frametime shouldn't have limit

This commit is contained in:
Erikas 2024-08-08 17:48:17 +03:00
parent 11cd5e2679
commit 1f3ee29aff

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@ -101,7 +101,7 @@ function createBarChart(chartId, title, unit, categories, data, colors, maxY = n
// Create bar charts for average CPU, GPU, GPU Core clock and GPU memory clock load
createBarChart('fpsSummaryChart', 'Average FPS', 'fps', fpsDataArrays.map(dataArray => dataArray.label), fpsAverages, colors, 100);
createBarChart('frametimeSummaryChart', 'Average Frametime', 'ms', frameTimeDataArrays.map(dataArray => dataArray.label), frametimeAverages, colors, 100);
createBarChart('frametimeSummaryChart', 'Average Frametime', 'ms', frameTimeDataArrays.map(dataArray => dataArray.label), frametimeAverages, colors);
createBarChart('cpuLoadSummaryChart', 'Average CPU Load', '%', cpuLoadDataArrays.map(dataArray => dataArray.label), cpuLoadAverages, colors, 100);
createBarChart('gpuLoadSummaryChart', 'Average GPU Load', '%', gpuLoadDataArrays.map(dataArray => dataArray.label), gpuLoadAverages, colors, 100);
createBarChart('gpuCoreClockSummaryChart', 'Average GPU Core Clock', 'Hz', gpuCoreClockDataArrays.map(dataArray => dataArray.label), gpuCoreClockAverages, colors);