35 lines
1.5 KiB
Diff
35 lines
1.5 KiB
Diff
From: Daniel van Vugt <daniel.van.vugt@canonical.com>
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Date: Wed, 31 Mar 2021 17:59:09 +0800
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Subject: layout: Try to allocate before getting size of tracked actors
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Because we're about to `get_transformed_{position,size}` of each,
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which will return NaNs if not yet allocated. Those NaNs were finding
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their way into the workspace strut definitions on startup and not
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getting corrected until after the startup animation completed. This
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meant any extensions depending on the `workareas-changed` signal were
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getting an incorrect workarea (the whole workspace) and so were
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rendered out of place during the login animation. Now they're not.
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Author: Daniel van Vugt <daniel.van.vugt@canonical.com>
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Origin: https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1785
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Bug-Ubuntu: https://launchpad.net/bugs/1917939, https://launchpad.net/bugs/1919979
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Bug-GNOME: https://gitlab.gnome.org/GNOME/mutter/-/issues/1627
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Forwarded: yes
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Last-Update: 2021-04-07
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---
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js/ui/layout.js | 1 +
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1 file changed, 1 insertion(+)
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diff --git a/js/ui/layout.js b/js/ui/layout.js
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index 0b11d24..42c7a36 100644
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--- a/js/ui/layout.js
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+++ b/js/ui/layout.js
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@@ -1026,6 +1026,7 @@ var LayoutManager = GObject.registerClass({
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if (!(actorData.affectsInputRegion && wantsInputRegion) && !actorData.affectsStruts)
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continue;
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+ actorData.actor.get_allocation_box();
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let [x, y] = actorData.actor.get_transformed_position();
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let [w, h] = actorData.actor.get_transformed_size();
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x = Math.round(x);
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