Avg FPS % should be sorted, while lowest option should be 100% for comparison.
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@ -123,17 +123,34 @@ const avgFPSData2 = fpsDataArrays.map(dataArray => calculateAverage(dataArray.da
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const firstFPS = avgFPSData2[0];
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const percentageFPSData = avgFPSData2.map(fps => (fps / firstFPS) * 100);
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// Ensure the minimum FPS percentage is 100%
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const minPercentage = Math.min(...percentageFPSData);
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const normalizedPercentageFPSData = percentageFPSData.map(percentage => percentage - minPercentage + 100);
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// Create an array of objects to sort both categories and data together
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const sortedData = fpsDataArrays.map((dataArray, index) => ({
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label: dataArray.label,
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percentage: normalizedPercentageFPSData[index]
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}));
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// Sort the array by percentage
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sortedData.sort((a, b) => a.percentage - b.percentage);
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// Extract sorted categories and data
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const sortedCategories = sortedData.map(item => item.label);
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const sortedPercentageFPSData = sortedData.map(item => item.percentage);
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// Create bar chart for FPS percentage
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Highcharts.chart('avgChart', {
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...commonChartOptions,
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chart: {...commonChartOptions.chart, type: 'bar'},
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title: {...commonChartOptions.title, text: 'Average FPS in %'},
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xAxis: {...commonChartOptions.xAxis, categories: fpsDataArrays.map(dataArray => dataArray.label)},
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yAxis: {...commonChartOptions.yAxis, title: {text: 'Percentage (%)', align: 'high', style: {color: '#FFFFFF'}}},
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xAxis: {...commonChartOptions.xAxis, categories: sortedCategories},
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yAxis: {...commonChartOptions.yAxis, min: 95, title: {text: 'Percentage (%)', align: 'high', style: {color: '#FFFFFF'}}},
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tooltip: {...commonChartOptions.tooltip, valueSuffix: ' %', formatter: function() {return `<b>${this.point.category}</b>: ${this.y.toFixed(2)} %`;}},
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plotOptions: {bar: {dataLabels: {enabled: true, style: {color: '#FFFFFF'}, formatter: function() {return this.y.toFixed(2) + ' %';}}}},
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legend: {enabled: false},
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series: [{name: 'FPS Percentage', data: percentageFPSData, colorByPoint: true, colors: colors}]
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series: [{name: 'FPS Percentage', data: sortedPercentageFPSData, colorByPoint: true, colors: colors}]
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});
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// Function to filter out the top and bottom 3% of FPS values
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