{{template "header.tmpl" .}}
Goverlay
application which allows you to configure MangoHud overlay with graphical UI.~/.config/MangoHud/MangoHud.conf
with the following contents (read the in-code comments and update accordingly):
legacy_layout=false
background_alpha=0.6
round_corners=0
background_alpha=0.6
background_color=000000
font_size=24
text_color=FFFFFF
position=top-left
toggle_hud=Shift_R+F12
pci_dev=0:0b:00.0
table_columns=3
gpu_text=GPU
gpu_stats
gpu_temp
cpu_text=CPU
cpu_stats
core_load
core_bars
cpu_temp
io_stats
io_read
io_write
vram
vram_color=AD64C1
ram
ram_color=C26693
fps
gpu_name
frame_timing
frametime_color=00FF00
fps_limit_method=late
toggle_fps_limit=Shift_L+F1
fps_limit=0
# Update to your preferred logs location here:
output_folder=/home/user/mangohud_logs
# Set this to maximum log duration (in seconds). It will autostop after this duration, which is useful if
# you know the duration of your benchmark, otherwise set to something large, like 9999...
log_duration=90
# If your application starts right into the benchmark - setting this to e.g. '10' gives game 10s to load. If you
# don't want it to autostart logging the data - leave this set to '0'.
autostart_log=0
# Set this to interval of how frequently logs are collected (in milliseconds). '100' is what I use, 50 provides
# more data and is suitable for short benchmarks, while 200-500 is suitable for (very) long benchmarks. You can
# also use '0' to capture every frame for maximum details.
#
# NOTE - If you are comparing Linux and Windows, then make sure this value is identical in both!
#
log_interval=100
toggle_logging=Shift_L+F2
When you start the game, overlay should be visible. Pressing SHIFT+F2
starts the logging and either it ends due to log_duration
value, or can be manually stopped by pressing SHIFT+F2
again. Note that there is an indication in overlay, where it shows big red dot, indicating that recording in progress.
After recording is done, you might end up with (or without) *-summary.csv
file. This file can be deleted. Then there is <game>-<timestamp>.csv
file - rename it to a label that you want to see in the website. Something like Linux
or something else
(with or without .csv
extension) will work.
You will end up with a file, named *.hml
. Rename it to a label that you want to see in the website. Something like Windows
or something else
(with or without .hml
extension) will work.