windowrulev2 = float,class:^(launcher)$
windowrulev2 = noanim,class:^(launcher)$
windowrulev2 = size 1000 750,class:^(launcher)$
windowrulev2 = center,class:^(launcher)$
windowrulev2 = float,title:^(Sharing)$
windowrulev2 = float,class:^(Steam)$
windowrulev2 = noborder,class:^(Steam)$
windowrulev2 = noshadow,class:^(Steam)$
windowrulev2 = noblur,class:^(Steam)$
windowrulev2 = float,class:^(steam)$
windowrulev2 = noborder,class:^(steam)$
windowrulev2 = noshadow,class:^(steam)$
windowrulev2 = noblur,class:^(steam)$
windowrulev2 = float,class:^(steamwebhelper)$
windowrulev2 = noborder,class:^(steamwebhelper)$
windowrulev2 = noshadow,class:^(steamwebhelper)$
windowrulev2 = noblur,class:^(steamwebhelper)$
windowrulev2 = idleinhibit always,class:^(gamescope)$
windowrulev2 = fullscreen, class:^(steam_app_.*)$
windowrulev2 = immediate, fullscreen:1
windowrulev2 = idleinhibit always, fullscreen:1
windowrulev2 = immediate, class:^(steam_app_.*)$ 
windowrulev2 = stayfocused, class:^(steam_app_.*)$
windowrulev2 = idleinhibit always, class:^(steam_app_.*)$
windowrulev2 = allowsinput, class:^(steam_app_.*)$
windowrulev2 = renderunfocused, class:^(steam_app_.*)$
windowrulev2 = float, class:^(com.github.pikaos-linux.pikmanupdatemanager)$
windowrulev2 = float, class:^(io.github.lact-linux)$
layerrule = noanim, ^(wayfreeze)$