windowrulev2 = float,class:^(launcher)$ windowrulev2 = noanim,class:^(launcher)$ windowrulev2 = size 1000 750,class:^(launcher)$ windowrulev2 = center,class:^(launcher)$ windowrulev2 = float,title:^(Sharing)$ windowrulev2 = float,class:^(Steam)$ windowrulev2 = noborder,class:^(Steam)$ windowrulev2 = noshadow,class:^(Steam)$ windowrulev2 = noblur,class:^(Steam)$ windowrulev2 = float,class:^(steam)$ windowrulev2 = noborder,class:^(steam)$ windowrulev2 = noshadow,class:^(steam)$ windowrulev2 = noblur,class:^(steam)$ windowrulev2 = float,class:^(steamwebhelper)$ windowrulev2 = noborder,class:^(steamwebhelper)$ windowrulev2 = noshadow,class:^(steamwebhelper)$ windowrulev2 = noblur,class:^(steamwebhelper)$ windowrulev2 = idleinhibit always,class:^(gamescope)$ windowrulev2 = fullscreen, class:^(steam_app_.*)$ windowrulev2 = immediate, fullscreen:1 windowrulev2 = idleinhibit always, fullscreen:1 windowrulev2 = immediate, class:^(steam_app_.*)$ windowrulev2 = stayfocused, class:^(steam_app_.*)$ windowrulev2 = idleinhibit always, class:^(steam_app_.*)$ windowrulev2 = allowsinput, class:^(steam_app_.*)$ windowrulev2 = renderunfocused, class:^(steam_app_.*)$