328 lines
8.9 KiB
C
328 lines
8.9 KiB
C
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/* SPDX-License-Identifier: MIT */
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/**
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@file circularbuffer.h
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@brief Declaration of AJACircularBuffer template class.
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@copyright (C) 2012-2021 AJA Video Systems, Inc. All rights reserved.
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**/
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#ifndef AJA_CIRCULAR_BUFFER_H
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#define AJA_CIRCULAR_BUFFER_H
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#include "ajabase/common/public.h"
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#include "ajabase/system/lock.h"
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#include "ajabase/system/event.h"
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/**
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@brief I am a circular frame buffer that simplifies implementing a type-safe producer/consumer
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model for processing frame-based streaming media. I can be used with any client-defined
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"frame", be it a struct or class. To use me:
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-# Instantiate me.
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-# Initialize me by calling my Add method, adding client-defined frames for me to manage.
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-# Spawn a producer thread and a consumer thread.
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-# The producer thread repeatedly calls my StartProduceNextBuffer, puts data in the frame,
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then calls EndProduceNextBuffer when finished.
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-# The consumer thread repeatedly calls my StartConsumeNextBuffer, processes data in the frame,
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then calls EndConsumeNextBuffer when finished.
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**/
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template <typename FrameDataPtr>
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class AJACircularBuffer
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{
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public:
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/**
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@brief My default constructor.
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**/
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AJACircularBuffer ();
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/**
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@brief My destructor.
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**/
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virtual ~AJACircularBuffer ();
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/**
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@brief Tells me the boolean variable I should monitor such that when it gets set to "true" will cause
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any threads waiting on my events/locks to gracefully exit.
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@param[in] pAbortFlag Specifies the valid, non-NULL address of a boolean variable that, when it becomes "true",
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will cause threads waiting on me to exit gracefully.
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**/
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inline void SetAbortFlag (const bool * pAbortFlag)
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{
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mAbortFlag = pAbortFlag;
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}
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/**
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@brief Retrieves the size count of the circular buffer, i.e. how far the tail pointer is behind the head pointer.
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@return The number of frames that I contain.
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*/
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inline unsigned int GetCircBufferCount (void) const
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{
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return mCircBufferCount;
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}
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/**
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@brief Returns "true" if I'm empty -- i.e., if my tail and head are in the same place.
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@return True if I contain no frames.
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**/
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inline bool IsEmpty (void) const
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{
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return GetCircBufferCount () == 0;
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}
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/**
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@brief Returns my frame storage capacity, which reflects how many times my Add method has been called.
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@return My frame capacity.
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**/
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inline unsigned int GetNumFrames (void) const
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{
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return (unsigned int) mFrames.size ();
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}
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/**
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@brief Appends a new frame buffer to me, increasing my frame storage capacity by one frame.
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@param[in] pInFrameData Specifies the FrameDataPtr to be added to me.
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@return AJA_STATUS_SUCCESS Frame successfully added.
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AJA_STATUS_FAIL Frame failed to add.
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**/
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AJAStatus Add (FrameDataPtr pInFrameData)
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{
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mFrames.push_back(pInFrameData);
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AJALock* lock = new AJALock;
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mLocks.push_back(lock);
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return (mFrames.size() == mLocks.size() && lock) ? AJA_STATUS_SUCCESS
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: AJA_STATUS_FAIL;
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}
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/**
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@brief The thread that's responsible for providing frames -- the producer -- calls this function
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to populate the the returned FrameDataPtr.
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@return A pointer (of the type in the template argument) to the next frame to be filled by the
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producer thread.
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**/
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FrameDataPtr StartProduceNextBuffer (void)
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{
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while (1)
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{
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if( !WaitForLockOrAbort(&mDataBufferLock) )
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return NULL;
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if ( mCircBufferCount == mFrames.size() )
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{
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mDataBufferLock.Unlock();
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if( !WaitForEventOrAbort(&mNotFullEvent) )
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return NULL;
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continue;
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}
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break;
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}
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if( !WaitForLockOrAbort(mLocks[mHead]) ) return NULL;
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mFillIndex = mHead;
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mHead = (mHead+1)%((unsigned int)(mFrames.size()));
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mCircBufferCount++;
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if( mCircBufferCount == mFrames.size() )
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mNotFullEvent.SetState(false);
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mDataBufferLock.Unlock();
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return mFrames[mFillIndex];
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}
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/**
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@brief The producer thread calls this function to signal that it has finished populating the frame
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it obtained from a prior call to StartProduceNextBuffer. This releases the frame, making it
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available for processing by the consumer thread.
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**/
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void EndProduceNextBuffer (void);
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/**
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@brief The thread that's responsible for processing incoming frames -- the consumer -- calls this
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function to obtain the next available frame.
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@return A pointer (of the type in the template argument) to the next frame to be processed by the
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consumer thread.
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**/
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FrameDataPtr StartConsumeNextBuffer (void)
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{
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while (1)
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{
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if( !WaitForLockOrAbort(&mDataBufferLock) )
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return NULL;
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if ( mCircBufferCount == 0 )
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{
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mDataBufferLock.Unlock();
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if( !WaitForEventOrAbort(&mNotEmptyEvent) )
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return NULL;
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continue;
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}
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break;
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}
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if( !WaitForLockOrAbort(mLocks[mTail]) )
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return NULL;
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mEmptyIndex = mTail;
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mTail = (mTail+1)%((unsigned int)mFrames.size());
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mCircBufferCount--;
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if( mCircBufferCount == 0 )
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mNotEmptyEvent.SetState(false);
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mDataBufferLock.Unlock();
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return mFrames[mEmptyIndex];
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}
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/**
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@brief The consumer thread calls this function to signal that it has finished processing the frame it
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obtained from a prior call to StartConsumeNextBuffer. This releases the frame, making it available
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for filling by the producer thread.
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**/
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void EndConsumeNextBuffer (void);
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/**
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@brief Clears my frame collection, their locks, everything.
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@note This is not thread-safe. Thus, before calling this method, be sure all locks have been released and
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producer/consumer threads using me have terminated.
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**/
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void Clear (void);
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private:
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typedef std::vector <AJALock *> AJALockVector;
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std::vector <FrameDataPtr> mFrames; ///< @brief My ordered frame collection
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AJALockVector mLocks; ///< @brief My per-frame locks, to control access to each frame
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unsigned int mHead; ///< @brief My current "head" pointer, an index into my frame collection
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unsigned int mTail; ///< @brief My current "tail" pointer, an index into my frame collection
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unsigned int mCircBufferCount; ///< @brief My current size, the distance between my "head" and "tail"
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AJAEvent mNotFullEvent; ///< @brief An event that signals when I transition from being full to not full
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AJAEvent mNotEmptyEvent; ///< @brief An event that signals when I transition from empty to having at least one frame
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AJALock mDataBufferLock; ///< @brief Protects my "head" and "tail" members
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unsigned int mFillIndex; ///< @brief Index where frames are added to me
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unsigned int mEmptyIndex; ///< @brief Index where frames are removed from me
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const bool * mAbortFlag; ///< @brief Optional pointer to a boolean that clients can set to break threads waiting on me
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/**
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@brief Waits for the given event with a timeout, and abort the wait if mAbortFlag is set.
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@param[in] ajaEvent Specifies a valid, non-NULL AJAEvent object to trigger on.
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@return True if the event triggers successfully; false otherwise.
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**/
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bool WaitForEventOrAbort (AJAEvent * ajaEvent);
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/**
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@brief Wait for mutex with a timeout and check to see if mAbortFlag is set.
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@param[in] ajaEvent Specifies a valid, non-NULL AJALock (mutex) object to wait on.
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@return True if mutex is received; otherwise false.
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**/
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bool WaitForLockOrAbort (AJALock * ajaEvent);
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}; // AJACircularBuffer
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template <typename FrameDataPtr>
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AJACircularBuffer <FrameDataPtr>::AJACircularBuffer ()
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: mHead (0),
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mTail (0),
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mCircBufferCount (0),
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mFillIndex (0),
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mEmptyIndex (0),
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mAbortFlag (NULL)
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{
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}
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template <typename FrameDataPtr>
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AJACircularBuffer <FrameDataPtr>::~AJACircularBuffer ()
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{
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Clear ();
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}
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template<typename FrameDataPtr>
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void AJACircularBuffer<FrameDataPtr>::EndProduceNextBuffer()
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{
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mLocks[mFillIndex]->Unlock();
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mNotEmptyEvent.SetState(true);
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}
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template<typename FrameDataPtr>
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void AJACircularBuffer<FrameDataPtr>::EndConsumeNextBuffer()
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{
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mLocks[mEmptyIndex]->Unlock();
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mNotFullEvent.SetState(true);
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}
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template<typename FrameDataPtr>
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bool AJACircularBuffer<FrameDataPtr>::WaitForEventOrAbort(AJAEvent* ajaEvent)
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{
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const unsigned int timeout = 100;
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do {
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AJAStatus status = ajaEvent->WaitForSignal(timeout);
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if (status == AJA_STATUS_TIMEOUT)
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if ( mAbortFlag )
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if ( *mAbortFlag )
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return false;
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if (status == AJA_STATUS_FAIL)
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return false;
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if (status == AJA_STATUS_SUCCESS )
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break;
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} while(1);
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return true;
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}
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template<typename FrameDataPtr>
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bool AJACircularBuffer<FrameDataPtr>::WaitForLockOrAbort(AJALock* ajaLock)
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{
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const unsigned int timeout = 100;
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do {
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AJAStatus status = ajaLock->Lock(timeout);
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if (status == AJA_STATUS_TIMEOUT)
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if ( mAbortFlag )
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if ( *mAbortFlag)
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return false;
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if (status == AJA_STATUS_FAIL)
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return false;
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if (status == AJA_STATUS_SUCCESS )
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break;
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} while(1);
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return true;
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}
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template<typename FrameDataPtr>
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void AJACircularBuffer<FrameDataPtr>::Clear (void)
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{
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for (AJALockVector::iterator iter (mLocks.begin()); iter != mLocks.end(); ++iter)
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delete *iter;
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mLocks.clear();
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mFrames.clear();
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mHead = mTail = mFillIndex = mEmptyIndex = mCircBufferCount = 0;
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mAbortFlag = NULL;
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}
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#endif // AJA_CIRCULAR_BUFFER_H
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