_mipmap_text;
cogl_pango_font_map_set_use_mipmapping (font_map, use_mipmapping);
context->font_map = font_map;
return context->font_map;
}
ClutterTextDirection
clutter_context_get_text_direction (ClutterContext *context)
{
ClutterContextPrivate *priv = clutter_context_get_instance_private (context);
return priv->text_direction;
}

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/*
* Copyright (C) 2006 OpenedHand
* Copyright (C) 2023 Red Hat
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "clutter-backend.h"
#include "clutter-stage-manager.h"
#include "clutter-settings.h"
#include "cogl-pango/cogl-pango.h"
typedef enum _ClutterContextFlags
{
CLUTTER_CONTEXT_FLAG_NONE = 0,
CLUTTER_CONTEXT_FLAG_NO_A11Y = 1 << 0,
} ClutterContextFlags;
typedef ClutterBackend * (* ClutterBackendConstructor) (gpointer user_data);
#define CLUTTER_TYPE_CONTEXT (clutter_context_get_type ())
CLUTTER_EXPORT
G_DECLARE_FINAL_TYPE (ClutterContext, clutter_context,
CLUTTER, CONTEXT, GObject)
/**
* clutter_context_new: (skip)
*/
ClutterContext * clutter_context_new (ClutterContextFlags flags,
ClutterBackendConstructor backend_constructor,
gpointer user_data,
GError **error);
/**
* clutter_context_destroy: (skip)
*/
CLUTTER_EXPORT
void clutter_context_destroy (ClutterContext *context);
/**
* clutter_context_get_backend:
*
* Returns: (transfer none): The %ClutterBackend
*/
CLUTTER_EXPORT
ClutterBackend * clutter_context_get_backend (ClutterContext *context);
/**
* clutter_context_get_pango_fontmap: (skip)
*/
CoglPangoFontMap * clutter_context_get_pango_fontmap (ClutterContext *context);
ClutterTextDirection clutter_context_get_text_direction (ClutterContext *context);

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/*
* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
* Copyright (C) 2020 Red Hat Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "clutter/clutter-damage-history.h"
#define DAMAGE_HISTORY_LENGTH 0x10
struct _ClutterDamageHistory
{
MtkRegion *damages[DAMAGE_HISTORY_LENGTH];
int index;
};
ClutterDamageHistory *
clutter_damage_history_new (void)
{
ClutterDamageHistory *history;
history = g_new0 (ClutterDamageHistory, 1);
return history;
}
void
clutter_damage_history_free (ClutterDamageHistory *history)
{
int i;
for (i = 0; i < G_N_ELEMENTS (history->damages); i++)
g_clear_pointer (&history->damages[i], mtk_region_unref);
g_free (history);
}
gboolean
clutter_damage_history_is_age_valid (ClutterDamageHistory *history,
int age)
{
if (age >= DAMAGE_HISTORY_LENGTH ||
age < 1)
return FALSE;
if (!clutter_damage_history_lookup (history, age))
return FALSE;
return TRUE;
}
void
clutter_damage_history_record (ClutterDamageHistory *history,
const MtkRegion *damage)
{
g_clear_pointer (&history->damages[history->index], mtk_region_unref);
history->damages[history->index] = mtk_region_copy (damage);
}
static inline int
step_damage_index (int current,
int diff)
{
return (current + diff) & (DAMAGE_HISTORY_LENGTH - 1);
}
void
clutter_damage_history_step (ClutterDamageHistory *history)
{
history->index = step_damage_index (history->index, 1);
}
const MtkRegion *
clutter_damage_history_lookup (ClutterDamageHistory *history,
int age)
{
return history->damages[step_damage_index (history->index, -age)];
}

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/*
* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
* Copyright (C) 2020 Red Hat Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <glib.h>
#include "clutter/clutter-macros.h"
#include "mtk/mtk.h"
typedef struct _ClutterDamageHistory ClutterDamageHistory;
CLUTTER_EXPORT
ClutterDamageHistory * clutter_damage_history_new (void);
CLUTTER_EXPORT
void clutter_damage_history_free (ClutterDamageHistory *history);
CLUTTER_EXPORT
gboolean clutter_damage_history_is_age_valid (ClutterDamageHistory *history,
int age);
CLUTTER_EXPORT
void clutter_damage_history_record (ClutterDamageHistory *history,
const MtkRegion *damage);
CLUTTER_EXPORT
void clutter_damage_history_step (ClutterDamageHistory *history);
CLUTTER_EXPORT
const MtkRegion * clutter_damage_history_lookup (ClutterDamageHistory *history,
int age);

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#pragma once
#include <glib.h>
#include "clutter/clutter-main.h"
G_BEGIN_DECLS
#ifdef CLUTTER_ENABLE_DEBUG
#define CLUTTER_HAS_DEBUG(type) ((clutter_debug_flags & CLUTTER_DEBUG_##type) != FALSE)
#ifdef __GNUC__
/* Try the GCC extension for valists in macros */
#define CLUTTER_NOTE(type,x,a...) G_STMT_START { \
if (G_UNLIKELY (CLUTTER_HAS_DEBUG (type))) { \
_clutter_debug_message ("[" #type "]: " x, ##a); \
} } G_STMT_END
#else /* !__GNUC__ */
/* Try the C99 version; unfortunately, this does not allow us to pass
* empty arguments to the macro, which means we have to
* do an intemediate printf.
*/
#define CLUTTER_NOTE(type,...) G_STMT_START { \
if (G_UNLIKELY (CLUTTER_HAS_DEBUG (type))) { \
gchar *_fmt = g_strdup_printf (__VA_ARGS__); \
_clutter_debug_message ("[" #type "]: %s", _fmt); \
g_free (_fmt); \
} } G_STMT_END
#endif
#else /* !CLUTTER_ENABLE_DEBUG */
#define CLUTTER_NOTE(type,...) G_STMT_START { } G_STMT_END
#define CLUTTER_HAS_DEBUG(type) FALSE
#endif /* CLUTTER_ENABLE_DEBUG */
extern guint clutter_debug_flags;
extern guint clutter_pick_debug_flags;
extern guint clutter_paint_debug_flags;
extern int clutter_max_render_time_constant_us;
void _clutter_debug_messagev (const char *format,
va_list var_args) G_GNUC_PRINTF (1, 0);
void _clutter_debug_message (const char *format,
...) G_GNUC_PRINTF (1, 2);
G_END_DECLS

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Based on the MxDeformTexture class, written by:
* Chris Lord <chris@linux.intel.com>
*/
/**
* ClutterDeformEffect:
*
* A base class for effects deforming the geometry of an actor
*
* #ClutterDeformEffect is an abstract class providing all the plumbing
* for creating effects that result in the deformation of an actor's
* geometry.
*
* #ClutterDeformEffect uses offscreen buffers to render the contents of
* a #ClutterActor and then the Cogl vertex buffers API to submit the
* geometry to the GPU.
*
* ## Implementing ClutterDeformEffect
*
* Sub-classes of #ClutterDeformEffect should override the
* [vfunc@Clutter.DeformEffect.deform_vertex] virtual function; this function
* is called on every vertex that needs to be deformed by the effect.
* Each passed vertex is an in-out parameter that initially contains the
* position of the vertex and should be modified according to a specific
* deformation algorithm.
*/
#include "config.h"
#include "cogl/cogl.h"
#include "clutter/clutter-deform-effect.h"
#include "clutter/clutter-color.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-paint-node.h"
#include "clutter/clutter-paint-nodes.h"
#include "clutter/clutter-private.h"
#define DEFAULT_N_TILES 32
typedef struct _ClutterDeformEffectPrivate
{
CoglPipeline *back_pipeline;
gint x_tiles;
gint y_tiles;
CoglAttributeBuffer *buffer;
CoglPrimitive *primitive;
CoglPrimitive *lines_primitive;
gint n_vertices;
gulong allocation_id;
guint is_dirty : 1;
} ClutterDeformEffectPrivate;
enum
{
PROP_0,
PROP_X_TILES,
PROP_Y_TILES,
PROP_BACK_MATERIAL,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (ClutterDeformEffect,
clutter_deform_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT)
static void
clutter_deform_effect_real_deform_vertex (ClutterDeformEffect *effect,
gfloat width,
gfloat height,
CoglTextureVertex *vertex)
{
g_warning ("%s: Deformation effect of type '%s' does not implement "
"the required ClutterDeformEffect::deform_vertex virtual "
"function.",
G_STRLOC,
G_OBJECT_TYPE_NAME (effect));
}
static void
clutter_deform_effect_deform_vertex (ClutterDeformEffect *effect,
gfloat width,
gfloat height,
CoglTextureVertex *vertex)
{
CLUTTER_DEFORM_EFFECT_GET_CLASS (effect)->deform_vertex (effect,
width, height,
vertex);
}
static void
vbo_invalidate (ClutterActor *actor,
GParamSpec *pspec,
ClutterDeformEffect *effect)
{
ClutterDeformEffectPrivate *priv =
clutter_deform_effect_get_instance_private (effect);
priv->is_dirty = TRUE;
}
static void
clutter_deform_effect_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterDeformEffect *effect = CLUTTER_DEFORM_EFFECT (meta);
ClutterDeformEffectPrivate *priv =
clutter_deform_effect_get_instance_private (effect);
if (priv->allocation_id != 0)
{
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
if (old_actor != NULL)
g_clear_signal_handler (&priv->allocation_id, old_actor);
priv->allocation_id = 0;
}
/* we need to invalidate the VBO whenever the allocation of the actor
* changes
*/
if (actor != NULL)
priv->allocation_id = g_signal_connect (actor, "notify::allocation",
G_CALLBACK (vbo_invalidate),
meta);
priv->is_dirty = TRUE;
CLUTTER_ACTOR_META_CLASS (clutter_deform_effect_parent_class)->set_actor (meta, actor);
}
static void
clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterDeformEffect *self = CLUTTER_DEFORM_EFFECT (effect);
ClutterDeformEffectPrivate *priv =
clutter_deform_effect_get_instance_private (self);
CoglPipeline *pipeline;
CoglDepthState depth_state;
if (priv->is_dirty)
{
gboolean mapped_buffer;
CoglVertexP3T2C4 *verts;
ClutterActor *actor;
gfloat width, height;
guint opacity;
gint i, j;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
opacity = clutter_actor_get_paint_opacity (actor);
/* if we don't have a target size, fall back to the actor's
* allocation, though wrong it might be
*/
if (!clutter_offscreen_effect_get_target_size (effect, &width, &height))
clutter_actor_get_size (actor, &width, &height);
/* XXX ideally, the sub-classes should tell us what they
* changed in the texture vertices; we then would be able to
* avoid resubmitting the same data, if it did not change. for
* the time being, we resubmit everything
*/
verts = cogl_buffer_map (COGL_BUFFER (priv->buffer),
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
/* If the map failed then we'll resort to allocating a temporary
buffer */
if (verts == NULL)
{
mapped_buffer = FALSE;
verts = g_malloc (sizeof (*verts) * priv->n_vertices);
}
else
mapped_buffer = TRUE;
for (i = 0; i < priv->y_tiles + 1; i++)
{
for (j = 0; j < priv->x_tiles + 1; j++)
{
CoglVertexP3T2C4 *vertex_out;
CoglTextureVertex vertex;
/* CoglTextureVertex isn't an ideal structure to use for
this because it contains a CoglColor. The internal
layout of CoglColor is mean to be private so Clutter
can not pass a pointer to it as a vertex
attribute. Also it contains padding so we end up
storing more data in the vertex buffer than we need
to. Instead we let the application modify a dummy
vertex and then copy the details back out to a more
well-defined struct */
vertex.tx = (float) j / priv->x_tiles;
vertex.ty = (float) i / priv->y_tiles;
vertex.x = width * vertex.tx;
vertex.y = height * vertex.ty;
vertex.z = 0.0f;
cogl_color_init_from_4f (&vertex.color, 1.0, 1.0, 1.0, opacity / 255.0);
clutter_deform_effect_deform_vertex (self,
width, height,
&vertex);
vertex_out = verts + i * (priv->x_tiles + 1) + j;
vertex_out->x = vertex.x;
vertex_out->y = vertex.y;
vertex_out->z = vertex.z;
vertex_out->s = vertex.tx;
vertex_out->t = vertex.ty;
vertex_out->r = cogl_color_get_red (&vertex.color) * 255.0;
vertex_out->g = cogl_color_get_green (&vertex.color) * 255.0;
vertex_out->b = cogl_color_get_blue (&vertex.color) * 255.0;
vertex_out->a = cogl_color_get_alpha (&vertex.color) * 255.0;
}
}
if (mapped_buffer)
cogl_buffer_unmap (COGL_BUFFER (priv->buffer));
else
{
cogl_buffer_set_data (COGL_BUFFER (priv->buffer),
0, /* offset */
verts,
sizeof (*verts) * priv->n_vertices);
g_free (verts);
}
priv->is_dirty = FALSE;
}
pipeline = clutter_offscreen_effect_get_pipeline (effect);
/* enable depth testing */
cogl_depth_state_init (&depth_state);
cogl_depth_state_set_test_enabled (&depth_state, TRUE);
cogl_depth_state_set_test_function (&depth_state, COGL_DEPTH_TEST_FUNCTION_LEQUAL);
cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL);
/* enable backface culling if we have a back material */
if (priv->back_pipeline != NULL)
cogl_pipeline_set_cull_face_mode (pipeline,
COGL_PIPELINE_CULL_FACE_MODE_BACK);
/* draw the front */
if (pipeline != NULL)
{
ClutterPaintNode *front_node;
front_node = clutter_pipeline_node_new (pipeline);
clutter_paint_node_set_static_name (front_node,
"ClutterDeformEffect (front)");
clutter_paint_node_add_child (node, front_node);
clutter_paint_node_add_primitive (front_node, priv->primitive);
clutter_paint_node_unref (front_node);
}
/* draw the back */
if (priv->back_pipeline != NULL)
{
ClutterPaintNode *back_node;
CoglPipeline *back_pipeline;
/* We probably shouldn't be modifying the user's material so
instead we make a temporary copy */
back_pipeline = cogl_pipeline_copy (priv->back_pipeline);
cogl_pipeline_set_depth_state (back_pipeline, &depth_state, NULL);
cogl_pipeline_set_cull_face_mode (back_pipeline,
COGL_PIPELINE_CULL_FACE_MODE_FRONT);
back_node = clutter_pipeline_node_new (back_pipeline);
clutter_paint_node_set_static_name (back_node,
"ClutterDeformEffect (back)");
clutter_paint_node_add_child (node, back_node);
clutter_paint_node_add_primitive (back_node, priv->primitive);
clutter_paint_node_unref (back_node);
g_object_unref (back_pipeline);
}
if (G_UNLIKELY (priv->lines_primitive != NULL))
{
static ClutterColor red = CLUTTER_COLOR_INIT (255, 0, 0, 255);
ClutterPaintNode *lines_node;
lines_node = clutter_color_node_new (&red);
clutter_paint_node_set_static_name (lines_node,
"ClutterDeformEffect (lines)");
clutter_paint_node_add_child (node, lines_node);
clutter_paint_node_add_primitive (lines_node, priv->lines_primitive);
clutter_paint_node_unref (lines_node);
}
}
static inline void
clutter_deform_effect_free_arrays (ClutterDeformEffect *self)
{
ClutterDeformEffectPrivate *priv =
clutter_deform_effect_get_instance_private (self);
g_clear_object (&priv->buffer);
g_clear_object (&priv->primitive);
g_clear_object (&priv->lines_primitive);
}
static void
clutter_deform_effect_init_arrays (ClutterDeformEffect *self)
{
ClutterDeformEffectPrivate *priv =
clutter_deform_effect_get_instance_private (self);
gint x, y, direction, n_indices;
CoglAttribute *attributes[3];
guint16 *static_indices;
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
CoglIndices *indices;
guint16 *idx;
int i;
clutter_deform_effect_free_arrays (self);
n_indices = ((2 + 2 * priv->x_tiles)
* priv->y_tiles
+ (priv->y_tiles - 1));
static_indices = g_new (guint16, n_indices);
#define MESH_INDEX(x,y) ((y) * (priv->x_tiles + 1) + (x))
/* compute all the triangles from the various tiles */
direction = 1;
idx = static_indices;
idx[0] = MESH_INDEX (0, 0);
idx[1] = MESH_INDEX (0, 1);
idx += 2;
for (y = 0; y < priv->y_tiles; y++)
{
for (x = 0; x < priv->x_tiles; x++)
{
if (direction)
{
idx[0] = MESH_INDEX (x + 1, y);
idx[1] = MESH_INDEX (x + 1, y + 1);
}
else
{
idx[0] = MESH_INDEX (priv->x_tiles - x - 1, y);
idx[1] = MESH_INDEX (priv->x_tiles - x - 1, y + 1);
}
idx += 2;
}
if (y == (priv->y_tiles - 1))
break;
if (direction)
{
idx[0] = MESH_INDEX (priv->x_tiles, y + 1);
idx[1] = MESH_INDEX (priv->x_tiles, y + 1);
idx[2] = MESH_INDEX (priv->x_tiles, y + 2);
}
else
{
idx[0] = MESH_INDEX (0, y + 1);
idx[1] = MESH_INDEX (0, y + 1);
idx[2] = MESH_INDEX (0, y + 2);
}
idx += 3;
direction = !direction;
}
#undef MESH_INDEX
indices = cogl_indices_new (ctx,
COGL_INDICES_TYPE_UNSIGNED_SHORT,
static_indices,
n_indices);
g_free (static_indices);
priv->n_vertices = (priv->x_tiles + 1) * (priv->y_tiles + 1);
priv->buffer =
cogl_attribute_buffer_new (ctx,
sizeof (CoglVertexP3T2C4) *
priv->n_vertices,
NULL);
/* The application is expected to continuously modify the vertices
so we should give a hint to Cogl about that */
cogl_buffer_set_update_hint (COGL_BUFFER (priv->buffer),
COGL_BUFFER_UPDATE_HINT_DYNAMIC);
attributes[0] = cogl_attribute_new (priv->buffer,
"cogl_position_in",
sizeof (CoglVertexP3T2C4),
G_STRUCT_OFFSET (CoglVertexP3T2C4, x),
3, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (priv->buffer,
"cogl_tex_coord0_in",
sizeof (CoglVertexP3T2C4),
G_STRUCT_OFFSET (CoglVertexP3T2C4, s),
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[2] = cogl_attribute_new (priv->buffer,
"cogl_color_in",
sizeof (CoglVertexP3T2C4),
G_STRUCT_OFFSET (CoglVertexP3T2C4, r),
4, /* n_components */
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
priv->primitive =
cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLE_STRIP,
priv->n_vertices,
attributes,
3 /* n_attributes */);
cogl_primitive_set_indices (priv->primitive,
indices,
n_indices);
if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_DEFORM_TILES))
{
priv->lines_primitive =
cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_LINE_STRIP,
priv->n_vertices,
attributes,
2 /* n_attributes */);
cogl_primitive_set_indices (priv->lines_primitive,
indices,
n_indices);
}
g_object_unref (indices);
for (i = 0; i < 3; i++)
g_object_unref (attributes[i]);
priv->is_dirty = TRUE;
}
static inline void
clutter_deform_effect_free_back_pipeline (ClutterDeformEffect *self)
{
ClutterDeformEffectPrivate *priv =
clutter_deform_effect_get_instance_private (self);
g_clear_object (&priv->back_pipeline);
}
static void
clutter_deform_effect_finalize (GObject *gobject)
{
ClutterDeformEffect *self = CLUTTER_DEFORM_EFFECT (gobject);
clutter_deform_effect_free_arrays (self);
clutter_deform_effect_free_back_pipeline (self);
G_OBJECT_CLASS (clutter_deform_effect_parent_class)->finalize (gobject);
}
static void
clutter_deform_effect_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterDeformEffect *self = CLUTTER_DEFORM_EFFECT (gobject);
ClutterDeformEffectPrivate *priv =
clutter_deform_effect_get_instance_private (self);
switch (prop_id)
{
case PROP_X_TILES:
clutter_deform_effect_set_n_tiles (self, g_value_get_uint (value),
priv->y_tiles);
break;
case PROP_Y_TILES:
clutter_deform_effect_set_n_tiles (self, priv->x_tiles,
g_value_get_uint (value));
break;
case PROP_BACK_MATERIAL:
clutter_deform_effect_set_back_material (self, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_deform_effect_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterDeformEffect *effect = CLUTTER_DEFORM_EFFECT (gobject);
ClutterDeformEffectPrivate *priv =
clutter_deform_effect_get_instance_private (effect);
switch (prop_id)
{
case PROP_X_TILES:
g_value_set_uint (value, priv->x_tiles);
break;
case PROP_Y_TILES:
g_value_set_uint (value, priv->y_tiles);
break;
case PROP_BACK_MATERIAL:
g_value_set_object (value, priv->back_pipeline);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_deform_effect_class_init (ClutterDeformEffectClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
klass->deform_vertex = clutter_deform_effect_real_deform_vertex;
/**
* ClutterDeformEffect:x-tiles:
*
* The number of horizontal tiles. The bigger the number, the
* smaller the tiles
*/
obj_props[PROP_X_TILES] =
g_param_spec_uint ("x-tiles", NULL, NULL,
1, G_MAXUINT,
DEFAULT_N_TILES,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterDeformEffect:y-tiles:
*
* The number of vertical tiles. The bigger the number, the
* smaller the tiles
*/
obj_props[PROP_Y_TILES] =
g_param_spec_uint ("y-tiles", NULL, NULL,
1, G_MAXUINT,
DEFAULT_N_TILES,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterDeformEffect:back-material:
*
* A material to be used when painting the back of the actor
* to which this effect has been applied
*
* By default, no material will be used
*/
obj_props[PROP_BACK_MATERIAL] =
g_param_spec_object ("back-material", NULL, NULL,
COGL_TYPE_PIPELINE,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
gobject_class->finalize = clutter_deform_effect_finalize;
gobject_class->set_property = clutter_deform_effect_set_property;
gobject_class->get_property = clutter_deform_effect_get_property;
g_object_class_install_properties (gobject_class,
PROP_LAST,
obj_props);
meta_class->set_actor = clutter_deform_effect_set_actor;
offscreen_class->paint_target = clutter_deform_effect_paint_target;
}
static void
clutter_deform_effect_init (ClutterDeformEffect *self)
{
ClutterDeformEffectPrivate *priv =
clutter_deform_effect_get_instance_private (self);
priv->x_tiles = priv->y_tiles = DEFAULT_N_TILES;
priv->back_pipeline = NULL;
clutter_deform_effect_init_arrays (self);
}
/**
* clutter_deform_effect_set_back_material:
* @effect: a #ClutterDeformEffect
* @material: (allow-none): a handle to a Cogl material
*
* Sets the material that should be used when drawing the back face
* of the actor during a deformation
*
* The #ClutterDeformEffect will take a reference on the material's
* handle
*/
void
clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
CoglPipeline *pipeline)
{
ClutterDeformEffectPrivate *priv;
g_return_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect));
g_return_if_fail (pipeline == NULL || COGL_IS_PIPELINE (pipeline));
priv = clutter_deform_effect_get_instance_private (effect);
clutter_deform_effect_free_back_pipeline (effect);
priv->back_pipeline = pipeline;
if (priv->back_pipeline != NULL)
g_object_ref (priv->back_pipeline);
clutter_deform_effect_invalidate (effect);
}
/**
* clutter_deform_effect_get_back_material:
* @effect: a #ClutterDeformEffect
*
* Retrieves the handle to the back face material used by @effect
*
* Return value: (transfer none): a handle for the material, or %NULL.
* The returned material is owned by the #ClutterDeformEffect and it
* should not be freed directly
*/
CoglPipeline*
clutter_deform_effect_get_back_material (ClutterDeformEffect *effect)
{
ClutterDeformEffectPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect), NULL);
priv = clutter_deform_effect_get_instance_private (effect);
return priv->back_pipeline;
}
/**
* clutter_deform_effect_set_n_tiles:
* @effect: a #ClutterDeformEffect
* @x_tiles: number of horizontal tiles
* @y_tiles: number of vertical tiles
*
* Sets the number of horizontal and vertical tiles to be used
* when applying the effect
*
* More tiles allow a finer grained deformation at the expenses
* of computation
*/
void
clutter_deform_effect_set_n_tiles (ClutterDeformEffect *effect,
guint x_tiles,
guint y_tiles)
{
ClutterDeformEffectPrivate *priv;
gboolean tiles_changed = FALSE;
g_return_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect));
g_return_if_fail (x_tiles > 0 && y_tiles > 0);
priv = clutter_deform_effect_get_instance_private (effect);
g_object_freeze_notify (G_OBJECT (effect));
if (priv->x_tiles != x_tiles)
{
priv->x_tiles = x_tiles;
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_X_TILES]);
tiles_changed = TRUE;
}
if (priv->y_tiles != y_tiles)
{
priv->y_tiles = y_tiles;
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_Y_TILES]);
tiles_changed = TRUE;
}
if (tiles_changed)
{
clutter_deform_effect_init_arrays (effect);
clutter_deform_effect_invalidate (effect);
}
g_object_thaw_notify (G_OBJECT (effect));
}
/**
* clutter_deform_effect_get_n_tiles:
* @effect: a #ClutterDeformEffect
* @x_tiles: (out): return location for the number of horizontal tiles,
* or %NULL
* @y_tiles: (out): return location for the number of vertical tiles,
* or %NULL
*
* Retrieves the number of horizontal and vertical tiles used to sub-divide
* the actor's geometry during the effect
*/
void
clutter_deform_effect_get_n_tiles (ClutterDeformEffect *effect,
guint *x_tiles,
guint *y_tiles)
{
ClutterDeformEffectPrivate *priv;
g_return_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect));
priv = clutter_deform_effect_get_instance_private (effect);
if (x_tiles != NULL)
*x_tiles = priv->x_tiles;
if (y_tiles != NULL)
*y_tiles = priv->y_tiles;
}
/**
* clutter_deform_effect_invalidate:
* @effect: a #ClutterDeformEffect
*
* Invalidates the `effect`'s vertices and, if it is associated
* to an actor, it will queue a redraw
*/
void
clutter_deform_effect_invalidate (ClutterDeformEffect *effect)
{
ClutterActor *actor;
ClutterDeformEffectPrivate *priv;
g_return_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect));
priv = clutter_deform_effect_get_instance_private (effect);
if (priv->is_dirty)
return;
priv->is_dirty = TRUE;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
if (actor != NULL)
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
}

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@ -1,82 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "cogl/cogl.h"
#include "clutter/clutter-offscreen-effect.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_DEFORM_EFFECT (clutter_deform_effect_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterDeformEffect,
clutter_deform_effect,
CLUTTER,
DEFORM_EFFECT,
ClutterOffscreenEffect)
/**
* ClutterDeformEffectClass:
* @deform_vertex: virtual function; sub-classes should override this
* function to compute the deformation of each vertex
*
* The #ClutterDeformEffectClass structure contains
* only private data
*/
struct _ClutterDeformEffectClass
{
/*< private >*/
ClutterOffscreenEffectClass parent_class;
/*< public >*/
void (* deform_vertex) (ClutterDeformEffect *effect,
gfloat width,
gfloat height,
CoglTextureVertex *vertex);
};
CLUTTER_EXPORT
void clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
CoglPipeline *material);
CLUTTER_EXPORT
CoglPipeline* clutter_deform_effect_get_back_material (ClutterDeformEffect *effect);
CLUTTER_EXPORT
void clutter_deform_effect_set_n_tiles (ClutterDeformEffect *effect,
guint x_tiles,
guint y_tiles);
CLUTTER_EXPORT
void clutter_deform_effect_get_n_tiles (ClutterDeformEffect *effect,
guint *x_tiles,
guint *y_tiles);
CLUTTER_EXPORT
void clutter_deform_effect_invalidate (ClutterDeformEffect *effect);
G_END_DECLS

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@ -1,306 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterDesaturateEffect:
*
* A desaturation effect
*
* #ClutterDesaturateEffect is a sub-class of #ClutterEffect that
* desaturates the color of an actor and its contents. The strength
* of the desaturation effect is controllable and animatable through
* the #ClutterDesaturateEffect:factor property.
*/
#include "config.h"
#include <math.h>
#include "clutter/clutter-desaturate-effect.h"
#include "cogl/cogl.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-private.h"
typedef struct _ClutterDesaturateEffectPrivate
{
/* the desaturation factor, also known as "strength" */
gdouble factor;
gint factor_uniform;
gint tex_width;
gint tex_height;
CoglPipeline *pipeline;
} ClutterDesaturateEffectPrivate;
/* the magic gray vec3 has been taken from the NTSC conversion weights
* as defined by:
*
* "OpenGL Superbible, 4th edition"
* -- Richard S. Wright Jr, Benjamin Lipchak, Nicholas Haemel
* Addison-Wesley
*/
static const gchar *desaturate_glsl_declarations =
"uniform float factor;\n"
"\n"
"vec3 desaturate (const vec3 color, const float desaturation)\n"
"{\n"
" const vec3 gray_conv = vec3 (0.299, 0.587, 0.114);\n"
" vec3 gray = vec3 (dot (gray_conv, color));\n"
" return vec3 (mix (color.rgb, gray, desaturation));\n"
"}\n";
static const gchar *desaturate_glsl_source =
" cogl_color_out.rgb = desaturate (cogl_color_out.rgb, factor);\n";
enum
{
PROP_0,
PROP_FACTOR,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_TYPE_WITH_PRIVATE (ClutterDesaturateEffect,
clutter_desaturate_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static CoglPipeline *
clutter_desaturate_effect_create_pipeline (ClutterOffscreenEffect *effect,
CoglTexture *texture)
{
ClutterDesaturateEffect *desaturate_effect =
CLUTTER_DESATURATE_EFFECT (effect);
ClutterDesaturateEffectPrivate *priv =
clutter_desaturate_effect_get_instance_private (desaturate_effect);
cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
return g_object_ref (priv->pipeline);
}
static void
clutter_desaturate_effect_dispose (GObject *gobject)
{
ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (gobject);
ClutterDesaturateEffectPrivate *priv =
clutter_desaturate_effect_get_instance_private (self);
g_clear_object (&priv->pipeline);
G_OBJECT_CLASS (clutter_desaturate_effect_parent_class)->dispose (gobject);
}
static void
clutter_desaturate_effect_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterDesaturateEffect *effect = CLUTTER_DESATURATE_EFFECT (gobject);
switch (prop_id)
{
case PROP_FACTOR:
clutter_desaturate_effect_set_factor (effect,
g_value_get_double (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_desaturate_effect_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterDesaturateEffect *effect = CLUTTER_DESATURATE_EFFECT (gobject);
ClutterDesaturateEffectPrivate *priv =
clutter_desaturate_effect_get_instance_private (effect);
switch (prop_id)
{
case PROP_FACTOR:
g_value_set_double (value, priv->factor);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
update_factor_uniform (ClutterDesaturateEffect *self)
{
ClutterDesaturateEffectPrivate *priv =
clutter_desaturate_effect_get_instance_private (self);
if (priv->factor_uniform > -1)
cogl_pipeline_set_uniform_1f (priv->pipeline,
priv->factor_uniform,
priv->factor);
}
static void
clutter_desaturate_effect_class_init (ClutterDesaturateEffectClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = clutter_desaturate_effect_create_pipeline;
/**
* ClutterDesaturateEffect:factor:
*
* The desaturation factor, between 0.0 (no desaturation) and 1.0 (full
* desaturation).
*/
obj_props[PROP_FACTOR] =
g_param_spec_double ("factor", NULL, NULL,
0.0, 1.0,
1.0,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
gobject_class->dispose = clutter_desaturate_effect_dispose;
gobject_class->set_property = clutter_desaturate_effect_set_property;
gobject_class->get_property = clutter_desaturate_effect_get_property;
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
clutter_desaturate_effect_init (ClutterDesaturateEffect *self)
{
ClutterDesaturateEffectClass *klass = CLUTTER_DESATURATE_EFFECT_GET_CLASS (self);
ClutterDesaturateEffectPrivate *priv =
clutter_desaturate_effect_get_instance_private (self);
if (G_UNLIKELY (klass->base_pipeline == NULL))
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
CoglSnippet *snippet;
klass->base_pipeline = cogl_pipeline_new (ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
desaturate_glsl_declarations,
desaturate_glsl_source);
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
g_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
}
priv->pipeline = cogl_pipeline_copy (klass->base_pipeline);
priv->factor_uniform =
cogl_pipeline_get_uniform_location (priv->pipeline, "factor");
priv->factor = 1.0;
update_factor_uniform (self);
}
/**
* clutter_desaturate_effect_new:
* @factor: the desaturation factor, between 0.0 and 1.0
*
* Creates a new #ClutterDesaturateEffect to be used with
* [method@Clutter.Actor.add_effect]
*
* Return value: the newly created #ClutterDesaturateEffect or %NULL
*/
ClutterEffect *
clutter_desaturate_effect_new (gdouble factor)
{
g_return_val_if_fail (factor >= 0.0 && factor <= 1.0, NULL);
return g_object_new (CLUTTER_TYPE_DESATURATE_EFFECT,
"factor", factor,
NULL);
}
/**
* clutter_desaturate_effect_set_factor:
* @effect: a #ClutterDesaturateEffect
* @factor: the desaturation factor, between 0.0 and 1.0
*
* Sets the desaturation factor for @effect, with 0.0 being "do not desaturate"
* and 1.0 being "fully desaturate"
*/
void
clutter_desaturate_effect_set_factor (ClutterDesaturateEffect *effect,
double factor)
{
ClutterDesaturateEffectPrivate *priv;
g_return_if_fail (CLUTTER_IS_DESATURATE_EFFECT (effect));
g_return_if_fail (factor >= 0.0 && factor <= 1.0);
priv = clutter_desaturate_effect_get_instance_private (effect);
if (fabs (priv->factor - factor) >= 0.00001)
{
priv->factor = factor;
update_factor_uniform (effect);
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_FACTOR]);
}
}
/**
* clutter_desaturate_effect_get_factor:
* @effect: a #ClutterDesaturateEffect
*
* Retrieves the desaturation factor of @effect
*
* Return value: the desaturation factor
*/
gdouble
clutter_desaturate_effect_get_factor (ClutterDesaturateEffect *effect)
{
ClutterDesaturateEffectPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_DESATURATE_EFFECT (effect), 0.0);
priv = clutter_desaturate_effect_get_instance_private (effect);
return priv->factor;
}

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@ -1,60 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-effect.h"
#include "clutter/clutter-offscreen-effect.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_DESATURATE_EFFECT (clutter_desaturate_effect_get_type ())
struct _ClutterDesaturateEffectClass
{
ClutterOffscreenEffectClass parent_class;
CoglPipeline *base_pipeline;
};
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterDesaturateEffect,
clutter_desaturate_effect,
CLUTTER, DESATURATE_EFFECT,
ClutterOffscreenEffect)
CLUTTER_EXPORT
ClutterEffect *clutter_desaturate_effect_new (gdouble factor);
CLUTTER_EXPORT
void clutter_desaturate_effect_set_factor (ClutterDesaturateEffect *effect,
gdouble factor);
CLUTTER_EXPORT
gdouble clutter_desaturate_effect_get_factor (ClutterDesaturateEffect *effect);
G_END_DECLS

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@ -1,555 +0,0 @@
#include "config.h"
#include "clutter/clutter-easing.h"
#include <math.h>
double
clutter_linear (double t,
double d)
{
return t / d;
}
double
clutter_ease_in_quad (double t,
double d)
{
double p = t / d;
return p * p;
}
double
clutter_ease_out_quad (double t,
double d)
{
double p = t / d;
return -1.0 * p * (p - 2);
}
double
clutter_ease_in_out_quad (double t,
double d)
{
double p = t / (d / 2);
if (p < 1)
return 0.5 * p * p;
p -= 1;
return -0.5 * (p * (p - 2) - 1);
}
double
clutter_ease_in_cubic (double t,
double d)
{
double p = t / d;
return p * p * p;
}
double
clutter_ease_out_cubic (double t,
double d)
{
double p = t / d - 1;
return p * p * p + 1;
}
double
clutter_ease_in_out_cubic (double t,
double d)
{
double p = t / (d / 2);
if (p < 1)
return 0.5 * p * p * p;
p -= 2;
return 0.5 * (p * p * p + 2);
}
double
clutter_ease_in_quart (double t,
double d)
{
double p = t / d;
return p * p * p * p;
}
double
clutter_ease_out_quart (double t,
double d)
{
double p = t / d - 1;
return -1.0 * (p * p * p * p - 1);
}
double
clutter_ease_in_out_quart (double t,
double d)
{
double p = t / (d / 2);
if (p < 1)
return 0.5 * p * p * p * p;
p -= 2;
return -0.5 * (p * p * p * p - 2);
}
double
clutter_ease_in_quint (double t,
double d)
{
double p = t / d;
return p * p * p * p * p;
}
double
clutter_ease_out_quint (double t,
double d)
{
double p = t / d - 1;
return p * p * p * p * p + 1;
}
double
clutter_ease_in_out_quint (double t,
double d)
{
double p = t / (d / 2);
if (p < 1)
return 0.5 * p * p * p * p * p;
p -= 2;
return 0.5 * (p * p * p * p * p + 2);
}
double
clutter_ease_in_sine (double t,
double d)
{
return -1.0 * cos (t / d * G_PI_2) + 1.0;
}
double
clutter_ease_out_sine (double t,
double d)
{
return sin (t / d * G_PI_2);
}
double
clutter_ease_in_out_sine (double t,
double d)
{
return -0.5 * (cos (G_PI * t / d) - 1);
}
double
clutter_ease_in_expo (double t,
double d)
{
return (t == 0) ? 0.0 : pow (2, 10 * (t / d - 1));
}
double
clutter_ease_out_expo (double t,
double d)
{
return (t == d) ? 1.0 : -pow (2, -10 * t / d) + 1;
}
double
clutter_ease_in_out_expo (double t,
double d)
{
double p;
if (t == 0)
return 0.0;
if (t == d)
return 1.0;
p = t / (d / 2);
if (p < 1)
return 0.5 * pow (2, 10 * (p - 1));
p -= 1;
return 0.5 * (-pow (2, -10 * p) + 2);
}
double
clutter_ease_in_circ (double t,
double d)
{
double p = t / d;
return -1.0 * (sqrt (1 - p * p) - 1);
}
double
clutter_ease_out_circ (double t,
double d)
{
double p = t / d - 1;
return sqrt (1 - p * p);
}
double
clutter_ease_in_out_circ (double t,
double d)
{
double p = t / (d / 2);
if (p < 1)
return -0.5 * (sqrt (1 - p * p) - 1);
p -= 2;
return 0.5 * (sqrt (1 - p * p) + 1);
}
double
clutter_ease_in_elastic (double t,
double d)
{
double p = d * .3;
double s = p / 4;
double q = t / d;
if (q == 1)
return 1.0;
q -= 1;
return -(pow (2, 10 * q) * sin ((q * d - s) * (2 * G_PI) / p));
}
double
clutter_ease_out_elastic (double t,
double d)
{
double p = d * .3;
double s = p / 4;
double q = t / d;
if (q == 1)
return 1.0;
return pow (2, -10 * q) * sin ((q * d - s) * (2 * G_PI) / p) + 1.0;
}
double
clutter_ease_in_out_elastic (double t,
double d)
{
double p = d * (.3 * 1.5);
double s = p / 4;
double q = t / (d / 2);
if (q == 2)
return 1.0;
if (q < 1)
{
q -= 1;
return -.5 * (pow (2, 10 * q) * sin ((q * d - s) * (2 * G_PI) / p));
}
else
{
q -= 1;
return pow (2, -10 * q)
* sin ((q * d - s) * (2 * G_PI) / p)
* .5 + 1.0;
}
}
double
clutter_ease_in_back (double t,
double d)
{
double p = t / d;
return p * p * ((1.70158 + 1) * p - 1.70158);
}
double
clutter_ease_out_back (double t,
double d)
{
double p = t / d - 1;
return p * p * ((1.70158 + 1) * p + 1.70158) + 1;
}
double
clutter_ease_in_out_back (double t,
double d)
{
double p = t / (d / 2);
double s = 1.70158 * 1.525;
if (p < 1)
return 0.5 * (p * p * ((s + 1) * p - s));
p -= 2;
return 0.5 * (p * p * ((s + 1) * p + s) + 2);
}
static inline double
ease_out_bounce_internal (double t,
double d)
{
double p = t / d;
if (p < (1 / 2.75))
{
return 7.5625 * p * p;
}
else if (p < (2 / 2.75))
{
p -= (1.5 / 2.75);
return 7.5625 * p * p + .75;
}
else if (p < (2.5 / 2.75))
{
p -= (2.25 / 2.75);
return 7.5625 * p * p + .9375;
}
else
{
p -= (2.625 / 2.75);
return 7.5625 * p * p + .984375;
}
}
static inline double
ease_in_bounce_internal (double t,
double d)
{
return 1.0 - ease_out_bounce_internal (d - t, d);
}
double
clutter_ease_in_bounce (double t,
double d)
{
return ease_in_bounce_internal (t, d);
}
double
clutter_ease_out_bounce (double t,
double d)
{
return ease_out_bounce_internal (t, d);
}
double
clutter_ease_in_out_bounce (double t,
double d)
{
if (t < d / 2)
return ease_in_bounce_internal (t * 2, d) * 0.5;
else
return ease_out_bounce_internal (t * 2 - d, d) * 0.5 + 1.0 * 0.5;
}
static inline double
ease_steps_end (double p,
int n_steps)
{
return floor (p * (double) n_steps) / (double) n_steps;
}
double
clutter_ease_steps_start (double t,
double d,
int n_steps)
{
return 1.0 - ease_steps_end (1.0 - (t / d), n_steps);
}
double
clutter_ease_steps_end (double t,
double d,
int n_steps)
{
return ease_steps_end ((t / d), n_steps);
}
static inline double
x_for_t (double t,
double x_1,
double x_2)
{
double omt = 1.0 - t;
return 3.0 * omt * omt * t * x_1
+ 3.0 * omt * t * t * x_2
+ t * t * t;
}
static inline double
y_for_t (double t,
double y_1,
double y_2)
{
double omt = 1.0 - t;
return 3.0 * omt * omt * t * y_1
+ 3.0 * omt * t * t * y_2
+ t * t * t;
}
static inline double
t_for_x (double x,
double x_1,
double x_2)
{
double min_t = 0, max_t = 1;
int i;
for (i = 0; i < 30; ++i)
{
double guess_t = (min_t + max_t) / 2.0;
double guess_x = x_for_t (guess_t, x_1, x_2);
if (x < guess_x)
max_t = guess_t;
else
min_t = guess_t;
}
return (min_t + max_t) / 2.0;
}
double
clutter_ease_cubic_bezier (double t,
double d,
double x_1,
double y_1,
double x_2,
double y_2)
{
double p = t / d;
if (p == 0.0)
return 0.0;
if (p == 1.0)
return 1.0;
return y_for_t (t_for_x (p, x_1, x_2), y_1, y_2);
}
/*< private >
* _clutter_animation_modes:
*
* A mapping of animation modes and easing functions.
*/
static const struct {
ClutterAnimationMode mode;
ClutterEasingFunc func;
const char *name;
} _clutter_animation_modes[] = {
{ CLUTTER_CUSTOM_MODE, NULL, "custom" },
{ CLUTTER_LINEAR, clutter_linear, "linear" },
{ CLUTTER_EASE_IN_QUAD, clutter_ease_in_quad, "easeInQuad" },
{ CLUTTER_EASE_OUT_QUAD, clutter_ease_out_quad, "easeOutQuad" },
{ CLUTTER_EASE_IN_OUT_QUAD, clutter_ease_in_out_quad, "easeInOutQuad" },
{ CLUTTER_EASE_IN_CUBIC, clutter_ease_in_cubic, "easeInCubic" },
{ CLUTTER_EASE_OUT_CUBIC, clutter_ease_out_cubic, "easeOutCubic" },
{ CLUTTER_EASE_IN_OUT_CUBIC, clutter_ease_in_out_cubic, "easeInOutCubic" },
{ CLUTTER_EASE_IN_QUART, clutter_ease_in_quart, "easeInQuart" },
{ CLUTTER_EASE_OUT_QUART, clutter_ease_out_quart, "easeOutQuart" },
{ CLUTTER_EASE_IN_OUT_QUART, clutter_ease_in_out_quart, "easeInOutQuart" },
{ CLUTTER_EASE_IN_QUINT, clutter_ease_in_quint, "easeInQuint" },
{ CLUTTER_EASE_OUT_QUINT, clutter_ease_out_quint, "easeOutQuint" },
{ CLUTTER_EASE_IN_OUT_QUINT, clutter_ease_in_out_quint, "easeInOutQuint" },
{ CLUTTER_EASE_IN_SINE, clutter_ease_in_sine, "easeInSine" },
{ CLUTTER_EASE_OUT_SINE, clutter_ease_out_sine, "easeOutSine" },
{ CLUTTER_EASE_IN_OUT_SINE, clutter_ease_in_out_sine, "easeInOutSine" },
{ CLUTTER_EASE_IN_EXPO, clutter_ease_in_expo, "easeInExpo" },
{ CLUTTER_EASE_OUT_EXPO, clutter_ease_out_expo, "easeOutExpo" },
{ CLUTTER_EASE_IN_OUT_EXPO, clutter_ease_in_out_expo, "easeInOutExpo" },
{ CLUTTER_EASE_IN_CIRC, clutter_ease_in_circ, "easeInCirc" },
{ CLUTTER_EASE_OUT_CIRC, clutter_ease_out_circ, "easeOutCirc" },
{ CLUTTER_EASE_IN_OUT_CIRC, clutter_ease_in_out_circ, "easeInOutCirc" },
{ CLUTTER_EASE_IN_ELASTIC, clutter_ease_in_elastic, "easeInElastic" },
{ CLUTTER_EASE_OUT_ELASTIC, clutter_ease_out_elastic, "easeOutElastic" },
{ CLUTTER_EASE_IN_OUT_ELASTIC, clutter_ease_in_out_elastic, "easeInOutElastic" },
{ CLUTTER_EASE_IN_BACK, clutter_ease_in_back, "easeInBack" },
{ CLUTTER_EASE_OUT_BACK, clutter_ease_out_back, "easeOutBack" },
{ CLUTTER_EASE_IN_OUT_BACK, clutter_ease_in_out_back, "easeInOutBack" },
{ CLUTTER_EASE_IN_BOUNCE, clutter_ease_in_bounce, "easeInBounce" },
{ CLUTTER_EASE_OUT_BOUNCE, clutter_ease_out_bounce, "easeOutBounce" },
{ CLUTTER_EASE_IN_OUT_BOUNCE, clutter_ease_in_out_bounce, "easeInOutBounce" },
/* the parametrized functions need a cast */
{ CLUTTER_STEPS, (ClutterEasingFunc) clutter_ease_steps_end, "steps" },
{ CLUTTER_STEP_START, (ClutterEasingFunc) clutter_ease_steps_start, "stepStart" },
{ CLUTTER_STEP_END, (ClutterEasingFunc) clutter_ease_steps_end, "stepEnd" },
{ CLUTTER_CUBIC_BEZIER, (ClutterEasingFunc) clutter_ease_cubic_bezier, "cubicBezier" },
{ CLUTTER_EASE, (ClutterEasingFunc) clutter_ease_cubic_bezier, "ease" },
{ CLUTTER_EASE_IN, (ClutterEasingFunc) clutter_ease_cubic_bezier, "easeIn" },
{ CLUTTER_EASE_OUT, (ClutterEasingFunc) clutter_ease_cubic_bezier, "easeOut" },
{ CLUTTER_EASE_IN_OUT, (ClutterEasingFunc) clutter_ease_cubic_bezier, "easeInOut" },
{ CLUTTER_ANIMATION_LAST, NULL, "sentinel" },
};
ClutterEasingFunc
clutter_get_easing_func_for_mode (ClutterAnimationMode mode)
{
g_assert (_clutter_animation_modes[mode].mode == mode);
g_assert (_clutter_animation_modes[mode].func != NULL);
return _clutter_animation_modes[mode].func;
}
const char *
clutter_get_easing_name_for_mode (ClutterAnimationMode mode)
{
g_assert (_clutter_animation_modes[mode].mode == mode);
g_assert (_clutter_animation_modes[mode].func != NULL);
return _clutter_animation_modes[mode].name;
}
double
clutter_easing_for_mode (ClutterAnimationMode mode,
double t,
double d)
{
g_assert (_clutter_animation_modes[mode].mode == mode);
g_assert (_clutter_animation_modes[mode].func != NULL);
return _clutter_animation_modes[mode].func (t, d);
}

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#pragma once
#include "clutter/clutter-types.h"
G_BEGIN_DECLS
/*< private >
* ClutterEasingFunc:
* @t: elapsed time
* @d: total duration
*
* Internal type for the easing functions used by Clutter.
*
* Return value: the interpolated value, between -1.0 and 2.0
*/
typedef double (* ClutterEasingFunc) (double t, double d);
G_GNUC_INTERNAL
ClutterEasingFunc clutter_get_easing_func_for_mode (ClutterAnimationMode mode);
G_GNUC_INTERNAL
const char * clutter_get_easing_name_for_mode (ClutterAnimationMode mode);
G_GNUC_INTERNAL
double clutter_easing_for_mode (ClutterAnimationMode mode,
double t,
double d);
G_GNUC_INTERNAL
double clutter_linear (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_quad (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_out_quad (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_out_quad (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_cubic (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_out_cubic (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_out_cubic (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_quart (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_out_quart (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_out_quart (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_quint (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_out_quint (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_out_quint (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_sine (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_out_sine (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_out_sine (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_expo (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_out_expo (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_out_expo (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_circ (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_out_circ (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_out_circ (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_elastic (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_out_elastic (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_out_elastic (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_back (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_out_back (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_out_back (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_bounce (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_out_bounce (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_in_out_bounce (double t,
double d);
G_GNUC_INTERNAL
double clutter_ease_steps_start (double t,
double d,
int steps);
G_GNUC_INTERNAL
double clutter_ease_steps_end (double t,
double d,
int steps);
G_GNUC_INTERNAL
double clutter_ease_cubic_bezier (double t,
double d,
double x_1,
double y_1,
double x_2,
double y_2);
G_END_DECLS

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#pragma once
#include "clutter/clutter-effect.h"
G_BEGIN_DECLS
gboolean _clutter_effect_modify_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume);
gboolean _clutter_effect_has_custom_paint_volume (ClutterEffect *effect);
void _clutter_effect_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags);
void _clutter_effect_pick (ClutterEffect *effect,
ClutterPickContext *pick_context);
G_END_DECLS

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterEffect:
*
* Base class for actor effects
*
* The #ClutterEffect class provides a default type and API for creating
* effects for generic actors.
*
* Effects are a #ClutterActorMeta sub-class that modify the way an actor
* is painted in a way that is not part of the actor's implementation.
*
* Effects should be the preferred way to affect the paint sequence of an
* actor without sub-classing the actor itself and overriding the
* [vfunc@Clutter.Actor.paint] virtual function.
*
* ## Implementing a ClutterEffect
*
* Creating a sub-class of #ClutterEffect requires overriding the
* [vfunc@Clutter.Effect.paint] method. The implementation of the function should look
* something like this:
*
* ```c
* void effect_paint (ClutterEffect *effect, ClutterEffectPaintFlags flags)
* {
* // Set up initialisation of the paint such as binding a
* // CoglOffscreen or other operations
*
* // Chain to the next item in the paint sequence. This will either call
* // paint on the next effect or just paint the actor if this is
* // the last effect.
* ClutterActor *actor =
* clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
*
* clutter_actor_continue_paint (actor);
*
* // perform any cleanup of state, such as popping the CoglOffscreen
* }
* ```
*
* The effect can optionally avoid calling clutter_actor_continue_paint() to skip any
* further stages of the paint sequence. This is useful for example if the effect
* contains a cached image of the actor. In that case it can optimise painting by
* avoiding the actor paint and instead painting the cached image.
*
* The %CLUTTER_EFFECT_PAINT_ACTOR_DIRTY flag is useful in this case. Clutter will set
* this flag when a redraw has been queued on the actor since it was last painted. The
* effect can use this information to decide if the cached image is still valid.
*
* ## A simple ClutterEffect implementation
*
* The example below creates two rectangles: one will be painted "behind" the actor,
* while another will be painted "on top" of the actor.
*
* The #ClutterActorMetaClass.set_actor() implementation will create the two materials
* used for the two different rectangles; the #ClutterEffectClass.paint() implementation
* will paint the first material using cogl_rectangle(), before continuing and then it
* will paint paint the second material after.
*
* ```c
* typedef struct {
* ClutterEffect parent_instance;
*
* CoglPipeline *rect_1;
* CoglPipeline *rect_2;
* } MyEffect;
*
* typedef struct _ClutterEffectClass MyEffectClass;
*
* G_DEFINE_TYPE (MyEffect, my_effect, CLUTTER_TYPE_EFFECT);
*
* static void
* my_effect_set_actor (ClutterActorMeta *meta,
* ClutterActor *actor)
* {
* MyEffect *self = MY_EFFECT (meta);
* CoglColor color;
*
* // Clear the previous state //
* if (self->rect_1)
* {
* g_object_unref (self->rect_1);
* self->rect_1 = NULL;
* }
*
* if (self->rect_2)
* {
* g_object_unref (self->rect_2);
* self->rect_2 = NULL;
* }
*
* // Maintain a pointer to the actor
* self->actor = actor;
*
* // If we've been detached by the actor then we should just bail out here
* if (self->actor == NULL)
* return;
*
* // Create a red material
* self->rect_1 = cogl_pipeline_new ();
* cogl_color_init_from_4f (&color, 1.0, 1.0, 1.0, 1.0);
* cogl_pipeline_set_color (self->rect_1, &color);
*
* // Create a green material
* self->rect_2 = cogl_pipeline_new ();
* cogl_color_init_from_4f (&color, 0.0, 1.0, 0.0, 1.0);
* cogl_pipeline_set_color (self->rect_2, &color);
* }
*
* static gboolean
* my_effect_paint (ClutterEffect *effect)
* {
* MyEffect *self = MY_EFFECT (effect);
* gfloat width, height;
*
* clutter_actor_get_size (self->actor, &width, &height);
*
* // Paint the first rectangle in the upper left quadrant
* cogl_set_source (self->rect_1);
* cogl_rectangle (0, 0, width / 2, height / 2);
*
* // Continue to the rest of the paint sequence
* clutter_actor_continue_paint (self->actor);
*
* // Paint the second rectangle in the lower right quadrant
* cogl_set_source (self->rect_2);
* cogl_rectangle (width / 2, height / 2, width, height);
* }
*
* static void
* my_effect_class_init (MyEffectClass *klass)
* {
* ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
*
* meta_class->set_actor = my_effect_set_actor;
*
* klass->paint = my_effect_paint;
* }
* ```
*/
#include "config.h"
#include "clutter/clutter-effect.h"
#include "clutter/clutter-actor-meta-private.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-effect-private.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-marshal.h"
#include "clutter/clutter-paint-node-private.h"
#include "clutter/clutter-paint-nodes.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-actor-private.h"
G_DEFINE_ABSTRACT_TYPE (ClutterEffect,
clutter_effect,
CLUTTER_TYPE_ACTOR_META);
static gboolean
clutter_effect_real_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
return TRUE;
}
static void
clutter_effect_real_post_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
}
static gboolean
clutter_effect_real_modify_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
{
return TRUE;
}
static void
add_actor_node (ClutterEffect *effect,
ClutterPaintNode *node)
{
ClutterPaintNode *actor_node;
ClutterActor *actor;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
actor_node = clutter_actor_node_new (actor, -1);
clutter_paint_node_add_child (node, actor_node);
clutter_paint_node_unref (actor_node);
}
static void
clutter_effect_real_paint_node (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
add_actor_node (effect, node);
}
static void
clutter_effect_real_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
ClutterEffectClass *effect_class = CLUTTER_EFFECT_GET_CLASS (effect);
gboolean pre_paint_succeeded;
/* The default implementation provides a compatibility wrapper for
effects that haven't migrated to use the 'paint' virtual yet. This
just calls the old pre and post virtuals before chaining on */
pre_paint_succeeded = effect_class->pre_paint (effect, node,paint_context);
if (pre_paint_succeeded)
{
effect_class->paint_node (effect, node, paint_context, flags);
effect_class->post_paint (effect, node, paint_context);
}
else
{
/* Just paint the actor as fallback */
add_actor_node (effect, node);
}
}
static void
clutter_effect_real_pick (ClutterEffect *effect,
ClutterPickContext *pick_context)
{
ClutterActorMeta *actor_meta = CLUTTER_ACTOR_META (effect);
ClutterActor *actor;
actor = clutter_actor_meta_get_actor (actor_meta);
clutter_actor_continue_pick (actor, pick_context);
}
static void
clutter_effect_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_effect_parent_class);
ClutterActor *actor;
actor = clutter_actor_meta_get_actor (meta);
if (actor)
clutter_actor_queue_redraw (actor);
parent_class->set_enabled (meta, is_enabled);
}
static void
clutter_effect_class_init (ClutterEffectClass *klass)
{
ClutterActorMetaClass *actor_meta_class = CLUTTER_ACTOR_META_CLASS (klass);
actor_meta_class->set_enabled = clutter_effect_set_enabled;
klass->pre_paint = clutter_effect_real_pre_paint;
klass->post_paint = clutter_effect_real_post_paint;
klass->modify_paint_volume = clutter_effect_real_modify_paint_volume;
klass->paint = clutter_effect_real_paint;
klass->paint_node = clutter_effect_real_paint_node;
klass->pick = clutter_effect_real_pick;
}
static void
clutter_effect_init (ClutterEffect *self)
{
}
void
_clutter_effect_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect,
node,
paint_context,
flags);
}
void
_clutter_effect_pick (ClutterEffect *effect,
ClutterPickContext *pick_context)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->pick (effect, pick_context);
}
gboolean
_clutter_effect_modify_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
{
g_return_val_if_fail (CLUTTER_IS_EFFECT (effect), FALSE);
g_return_val_if_fail (volume != NULL, FALSE);
return CLUTTER_EFFECT_GET_CLASS (effect)->modify_paint_volume (effect,
volume);
}
gboolean
_clutter_effect_has_custom_paint_volume (ClutterEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_EFFECT (effect), FALSE);
return CLUTTER_EFFECT_GET_CLASS (effect)->modify_paint_volume != clutter_effect_real_modify_paint_volume;
}
/**
* clutter_effect_queue_repaint:
* @effect: A #ClutterEffect which needs redrawing
*
* Queues a repaint of the effect. The effect can detect when the paint
* method is called as a result of this function because it will not
* have the %CLUTTER_EFFECT_PAINT_ACTOR_DIRTY flag set. In that case the
* effect is free to assume that the actor has not changed its
* appearance since the last time it was painted so it doesn't need to
* call clutter_actor_continue_paint() if it can draw a cached
* image. This is mostly intended for effects that are using a
* %CoglOffscreen to redirect the actor (such as
* %ClutterOffscreenEffect). In that case the effect can save a bit of
* rendering time by painting the cached texture without causing the
* entire actor to be painted.
*
* This function can be used by effects that have their own animatable
* parameters. For example, an effect which adds a varying degree of a
* red tint to an actor by redirecting it through a CoglOffscreen
* might have a property to specify the level of tint. When this value
* changes, the underlying actor doesn't need to be redrawn so the
* effect can call clutter_effect_queue_repaint() to make sure the
* effect is repainted.
*
* Note however that modifying the position of the parent of an actor
* may change the appearance of the actor because its transformation
* matrix would change. In this case a redraw wouldn't be queued on
* the actor itself so the %CLUTTER_EFFECT_PAINT_ACTOR_DIRTY would still
* not be set. The effect can detect this case by keeping track of the
* last modelview matrix that was used to render the actor and
* verifying that it remains the same in the next paint.
*
* Any other effects that are layered on top of the passed in effect
* will still be passed the %CLUTTER_EFFECT_PAINT_ACTOR_DIRTY flag. If
* anything queues a redraw on the actor without specifying an effect
* or with an effect that is lower in the chain of effects than this
* one then that will override this call. In that case this effect
* will instead be called with the %CLUTTER_EFFECT_PAINT_ACTOR_DIRTY
* flag set.
*/
void
clutter_effect_queue_repaint (ClutterEffect *effect)
{
ClutterActor *actor;
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
/* If the effect has no actor then nothing needs to be done */
if (actor != NULL)
_clutter_actor_queue_redraw_full (actor,
NULL, /* clip volume */
effect /* effect */);
}

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@ -1,115 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-actor-meta.h"
#include "clutter/clutter-paint-context.h"
#include "clutter/clutter-pick-context.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_EFFECT (clutter_effect_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterEffect,
clutter_effect,
CLUTTER,
EFFECT,
ClutterActorMeta)
/**
* ClutterEffectClass:
* @pre_paint: virtual function
* @post_paint: virtual function
* @modify_paint_volume: virtual function
* @paint: virtual function
* @pick: virtual function
*
* The #ClutterEffectClass structure contains only private data
*/
struct _ClutterEffectClass
{
/*< private >*/
ClutterActorMetaClass parent_class;
/*< public >*/
gboolean (* pre_paint) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* post_paint) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
gboolean (* modify_paint_volume) (ClutterEffect *effect,
ClutterPaintVolume *volume);
void (* paint) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags);
void (* paint_node) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags);
void (* pick) (ClutterEffect *effect,
ClutterPickContext *pick_context);
};
CLUTTER_EXPORT
void clutter_effect_queue_repaint (ClutterEffect *effect);
/*
* ClutterActor API
*/
CLUTTER_EXPORT
void clutter_actor_add_effect (ClutterActor *self,
ClutterEffect *effect);
CLUTTER_EXPORT
void clutter_actor_add_effect_with_name (ClutterActor *self,
const gchar *name,
ClutterEffect *effect);
CLUTTER_EXPORT
void clutter_actor_remove_effect (ClutterActor *self,
ClutterEffect *effect);
CLUTTER_EXPORT
void clutter_actor_remove_effect_by_name (ClutterActor *self,
const gchar *name);
CLUTTER_EXPORT
GList * clutter_actor_get_effects (ClutterActor *self);
CLUTTER_EXPORT
ClutterEffect *clutter_actor_get_effect (ClutterActor *self,
const gchar *name);
CLUTTER_EXPORT
void clutter_actor_clear_effects (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_has_effects (ClutterActor *self);
G_END_DECLS

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