package buildqueue import ( "brunel/config" "brunel/domain" "brunel/packages" "context" "fmt" "log/slog" "net/http" "sort" "time" "golang.org/x/net/html" ) func StartPackageQueueWorker(ctx context.Context) { go func() { for { select { case <-ctx.Done(): return default: err := packages.ProcessPackages() if err != nil { slog.Error("unable to process packages: " + err.Error()) } packs := packages.GetPackages() packs.ForEach(func(k string, v domain.SourcePackage) bool { needsBuild := false buildVersion := "" buildAttempt := 0 errPreviously := false v.Packages.ForEach(func(k string, v domain.PackageInfo) bool { if v.Status == domain.Current { return true } version := v.NewVersion if version == "" { version = v.Version } if v.LastBuildStatus == domain.Error { errPreviously = true buildAttempt = 1 } if v.Status == domain.Missing { needsBuild = true buildVersion = version return false } if v.Status == domain.Stale { needsBuild = true buildVersion = version return false } return true }) if needsBuild { typ := domain.BuildTypeLTO if errPreviously { typ = domain.BuildTypeNormal } buildItem := domain.BuildQueueItem{ Source: v, Status: domain.Queued, Type: typ, Patch: false, Rebuild: false, BuildNumber: buildAttempt, BuildVersion: buildVersion, } err := Add(buildItem) if err != nil { slog.Info("unable to add package to queue: " + err.Error()) } } return true }) time.Sleep(1 * time.Hour) } } }() } func processQueueAndStatus(ctx context.Context) { for { select { case <-ctx.Done(): return default: q := GetQueue() itemsToRemove := make([]string, 0) buildingFound := false q.ForEach(func(k string, item domain.BuildQueueItem) bool { if item.Status == domain.Building { buildingFound = true complete, err := CheckIfBuildComplete(ctx, item) if err != nil && !complete { slog.Error("unable to check if build is complete: " + err.Error()) } if complete { if err != nil { updatePackageStatus(&item, domain.Error, domain.Error) } else { updatePackageStatus(&item, domain.Current, domain.Built) } packages.UpdateSourcePackage(item.Source) itemsToRemove = append(itemsToRemove, k) } } return true }) for _, item := range itemsToRemove { Remove(item) } if !buildingFound { err := ProcessNext() if err != nil { slog.Error("unable to process queue: " + err.Error()) } } time.Sleep(1500 * time.Millisecond) } } } func updatePackageStatus(item *domain.BuildQueueItem, status domain.PackageStatus, buildStatus domain.PackageStatus) { item.Source.Packages.ForEach(func(k string, v domain.PackageInfo) bool { v.Status = status v.LastBuildStatus = domain.PackageStatus(buildStatus) if status == domain.Current { v.Version = item.BuildVersion v.NewVersion = "" } item.Source.Packages.Set(k, v) return true }) } func StartQueueAndStatusWorker(ctx context.Context) { go processQueueAndStatus(ctx) } func CheckIfBuildComplete(ctx context.Context, item domain.BuildQueueItem) (bool, error) { resp, err := http.Get(config.Configs.ActionsUrl) if err != nil { return false, err } defer resp.Body.Close() doc, err := html.Parse(resp.Body) if err != nil { return false, err } buildName := item.Source.Name + "=" + item.BuildVersion var builds []struct { isMatch bool status string time time.Time } var f func(*html.Node) error f = func(n *html.Node) error { if n.Type == html.ElementNode && n.Data == "div" { for _, a := range n.Attr { if a.Key == "class" && a.Val == "flex-item tw-items-center" { isMatch, status, buildTime := checkBuildBlock(n, buildName) if isMatch { builds = append(builds, struct { isMatch bool status string time time.Time }{isMatch, status, buildTime}) } } } } for c := n.FirstChild; c != nil; c = c.NextSibling { if err := f(c); err != nil { return err } } return nil } if err := f(doc); err != nil { return false, err } // Sort builds by time, most recent first sort.Slice(builds, func(i, j int) bool { return builds[i].time.After(builds[j].time) }) if len(builds) == 0 { slog.Info("No matching builds found", "buildName", buildName) return false, nil } mostRecentBuild := builds[0] switch mostRecentBuild.status { case "Success": return true, nil case "Failure": return true, fmt.Errorf("build failed") case "Running": return false, nil // Build is still in progress case "Queued": return false, nil // Build is still in progress case "Waiting": return false, nil // Build is waiting to start default: slog.Warn("Unknown build status", "status", mostRecentBuild.status) return false, fmt.Errorf("unknown build status: %s", mostRecentBuild.status) } } func checkBuildBlock(n *html.Node, buildName string) (bool, string, time.Time) { var title string var status string var buildTime time.Time var f func(*html.Node) f = func(n *html.Node) { if n.Type == html.ElementNode { switch n.Data { case "a": for _, a := range n.Attr { if a.Key == "class" && a.Val == "flex-item-title" { for _, attr := range n.Attr { if attr.Key == "title" { title = attr.Val } } } } case "div": for _, a := range n.Attr { if a.Key == "class" && a.Val == "flex-item-leading" { for c := n.FirstChild; c != nil; c = c.NextSibling { if c.Type == html.ElementNode && c.Data == "span" { for _, attr := range c.Attr { if attr.Key == "data-tooltip-content" { status = attr.Val } } } } } } case "relative-time": for _, a := range n.Attr { if a.Key == "datetime" { buildTime, _ = time.Parse(time.RFC3339, a.Val) } } } } for c := n.FirstChild; c != nil; c = c.NextSibling { f(c) } } f(n) return title == buildName, status, buildTime }